Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle is a role-playing crossover title between the Mario franchise and Ubisoft's Rabbids series released for the Nintendo Switch, as well as being the first and only turn-based tactics game in the Mario franchise.
Story
The Rabbids end up with their Time Washing Machine in the laboratory of a Mario fan who is perfecting, along with her robot assistant Beep-0, a visor able to fuse two objects into one, called the SupaMerge. One Rabbid finds said visor and uses it to create Rabbid Peach, Rabbid Mario, and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the Mushroom Kingdom.
Meanwhile, Mario, Luigi, Yoshi, Toadette (who is seen among an audience of Toads), Toad, and Princess Peach are inaugurating a new Princess Peach statue. Suddenly, a vortex is formed and sucks Mario and the others in.
In midair over the Ancient Gardens, Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and Rabbid Luigi, who join Mario's team and help them fight off various Garden Ziggies, thanks to weapons attached to a message sent by a mysterious F.B.. As they travel, they get a glimpse of the vortex, later referred to as the Megabug.
Soon after, Mario's group find Luigi and the Rabbid with the SupaMerge headset. Luigi and the SupaMerge Rabbid are both scared by a Piranha Plant with which a Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the other Rabbid with the Piranha Plant, creating the Pirabbid Plant. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the Rabbid that was fused with it to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.
Bowser Jr. has observed what happened with the Pirabbid Plant and, when Mario's team find the SupaMerge Rabbid and scare him, takes the chance to befriend him, naming him Spawny. With the intent of using Spawny's powers to take over the Mushroom Kingdom while his father is on vacation, Junior flies away with Spawny on his Junior Clown Car, while Mario's team must face a giant, ape-like Rabbid resembling Donkey Kong, named Rabbid Kong. They defeat Rabbid Kong, causing him to fall off of the platform they are standing on.
Mario's team then venture to Sherbet Desert, where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create Blizzy and Sandy, who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the Icicle Golem, who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.
Mario's team then go to Spooky Trails. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr.. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across Calavera, who is holding Rabbid Yoshi hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower, by manipulating the clock they manage to get the full moon back and they get an invite to cross the now opened Moon Gate from the helper. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the Phantom. The Phantom sings a song and battles Mario's group, but is defeated.
Later, they go to the Lava Pit, a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his Mecha Jr.. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, Spawny is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused. After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of Bowser's Castle. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father, who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling Wario and Waluigi, named Bwario and Bwaluigi respectively. They, as well as another villainous Rabbid called the Lava Queen, battle and are defeated by Mario's group. Upon their arrival to Bowser's Castle, Bowser Jr. requests them to help Bowser return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating MegaDragonBowser. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to Peach's Castle to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. A delighted Rabbid Peach then takes a selfie with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually Future Beep-0.
Gameplay
It has been requested that this section be rewritten and expanded to include more information.
The game is estimated to be composed of 35% exploration elements and 65% turn-based combat.[1] There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblerang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).
The exploration aspect of the game is controlled by Beep-0, a new character.[2] There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.
Controls
The following descriptions are found in the Mario + Rabbids Kingdom Battle online manual.
Heroes
Main Heroes
The player may use a total of three characters on a team, with Mario and at least one Rabbid always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.[3]
Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the Mario characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.
