Mini Mario & Friends: amiibo Challenge

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Infobox

Mini Mario & Friends: amiibo Challenge is a downloadable game for the Wii U and the Nintendo 3DS systems. It was released in Japan on January 28, 2016, and was released in April 2016 internationally, making it the only installment so far in the Mario vs. Donkey Kong series to not be released in North America first. In the United States, it was available for early access between March 25, 2016 and April 27, 2016, with the purchase of any amiibo figure at Amazon, Best Buy, or GameStop. It is the seventh installment in the Mario vs. Donkey Kong series and the first to feature amiibo support.[1] New toys are featured in the game, such as Mini Rosalina, Mini Bowser, Mini Bowser Jr., Mini Yoshi, Mini Diddy Kong, and Mini Spek, while returning toys include Mini Mario, Mini Luigi, Mini Donkey Kong, Mini Peach, and Mini Toad.[2][3][4] The Wii U version of this title requires 318.6 MB to be installed, and the 3DS version requires 2,338 blocks.

Gameplay

Gameplay
The top screen (monitor) shows the entirety of a level, while the bottom (Wii U GamePad) only shows a portion of said level. The player can move the camera around to see more of the level on the bottom screen. The portion currently shown on the bottom screen is marked by a frame on the top screen.

The main game is largely similar to previous installments in the series, in that the player controls a Mini Toy trying to reach the end of the stage. By scanning a compatible Mario series-related amiibo, the player can receive the corresponding toy to play as, while the Mini Spek is received by scanning any other amiibo. Each Mini Toy (with the exception of the Mini Spek) has a special ability that allows it to clear stages easier. At the end of each stage, players are given a score based on their performance, and by clearing it with a high enough score, the player earns a Gold Trophy for that stage. Instead of a regular level selection screen like in previous games, the player now navigates a New Super Mario Bros.-styled map with the chosen Mini figure. Another difference is that the player only has to guide a single Mini to the end of each stage, unlike in other games where multiple had to be managed in order to complete a level.

Within certain main stages are amiibo Doors, which can only be accessed by the corresponding character on the door and unlock special stages themed around that character. Some stages also feature amiibo Tokens, which don't work in any other game and can only be obtained by using the abilities of the amiibo on the token.

Characters

Mini Toys

Unlike in previous games, each of the Mini Toys have their own unique special abilities corresponding to them.

Character Compatible amiibo Ability
Mini Mario, from Mini Mario & Friends: amiibo Challenge
Mini Mario
Mario amiibo.pngDr. Mario amiibo.pngAmiibo of Mario, concept artGold Mario AmiiboThe Silver edition of the Mario amiiboMario Wedding Amiibo Artwork.png8-Bit Classic Mario.png8-Bit Modern Mario.png Wall Jump: Jump off a wall upon moving close to one.
Mini Luigi, from Mini Mario & Friends: amiibo Challenge
Mini Luigi
Luigi amiibo.pngamiibo of Luigi, concept art High Jump: Jump higher than other Mini Toys.
Mini Peach, from Mini Mario & Friends: amiibo Challenge
Mini Peach
Peach amiibo.pngAmiibo of Princess Peach, concept artPeach Wedding Amiibo Artwork.png Floating Jump: Float over narrow gaps in the ground.
Artwork of Mini Toad from Mini Mario & Friends: amiibo Challenge
Mini Toad
amiibo of Toad, concept art
Small Crawl: Duck and pass through small openings.
Mini Donkey Kong, from Mini Mario & Friends: amiibo Challenge
Mini Donkey Kong
Donkey Kong amiibo.pngAmiibo of Donkey Kong, concept artTurbo Charge Donkey Kong figurineDark Turbo Charge Donkey Kong figurine Quick Climb: Climb up steep slopes.
Mini Bowser, from Mini Mario & Friends: amiibo Challenge
Mini Bowser (new)
Bowser amiibo.pngAmiibo of Bowser, concept artBowser Wedding Amiibo Artwork.pngHammer Slam Bowser figurineDark Hammer Slam Bowser figurine Bowser Bomb: If Mini Bowser falls from a cliff, he will stomp the ground, destroying any rocks in the way.
Mini Bowser Jr., from Mini Mario & Friends: amiibo Challenge
Mini Bowser Jr. (new)
Bowser Jr. amiibo.png
Spike Guard: Travel over spikes without getting hurt
Mini Diddy Kong, from Mini Mario & Friends: amiibo Challenge
Mini Diddy Kong (new)
Diddy Kong amiibo.pngamiibo of Diddy Kong, concept art Ledge Grab: If Mini Diddy Kong walks off a cliff, he will grab on to the ledge, instead of falling, and pull himself back up to safety. This won't work with ledges that are the same height as the fall.
Mini Yoshi, from Mini Mario & Friends: amiibo Challenge
Mini Yoshi (new)
Yoshi amiibo.pngamiibo of Yoshi, concept artYarnYoshiamiiboMega.jpg Eat Enemies: Eat small enemies.
Mini Rosalina, from Mini Mario & Friends: amiibo Challenge
Mini Rosalina (new)
Rosalina amiibo.pngAmiibo of Rosalina, concept art Lunar Launch: Perform an exceptionally high jump next to high walls.
Mini Mario & Friends: amiibo Challenge image showing a character unlocked by scanning amiibo from another series.
Mini Spek (new)
Any figure besides those shown above. amiibo cards are unsupported. None: Mini Spek doesn't have a special ability.

