Mario Party 3
Template:Infobox Mario Party 3 is the third installment of the Mario Party series, the last one for the Nintendo 64. The game is centered around the Millennium Star, who replaces Toad as the host. Mario Party 3 has players now hold up to three items. It also offers a special twist to the game unique in the Mario Party series: duel boards, on which two players fight each other using partners. The game won the Console Family Award from the Academy of the Interactive Arts and Sciences of 2002.
Story and Objective
From the Mario Party 3 instruction book:
A Star is Born: In the center of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky.
Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down. Mario and his friends soon began arguing about who should keep the Millennium Star.
Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box!
"Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."
Who will collect the seven Star Stamps and become the universe's top Superstar?
In Battle Royale Mode, players have to get as many Stars as possible. Stars can normally be obtained at a cost of 20 coins.
In Duel Mode, players have to defeat their opponent with their partners. Each player starts with five heart pieces.
In Story Mode, a single player must battle his or her way to earn the rank of Super Star. To do so, they must fill their stamp card with Star Stamps. The Star Stamps are Wit, Kindness, Strength, Love, Courage, Beauty, and Mischief. The the trend the game will follow is Battle Royale, Duel, Battle Royale, Duel; and this continues until the player's next objective is to earn the Beauty Star Stamp. At this point, the player plays a Duel against Daisy, followed by a final Battle Royale on Waluigi's Island.
Star Stamp | Battle Royale Board | Duel Board | Mini-Game | Opponent |
---|---|---|---|---|
Wit | Chilly Waters | Gate Guy | Not Present | Wario |
Kindness | Deep Bloober Sea | Arrowhead | Not Present | Yoshi |
Strength | Spiny Desert | Pipesqueak | Not Present | Donkey Kong |
Love | Woody Woods | Blowhard | Not Present | Peach |
Courage | Creepy Cavern | Mr. Mover | Not Present | Mario |
Beauty | Not present | Backtrack | Not Present | Daisy |
Mischief | Waluigi's Island | Not present | Not Present | Waluigi and two other random characters |
For the Millennium Star, his original plan was to have a straight run-through of seven (since there are seven Star Stamps) Battle Royale Boards. However, when the Millennium Star is about to stamp the player's stamp card, another character bursts from the castle and say they deserve this. The two argue, and Millennium Star decides to go to a Duel Board. The player wins (they must to continue) and the other character runs away in disappointment. After the stamp is received, the next Star Stamp is shown and another Battle Royale begins.
When the Beauty Star Stamp is revealed though, Daisy makes a sudden appearance before a Battle Royale could even begin. The Millennium Star mentions it, but Daisy strikes a pose causing the Millennium Star to fall in love with her and offers her the Beauty Star Stamp. The player says it is not fair and the two argue. The Millennium Star snaps out of it and says they will go to Backtrack to settle it. Suddenly, Bowser appears and tries to take the stamp but Daisy swats him away in one blow. After the player defeats Daisy, she mopes and runs away. Tumble states Daisy said she never lost, not even to her father. The player then receives the Beauty Star Stamp.
The Mischief Star Stamp is then revealed, but then Bowser appears and unknowingly sends it flying into the castle, declaring the player must battle him to earn it. Everyone notices it is gone, and Waluigi comes out of the castle with the stamp trapped in a cage. Waluigi and Bowser fight each other, but to everyone's surprise, Waluigi won. He tells the player they will go to Waluigi's Island. Bowser tells the player to avenge him for what happened. Although long time foes, the player silently agrees and chases after Waluigi. After the battle is over, Waluigi is pounding the floor in frustration yelling he won't forget what happened. The Millennium Star gives the player the Mischief Star Stamp.
Despite winning all the stamps, the Millennium Star declares there is one person left the player must battle. The player is seen thinking hard of who could it be. Both the player and Tumble are surprised when the Millennium Star exclaims the player must defeat him in Stardust Battle to win. When the player defeats him, they ask to be the greatest superstar in the universe (although ownership of the Millennium Star was the original offer). The Millennium startles everyone admitting he isn't the real Millennium Star and flies away in shame. The player drops to the ground in disappointment, unable to believe it was all for nothing.