Main Game
white | white | white | white | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. | In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility. | A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. | Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit. | ||||||||||||||||||||||||
Team Fighter | Paladin | Scout | Eggsploder | ||||||||||||||||||||||||
Offense ★★★★★ | Defense ★★☆☆☆ | Mobility ★★★☆☆ | Offense ★★★☆☆ | Defense ★★★☆☆ | Mobility ★★★★☆ | Offense ★★★★☆ | Defense ★☆☆☆☆ | Mobility ★★★★★ | Offense ★★★★★ | Defense ★★☆☆☆ | Mobility ★★★☆☆ | ||||||||||||||||
Health Points 220 |
Health Points 340 |
Health Points 130 |
Health Points 420 | ||||||||||||||||||||||||
Area of Movement 6 Cells |
Area of Movement 6 Cells |
Area of Movement 6 Cells |
Area of Movement 6 Cells | ||||||||||||||||||||||||
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells | ||||||||||||||||||||||||
Dash 20 Damage |
Dash 20 Damage |
Dash 20 Damage |
Dash 20 Damage | ||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||
white | white | white | white | ||||||||||||||||||||||||
A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. | A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. | Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. | Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance. | ||||||||||||||||||||||||
Brawler | Healer | Wizard | Boomboomer | ||||||||||||||||||||||||
Offense ★★★★☆ | Defense ★★☆☆☆ | Mobility ★★★★☆ | Offense ★★☆☆☆ | Defense ★★★★★ | Mobility ★★★☆☆ | Offense ★★★☆☆ | Defense ★★★★☆ | Mobility ★★★☆☆ | Offense ★★★☆☆ | Defense ★★★★☆ | Mobility ★★★☆☆ | ||||||||||||||||
Health Points 265 |
Health Points 220 |
Health Points 200 |
Health Points 290 | ||||||||||||||||||||||||
Area of Movement 6 Cells |
Area of Movement 6 Cells |
Area of Movement 6 Cells |
Area of Movement 6 Cells | ||||||||||||||||||||||||
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells | ||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||
Team Jump 6 Cells |
Team Jump 6 Cells |
Team Jump 6 Cells |
Team Jump 6 Cells | ||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||
|
|
|
|
Donkey Kong Adventure DLC
In the Donkey Kong Adventure mode, only Donkey Kong, Rabbid Peach, and Rabbid Cranky are playable.
white | white | white | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered. | A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. | The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper. | ||||||||||||||||||
Health Points 280 |
Health Points 220 |
Health Points 200 | ||||||||||||||||||
Area of Movement 6 Cells |
Area of Movement 6 Cells |
Area of Movement 6 Cells | ||||||||||||||||||
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells |
Pipe Exit Range 3 Cells | ||||||||||||||||||
|
|
| ||||||||||||||||||
|
Team Jump 6 Cells |
| ||||||||||||||||||
|
|
| ||||||||||||||||||
|
|
|
Skill Trees
- To read the full list of skills and upgrades that can be purchased in the Skill Trees, see List of Skill Trees in Mario + Rabbids Kingdom Battle.
After gaining Power Orbs throughout the game it is possible to spend them to purchase various skill and upgrades for each character. The skills and upgrades are classified in four categories: Movement, Attack, Technique and Other. The upgrades and skills of each category can only be bought after a specific mandatory skill in said category has been bought, and the skills and upgrades in the Other category can only be bought after the three mandatory skills of the other categories have been bought, creating a tree-like structure of requirements and categorization known as Skill Tree.
Secondary Heroes
These characters are playable in escort levels. They cannot attack enemies.
Enemies
- Main article: Mario + Rabbids Kingdom Battle bestiary
Ancient Gardens
Sherbet Desert
Spooky Trails
Lava Pit
Other characters
- Beep-0
- Boos
- Bloopers
- Banzai Bill
- Bowser
- Goombas
- Madame Bwahstrella
- Rabbids
- Rabbid Challengers
- Sunflower
Items and objects
- Blue Coins
- Brick Blocks
- Coins
- Mega Blocks
- Red Coins
- Red Rings
- Rabbid Warp Pipes
Weapons
- Main article: List of weapons in Mario + Rabbids Kingdom Battle
There are various weapons in the game, organized in thirteen categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck, Bworb, Boombow, Bwananarang, DK Ground Pound, and Barrel Bolt. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes. The last four weapon classes are exclusive to the Donkey Kong Adventure DLC, and function similarly to Melee, Boomshot, and Grenaduck weapons; however, only the Bwananarang is a completely unique weapon.
Worlds
amiibo compatibility
Mario + Rabbids Kingdom Battle is compatible with amiibo. The ability to scan amiibo in-game is unlocked after World 1-5, Brother, Where Art Thou?, is completed. The compatible amiibo are the characters Mario, Luigi, Peach, and Yoshi, and they each unlock a weapon for these characters and their Rabbid deriratives (i.e. Mario amiibo unlock weapons for Mario and Rabbid Mario, etc.).
