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This is a list of games within the Mario franchise and all related series, organized by system with pictures. The games are arranged by original release date. Upcoming games are highlighted in gold. Port games are highlighted in green.

Nintendo Consoles

Nintendo Entertainment System

Title
Cover Synopsis Release Date
Donkey Kong
North American box art for Donkey Kong on the Nintendo Entertainment System In 1981, Nintendo had their first blockbuster release with Shigeru Miyamoto's creation - Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, Donkey Kong was the antagonist who kidnapped Mario's girlfriend Lady (later renamed Pauline). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong. Template:Release
Donkey Kong Jr.
North American box art for Donkey Kong Jr. on the Nintendo Entertainment System The following year, another arcade game was created, Donkey Kong Jr. This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, Donkey Kong Jr., Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them. Template:Release
Mario Bros.
North American box art for Mario Bros. on the Nintendo Entertainment System Mario Bros. is the second arcade game starring Mario as a protagonist, coming after Donkey Kong. The game's main attraction was featuring cooperative two-player functionality with Mario's recently introduced brother, Luigi. The two are in a sewer, battling various enemies leaking from the plumbing, bashing the floors underneath them to stun them before kicking them away. Many aspects from this game recur in later Mario franchise games, notably coins, pipes, POW Blocks, and enemy turtles. The game has been ported innumerable times to various systems. Template:Release
Donkey Kong Jr. + Jr. Sansū Lesson
Donkey Kong Jr. + Jr. Sansū Lesson was released exclusively as the pack-in game for the Sharp C1 Famicom TV, a combined Family Computer and television unit in Japan. It is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. The game is not exactly a combination, but rather a "platter" of the two Donkey Kong-related games. It combines half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math. The latter is from the prototype version as Donkey Kong Jr. Math was still in development upon this game's release. Template:Release
Donkey Kong Jr. Math
North American box art for Donkey Kong Jr. Math Donkey Kong Jr. Math was Donkey Kong Jr.'s second game, an edutainment title released in 1983 for the NES. Donkey Kong will hold up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point. Template:Release
Pinball
Pinball Boxart.png Template:Release
Golf
North American box art for Golf on the Nintendo Entertainment System This game is much older and less common than the next golf title for the NES, NES Open Tournament Golf, but it has been ported to more systems including the America-only Nintendo PlayChoice-10 and the Game Boy. Mario is the only playable character in the game, appearing in blue pants and a white shirt. Player 2 controls a palette-swap that wears black pants and a red shirt. A version known as VS. Golf was later released for the VS. System. Template:Release
Donkey Kong 3
File:DK3 NES Box Art.jpg Donkey Kong 3 was the third installment of the Donkey Kong series, where Stanley fought Donkey Kong. This game differed from its predecessors in that it is a shooter/platformer hybrid and did not include Mario as a character. Template:Release
Family BASIC V3
The red cartridge is Family BASIC V3 Template:Release
Wrecking Crew
Wrecking Crew NES cover Wrecking Crew is a home variation of VS. Wrecking Crew, being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the hammer-wielding CPU-controlled opponent is the brothers' cantankerous boss, Foreman Spike. This is the first Mario game to feature scrolling, albeit vertical scrolling. Template:Release
Super Mario Bros.
United States box art for Super Mario Bros. On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999,[1] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today. Template:Release
Donkey Kong Classics
North American box art for Donkey Kong Classics Donkey Kong Classics is a video game collection of the Donkey Kong series, consisting of the games Donkey Kong and Donkey Kong Jr.. This compilation is for the Nintendo Entertainment System, which was developed by Nintendo EAD. Template:Release
Super Mario Bros. 2
North American box art for Super Mario Bros. 2 Owing to the Western branches of Nintendo feeling that the Japanese Super Mario Bros. 2 was too similar to the first game and too difficult for American players, they instead chose to port the Japanese game Yume Kōjō: Doki Doki Panic and release it as Super Mario Bros. 2 in their markets for the NES. New species first appear in this game, including Albatoss and Shy Guys, and it introduces Wart and Birdo. Super Mario Bros. 2 is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and Toad had to save the dream world of Subcon from Wart. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.

Despite being a port of a pre-existing Japanese game, the Western Super Mario Bros. 2 would eventually see release in its own right in Japan as Super Mario USA.