Suddenly, Tumble begins glowing and his dice head opens to reveal the real Millennium Star, who was watching the player the whole time. After returning the castle and the grounds to its normal state, he promises the player he will make them the superstar of the universe. The credits roll. The final scene is Mario lying on a folding chair, Luigi and Peach are talking to each other nearby, and Donkey Kong is sitting near the three just watching. In the back, Wario and Waluigi are apparently arguing, Daisy is sitting and watching the butterflies, and Yoshi is in the far back chasing a butterfly. The closing scene is a table with a box with the words "Mario Party" on it. A dice (the same color as Tumble's head) is thrown onto the table and the word "END" appears on the lower right corner.
Modes
As in all Mario Party games, there are always other modes to play:
- Mini-game Mode: Players can play all the mini-games that they have collected here, even secret mini-games.
- Story Mode: A single player can go through the storyline. It is set what boards have to be completed in what order. There are Battle Royale and Duel boards. After each Battle Royale board, the player has to fight a certain character on a duel board for a Star Stamp. If the player is to duel with the character they are playing as, they will battle Luigi instead.
- Party Mode: A multiplayer that can go through Battle Royale, Dual Mode, Mini-game Mode and can also go through settings. Daisy and Waluigi are only playable in this mode.
Playable Characters
red | blue | Template:Color-link-piped | limegreen | ||||
---|---|---|---|---|---|---|---|
File:Mp3mario.png | File:Mp3luigi.png | File:Mp3peach.png | File:Mp3yoshi.png | ||||
Partner | Koopa Troopa | Partner | Goomba | Partner | Toad | Partner | Boo |
Favorite Item | Golden Mushroom | Favorite Item | Skeleton Key | Favorite Item | Plunder Chest | Favorite Item | Warp Block |
Star Stamp | Courage | Star Stamp | Any[1] | Star Stamp | Love | Star Stamp | Kindness |
purple | brown | Template:Color-link-piped | black | ||||
File:Mp3wario.png | File:Mp3dk.png | File:Mp3daisy.png | File:Mp3waluigi.png | ||||
Partner | Bob-omb | Partner | Whomp | Partner | Snifit | Partner | Piranha Plant |
Favorite Item | Dueling Glove | Favorite Item | Reverse Mushroom | Favorite Item | Cellular Shopper | Favorite Item | Poison Mushroom |
Star Stamp | Wit | Star Stamp | Strength | Star Stamp | Beauty | Star Stamp | Mischief |
Boards
Board/Logo | Board Name | Description |
---|---|---|
File:Chillywaters.png File:ChillyWaters MP3.png |
Chilly Waters | This ice-themed board has the players get twenty Coins for them to purchase a Power Star from Millennium Star. While the players are trying to complete this task, they are faced with the two most prominent features of this board; the Action Time, and the ice-y five-way junction in the middle. The Action Time on this board will be triggered either if a player lands on a Happening Space on either the board's leftmost column, or on the board's uppermost row; it may also be triggered if a player passes by Mr. Blizzard on the uppermost row. If a player manages to wake Mr. Blizzard up when passing by, he will ask the player to pay him five Coins for him to initiate the Action Time. The Action Time of this board includes Mr. Blizzard to roll a snowball leftwards(then downwards), or rightwards(then downwards). Any player failing to hit at the right time are going to be chased by the snowball. If two players are standing on the ice-y five-way junction at once, then the ice will crack. When the ice cracks, the players who are standing on the cracking ice will flee to the southeast corner of the board. |
File:Deepbloopersea.png File:DeepBlooberSea MP3.png |
Deep Bloober Sea | This undersea-themed board has the players get twenty Coins for them to purchase a Power Star from Millennium Star. There are three notable features of this board; the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the middle-left part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one(the incorrect one is randomised), he or she will have to take the path he or she did not choose; however, if the player chooses a correct button, he or she will be permitted to go on the path he or she originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top-left corner of the board. When it is triggered, an arrow will rotate to a random direction. After that, the player has to escape being sucked in by a Blooper by repeatedly pressing . If the player fails, then he or she will be launched in the direction that the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, he or she will be grabbed by Blooper. Blooper will then place the player on the other pathway that is parallel to the pathway that the player was on. |
File:Spinydesert.png File:SpinyDesert MP3.png |
Spiny Desert | This desert-themed board has the players collect twenty Coins for them to purchase a Power Star from Millennium Star. The most prominent feature of this board is the fact that there are two Millennium Stars: one that is a mirage, and one that is real. There is no way to differentiate the two from each other. When a player passes by the mirage, it will vanish. Another notable feature of this board is the two quicksand pits that are located on the lower-middle part of the board and the upper-middle part of the board. When a player lands on a Happening Space that is located around the perimeter of a quicksand pit, then the quicksand pit will make all players standing on said perimeter get inhaled by the quicksand pit. After this, the players will be ejected from the other quicksand pit that did not inhale the players. The Action Time of this board is triggered if a player chooses to pass the path with two cacti. The player has to hit with correct timing in this Action Time. If the player fails at doing so, then the player is sent away in another direction. |