Add-on content
Pixel Pack
A "pixel pack" of eight primary weapons is available via download code for those who preordered Mario + Rabbids Kingdom Battle[4]. Otherwise, it can be downloaded as paid add-on content via Nintendo eShop. The weapons included are as follows:
- The Fragmenter for Mario
- ASCII Eradicator for Rabbid Luigi
- Retro Deflator for Rabbid Peach
- Boom Broom for Luigi
- Cartridge Commander for Rabbid Mario
- Bait N' Switch Bruiser for Peach
- Raster Blaster for Rabbid Yoshi
- Hostile Voxel for Yoshi
Season Pass
A season pass of paid add-on content has been announced for Mario + Rabbids Kingdom Battle. The content was released in three packs, which contain the following:[5]
- Pack 1 (available at launch): A set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
- Cranial Abogator for Mario
- Effectual Atomizer for Rabbid Luigi
- Calamitous Coupe for Rabbid Peach
- Jeopardous Jalopy for Luigi
- Baleful Bad-Ender for Rabbid Mario
- Defalcating Dandy for Peach
- Exalted Entropic Eggs for Rabbid Yoshi
- Direly Dulcet Doomsayer for Yoshi
- Pack 2 (released on October 17, 2017[6]): Additional solo and co-op challenge levels.
- Pack 3 (released on June 26, 2018[7]): A story expansion featuring Donkey Kong and Rabbid Cranky as additional characters.
This content, alongside the base game, is included in Mario + Rabbids Kingdom Battle Gold Edition.
Versus
Added through an update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from are not based on those used in the main campaign[8].
Donkey Kong Adventure
- Main article: Donkey Kong Adventure
The Donkey Kong Adventure Expansion Pack was released on June 26, 2018. As its name suggests, it features Donkey Kong. This expansion sees Rabbid Peach and Beep-0 becoming separated from the others and landing on Donkey Kong Island, where Rabbid Kong, who seeks revenge for his defeat in the main game, has formed an army. A Megabug has also appeared on the island, contaminating bananas and increasing Rabbid Kong's power. Rabbid Peach and Beep-0 work with Donkey Kong and Rabbid Cranky to get Rabbid Kong's army and the Megabug off the island, as well as decontaminate the bananas.[9] Unlike the rest of the season pass, Donkey Kong Adventure can be purchased standalone.[10]
Development
After the Japanese release of Just Dance in 2011, Nintendo and Ubisoft began experimenting a concept featuring a "new genre" with Mario and the Rabbids[11], in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's Rabbids developers were not going to make another Rabbids party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games.[12] Creative Director Davide Soliani and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the Mario universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.[13] Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and Shigeru Miyamoto in Kyoto, Japan. Miyamoto was reportedly impressed[14], telling the development team he wanted a type of Mario game that was never done before and challenged them to make a Mario game with no jumping.[15]
Although pre-release impressions often compared Mario + Rabbids Kingdom Battle to the long-running X-COM series of turn-based tactics games (and indeed, X-COM's creator Julian Gollop had been invited to work on the game[16]), Davide Soliani cited Mario Kart as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly.[15] Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the Mario and Rabbids universes, but were encouraged by Nintendo to "not worry about it"[15] and Miyamoto, who said "Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be".[12] The developers were also apprehensive about the idea of featuring guns as the primary weapon in a Mario game, but Nintendo approved it the first time it was presented.[17] Soliani characterized Nintendo as open-minded, stating "Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe.[17]
The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior.[18] The "leak" caused grief to the development team due to the largely negative reaction[12], although their fears were assuaged after the game's E3 unveiling was met with a positive response.[12] Upon release, the game garnered positive reception (detailed below).
Pre-release and unused content
Early ideas
Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on Reddit's Nintendo subreddit[19].
- A Rabbid Whomp character.
- A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
- A parody of the Sailor Moon transformation sequence featuring Rabbid Peach. The animation had previously been posted on Soliani's Twitter account[20].
- The Phantom's song was originally meant to have three different styles of music for its three phases, with one phase being an opera song, one being a rap song, and one being a metal song respectively. [21]
Glitches
Eyeless Goomba
Goombas that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.
Boo Companion
There is a random glitch that makes Boos companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos won't teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in Spooky Trails' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).