Enemies

Worlds

In addition to the main stages in the game, there are also worlds themed around each character toy that can be unlocked by clearing certain stages via an amiibo Door, which can only be accessed by using the amiibo that corresponds with the character's icon shown on it.[5]

Level3 amiiboChallenge.png Main
Main Levels
These levels are meant to introduce the player to a new concept and are seen before the character-exclusive worlds.
Levels
Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
DonkeyKong4 amiiboChallenge.png World 1
Barrel Blast Jungle
Mini Donkey Kong's world, based on Donkey Kong Country Returns. Its main mechanic is Barrel Cannons. The music that plays is a cover of the Jungle Hijinxs theme from Donkey Kong Country.
Levels
Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4
DiddyKong3 amiiboChallenge.png World 2
Mine Cart Cove
Mini Diddy Kong's world, based on the ruins levels from Donkey Kong Country Returns. Its main mechanic are Mine Carts. The music that plays is a cover of the Bonus Area theme from Donkey Kong Country.
Levels
Diddy Kong 1Diddy Kong 2Diddy Kong 3Diddy Kong 4
Yoshi2 amiiboChallenge.png World 3
Egg Launch Land
Mini Yoshi's world, based on Yoshi's Woolly World. Its main mechanic are Yoshi Eggs that Mini Yoshi can ride in and can ricochet off walls after launching them. The music that plays is a cover of the main overworld theme from Super Mario World 2: Yoshi's Island.
Levels
Yoshi 1Yoshi 2Yoshi 3Yoshi 4
Mario4 amiiboChallenge.png World 4
Boost Pad Bonanza
Mini Mario's world, based on New Super Mario Bros. Wii. Its main mechanic is Boost Pads. The music that plays is the same cover of Super Mario Bros. 2's overworld theme heard in previous installments.
Levels
Mario 1Mario 2Mario 3Mario 4
Peach3 amiiboChallenge.png World 5
Balloon Float Castle
Mini Peach's world whose mechanic are balloons that fly in the direction of the arrow once Mini Peach grabs onto one. The music that plays is the Peach's castle theme from Super Mario 64.
Levels
Peach 1Peach 2Peach 3Peach 4
Toad4 amiiboChallenge.png World 6
Mushroom Hills
Mini Toad's world. The main mechanic of these stages are Bouncy Mushrooms that can be used to bounce the Mini Toy. The music that plays is Winding Ravine's music from the previous game.
Levels
Toad 1Toad 2Toad 3Toad 4
Luigi2 amiiboChallenge.png World 7
Moonlight Mansion
Mini Luigi's world, based on the Luigi's Mansion games. Its main mechanic is candles that can be removed and placed in different spots to stun the Boos and reveal hidden blocks that can be passed through without a torch, but cannot be passed through with one. The music that plays is a cover of the mansion theme of Luigi's Mansion.
Levels
Luigi 1Luigi 2Luigi 3Luigi 4
BowserJr4 amiiboChallenge.png World 8
Air Tumble Rumble
Mini Bowser Jr.'s world in which the main gimmick is fans that push the player across gaps, which alternate between turning on and off by tapping them. The music that plays is a cover of Bowser Jr.'s battle theme in New Super Mario Bros. Wii.
Levels
Bowser Jr. 1Bowser Jr. 2Bowser Jr. 3Bowser Jr. 4
Bowser3 amiiboChallenge.png World 9
Fire Ride Fortress
Mini Bowser's world, based on Bowser's Castle. Its main mechanic are Fire Blocks. The music that plays is an arrangement of Bowser's theme from Super Mario 64.
Levels
Bowser 1Bowser 2Bowser 3Bowser 4
Rosalina4 amiiboChallenge.png World 10
Gravity Galaxy
Mini Rosalina's world, a space-themed world, with the Comet Observatory in the background. The music that plays is a cover of both the Comet Observatory and Luma's themes from Super Mario Galaxy. The main mechanic of this world are Gravity Wells.
Levels
Rosalina 1Rosalina 2Rosalina 3Rosalina 4
StarWorld11 amiiboChallenge.png World 11
Star World
The final world, unlocked after clearing all of the main stages. Stages in this world can only be unlocked by collecting amiibo Tokens.
Levels
Star 1Star 2Star 3Star 4Star 5Star 6Star 7Star 8Star 9Star 10Star 11