File:Woodywoods.png File:WoodyWoods MP3.png |
Woody Woods | On this forest-themed board, players have to procure twenty Coins for them to purchase a Power Star from Millennium Star. The most prominent event on this board is the arrows that are in three of the junctions in the forest. Whenever a player passes such junction, then the player is forced to walk that way. At the end of every turn, Monty Mole will change the direction of all the arrows on the board. A way for players to manipulate the arrows is to pass by one of his army-like huts and pay him five Coins for him to flip all arrows on the board. Another way for players to manipulate the arrows is to land on a Happening Space that is placed directly before a junction with an arrow. This will only flip the arrow in front of the player. The Action Time of this board is Woody. When a player lands on the Happening Spaces in front of him, a player is given five seconds to choose from either a Plus Coin Fruit(which will give the player five Coins), or a Plus Block Fruit(which will make the player roll the Dice Block a second time). Action Time also happens when a player lands on a Happening Space at Mean Woody. He will make the player choose from one of these two fruits: a Minus Coin Fruit, which will take away five Coins from the player; or a Reverse Block Fruit, which makes the player roll a Dice Block and go in reverse. |
File:Creepycavern.png File:CreepyCavern MP3.png |
Creepy Cavern | On this cavern-themed board, players have to collect twenty Coins in order for them to purchase a Power Star from Millennium Star. The most prominent feature of this board is Whomp. He is located at the middle of the board, blocking passage to the upper part of the board via the middle-most path. There are two ways for players to make Whomp turn around: giving him an Item – randomised each time – to him when passing by; or by landing on a Happening Space that is in front of Whomp. Another notable feature of this board is the two horizontal railways. When a player lands on a Happening Space that is located on one of those railways, a mine-cart will appear. Any players who are placed on said railway will be chased by said mine-cart until the railway ends. Action Time in this board happens when a player passes a Thwomp that is located beside a railway, and pays him five Coins. The event includes the player jumping on a mine-cart(with ) and then riding to the end of the railway, subsequently moving any players who are on the same railway. |
File:WaluigiIslandLogo.jpg File:WaluigisIsland MP3.png |
Waluigi's Island | This isle-heavy board has the players collect twenty Coins for them to obtain Power Stars when purchased by Millennium Star. The two most notable features of this board are the circle at the bottom-middle part of the board, and the island at the top-left corner of the board. The circle at the bottom-middle part of the board has a number, which will always be at five at the start. For this number to decrease, players have to land on the Happening Spaces that are placed on the circle. When this number reaches zero, it will cause an explosion that covers the entire circle. Any players that are caught in the explosion will lose all of their Coins. The spaces that are on the island located at the top-left part of the board will always show what the rest shows, minus the Bank Space. However, instead of always being one type of space, the type of space shown will change from turn to turn. Action Time in this board is triggered when a player is at the four-way junction at the centre of the board. The event has the player to press to jump on the pad. After landing on the pad, the player is forced to go the way the arrow that is up-lit shows. |
Battle Royale Spaces
Image | Space | Description | Rarity |
---|---|---|---|
Blue Space | If a player lands on this space, he or she will obtain three Coins. The amount of Coins gained will be doubled during the Last Five Turns Event. | Common | |
Red Space | If a player lands on this space, he or she will lose three Coins. The amount of Coins lost will be doubled during the Last Five Turns Event. | Semi-common | |
Item Space | When a player lands on this space, an Item minigame will be played. Toad or Baby Bowser may appear. They will ask the player a question, and, depending on the answer, they will give the player Items or not. | Rare | |
Happening Space | When a player lands on this space, an event will happen. The event that happens depends on the board. | Semi-common | |
Star Space | When a player passes by this space, he or she will be asked by Millennium Star if the player wants to purchase a Power Star. | One per board(two in Spiny Desert: a real and a fake one) | |
Bowser Space | If this space is landed on, then Bowser will appear. He will usually try to steal Coins and Stars from players. He may give players certain Items. | Rare | |
Battle Space | When a player lands on this space, a Battle minigame will be played. The amount of Coins that the players pay is decided by a roulette. | Rare | |
Bank Space | Whenever players pass this space, Koopa will make players pay five Coins. If a player lands on this space, all previously paid Coins will be given to that player. | Two per board | |
Chance Time Space | Players who land on this space will initiate Chance Time. | Rare | |
Game Guy Space | Players who land on this space will have to pay all of their Coins to Game Guy. After this, a Game Guy minigame will be played. If the player succeeds at it, then the amount of Coins will be doubled(or more, depending on the minigame). If the player fails, then all of his or her Coins will be lost. | Rare |
Duel Boards
Duel Mode can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel Boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns ends (when '20 turns' is selected in game length) or when one player's heart gauge is empty.
Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) is gone.
In the middle of every board is Belltop, a mechanical toy. Every time a player passes him, the numbers on his hat goes down by one. Whenever the hat reaches 0, all players go to him and play a duel mini-game. After the winner receives his/her coin prize, the timer is reset to 5.
In Story Mode, after a Battle Royale map, the player's character is about to receive a Star Stamp when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel Board (with the exception of Waluigi, who challenges the character to his Battle Royale board, Waluigi's Island). The winner receives the Star Stamp. (Note that Luigi's board can be anyone except Backtrack)
Board | Board Name | Description | Opponent |
---|---|---|---|
File:GateGuy MP3.png | Gate Guy | This board's main gimmick is the two Gate Guys. When players pass by one of them, they will be asked to pay an optional fee of five Coins. If the player decides to pay, then he or she will be able to use the middle-most path as a short-cut to get to the other side of the board. | Wario |
File:Arrowhead MP3.png | Arrowhead | The main gimmick of this board is the Arrowheads. When players pass by them from the outer perimeter of the board, they may choose to go directly to a Start Space, essentially creating a short-cut from a Start Space to the next. | Yoshi |
Pipesqueak | The main gimmick of this board is the four Warp Pipes. (Hence the name "Pipesqueak") There is one Warp Pipe in each corner of the board. Players may choose to enter a Warp Pipe when they pass it. When they do that, they will be taken to a random Warp Pipe that isn't the one the player chose to enter. | Donkey Kong | |
File:Blowhard MP3.png | Blowhard | This board's main gimmick is the Blowhard in the middle. When players pass by it, it will send the players and their partners up in the air. This will change the position of any partners the player has(if a partner is in front, then that partner will be in the back and vice versa). | Peach |
File:MrMover MP3.png | Mr. Mover | This board's main gimmick is Mr. Mover. At start, it will be coloured blue, which means that it will take players stepping on it to the left. Every turn, Mr.Mover's colours change from either blue to red, or from red to blue. When Mr.Mover is coloured red it will take players stepping on it to the right. | Mario |
File:Backtrack MP3.png | Backtrack | The unique feature of this board is the Reverse Spaces. When a player lands on one on this board, it will not make that player go backwards with another Dice Roll; it will change the direction which is moved, and it will also change the positions of the partners. | Daisy |
Duel Spaces
Image | Space name | Description | Rarity |
---|---|---|---|
Basic Space | When a player lands on it, it will become that player's space. When the opponent lands on the "owned" space, he or she must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then he or she will obtain Coins. | Very common | |
File:MP3 Power-upSpace.png | Power-up Space | When a player lands on this space, his or her partners will be upgraded. | Rare |
Reverse Space | If a player lands on this space, then he or she will have to roll the Dice Block again. The amount of steps shown will then be traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners. | Semi-rare | |
Minigame Space | When a player lands on this space, a Duel Minigame will be initiated. | Semi-common | |
Happening Space | If a player lands on this space, a roulette will roll. The player will get to stop the roulette. The effect decided by the roulette will then happen. | Semi-rare | |
Game Guy Space | When a player lands on this space, then he or she must pay all of their Coins to Game Guy. After this, the player will play a Game Guy minigame. | Rare |
Duel Mode Partners
Duel Mode Partners | ||||||
---|---|---|---|---|---|---|
Partner | Attack | Health | Salary | Default Partner | Other Unique Abilities | |
Baby Bowser | 1 | 1 | -3 | None | Sometimes changes into Bowser and does triple damage; if transformation fails, no damage is taken. | |
Bob-omb | 1 | 1 | -3 | Wario | Jumps over player's partner and attacks player directly; Disappears after only 1 attack, since it explodes. | |
Boo | 2 | 1 | -3 | Yoshi | If attacked, will counterattack for equal damage before disappearing. | |
Chain Chomp | 1 | 2 | -6 | None | Attacks player and all partners. | |
Goomba | 2 | 1 | -2 | Luigi | N/A | |
Koopa Troopa | 1 | 2 | -1 | Mario | N/A | |
Mr. Blizzard | 1 | 3 | -2 | None | Attacks character farthest away from him. | |
Piranha Plant | 3 | 1 | -5 | Waluigi | Can sometimes find extra dice. These dice allow a player to move up to 3 more spaces. | |
Snifit | 2 | 2 | -5 | Daisy | Can sometimes find two to four coins. | |
Thwomp | 0 | 2 | -4 | None | Instantly defeats any partner; does nothing to players. | |
Toad | 1 | 1 | -1 | Princess Peach | If a player lands on an opponent's Basic Space, no coins are lost/stolen. | |
Whomp | 0 | 4 | -3 | Donkey Kong | N/A |
Combinations\Pair\Duo
If the player gets 2 of the same partners, the Millenium Star will call it a glorious (_____) (fill the blank with the partner). It also raises the attack by one (with the exception of Thwomp and Whomp, whose salaries are decreased by one instead). The following combinations will cause the Millenium Star to comment on it, but the attack won't be raised.
