Super Princess Peach
Template:Infobox Super Princess Peach is a game released in late 2005 for the Japan region, and in 2006 for all other regions made for the Nintendo DS. In this game, the roles are reversed, as Mario, Luigi, and Toads have been kidnapped by Bowser, using the magical Vibe Scepter, and taken to Vibe Island. Princess Peach must save them, using a talking umbrella called Perry and her powers of emotion. This is the first adventure installment for the Mario franchise in which Peach appears as a stand-alone playable character.
Story
While Princess Peach is on a stroll, Bowser and the Koopa Troop, with the Vibe Scepter take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from crying, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her in many occasions before. Before she leaves, Toadsworth gives her what he remarks a strange umbrella. Later, Peach discovers that the umbrella is sapient and named Perry, and he has a small story behind him. Regardless, as Peach travels throughout Vibe Island, Perry is known to be a very useful ally in many situations.
Main Gameplay Details
Vibe Island Locations
Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or Worlds):
- Ladida Plains: A normal grassland world, with generic enemies being common.
- Hoo's Wood: A forest-themed world, with generic enemies being common.
- Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
- Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
- Wavy Beach: A beach-themed world, with generic enemies being common.
- Gleam Glacier: An ice world, with sad and angry enemies being common.
- Giddy Sky: An aerial, sky-themed world, with calm and glad enemies being commmon.
- Bowser's Villa: Bowser's Castle, with all types of enemies.
Peach's "Vibes"
During the course of gameplay, the player is able to help Peach trigger one of four Vibe abilities - provided she has an adequate amount of energy in the Vibe Gauge to pull it off (located on the Nintendo DS' top left screen below her main health meter). In order to do this, there are four heart color affiliations on the Nintendo DS' bottom screen that represent a certain vibe; the player can touch them to allow Peach to proceed with the related action for each Vibe ability.
The four vibes are as listed on the following chart:
Peach's Vibe Picture | Vibe Name | Vibe Effect | Heart |
---|---|---|---|
File:SPP-Joy Heart Sprite.PNG | |||
File:SPP-Rage Heart Sprite.PNG | |||
File:SPP-Gloom Heart Sprite.PNG | |||
File:SPP-Calm Heart Sprite.PNG |
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result (by picking them up while they're upside down and stunned, then pressing "Down" on the Control Pad to swallow them).
Perry's Assistance
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
Boss Battles
Worlds 1 through 7
Upon completion of the main five levels in each world, Peach is able to proceed to the boss area. The first seven bosses are as listed below:
- World 1: Petey Piranha
- World 2: Hoo
- World 3: King Boo
- World 4: Wiggler
- World 5: Gooper Blooper
- World 6: Blizzaurus
- World 7: Giant Kamek
The Final Showdown (World 8)
This procedure has the same layout like the previous boss battles. However, in order to face the final showdown with Bowser, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.
Unlike previous boss battles themselves where Peach and Perry only fight one major boss at the end of each world, the final showdown is split up into three confrontations, consisting of:
- Army Hammer Bro (Bowser uses the Vibe Scepter, transforming a normal Hammer Bro into this state.)
- Bowser (After defeating Army Hammer Bro, Peach and Perry give chase to the next floor for their first real confrontation against Bowser.)
- Bowser 2 (Bowser uses the Vibe Scepter once again, resulting in his growing up to enormous proportions. Peach and Perry's final confrontation is held at this point.)
Game Extras
During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria.
Perry's Dreams
After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who then trapped him into an umbrella form. The story itself is completely separate from Peach's main tasks in her adventure.
There are a total of seven sequences in all, and they can be viewed by choosing "Bonus" on the World/Stage Selection screens. However, at least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.
Music Room (The "Peach Hit Five")
The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score. Prior to unlocking this area, Peach and Perry have to collect at least one "musical note" item and/or purchase musical scores from Toad's Shop.
Players can also collect and purchase these same scores to build up Peach's musical group, the Peach Hit Five.
Enemies in Super Princess Peach
Every time the player defeats an enemy (or, in the case of an invincible enemy, take a hit from it), the enemy's description will appear in a glossary in the game, similar to a Bestiary.