Help menu

The player can open a help menu by tapping on a question mark icon at the bottom right of the map screen. The help menu serves the same purpose as the Help Mode from previous installments, in that the player can use it to view tips related to gameplay. In addition, the player can access a sequence with the game's credits.

The table below lists all tips offered in the help menu, along with the pictures that accompany them in-game. These tips also appear in this order on loading screens.

Picture Tip
Picture for the first tip in the help menu Collect all the coins and reach the door quickly to earn a Gold Trophy.
Picture for the second tip in the help menu Objects like Red Girders use up resources when they are placed. Gain resources back by picking objects back up.

British English version: Placing objects uses resources. Gain resources back by retrieving objects.

Picture for the third tip in the help menu On large levels, use the Left Stick or Right Stick to look around.
Picture for the fourth tip in the help menu You can swap Mini Toys while playing a level or from the level map by touching an amiibo to NFC sensor on the Wii U GamePad.
Picture for the fifth tip in the help menu You can see a demonstration of each Mini Toy's special power from the amiibo swap screen.
Picture for the sixth tip in the help menu Collect amiibo Tokens using the Mini Toy's power to unlock levels in the Star World.
Picture for the seventh tip in the help menu Collect a Gold amiibo Token to earn five amiibo Tokens!
Picture for the eighth tip in the help menu Tap a Mini Toy to give it a brief burst of speed.

British English version: Touch a Mini Toy to give it a brief burst of speed.

Picture for the ninth tip in the help menu You will exit a vertical Pipe walking the same direction you were when you entered.

