Space (Mario Party series)
- “Different spaces have very different effects! Fortune! Or disaster! Anything goes!”
- —MC Ballyhoo, Mario Party 8
Spaces are marked areas that appear throughout game boards in the Mario Party series. When stopped on, they will cause an event to occur which can range from benefiting the player to causing a massive event in the board. Depending on the number rolled by the Dice Block, they can be stopped on or passed. There are some Spaces which cannot be stopped on, such as the Star Space. More than one character can stop on a space.
Throughout the Mario Party series there have been several different spaces. Some are recurring, but there are some that only appear in certain games. The shapes of the Spaces have also changed throughout the series, ranging from circular shape to hexagonal. Almost all Spaces have special features. The most common spaces that have appeared in nearly every Mario Party game are the Blue Spaces and Red Spaces, which add three coins and subtract three coins respectively.
List of spaces
This list shows which Spaces have appeared during the Mario Party series. * means the space cannot be stopped on.
Image | Space | First appearance | Latest appearance | Rarity | Description |
---|---|---|---|---|---|
Blue Space | Mario Party | Super Mario Party | Common | Gives 3 coins. In Mario Party: Island Tour, also serves as a safe space in Banzai Bill's Mad Mountain. | |
Red Space | Mario Party | Super Mario Party | Semi-common | Takes 3 coins away. In Mario Party: Island Tour, it also serves as a danger space in Banzai Bill's Mad Mountain. | |
Event Space | Mario Party | Super Mario Party | Semi-common | Starts a board event, differs on each board. | |
Miracle Space | Mario Party | Mario Party 6 | Rare | A Chance Time occurs. | |
Mushroom Space | Mario Party | Mario Party 5 | Uncommon | Gives a second Dice Block, or lets the player who stops on it skip their turn. In Mario Party 4, players can choose a big or small box to get a Mega Mushroom or Mini Mushroom, but the size of the box does not affect what mushroom they get. In Mario Party 5, players can receive a Golden Mushroom or a Cursed Mushroom that will affect their dice roll on the next turn. | |
Bowser Space | Mario Party | Mario Party 10 | Rare | Bowser will appear and cause a effect, usually negative for the player who lands on the space. | |
Minigame Space | Mario Party | Mario Party 6 | Uncommon | A minigame can be played. | |
Star Space* | Mario Party | Super Mario Party | Only one per board, unless a last five turns event adds more star spaces in Mario Party 5. | Stars can be bought for a number of coins that varies between game and board. | |
Bank Space | Mario Party 2 | Mario Party 5 | Uncommon | Players who pass it must pay 5 coins which will be stored in the bank. The one who stops on it gets all the stored coins. | |
Item Space | Mario Party 2 | Super Mario Party | Semi-common | An Item minigame starts. In Mario Party: Island Tour, it gives the player an item. | |
Battle Space | Mario Party 2 | Mario Party 9 | Semi-common (Mario Party 2, 3, and 9) Rare (Mario Party 4 and 6) |
A Battle minigame starts. | |
Game Guy Space | Mario Party 3 | Rare | A Game Guy game starts. | ||
Basic Space | Mario Party 3 (Duel Mode only) | Common | The one who stops on it will claim it as their own space. Owners get 5 coins, and others must pay coins to the Owner. | ||
Back Space | Mario Party 3 (Duel Mode only) | Mario Party 10 | Rare | The one who stops on it must roll a Dice Block, and then travel that number of spaces backwards. | |
Power-up Space | Mario Party 3 (Duel Mode only) | Uncommon | Doubles the stats of the player's partners. | ||
Warp Space (MP4) | Mario Party 4 | Mario Party: Island Tour | Uncommon | Warps whoever stops on it to another player. | |
DK Space | Mario Party 5 | Mario Party 9 | Rare | Donkey Kong will appear and cause a positive effect. | |
Duel Space | Mario Party 5 | Mario Party DS | Uncommon | A Duel minigame starts. | |