# | Image | Name | Description |
---|---|---|---|
01 | Goomba | The Mushroom Kingdom's evil traitor is a common sight. | |
02 | Mad Goomba | Its expression when it causes an earthquake is great. | |
03 | Sad Goomba | Attacks when it's sad so you feel bad attacking. | |
04 | Paragoomba | A Goomba who flies. Fights by dropping things on you. | |
05 | File:Sad Paragoomba.PNG | Sad Paragoomba | Gets in your way by flying back and forth while sad. |
06 | Red Paragoomba | A Goomba who flies. What's next? Flying Cheep Cheeps? | |
07 | Mad Red Paragoomba | Can cling to cliffs when angry. | |
08 | Green Koopa | A Koopa Troopa that attacks head-on. | |
09 | Mad Green Koopa | Attacks angrily like a spoiled child! | |
10 | Red Koopa | The weakest of Koopa Troopas. Wanders constantly. | |
11 | Glad Red Koopa | A Koopa Troopa who has learned to jump happily. | |
12 | Paratroopa | A hopping Koopa Troopa. Still flighty as ever. | |
13 | File:Mad Green Paratroopa.PNG | Mad Green Paratroopa | Floats angrily to and fro. Attacks foes upon sight. |
14 | Red Paratroopa | A floating Koopa Troopa. Rather weak. | |
15 | File:Glad Red Paratroopa.PNG | Glad Red Paratroopa | Floats without a care in figure 8s while happy. |
16 | Lakitu | An annoying enemy that attacks from his cloud. | |
17 | File:Calm Lakitu.PNG | Calm Lakitu | Sleeps calmly. Walk softly so as not to wake him. |
18 | Spiny | An annoying enemy whose spikes you can't jump on. | |
19 | Sad Spiny | Speeds back and forth while sad and crying. | |
20 | Mecha-Spike Top | Known for its hard shell and spines. Walks constantly. | |
21 | Mad Mecha-Spike Top | A dangerous foe that can stretch its spines. | |
22 | Hammer Bro | A Koopa soldier that throws hammers. | |
23 | File:Calm Hammer Bro..PNG | Calm Hammer Bro | Attack this sleeping enemy after quietly approaching! |
24 | Amazing Flyin' Hammer Brother | An annoying foe who throws hammers from a platform. | |
25 | File:Calm Amazing Flyin' Hammer Bro..PNG | Calm Amazing Flyin' Hammer Brother | Attack this sleeping enemy without getting close. |
26 | Spike | Spits iron balls from its mouth. Jump on it! | |
27 | Mad Spike | Jumps angrily and throws iron balls! | |
28 | Piranha Plant | Snaps at everything! Don't just jump onto it! | |
29 | Glad Piranha Plant | Dances around happily and spits fireballs. | |
30 | Nipper Plant | A small Piranha Plant. Hops everywhere. | |
31 | File:Sad Nipper Plant.PNG | Sad Nipper Plant | Attacks foes without a thought since it's so sad. |
32 | Ptooie | Throws balls while walking. A type of Piranha Plant. | |
33 | File:Glad Ptooie.PNG | Glad Ptooie | Does a happy dance and throws balls in the air. |
34 | Volcano Plant | Spits at you from its spot on the ground. Look out! | |
35 | Calm Volcano Plant | Approach quietly while it sleeps and defeat it! | |
36 | Pokey | A thorny cactus-like foe. Avoid it by jumping. | |
37 | File:SPP Mad Pokey.PNG | Mad Pokey | Will stretch its spine-covered body angrily. |
38 | Cheep Cheep | A blowfish-like creature that lives in the water. | |
39 | File:Sad Cheep Cheep.PNG | Sad Cheep Cheep | A high-jumping Cheep Cheep. |
40 | Blurp | Wears goggles and approaches in the water. | |
41 | File:Mad Blurp.PNG | Mad Blurp | Quivers with anger as it hunts enemies. |
42 | Blooper | A squidlike enemy that moves oddly up and down. | |
43 | Glad Blooper | A laid-back enemy that swims happily in the water. | |
44 | Urchin | Meanders through water. Watch those spines! | |
45 | Boo | A shy ghost. If the player looks at it, it will freeze. | |
46 | File:Mad Boo.PNG | Mad Boo | An angry ghost that will attack the player if the player looks at it! |
47 | Big Boo | A giant Boo. Still as shy as ever. | |
48 | File:Mad Big Boo.PNG | Mad Big Boo | It's not shy anymore! It's angry and enormous! |
49 | Dry Bones | A skeleton Koopa Troopa. It breaks but reassembles. | |
50 | File:Sad Dry Bones.PNG | Sad Dry Bones | Weeps sadly and throws bones. |
51 | Fishing Boo | A ghost version of Lakitu. It likes to fish! | |
52 | File:Calm Fishin' Boo.PNG | Calm Fishing Boo | Walk quietly by when it's sleeping. |
53 | Podoboo | Avoid this fireball that jumps out of lava! | |
54 | Lil' Sparky | Avoid it as it moves along the terrain. | |
55 | Hothead | Avoid it as it moves along the terrain. | |
56 | Thwomp | Starts to attack as the player moves closer. Avoid it! | |
57 | Torpedo Ted | An underwater version of Bullet Bill. Watch out! | |
58 | File:SPP GTorpedo.PNG | Glad Torpedo Ted | Happily moves through the water as it attacks. |
59 | Bullet Bill | It's dangerous and looks hard, but try stomping it! | |
60 | File:SPP MBullet.PNG | Mad Bullet Bill | A super foe that attacks at high speed. |
61 | Banzai Bill | It's huge! But you can pick it up with the X Button! | |
62 | Mad Banzai Bill | A super bullet that attacks angrily at high speed. | |
63 | Cannon | An annoying enemy that attacks with cannonballs. | |
64 | File:Calm Cannon.PNG | Calm Cannon | Wipe this foe out as it sleeps calmly. |