References to other games

  • Donkey Kong: Like in past games, the hammer appears, with the classic theme music.
  • Super Mario Bros. 2: Some of Mini Mario's levels use an arrangement of the main level theme from this game.[6] Mini Luigi and Mini Peach's abilities originated in this game.
  • Super Mario Bros. 3: Star Road's level music is an arrangement of the athletic theme from this game. Mini Bowser's ability originated in this game.
  • Super Mario World: The final world is based on the Star World from this game[7], and features an arrangement of its song on the world map. Mini Yoshi's ability originated in this game.
  • Donkey Kong Country: Donkey Kong and Diddy Kong's levels feature arrangements of "DK Island Swing" and the Bonus Area theme as background music, respectively.
  • Super Mario World 2: Yoshi's Island: Mini Yoshi's levels are based on this game, and use an arrangement of the game's overworld theme as the background music.
  • Super Mario 64: Mini Peach's levels are based on her castle from this game, and use an arrangement of "Inside the Castle Walls" as the background music. In addition to this, Mini Bowser's levels use an arrangement of his battle theme from this game as the background music. Mini Mario's ability originated in this game. The Warp Pipe sound is the same as this game.
  • Luigi's Mansion: Mini Luigi's levels use an arrangement of this game's main theme as the background music.
  • Super Mario Galaxy: Mini Rosalina's levels are based on this game, and are set in the Comet Observatory. The background music is an arrangement of the observatory and Luma's theme music.
  • New Super Mario Bros. Wii: Mini Mario's levels are based on this game, with the background resembling this game's World 1. Mini Bowser Jr.'s levels are based on this game's airship levels as well, and use an arrangement of Bowser Jr.'s battle theme as the background music. The design of Mini Spek also bears slight resemblance to a Propeller Block.
  • Mario vs. Donkey Kong: Mini-Land Mayhem!: The music that plays in night-themed main levels (Level 7 onward) is a variation of the music of Area 3-DK from this game.
  • Donkey Kong Country Returns: Mini Donkey Kong and Mini Diddy Kong have levels based on this game, featuring DK's treehouse and mine carts in this game's art style.
  • Luigi's Mansion: Dark Moon: Mini Luigi's levels seem to be based outside of Gloomy Manor from this game, since it's seen in the background and on the world map.
  • Yoshi's Woolly World: The background of Mini Yoshi's levels is based on this game.

Promotion

The Play Nintendo website features a skill quiz on the subject of Mini Mario & Friends: amiibo Challenge.

Reception

Reviews
Release Reviewer, Publication Score Comment
Wii U Shanker Varma, Cubed3 8/10 "Anyone with an amiibo should download this to try it out, especially if he or she enjoys puzzle games and/or Mario vs. Donkey Kong: Tipping Stars. Everything has been created with the same care that is found in other Nintendo titles and each of the abilities gives their collectible counterparts probably their best use yet. The mission to get gold trophies means that even the most hardened gamers will find a challenge, while those looking for a more relaxing time can complete each stage at their own pace. This makes it accessible to a range of people, as skill isn't an immediate barrier to enjoyment. The only real barrier is the cost of amiibo, but it could be enough to tip those who were interested in buying one over the edge. Anyone who already has a sizeable collection is sure to relish the extra content that is now available for no additional charge.'"
Wii U Thomas Whitehead, Nintendo Life 7/10 "As a free app that provides an incentive to explore amiibo, Mini Mario & Friends: amiibo Challenge is a good effort. It offers a nice taster for those with non-Mario-themed toys, with 12 levels to tackle, and adds enjoyable twists and extra content for those with the correct figures. It's a fun if not premium experience, with some rather uninspired level designs mixed in with moments of greater quality - for amiibo fans it's well worth a look.'"
Aggregators
Compiler Platform / Score
GameRankings 70.00%

Gallery

For this subject's image gallery, see Gallery:Mini Mario & Friends: amiibo Challenge.

Media

For a complete list of media for this subject, see List of Mini Mario & Friends: amiibo Challenge media.
Help:MediaHaving trouble playing?

Staff

Main article: List of Mini Mario & Friends: amiibo Challenge staff

Name in other languages

Language Name Meaning Notes
Japanese ミニマリオ フレンズ amiiboチャレンジ[?]
Mini Mario ando Furenzu Amiibo Charenji
Mini Mario and Friends: amiibo Challenge

References

Template:MarioGames Template:DKGames