Piranha Plants on Parade

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 21:59, October 23, 2023 by Ffffff (talk | contribs)
Jump to navigationJump to search

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Level
Piranha Plants on Parade
Piranha Plants on Parade level thumbnail
World Pipe-Rock Plateau
Game Super Mario Bros. Wonder
Difficulty
Wonder Effect Causes the Piranha Plants to sing
<< Directory of levels >>

Piranha Plants on Parade is the second course of Pipe-Rock Plateau in Super Mario Bros. Wonder. It is unlocked after beating Welcome to the Flower Kingdom!, and its completion unlocks Scram, Skedaddlers!. As the name implies, it features Piranha Plants, which are the only enemies that makes an appearance.

This level was not included in the Nintendo Live demo, and was replaced by Scram, Skedaddlers! instead. This course contains three Wonder Seeds, being the first level in the game to include a secret exit, which unlocks a path to a pipe leading to the top of Deep Magma Bog's entrance, where Captain Toad can be found.

Layout

Screenshot of the Wonder Effect of the course Piranha Plants on Parade from Super Mario Bros. Wonder.
The level's Wonder Effect

This level takes place in a more forested area, surrounded by a lot of pipes. Right at the start, a background area is visible, with the first 10-flower coin in sight. After passing the first semisolid, there is a ? Block containing a Fire Flower inside. Near it, beamed Note Blocks are introduced, with a Trottin' Piranha Plant running on them. Past that is an enterable red pipe that goes into the background area. If the player chooses to go forward, however, two Trottin' Piranha Plants appear and a jump that leads to the Checkpoint Flag. Close to it is another ? Block with a Fire Flower. Then, it's introduced that the Trottin' Piranha Plants can also walk on the ceiling. Shortly after, the Wonder Flower lies in the beamed note blocks, moving around left to right. Touching it will trigger the course's Wonder Effect which starts the course's main song. This causes Piranha Plants to come out of pipes that move with the rhythm of the song and sing along. This Wonder Effect section is an auto-scroller. After the song is done, a Wonder Seed comes out of a giant pipe. The Goal Pole is found shortly after, preceded by more beamed Note Blocks, that allow the player to jump higher to get the top of the flagpole.

10-flower coins

  • 10-flower coin 1: After entering the red Warp Pipe that leads into the background, the 10-flower coin can be found by heading all the way to the left.
  • 10-flower coin 2: At the end of a row of beamed Note Blocks before the Checkpoint Flag floating nearby a Talking Flower.
  • 10-flower coin 3: Past the Wonder Flower, the 10-flower coin is seen floating near the ceiling above three pipes of various lengths.

Enemies

Hidden goal

The hidden goal is found at the end of the Wonder Effect segment. On the ceiling where the last titled pipes are, the player is able to get on top of there by jumping on the beamed Note Blocks and going left, through a red pipe. The player then warps to the foreground, where they can run past the goal pole, into the secret segment. This grants the player the third Wonder Seed, and unlocks a path to a pipe, which takes the player to a small area in Petal Isles where Captain Toad is.

Talking Flower quotes

  • "Wonder if you can get over there..." (said by the flower near the red pipe that warps to the background, before entering said pipe)[1]
    • "So you CAN get over there!" (said by the same flower after entering the pipe)[1]
  • "Walking plants, huh?" (said by the flower before the Checkpoint Flag)[1]
    • "Almost as weird as talking plants." (said by the same flower)[1]
  • "Ooh, that's a pretty flower." (said by the flower near the Wonder Flower)
    • "Ummmm..." (said by the same flower after the Wonder Effect is activated)[1]
    • "Are they...singing?" (said by the same flower, in a confused tone)[1]
    • "They're singing." (said by the same flower, in a more panicked tone)[1]
  • "Ouch!" (said by the flower beside a set of Long ? Blocks after the player bounces onto it)
    • "Hey!" (said by the same flower after hitting it a second time)
    • "Agh!" (said by the same flower after hitting it a third time)
    • "Stop!" (said by the same flower after hitting it a fourth time)
    • "I said stop!" (said by the same flower after hitting it a fifth time)
    • "Wait a sec!" (said by the same flower after taking the Hidden goal route)
    • "How'd you get over there?" (said by the same flower after taking the Hidden goal route)
  • "You should come back sometime." (said by the flower near the long row of Note Blocks leading to the Flag Pole)
    • "You don't see that every day." (said by the same flower after the Wonder Effect segment)[1]
    • "Heeeey!" (said by the same flower after taking the Hidden goal route)
    • "What are you doing?" (said by the same flower in a curious tone after taking the Hidden goal route)

Names in other languages

Language Name Meaning Notes
Japanese うたっておどって パックンマーチ[?]
Utatte Odotte Pakkunmāchi
Sing and Dance Piranha March
Chinese (simplified) 载歌载舞 吞食花进行曲[?]
zài gē zài wǔ tūn shí huā jìn xíng qǔ
?
Italian Il musical delle Piante Piranha[?] The Piranha Plants' musical
Portuguese (NOA) O musical das plantas Piranha![?] The Piranha Plants' musical!
Portuguese (NOE) Desfile das Plantas Piranhas![?] Piranha Plant Parade!
Spanish El desfile de las Plantas Piraña[?] The Piranha Plants' Parade

References