65 | Bob-omb | A bomb enemy. Stomp on it and in a bit, it'll explode. | |
66 | File:Glad Bob-ombs.PNG | Glad Bob-omb | Skips happily toward the player. It explodes, so be careful! |
67 | Parabomb | A Bob-omb with a parachute. Stomp on it to blow it up. | |
68 | File:SPP GPara Bomb.PNG | Glad Parabomb | Gets happy when it loses its parachute. Then it skips. |
69 | File:ChainChompSPP.PNG | Chain Chomp | It's chained because it's dangerous! Be careful! |
70 | File:Calm Chain Chomp.PNG | Calm Chain Chomp | Annoying if the player wakes it. Jump quietly! |
71 | File:ChainChompBigSPP.PNG | Big Chain Chomp | A giant Chain Chomp. Very dangerous! |
72 | File:FangSPP.PNG | Fang | Attacks from the air. |
73 | File:SPP GFang.PNG | Glad Fang | Dances happily and attacks! |
74 | File:RavenSPP.PNG | Raven | Cute...but still a foe. It moves along the terrain. |
75 | File:SPP SRaven.PNG | Sad Raven | So sad, it sometimes causes earthquakes. |
76 | File:RexSPP.PNG | Rex | A dinosaur-like enemy. Flip it with two stomps. |
77 | File:SPP SRex.PNG | Sad Rex | Gets sad and attacks when it sees an enemy. |
78 | Walruss | Apparently spends time on ice eating snow cones. | |
79 | Starfish | A star-shaped foe rumored to be the prince of a kingdom? | |
80 | File:SPP Petey Piranha.PNG | Boss Piranha Plant | A big Piranha Plant. Its belly button is vulnerable? |
81 | Hoo | The protector of Hoo's Wood. Attacks when threatened. | |
82 | File:SPP-King Boo Sprite.PNG | King Boo | The boss of the Boos. It fears the light! |
83 | File:SPP-Wiggler Sprite.PNG | Wiggler | Usually quiet, but it gets angry when stepped on! |
84 | File:SPP-Gooper Blooper Sprite.PNG | Gooper Blooper | The Blooper boss. It can attack with its tentacles. |
85 | Blizzaurus | The dragon of Gleam Glacier. It used to be a sprite. | |
86 | File:Giantkamek.PNG | Giant Kamek | Kamek made huge with magic! It can teleport! |
87 | File:SPP-Army Hammer Bro.PNG | Army Hammer Bro | The Hammer Bros. leader. Stronger than the others? |
88 | File:SPP-Bowser Sprite.PNG | Bowser | Mario's old enemy. Uses the power of Vibe Scepter... |
89 | File:SPP-Giant Bowser Sprite.PNG | Bowser 2 | He wasn't beaten! Hit his eyes with a Bob-omb! |
Mini-Game
These games featuring Peach's mushroom friends can be unlocked upon collecting "Mini-Game" items on regular stages. Additionally, extra levels can be purchased by visiting Toad's Shop. There are a total of three minigames to play, which include the following:
Toad Jump
In Toad Jump, the player needs to help Toad safely reach the end of the stage by blowing on the microphone. Every time that the player blows into the mic, Toad will jump. The minigame ends if the player touches an enemy or falls in a pit. There are 2 types of jumps: a Normal jump, when the player quickly blows into the mic, and a Long jump, when the player continues to blow into the mic.
Toad Tote
In Toad Tote, the player needs to lead Toad safely to the end of the stage by using the stylus to drag him through a maze of fire. There are some obstacles throughout the maze, such as streams of fire being fired out of the wall, and in later levels spiked balls will slide back and forth in the path. The minigame ends if the player touches a wall or any type of obstacle.
Toad Shot
In Toad Shot, the player has 50 seconds to help the Toads shoot down some targets that float across the Touch Screen. To shoot a target the player needs to tap on it, but if they tap and miss a target, they will lose a point. The minigame ends when time runs out, or when the player reaches the specified goal. There are seven types of targets, each of which are worth a different point value. Goombas are worth 1 point, Koopa Troopas are worth 3, Hammer Bros. are worth 5, and Bowsers are worth 10, Luigis are worth -3, Marios are worth -10, and Bob-Ombs, while not worth any points, will explode instantly shooting down all nearby targets.
Pre-release and unused content
Staff
- Main article: List of Super Princess Peach staff
Gallery
References to Other Games
- Super Mario World: Most of the enemies in Super Mario World and its sequel reappear in this game.
- Super Mario Sunshine: Toadsworth returns in this game.
Trivia
- This is the last Mario game where Jen Taylor records any new voice clips for Princess Peach and Toad. Nicole Mills would be the voice actress who would record new voice clips for Peach until she was replaced by Samantha Kelly. Mario Hoops 3-on-3 and Mario & Sonic at the Olympic Games would reuse voice clips from other Mario games where Jen Taylor voiced Peach.
- This is the only game where Peach's role name is translated into its katakana form as プリンセス (Purinsesu) rather than the kanji form 姫 (Hime). The katakana is only officially used in this game's title.
External Links
- Nintendo.com: Super Princess Peach - Nintendo of America's information page on the game.
- Official Japanese website
References
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