Big Boo's Haunt

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 16:42, June 22, 2009 by Henry Tucayo Clay (talk | contribs) (Reverting: samesame)
Jump to navigationJump to search

Template:MoreImages

Mario outside the mansion in Big Boo's Haunt.
Mario outside the mansion.

Big Boo's Haunt is a three-story mansion located in a small cage. It is the fifth course in Super Mario 64 and Super Mario 64 DS. Unlike most other courses, Big Boo's Haunt is one of the rare courses that is not accessed via a painting, another one being Rainbow Ride. Instead, Mario must travel to the castle's courtyard (after he has collected twelve Power Stars) and defeat a Big Boo. The Boo will drop a small cage containing the course. Mario shrinks upon entering this cage. The level is bounded by what appears to be the bars of a cage, suggesting, along with his entrance into the level, that Mario has shrunk. The background is that of a moonlit night.

Big Boo's Haunt is inhabited by none other than Big Boo himself. There is a small shack on the side of the mansion that has a lift to the basement. In the center of the basement is a strange large merry-go-round. There is also the Mad Piano (a piano that comes to life and tries to bite Mario if he gets too close). Big Boo's Haunt is also home to Big Mr. I. There are two entrances into the main building: the front door immediately visible upon entering the level, and a single back door that leads into a room containing two Boos. This course is one of a few that contain bridges made of bricks that fall away when walked upon. It should also be noted that there is no way to fall "off the course".

Super Mario 64

Star 1: Go On A Ghost Hunt

Mario must go through the entire course and defeat every boo there. Once every boo has been defeated, Big Boo appears in the main room of the mansion. He can be defeated by being punched from behind, as he turns invisible whenever Mario faces him from the front. Once Mario has defeated him, a star appears on the second floor and a stair case appears from the ground to reach it.

Star 2: Ride Big Boo's Merry-Go-Round

Once he enters the course, Mario should enter the shack near the mansion. He'll take the lift to the basement and hear "circus music" as he progress onward. There will be a door that leads into a room with a spinning floor and boo paintings around the walls. One near a doorway will shoot out fire while boos will appear out of one on the left side of the other doorway. After Mario defeats 5 normal boos, Big Boo will appear again and give up another star once Mario defeats him in the way that he did to get the previous Power Star.

Star 3: Secret of the Haunted Books

The third mission for the red capped plumber is on the second floor. Once Mario reaches the second floor of the Foyer, he should take the right hand door on the left side of the room. This will lead him into a small library. As Mario heads around the library, small books shoot out from the shelves that can injure him if not avoided(not to be confused with the books with teeth that attack Mario in other rooms). Once the plumber has rounded the corner, he will come to a wall with three books jutting out of the wall. If Mario punches or kicks them in the right order, the wall will move away revealing a door. If he hits the books in an incorrect order, a small book will attack him and the books will reset. Once he enters through the door, he will be able to claim this mission's Power Star.

Star 4: Seek the 8 Red Coins

Mario has to go back to the first level and destroy the big boo once more, then coloect the 8 red coins for the second level and forward them on to the 4th level.

Star 5: Big Boo's Balcony

Mario and Big Boo on the balcony of the mansion in Big Boo's Haunt.
Mario and Big Boo on the balcony.

Mario's next journey takes him to another encounter with Big Boo. He'll head up to the third floor. The plumber will see a door that will lead to the outside balcony where he will meet Big Boo once again. After his third defeat, Big Boo will give up another Power Star. The Power star will jump up to the roof of the house, and Mario will have to get up to retrieve it.

Star 6: Eye to Eye in the Secret Room

File:BigMrI.png
Mario trying to outsmart Big Mr. I.

Back on the third floor, Mario will see a wall with a picture of a boo. The power star he seeks is inside. What he must do is to have activated the blue ! Switch and to be able to use the Vanish Cap(Luigi must find a Power Flower In the DS version.). The second floor is where the cap that Mario needs is. He needs to quickly acquire the cap and rush through the wall on the third floor. Inside the wall is Big Mr. I., once Mario defeats it, he will be rewarded with a power star.

Super Mario 64 DS

Star 7: Switch Star in the Basement

As a mission exclusive to the DS version, this one requires Wario to complete the level. In the basement, there is a black box that only Wario can break. Underneath is a Star Switch that will activate the star. The player will need to get the star in the amount of time.

Differences in the DS Version

  • In Super Mario 64 DS, the player could still find King Boo, and although he is a large boo with a crown, he was still named "Big Boo" (even though the game was released after Luigi's Mansion).
  • At the top floor of the mansion, there is a Luigi painting that leads to the Big Boo Battle. Only Mario and Luigi can access this by turning into Balloon Mario by hitting the Red ! Block, or by doing a wall kick. Luigi can back flip off the top of the Flower Box.

Names

Template:Foreignname

Trivia

  • Whenever Mario defeated a ghost in the first star mission, "Go on a Ghost Hunt", of the level, Big Boo (or King Boo) would deliver the message, "Ghosts...don't...die! Can you get out of here ALIVE?" After the last ghost is defeated, he sends another message.
  • There are 151 coins placed in this level.
  • Big Boo's Haunt is the only course that does not share a theme with another course.