Supporter

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Los ayudantes' 'son enemigos Rabbid en' 'Mario + Rabbids Kingdom Battle' ', identificables por sus mochilas cubiertas con una sirena roja. Como su nombre lo indica, se especializan en apoyar a sus compañeros de equipo; su principal reclamo a la fama es su capacidad para sanarse a sí mismos ya todos los aliados dentro de un cierto rango. También pueden lanzar bombas que ignoran los bonos de la cubierta, destruir el bloque de ladrillos gigantes y tener una alta posibilidad de infligir efectos de estatus a cualquier personaje atrapado en la explosión.

Variants

There are three Supporter variants, one for each area apart from Ancient Gardens.

  • Sherbet Supporter: Encountered in Sherbet Desert, this Supporter has 165 HP. It wears a shell-like backpack, a furry collar, and a bodysuit resembling a cactus.
  • Spooky Supporter: Encountered in Spooky Trails, this 250 HP Supporter appears to be undead, with a pale body, glowing blue eyes, and a melting candle on its head.
  • Lava Supporter: The final Supporter variant is encountered in the Lava Pits, with a charred appearance, glowing orange eyes, a Bowser Jr. bandanna on its chest, and 375 HP.

Stats

Mario + Rabbids Kingdom Battle enemy
Sherbet Supporter
Sherbet Supporter Portrait Health Points 165 / 565 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
32 DMG / 70 DMG None
Pipe Exit Range 3 Cells Primary Technique Heal Secondary Technique
+50% HP None
Chase Range None Tertiary Technique Heels Who Heal!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Supporter
Spooky Supporter Portrait Health Points 250 / 565 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
42 DMG / 70 DMG None
Pipe Exit Range 3 Cells Primary Technique Heal Secondary Technique
50% HP None
Chase Range None Tertiary Technique Heels Who Heal!
None
Mario + Rabbids Kingdom Battle enemy
Lava Supporter
Lava Supporter Portrait Health Points 375 / 565 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
54 DMG / 70 DMG None
Pipe Exit Range None Primary Technique Heal Secondary Technique
50% HP None
Chase Range None Tertiary Technique Heels Who Heal!
None