Mario + Rabbids Kingdom Battle bestiary
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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
stage hazerds
stage hazerds are bad but you can ovoid them with this section
chain chope dmg 75 movement 6 cells with this you can see it stats on tackycam
tronado dmg 65 bounce freeze movement ???
boo dmg none movement 35
pysoblast dmg 20 burn movement none
Enemy stats
This section is a stub. Please consider expanding it to include any missing information. Specifics: 2