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Super Mario Bros. 3
North American box art for Super Mario Bros. 3 Another two years had passed by the time the next mainstream, non-port Mario game had been released: Super Mario Bros. 3. This was by far the most expansive Mario game on the NES, as it featured many levels, items, and enemies, and became a huge critical and commercial success. Many of the new species would become staples of the series, including Boos, Fire Piranha Plants and Dry Bones. In the story, Bowser and his seven Koopalings wreaked havoc across the Mushroom World after turning all of the Mushroom Kings into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again. Template:Release
Tetris
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Dr. Mario
North American box art for Dr. Mario on NES The first game in the Dr. Mario series; it was released for the NES and for the Game Boy in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling vitamin capsules in order to eradicate viruses from the screen. Once all viruses has been eliminated, the player would move on to the next level. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the vitamin capsules in. Dr. Mario was ported and remade many times after its original release. Template:Release
Nintendo World Championships 1990
Game cartridge, cover image not available The NES cartridge serves as the primary competition in the 1990 Nintendo World Championship. The cartridge has a combination of Super Mario Bros., Rad Racer, and Tetris. The timer is set for 6 minutes and 21 seconds. Each game is modified for the contest, for example, Super Mario Bros. has been modified to make the game start with 99 lives instead of just 3. Template:Release
Nintendo Campus Challenge
Game cartridge, cover image not available Template:Release
NES Open Tournament Golf
North American box art for NES Open Tournament Golf This NES game was made in both America and Japan, featuring Mario, Luigi, Princess Toadstool, and Princess Daisy. Also, various other humans made their appearance, including Steve (beginner), Mark (amateur), Tony (semi-professional), and Billy (professional). In the American version, the graphics differ slightly, and the soundtrack has been changed. Template:Release
Yoshi
North American box art for Yoshi on the Nintendo Entertainment System The first Yoshi game, simply called Yoshi, is a two-dimensional puzzle game, with elements similar to those of Tetris. The rules are fairly basic: the player must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn. Template:Release
Yoshi's Cookie
North American box art for Yoshi's Cookie on the Nintendo Entertainment System Just as Yoshi did, Yoshi's Cookie used many of the same elements found in Tetris. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and Yoshi Cookies. A remake later appeared in Nintendo Puzzle Collection on the Nintendo GameCube, along with Dr. Mario and Panel De Pon. Template:Release
Mario is Missing!
The box-art for Mario is Missing! (NES) Mario is Missing! is a game that centers on Luigi as he tries to rescue Mario from Bowser by interacting with people and returning artifacts to their proper locations. Template:Release
Wario's Woods
North American box art of Wario's Woods for the Nintendo Entertainment System Wario's Woods is a puzzle game released for both the NES and SNES in 1994. The NES version was the last officially licensed game released for its console in North America and was the only game in its library to have an official rating by the ESRB. Wario's Woods is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as Tetris, where the player directly manipulates the game pieces, the player controls Toad, who moves around the playing field and arranges them after they have fallen. Template:Release
Mario's Time Machine
Box art of Mario's Time Machine (NES) Mario's Time Machine is a game that centers on Mario as he tries to return various artifacts that were stolen by Bowser by interacting with people and answering various history-related questions. Template:Release

Family Computer Disk System

Title
Cover Synopsis Release Date
Golf
Family Computer Disk System Boxart for Golf Template:Release
Super Mario Bros.
On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999,[2] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today. Template:Release
Super Mario Bros.: The Lost Levels
International box art for Super Mario Bros.: The Lost Levels, from Nintendo Switch Online After the success of Super Mario Bros., a sequel was released just one year later in Japan for the Family Computer Disk System. It uses a slightly altered version of Super Mario Bros.'s engine, with different levels and new features including altered graphics and new enemy behavior, such as Bloopers flying in midair, wind to help the player jump across pits, and other minor changes.

While it was called Super Mario Bros. 2 in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries[3]. Instead, another game was ported as Super Mario Bros. 2, and the Japanese Super Mario Bros. 2 became known as Super Mario Bros.: The Lost Levels when included in the Super Mario All-Stars remake years later. It saw release in its original form in the West only when released on the Virtual Console in 2007.

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All Night Nippon Super Mario Bros.
All Night Nippon: Super Mario Bros. game cover; altered from Mario no Daibōken promotional artwork. All Night Nippon Super Mario Bros. is an officially licensed hack of Super Mario Bros.: The Lost Levels. Gameplay is the same, but many characters such as the Mushroom Retainers are replaced with Japanese celebrities from the radio show All Night Nippon. Other changes are also made for this game, such as World 1 being set during nighttime and Princess Peach's outfit was changed. The game was only released in Japan. Template:Release
Family Computer Golf: Japan Course
Famicom-Golf-Japan-Course-cover.png This Japan-only game is a simple update to the 1984 original, although Mario is in his normal outfit. Luigi is available for the second player. There is also a palette-swapped computer opponent that wears black and brown.

Japan Course was involved in a major contest. After finishing all the holes, players had an option of saving their score. If the score was good, the score could be recorded into a special blue disk that came with the game and sent via Disk Fax to Nintendo in Kyoto. The top 100 scorers received a plaque with their names on it, as well as a golden Disk Card with their name and rank programmed onto the title screen and it contains a harder golf course called the Champions' Course. 5000 other contestants received the Professional Course golden Disk Card which is not as difficult as the Champions' Course but still much harder than the original.

