Yoshi's Story

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Yoshi's Story is the sequel to Super Mario World 2: Yoshi's Island released for the Nintendo 64. Yoshi's Story was released as one of the Virtual Console on the Wii on September 17, 2007 in North America.

Three stages based on it were used in the Super Smash Bros. series. They have been used in all three games, and a music track from Yoshi's Story appears in Super Smash Bros. Brawl.

Story

The Yoshis on top of the story book.

Baby Bowser has turned Yoshi's Island into a picture book and has stolen the Super Happy Tree, and six baby Yoshies must venture through 6 "pages" of the island before they can confront him. All the levels are made of some kind of material (clay, denim, cardboard, newspaper, etc.) and have their own distinct style.

Yoshi's Story is notable for being one of the very few "Yoshi" games to not involve Mario. Both Mario and Luigi are only briefly mentioned on newspaper headlines in the background of level 2-4. Baby Bowser also calls Yoshi "Mario's pet".

Gameplay

Yoshi's Story is played much like Super Mario World 2: Yoshi's Island, although a few aspects were tweaked or removed. To complete a level, the Baby Yoshies haves to eat exactly thirty Fruits scattered through the level. Before starting a level, the Player have to pick which Baby Yoshi’s will be used for the level. The different Yoshies have different taste when it comes to Fruits and Shy Guys, and will recover more health (and score more points) if they eat a Fruit/Shy Guy that is of the same color as theirs. If a Baby Yoshi "dies" for whatever reasons, this Baby Yoshi will be taken to Bowser's Castle by Baby Bowser’s Toadies. However, any lost Baby Yoshi can be saved by finding a White Shy Guy and finishing the level with it. When starting a game on either Story Mode or Trial Mode, the game will randomly select a “Lucky Fruit”. Said Lucky Fruit automatically heals all of the Yoshi's life, even if the Yoshi is not supposed to like the fruits.

Modes

Story Mode

The main portion of the game, the Story Mode contains 24 levels (Four per world), however, only six can be played during a single playthrough (The game directly jumps to the next world after a level is completed). Initially, all 4 levels can be chosen from. However, the choice of levels in later worlds is determined by the number of Heart collected in the previous level. Whenever a level is completed, the Baby Yoshies start singing and a text appears to explain what happened in the level.

Trial Mode

In this mode, the player can replay the levels that got unlocked in Story Mode. This mode also saves the high-score of the levels. "Melon Quest" is a method of increasing one's high score by eating nothing but melons. If this is done, a marker appears at the end of the level.

Practice Mode

The Practice Mode consist of an exclusive level in which the various controls and techniques of the games are explained.

Yoshi’s Move

The Baby Yoshies can perform various moves to complete their adventure. Most of these moves were taken from ‘’Yoshi’s Island’’, although some were tweaked or now have a new function.

Jumping and Fluttering

The player can A to jump; by pressing A again and holding it, the player can make a Yoshi Flutter Jump. This helps the player get to higher places. It is possible to flutter longer by holding A after Yoshi grunt.

Swallowing

To Swallow an object, the Baby Yoshies haves to lick with their tongues. It is possible to control the direction of the tongue with the Control Stick. Unlike Yoshi’s Island, Yoshi automatically ingest the things he can eat with his tongue.

Throwing Eggs

When a Yoshi eats an enemy, it can turn into an egg. By pressing Z, Yoshi can aim the egg he made at various things, and throw it by releasing Z. In this game, it is actually possible to decide how far the Egg can be thrown.

Ground Pound

To make this move, a Baby Yoshi must jump and quickly press down on the control stick. The Yoshi will pound the ground. A Ground Pound can be used to reveal a few items hidden in the ground.

Sniffing

A move exclusive to this game, Sniffing is helpful in finding objects hidden in the ground. To execute it, the player must press R. If the Baby Yoshi is near an object, a ! will appear next to the Baby Yoshi head. If Baby Yoshi is standing on an hidden item, he will wave at the player. Any objects hidden in the ground can be revealed by ground-pounding them. Poochy can be found in a few levels and will sniff for the Yoshi Clan.

Item

Various items are found by the Baby Yoshies in their adventure. They are:

  • Yoshi Eggs are the Yoshies' primary weapons.
  • Heart Coins are found throught the levels, they only exist for scoring purpose.
  • Various kind of Fruit appears, the most prominent being the Melon, appearing 30 times in every level.
  • Hearts unlock levels in Story Mode.
  • Bob-ombs can be thrown, much like the Yoshies' Eggs.
  • Heart Fruit will turn the Baby Yoshies into Super Happy Yoshi when eaten.
  • Bubble Pops contains various objects and occasionally enemies.
  • Hint Blocks give help and information when jumped from below.
  • ? Blocks causes a variety of events.
  • Surprise Balls allow baby Yoshies to reach higher ground by licking them.

Worlds and Levels

Page 1: Beginning

Page 2: Cavern

Page 3: Summit

Page 4: Jungle

Page 5: Ocean

Page 6: Finale

Beta Version

The original logo of the game.

Like Paper Mario, many beta version screenshots were released for Yoshi's Story. Many changes were done before the final version. Stage 4-2: Jungle Puddle was eerie, with many giant bubbles and even a Bone Dragon. The Bone Dragons themselves weren't bony, but purple with scales. Also, a working name for Yoshi's Story was Yoshi's Island 64, as many game titles on the system ended in the number 64. These are just some of the many differences.

Enemies introduced in the game

Bosses

Favorite Fruit

All Yoshies like the Melon fruit.

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