Random flickering object placement glitch
Sometimes in Spooky Trails and Lava Pit, random background objects will randomly flicker around to places they do not belong. Normally, this is a simple thing the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to get stuck in the ground end similar things. Occasionally, a piece will start to blink over Beep-O, eventually leading to an exception that crashes the game.
Sherbet Smasher crash
For an odd reason, in the third ancient gardens challenge "Quantum Leap", when Rabbid Luigi damages the smasher who's the furthest to the goal, the game crashes.
Staff
- Main article: List of Mario + Rabbids Kingdom Battle staff
Critical reception
Mario + Rabbids Kingdom Battle has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience", but also stated that "it doesn’t quite have the full layer of spit and polish of a [Nintendo developed] title".[22] Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".[23] The game currently averages 85% on Metacritic based on 91 reviews.[24]
The game has been credited by Ubisoft Milan staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.[25]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | Jeff Gerstmann, Giant Bomb |
3/5 | The out-of-combat drudgery and late-game enemy design are probably the only negative things about Mario + Rabbids, but they end up casting a large shadow over the experience as a whole. That's not to say that the game should have just been some friendly cakewalk from start to finish--the game's got difficulty options that ensure that anyone should be able to get through the fights with enough persistence--but the way the game changes things up near the end makes the combat feel like a chore on any setting. It's an unfortunate shift that mars the final product quite a bit. This is still a wild ride with a handful of amazing moments, but the gameplay part of it needs more variety than it has, so the whole thing ends up coming back down to earth and feeling a little disappointing by the end. |
Nintendo Switch | Edmond Tran, GameSpot |
9/10 | Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming. |
Nintendo Switch | Russ Frushtick, Polygon |
8/10 | Mario + Rabbids manages to walk a narrow road, offering up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience. While it doesn’t quite have the full layer of spit and polish of an in-house title, Ubisoft’s game comes damn close to capturing that Nintendo magic. |
Nintendo Switch | Dan Stapleton, IGN |
7.7/10 | Based on its colorful world, beautiful animation, and source material you might expect Mario + Rabbids: Kingdom Battle to be “My first turn-based tactics game.” But you’re in for a surprise: even for XCOM vets some of its battles are challenging puzzles. Some of its tougher levels do devolve into a trial-and-error slog, but a good mix of enemies, objectives, and character abilities keep things interesting. |
Nintendo Switch | Chris Carter, Destructoid |
7.5/10 | Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a "kinda sorta" tutorial way. |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 85 | ||
GameRankings | 84.63% |
Sales
As of September 21 2017, Mario + Rabbids Kingdom Battle is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed.[26] According to NPD Group data, Mario + Rabbids Kingdom Battle was the 7th best-selling individual game for September 2017.[27] In France, the game sold over 150k copies in 2017.[28]
Awards and acknowledgements
Mario + Rabbids Kingdom Battle was nominated for two awards at The Game Awards 2017, winning one, in the following categories:
- "Best Strategy Game" (Won). award at The Game Awards 2017. Other nominees were XCOM 2: War of the Chosen, Tooth and Tail, Total War: Warhammer II, and Halo Wars 2.[29]
- "Best Family Game" (Nominated). Lost to Super Mario Odyssey.[29]
References to other games
- Donkey Kong: The Phantom mentions this game in his song. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the 25m stage can been seen, where a Rabbid is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kongs movements and the 25m theme plays in the background. Beep-0 remarks that the Rabbid would be lucky to get to 125 meters unless he finds a Hammer.[30]
- Super Mario Bros.: The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after Mario/Luigi grabs the Goal Pole is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. Rabbid Mario's The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the Minus World.
- Super Mario Bros. 3: When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of Super Mushrooms, ? Blocks, and Mario taken from this game can be seen on the number displays.[31]
- Super Mario Land: In bonus levels, the Blue Coins make the same sounds as the coins in this game when collected.