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Family Computer Golf: Japan Course (Champions' Course)
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Family Computer Golf: Japan Course (Professional Course)
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Family Computer Golf: U.S. Course
Golf: U.S. Course U.S. Course was released months later and is also a Japan-exclusive game. It is more open, and a bird's-eye-view of the holes is not available during gameplay, making it a bit more challenging. In this game, Mario wears a blue shirt and red-and-white striped overalls. Luigi is not mentioned in the game or the instruction manual but the second player is a green palette-swap while player 3 is blue and player 4 is orange. There is also a hidden female playable character that can be unlocked.

It also had a contest similar to Japan Course in which the main prize was a trophy and a golden Punch-Out!! Famicom cartridge. An unannounced prize was the golden disk Family Computer Golf: Prize Card which contained the harder Special Course. It was given out during the same contest but likely as part of a lottery to a thousand players whose submissions included a hole-in-one.

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Yume Kōjō: Doki Doki Panic
Box art of Yume Kōjō: Doki Doki Panic Yume Kōjō: Doki Doki Panic started development as a vertically scrolling Super Mario Bros.-style game, eventually gaining horizontal scrolling as well to be more similar. Due to a licensing agreement with Fuji Television, it starred a family of Arabian characters owned by the network. This game would go on to become the western Super Mario Bros. 2, with the Arabian characters replaced with Mario and friends, though other characters (namely enemies and bosses) remaining; many would become recurring to the series. Template:Release
Family Computer Golf: Prize Card
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Famicom Grand Prix: F1 Race
Famicom Grand Prix: F1 Race cover Template:Release
Donkey Kong
In 1981, Nintendo had their first blockbuster release with Shigeru Miyamoto's creation - Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, Donkey Kong was the antagonist who kidnapped Mario's girlfriend Lady (later renamed Pauline). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong. Template:Release
Famicom Grand Prix II: 3D Hot Rally
HotRally.png Template:Release
Donkey Kong Jr.
In 1982, another arcade game was created, Donkey Kong Jr. This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, Donkey Kong Jr., Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them. Template:Release
Kaettekita Mario Bros.
File:Kaettekita Mario Bros. possible boxart.jpg Kaettekita Mario Bros. is a Japan-only game for the Family Computer Disk System, being mostly a more graphically accurate port of the original arcade game than the 1983 Family Computer and Nintendo Entertainment System port. However, it also has new features, such as the ability to change direction mid-jump and a slot machine minigame. Many of its graphical enhancements were used in a 1993 European NES port of Mario Bros. Template:Release
Wrecking Crew
Game disk, cover image not available Wrecking Crew is a home variation of VS. Wrecking Crew, being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the hammer-wielding CPU-controlled opponent is the brothers' cantankerous boss, Foreman Spike. This is the first Mario game to feature scrolling, albeit vertical scrolling. Template:Release
Pinball
Game disk, cover image not available Template:Release

Super Nintendo Entertainment System

Title
Cover Synopsis Release Date
Super Mario World
North American box art for Super Mario World Although a direct sequel to Super Mario Bros. 3, Super Mario World had been released on a whole new home console — the Super Nintendo Entertainment System. It was with this game that the Mario series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of Super Mario World, while Mario, Luigi, and Princess Toadstool were vacationing in Dinosaur Land, Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the Yoshis and Dolphins, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued. Template:Release
Mario Paint
Mario Paint Template:Release
Super Mario Kart
Super Mario Kart North American box art Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for Koopa Troopa who has only returned intermittently, and Donkey Kong Jr. who would never again be used in the series except for the much later Mario Kart Tour's "Super Mario Kart Tour", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance. Template:Release
Nintendo Campus Challenge
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Mario is Missing!
Mism1.jpg Mario is Missing! is a game that centers on Luigi as he tries to rescue Mario from Bowser by interacting with people and returning artifacts to their proper locations. Template:Release
Yoshi's Cookie
Yoshi's Cookie: Front cover, SNES version Just as Yoshi did, Yoshi's Cookie used many of the same elements found in Tetris. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and Yoshi Cookies. A remake later appeared in Nintendo Puzzle Collection on the Nintendo GameCube, along with Dr. Mario 64 and Panel De Pon. Template:Release
Super Mario All-Stars
North American box art for Super Mario All-Stars Super Mario All-Stars, known as Super Mario Collection in Japan, was released in 1993 also for the Super Nintendo Entertainment System. It is a compilation featuring 16-bit versions of the first four main Super Mario series games: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and, in its first release outside of Japan, Super Mario Bros.: The Lost Levels. This game updated the four games' graphics and sound to enhance them, with certain changes to the mechanics. A Wii rerelease, called Super Mario All-Stars Limited Edition, occurred in 2010. Template:Release
Yoshi's Safari
The American boxart for Yoshi's Safari. Yoshi's Safari]] has Mario and Yoshi on a quest to save King Fret and his son, Prince Pine, of Jewelry Land from King Bowser and his Koopalings. Unlike most Mario/Yoshi games, it is a Rail Shooter. This game also utilized the Super Scope for the first time. The game itself is from Mario's point of view, while he is mounted on Yoshi. Template:Release

References