Capsule Space | Mario Party 5 | Semi-common | Its function depends on the Capsule placed on it. | ||
Character Space | Mario Party 6 | Mario Party 7 | Semi-common | Depends on the Orb placed on it, and the owner gets 5 coins if landed on. | |
Orb Space* | Mario Party 6 | Mario Party 7 | Uncommon | Any passing players get an Orb. | |
Rare Mini-Game Space | Mario Party 6 (Solo Boards only) | Rare | Appears at the end of a Solo Board and will unlock a Rare Mini Game. | ||
4-Player Space | Mario Party 6 (Solo Boards only) | Uncommon | A 4-Player minigame starts | ||
2-Vs-2 Space | Mario Party 6 (Solo Boards only) | Uncommon | A 2-vs-2 minigame starts | ||
1-Vs-3 Space | Mario Party 6 (Solo Boards only) | Mario Party 9 | Uncommon | A 1-vs-3 minigame starts | |
Koopa Kid Space | Mario Party 7 | Uncommon | Character Spaces thrown by Koopa Kids with a Koopa Kid Orb. When players land on it, Koopa Kid appears and causes an event that may hinder or help the player. | ||
Mic Space | Mario Party 7 | Uncommon | A Mic minigame starts | ||
Lucky Space | Mario Party 8 | Super Mario Party | Rare | The one who stops at it goes to a secret, very fortunate path, with at the end (on most boards) a Star. In Mario Party 9 and 10 the player goes to an event where they can win Mini Stars. | |
Special Dice Block Space | Mario Party Advance | Mario Party 10 | Semi-common | Players can roll another die. In Mario Party 9 and Mario Party 10 it gives the player a special Dice Block. | |
Friend Space | Mario Party DS | Uncommon | Two players get each 5 coins (the second one being selected by the player who landed on the space). | ||
Green Space | Mario Party 9 | Super Mario Party | Common | Does nothing. Acts as the start space in Super Mario Party. | |
Dash Space | Mario Party 9 | Mario Party 10 | Uncommon | Allows the Captain to roll again. | |
Shuffle Space | Mario Party 9 | Mario Party 10 | Uncommon | Shuffles the turn order. | |
Unlucky Space | Mario Party 9 | Mario Party 10 | Rare | Triggers an unlucky event. | |
Mini Star Space | Mario Party 9 | Rare | Gives the player 1,2,3 or 5 Mini Stars (depending on the number on the space). | ||
Mini Ztar Space | Mario Party 9 | Rare | Gives the player 1,2,3 or 5 Mini Ztars (depending on the number on the space). | ||
Free-for-All Space | Mario Party 9 | Mario Party 10 | Semi-common | Triggers a Free-for-all minigame. | |
Bowser Jr. Space | Mario Party 9 | Mario Party 10 | Rare | Triggers a Bowser Jr. minigame. In Mario Party 10, it triggers a Bowser Jr. event. | |
Captain Event Space | Mario Party 9 | Rare | Triggers a Captain Event for the board. | ||
Boss Battle Space | Mario Party 9 | Mario Party 10 | Two per board | Triggers a Boss minigame. | |
Magma Space | Mario Party 9 | Common, only appears in Magma Mine. | Raises the lava level by 2, 3 or 4, depending on the number on the space. | ||
Jackpot+ Space | Mario Party 9 | Common, only appears in Bowser Station. | Adds 5 or 8 Mini Stars to the Jackpot Machine, depending on the number on the space. | ||
Spin Space | Mario Party 9 | Common | Causes one of many effects to happen, generally positive to the player that lands on it, determined by a roulette. | ||
Piranha Plant Space | Mario Party: Island Tour | Rare | Causes a Piranha Plant to spit the player back a random number of spaces. | ||
Steal Space | Mario Party 10 | Rare | Triggers an event where a player steals Mini Stars from a opponent. | ||
Boo Space | Mario Party 10 | Uncommon, only appears in Haunted Trail. | Triggers a Boo Change event, where the Boo is passed onto an opponent. | ||
Bad Luck Space | Super Mario Party | Semi-common | Penalizes the player who lands on it as determined by a roulette. | ||
File:SpaceExtraBadLuck.jpg | Extra Bad Luck Space | Super Mario Party | Semi-common | Penalizes the player who lands on it as determined by a roulette. Worse than the Bad Luck Space. | |
File:SpaceAlly.jpg | Ally Space | Super Mario Party | Common | Allows the player to receive an ally. | |
VS Space | Super Mario Party | Semi-common | Allows the players to duel amongst each other. |