- Donkey Kong Country series: DK Barrels can be seen floating in the ocean as part of the background of World 1-7.[32] The sound effect that plays when a banana bunch is collected in the original Donkey Kong Country can be heard as several bananas fall in front of Rabbid Kong at the beginning of his battle. Also, the bonus room theme from the first game, also known as "Bonus Room Blitz", is remixed in the Donkey Kong Adventure DLC. This arrangement plays in bonus rooms. Weapons modeled after Rambi, Enguarde, Expresso, Winky, and Squawks appear in the same DLC, and the description for the Winky-based weapon mentions Monkey Mines.
- Mario Kart series: During the Phantom's song he makes a mention toward this series about Mario doing well until he gets hit by a Spiny Shell.[33]
- Yoshi's Island series: Beep-0 asks Yoshi if it is true that the latter has his own island.
- Super Mario 64: The music that plays in the hub world is a rearrangement of the Peach's Castle theme from this game. Also, several of Mario's voice clips from this game are reused.[34]
- Donkey Kong 64: Rabbid Kong's battle theme is a rearrangement of Jungle Japes's music from this game. Jungle Japes is also rearranged as one of the battle themes in the Donkey Kong Adventure DLC. A cover of Donkey Kong Island is also played in the overworld of the Donkey Kong Adventure world.[35]
- Luigi's Mansion: Luigi's primary weapons are all shaped like vacuum cleaners as a reference to the Poltergust 3000. Also, several of Luigi's voice clips from this game are reused.[36]
- New Super Mario Bros.: A poster featuring artwork from this game appears in the introductory cutscene.
- Super Mario Galaxy: A tube of honey with a Bee Mushroom design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name and color scheme with a galaxy from this game. The voice clip of Peach calling for Mario from this game is reused.[37]
- Super Mario Galaxy 2: A weapon modeled after Gobblegut appears.
- Mario Party series: The jingle that is heard after activating a switch was previously used in Mario Party 9 and Mario Party 10 for landing on a Bowser Jr. Space. Some of Luigi's animations from Mario Party 10 are reused. A poster featuring artwork from Mario Party: Star Rush appears in the introductory cutscene.
- Skylanders: SuperChargers: Rabbid Peach's weapon, the Barrel Blaster, has the same name as Donkey Kong's vehicle from this game.
References in later games
- Super Smash Bros. Ultimate: Rabbid Peach, Rabbid Mario, and Rabbid Kong (using his Mega Rabbid Kong artwork) appear in this game as Spirits.
Gallery
- For this subject's image gallery, see Gallery:Mario + Rabbids Kingdom Battle.
Mario and Rabbid Mario
Peach and Rabbid Peach
Luigi and Rabbid Luigi
Yoshi and Rabbid Yoshi
Media
- Main article: Mario + Rabbids Kingdom Battle Original Game Soundtrack
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオ+ラビッツ キングダムバトル[?] Mario + Rabittsu Kingudamu Batoru |
Mario + Rabbids Kingdom Battle | |
Chinese | 马力欧+疯狂兔子:王国之战(Simplified)[38] 瑪利歐+瘋狂兔子 王國之戰(Traditional)[39] Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn |
Mario + Rabbids: Battle of the Kingdom | |
Russian | Mario + Rabbids: Битва За Королевство[?] Mario + Rabbids: Bitva Za Korolevstvo |
Mario + Rabbids: Battle For The Kingdom |
Trivia
- Kingdom Battle was not the first attempt by Ubisoft to crossover Mario with the Rabbids: in 2010, Ubisoft Paris had pitched a Mario/Rabbids crossover adventure game for the Wii, which ended up being rejected by Nintendo.[40]
- In the opening sequence, Genius Girl opens a magazine, which shows herself in a posture referencing Pagan Min, the main antagonist of Ubisoft's Far Cry 4, which is taken from that game's box art.
External links
- Official site
- Nintendo of America site
- Nintendo of America site (Gold Edition)
- Nintendo UK site
- Japanese site
- Japan eShop page
- Article on RayWiki
References
- ^ Ronaghan, Neal (May 23, 2017). New Details About Mario + Rabbids: Kingom Battle Confirmed for Switch. Nintendo World Report. Retrieved May 23, 2017.
- ^ Burch, Jennifer (May 23, 2017). Mario + Rabbids Kingdom Battle images and information leaked. Nintendo Wire. Retrieved May 23, 2017.
