Slipsand Galaxy

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

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Slipsand Galaxy is a galaxy in the game Super Mario Galaxy 2. It is located in World 5. The level is desert-themed and features desert objects such as cacti. Fast moving sand rapids and fireballs are the main obstacles in the level. A pyramid can be seen in the background, but serves no special purpose. Dry Bones, Magikoopas and Pokey Sprouts are common enemies in this galaxy. The Fire Flower reappears in this galaxy and is used in the boss battle against Squizzard. At one point, Mario will need to avoid some Spindels while sliding down sand.

Planets

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Starting Planet

This is a long, tubular planet with a fast sand current. This current will push Mario forward of backward, respectively. Dry Bones appear here, along with a pipe to a secret area with a 1-Up coin minigame.

Sandy Waterfall Planet


Sand Slide Planet


Squizzard's Sinkhole Planet


Sandy Sea Planet


Enemies

Missions

Squizzard's Sandy Sinkhole

The player will land on the Starting Planet. They will need to reach the Launch Star at the other end while avoiding to get hurt by fireballs. The player will then land on the Sandy Waterfall Planet. They will need to make their way up while avoiding getting crushed by the blocks and getting hit by a Cluckboom's bomb. When they reach the Launch Star, they will be sent to the Sand Slide Planet. The player must avoid Rhomps while trying not to fall off.

At the end, there will be a Midway Point and a Launch Star to taje the player to Squizzard at his sinkhole. Here, the player will need to defeat Squizzard using the Fire Flower. Once Squizzard is defeated, the player will be rewarded with the Power Star.

Enemies

Planets Visited

Sailing the Sandy Seas

The player will land on the Starting Planet, but this time te sand current is going against them. They have to use the platforms to get to the nearby Warp Pipe. In the underground, the gravity changes depending on the player's movement. They should find a way to get to the orange Warp Pipe to go back up while avoiding the Firebars. They should then take the Launch Star to the Sandy Sea Planet.

On this planet, the player must ride the Sand Sailer through the whole level. The ship goes slow, but generally increases in speed as the Power Star gets closer. Cacti and Magikoopas will try hinder the player's progress. At the end of the sea, a Silver Chomp will try to knock the player into the quicksand. The player should strategically avoid the Chomp as it homes-in on the player. The Power Star will be in reach after the ordeal.

Enemies

Planets Visited

Squizzard's Daredevil Run

The player will fight Squizzard with only one health. However, Squizzard must be flamed three times, instead of four, to defeat him.

Enemies

Planets Visited

Green Star 1

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The Green Star near the waterfall.

The player will redo the Squizzard's Sandy Sinkhole mission. When they get to the end of the Sandy Waterfall Planet, they should see the Green Star at the end of a small waterfall. The player can either long jump to it, or walk to the top of the waterfall and slide down it to the star.

Enemies

Planets Visited


Green Star 2

The player will redo the Squizzard's Sandy Sinkhole mission. When they get to the Sand Slide Planet, they should immediately move to the far left to get the Green Star.

Enemies

Planets Visited

Green Star 3

The player will redo the Squizzard's Sandy Sinkhole mission. The final Green Star is located yet again on the Sand Slide Planet. After the player avoids the Rhomps, they should immediately move to the far right side to get the Star.

Enemies

Planets Visited

Names in Other Languages

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