Ziggy
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Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. They aren't the smartest and generally aren't much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "line-of-sight" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with Bucklers, Ziggies are also one of the only enemies to have a dash attack.
Variants
There are four Ziggy variants, one for each area.
- Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP.
- Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist.
- Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations.
- Lava Ziggy: The final Ziggy variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Garden Ziggy | ||||||
Health Points | 50 / 265 | Team Jump | None | Dash | 20 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
30 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Secondary Technique | |||
None | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Sherbet Ziggy | ||||||
Health Points | 75 / 265 | Team Jump | None | Dash | 30 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
40 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
40-40 DMG / 85-85 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Spooky Ziggy | ||||||
Health Points | 115 / 265 | Team Jump | None | Dash | 40 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
50 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
50-50 DMG / 85-85 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Lava Ziggy | ||||||
Health Points | 175 / 265 | Team Jump | None | Dash | 55 DMG / 75 DMG | |
Area of Movement | 6 Cells | Primary Weapon | Blaster | Secondary Weapon | ||
65 DMG / 85 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Villain Sight | Secondary Technique | ||
65-65 DMG / 85-85 DMG | None | |||||
Chase Range | None | Tertiary Technique | Dashing Ne'er-do-wells! | |||
None |