- ^ Davide Soliani on twitter. Retrieved October 2, 2017
- ^ https://support.ubi.com/en-US/Faqs/000027579/Contents-of-the-Mario-Rabbids-Kingdom-Battle-Season-Pass-RKB
- ^ http://www.eurogamer.net/articles/2017-08-23-mario-rabbids-kingdom-battle-reveals-season-pass
- ^ Mario + Rabbids: Kingdom Battle DLC release dates
- ^ Ubisoft (June 12, 2018). [1]. Ubisoft. Retrieved June 12, 2018.
- ^ https://blog.ubi.com/mario-rabbids-kingdom-battle-versus-mode-coming-december-8/
- ^ https://www.facebook.com/rabbids/videos/10156383624501228/
- ^ Donkey Kong Adventure: the 3rd and final DLC of the game is starring a crazy crew! (May 22, 2018). Ubisoft Rabbids official site. Retrieved May 22, 2018
- ^ Eurogamer. (June 15, 2017). The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot. eurogamer.net. Retrieved August 30, 2017.
- ^ a b c d Ben Reeves (August 1, 2017)Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence. Game Informer. Retrieved September 19, 2017
- ^ Nintendo Everything. (June 12, 2017). Ubisoft on Mario + Rabbids Kingdom Battle – origins. nintendoeverything.com. Retrieved August 30, 2017.
- ^ Nintendo UK. (June 21, 2017) Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal. nintendo.co.uk. Retrieved August 30, 2017.
- ^ a b c Stefanie Fogel(August 29, 2017) Blending two game worlds in Mario+Rabbids Kingdom Battle. Gamasutra. Retrieved September 19, 2017
- ^ Julian Benson (September 22, 2017). X-Com creator Julian Gollop was asked to work on Mario + Rabbids Kingdom Battle. PCGamer.com. Retrieved October 21, 2017
- ^ a b Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns. Kotaku. Retrieved September 19, 2017
- ^ Robertson, Liam (May 23, 2017). Mario + Rabbids Kingdom Battle Confirmed, Key Art. WWG.com. Retrieved May 23, 2017.
- ^ Davide Soliani (October 06, 2017). Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!". Reddit. Retrieved October 07, 2017
- ^ https://twitter.com/DavideSoliani/status/909828559291678721
- ^ Grant Kirkhope (January 29, 2018). Let's Interview: Banjo-Kazooie and Mario + Rabbids Composer Grant Kirkhope. Gaming Reinvented. Retrieved January 31, 2018.
- ^ https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
- ^ http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review
- ^ http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle
- ^ Matthew Handrahan (September 29, 107. Ubisoft Milan: "I see a really brilliant future in front of us". Gameindutrybiz. Retrieved September 29, 2017
- ^ Tom Philips (September 21, 2017). "Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game". Eurogamer. Retrieved September 21, 2017
- ^ Business Wire (October 19, 2017) Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales. Retrieved October 20, 2017
- ^ Le Numérique (January 11, 2018). Switch, Super Mario, Zelda, retrogaming... L'incroyable retour de Nintendo Entretien avec Philippe Lavoué, directeur général. Retrieved January 11, 2018
- ^ a b Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
- ^ https://www.youtube.com/watch?v=q9o6e-e6cN8
- ^ https://youtu.be/TGL-LHKSWTA?t=2m42s
- ^ https://www.youtube.com/watch?v=qNcV2X4o9O8
- ^ https://www.youtube.com/watch?v=HzGMkvNvwTY
- ^ https://youtu.be/RIU-S48OWxg?t=32s
- ^ https://www.youtube.com/watch?v=LTw_lmbSgzM
- ^ https://youtu.be/kFVVUqUNHjI
- ^ https://youtu.be/bVeqvkrTt00?t=69
- ^ http://www.ubisoft.com.cn/games?game=82:rkb
- ^ https://rabbids.ubisoft.com/portal/zh-tw/news/detail.aspx?c=tcm:268-300289-16&ct=tcm:268-76770-32
- ^ Liam Robertson (June 12, 2017). Mario + Rabbids: The Lost Adventure Game Concept. YouTube. Retrieved February 14, 2018