Snowman's Land

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

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Mario trapped by enemies in Snowman's Land.

Snowman's Land is the tenth course in Super Mario 64 and its remake Super Mario 64 DS. It is the second snow-based level in the game. The name of this world is a pun on "No man's land".

To access this course, Mario (or Luigi, Yoshi, or Wario in the DS version) will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level Cool, Cool Mountain Mario should jump inside, and he will reach Snowman's Land.

In the DS version, there is a Wario painting behind the mirror; to get to it the player must use Luigi, for when he enters the room, power flowers will appear. Also, the door behind the mirror leads to a secret Power Star.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Levels

The level titles and numbers correspond to Super Mario 64 unless otherwise noted.

Star 1: Snowman's Big Head

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Mario climbing to Snowman's head.

In the first mission, Mario has to climb the giant Mr. Blizzard. When Mario reaches the ice bridge, the large snowman comes to life and says that something's (Mario's) climbing is bothering him (wondering if it is a snow ant or an ice flea). He then start blowing out of his mouth to try and blow the "pest" away. Mario will be blown off the ice bridge if he steps in front of the continuous breeze and also lose his hat. The only way past is to use the penguin walking back and forth on the bridge to block the wind. The penguin, however, walks across, then stops and even walks back a few steps on it's way across. Once the player reaches the other side, the player should continue climbing the mountain, and Mario will reach the Power Star.

In the N64 version, Mario can ride on the penguin's head to avoid the wind. However, this isn't possible in the DS version.

Star 2: Chill With the Bully

In this mission, Mario must travel and find a Chill Bully walking on an ice platform above a pool of extremely cold water. Mario must defeat the bully by knocking it off the small stage and into the water (identically to how he defeats bullys in Lethal Lava Land). Once the player has defeated it, a Power Star will appear in the middle of the platform.

On a side note, falling into this water is equivalent to falling into lava, which will take away three health points from Mario.

Star 3: In the Deep Freeze

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Mario next to the ice structure.

Once entering the course, Mario should take a look to his left. He will see an ice structure. Inside, he will also see a power star. The player should inspect the sculpture and find a way in. After navigating through it, Mario will finally reach the star.

Star 3 (DS): Yoshi's Ice Sculpture

For this star, Yoshi is needed. The Player must go left from the start where they will see an ice sculture of cubes. They need to use Yoshi's Power Flower to melt the Ice blocks. One of then will contain the Power Star, so Yoshi will need to melt that block.

Star 4: Whirl From the Freezing Pond

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Mario making his way to the star.

This time, Mario should travel to the other side of the level where there is a small pond with really cold water; unlike the cold water below the Chill Bully, Mario can swim in this water, but the water will drain his health, regardless of if his head is above water. The player should walk the small path and then see a large wall across the water. Using a Spindrift to spin jump, Mario can fly over the wall and find himself in an area with two boxes. One of them contains the elusive power star.

Star 5: Shell Shredding' For Red Coins

Following the same path as in the previous mission, Mario should find himself near the two yellow blocks. The box that doesn't contain a powerstar will hold a Koopa Shell. While riding this shell, Mario is able to travel over the water making him immune to the water's effect. Two Red Coins are located on the snow wall to the right of the shell's location. To find the other coins, the player should travel around the rest of the course collecting the rest of the coins. Once all eight have been found, the powerstar will appear above the Star Marker near the entrance of the level.

In Super Mario 64 DS, the title of this fifth Star is changed to Snowman's Silver Stars, and some of the level's elements are also different: now there are five Silver Stars, and three locations from Super Mario 64 have been eliminated.

Star 6: Into The Igloo

The Player must navigate their way through the Igloo with the vanish cap to the Power Star above (below in the DS Remake) the starting point.

Star 7: Red Coins in the House (DS only)

Here, the player will need to enter the igloo. Above some Icy water in the igloo, the player must grab all eight red coins in this Super Mario 64 DS-exclusive level. Many enemies are scattered inside the igloo, so the player should avoid them and the icy water below.

Igloo

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Inside the Igloo.

The Igloo is a secret place in Snowman's Land in the game, Super Mario 64 and its remake. The Igloo contains the eight red coins needed to get one of the Power Stars. To enter it, one must crawl.

The Igloo's exterior makes it look small and useless, but its interior is huge. In the oringinal Super Mario 64, the Igloo was filled with glass, but in Super Mario 64 DS it was redesigned, with the mirrors replaced by cold water and the overall size of the Igloo reduced.