The Grasslands
- This article is about the level from Wario Land 3. For the world from Super Mario Bros. 3, see Grass Land.
The Grasslands is a level found in Wario Land 3. It is located in the south side of the music box world and it is unlocked after Wario gets the two Gears in The Pool of Rain and A Town in Chaos.
As its name implies, this level is a grassy field. There are also some holes covered with grass that are not visible. This is one of the levels with a music box, which is obtained by defeating this level's boss, Wormwould.
Treasures
Gray Chest: Yellow Music Box
The Yellow Music Box[1] from the Gray Chest is needed to unlock The Big Bridge.
In the cave at the rightmost part of the grassy surface, Wario has to use the Flat Wario form and avoid the Omodonmeka enemies to reach the Gray Key.
Then he has to get out of the cave to go to the entrance at the highest point in between this exit and the door before it. In this entrance, Wormwould is below on a arena. To defeat Wormwould, it is required to use a Smash Attack on its head. Should Wormwould spit out a rock and it hits Wario, he will be rolled out of the arena and the area must be reentered to battle Wormwould again. After Wormwould is defeated, three sprouts grow on the arena that leads to the Gray Chest.
The Yellow Music Box closes the two halves of the drawbridge in the southern side of the world, making The Big Bridge accessible.
Red Chest: Truck Wheel
The Truck Wheel[2], also known as the Wheels[1], require the Magic Seeds found in The Big Bridge's Gray Chest to access it.
The Red Key to access the Red Chest is above the staircase-like blocks near the beginning.
The vine to access the cave is below the rightmost ladder and to the right, where there are three Nobiiru on the way up the vine to the entrance. Within this case, the Red Chest is blocked by a mini-game block. The Golf Minigame to open the entrance requires travelling around, first by going up the ladders, then smashing the breakable pillars towards the right, and then using a Smash Attack through the breakable blocks downwards and a Dash Attack to the blocks to the left. To get back from that point, jump up the platforms on the left, then break the breakable blocks on the left, and then climb down the ladders to reach the beginning.
The Truck Wheel causes the carts in The Volcano's Base to be able to run, after they are fitted on the carts.
Green Chest: Magic Wand
The Magic Wand[3] in the Green Chest requires the Flute found in The Stagnant Swamp's Gray Chest that summons several snakes in the world.
To get to the snake in this level, there are two platforms without grass that leads towards a snake pot to the left. From the snake's head, there is a door in the tree trunk to the left and another door up the ladder. From the upper door, the platforms are required to reach the Green Key. If the Green Key failed to be collected, then exit through the lower door above water and then climb up the ladder to the upper door to attempt again.
To get to the Green Chest, Wario must travel underwater to navigate the path while avoiding bubbles to reach a door at the floor of the tree, which is where the chest is found.
The Magic Wand, along with the Blue Book found in The Peaceful Village's Red Chest, will freeze the sea found in the east side of the world, turning it into The Frigid Sea and making it accessible.
Blue Chest: Fighter Mannequin
The Fighter Mannequin in the Blue Chest requires the High Jump Boots from The Colossal Hole's Green Chest.
First, Wario must make his way underground to the right until he reaches a high ledge. He can now get there using a high jump and enter the door. Here, Wario must go up the ladder and avoid the Silkies until he reaches an area with a barrel and several Applebies. Wario must use the barrel (it respawns if it's gone) to defeat some of them to be able to climb the ladder with less apples thrown at him, and then enter the door. In this room, he must clear the breakable blocks and use a Dash Attack to bring the stove above the thin platforms, and then let the Hammer-bot trigger Bouncy Wario which allows him to reach the Blue Key by jumping off the stove.
After acquiring the key and exiting the room, Fat Wario must be triggered by one of the Applebies' apples, so that the doughnut blocks below the area can be broken by Wario. After that, the Ball o' String Wario must be triggered by one of the Silkies to break the Yarn Block to open access to the left room. In the left room, the breakable blocks are required to be broken to make way for Ball o' String Wario to be able to break the other Yarn Block, which requires going back to the side of the area where the Silkies are found to trigger again, leading to the Blue Chest.
The Fighter Mannequin does not affect the world in any way.
Musical Coins
Enemies
- Hebarii (7)
- Bird (6)
- Snake (1)
- Omodonmeka (3, 1 carrying Omodon)
- Omodon (1)
- Nobiiru (3)
- Spearhead (8)
- Hammer-bot (1)
- Appleby (4)
- Silky (3)
Reaction abilities in this level
- Ball o' String Wario (via Silky)
- Bubble Wario
- Crazy Wario (via bird)
- Fat Wario (via Appleby)
- Flat Wario (via Omodon)
- Hot Wario (via snake)
Screenshots
Wario under Wormwould's battlefield
Names in other languages
Language | Name | Meaning | Notes |
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References
- ^ a b Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 91.
- ^ Official American Wario Land 3 website (Internet Archive)
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 94.