- Whomp and Thwomp make an earth shaking combination!
- Toad and Koopa Troopa make an economical pair!
- Mr. Blizzard and Snifit make a long-range pair!
- Boo and Mr. Blizzard make a chilling combination!
- Bob-omb and Chomp make a dangerous duo!
Items
Items appear only on Battle Royale boards. They can be bought at an item shop or obtained on a Item Space. Either Toad or Baby Bowser runs the shop, both selling different items.
Unlike the previous instalments, Mario Party 3 allows the player to carry three items at once, as opposed to the single item the player can carry in Mario Party 2.
Item | Description | Price | |
---|---|---|---|
Items Purchasable From Toad | |||
File:MP3 Mushroom.png | Mushroom | When used, the player can roll two Dice Blocks before moving. The results of the two rolls is then added together. The player can then move that many spaces. If the player gets two matching digits (e.g., a six and another six), the player will get ten Coins. | 5 Coins |
File:WarpBlock.JPG | Warp Block | When used, the Warp Block will appear above the player using it. The player will then hit the block. The effect of this is that the player will switch places with a randomly chosen opponent. The player can then roll a Dice Block to move normally after having warped. It is Yoshi's favorite item. | 5 Coins |
File:CellularShopper.png | Cellular Shopper | When used, the player will be able to chose to call either Toad or Mini Bowser. When the player has called, the player may shop items in the usual manner. It is Princess Daisy's favorite item. | 5 Coins |
File:MP3 DuelingGlove.gif | Dueling Glove | When used, a Goomba will appear, initiating a Duel minigame. Before doing this, he will ask whom the player wants to challenge, and for how many Coins that are to be battled for. The player may not choose more Coins than what the participator that has the lowest amount of Coins has (e.g., the player cannot choose to duel for twenty Coins if the other dueler only has nineteen Coins, even if the player challenging has more than twenty). This is Wario's favorite item. | 10 Coins |
File:MP3 GoldenMushroom.gif | Golden Mushroom | When used, the player can roll three Dice Blocks. The result of these three rolls are then added together, enabling the player to move that many spaces. If a player gets three matching digits, they will receive thirty Coins (e.g., a five, another five, and another five); however, if the matching digits are sevens, the player will obtain fifty Coins. It is Mario's favorite item. | 10 Coins |
File:MP3 BooRepellent.gif | Boo Repellent | This item will activate itself when a player who is carrying it around is targeted by Boo. The effect it has is that it will fend off Boo. If it is used by the player before they move, the item will be discarded. | 10 Coins |
File:MagicLamp.JPG | Magic Lamp | When used, the player will summon the Mushroom Genie. He will then escort the player to the Star, where they may purchase it for twenty Coins. It will always take the player to the correct Star Space in Spiny Desert. | 20 Coins |
Items Purchasable From Baby Bowser | |||
File:MP3 ReverseMushroom.JPG | Reverse Mushroom | When used, the player using it will choose a player to target (this can also be the player who uses the mushroom). The next time the selected player moves, that player will have to go backwards the amount of steps as shown on the Dice Block. It is Donkey Kong's favorite item. | 5 Coins |
File:MP3 PoisonMushroom.gif | Poison Mushroom | When used, the player using it will choose a player to target (can also be the player who uses the mushroom). The next time that the chosen player moves, that player's Dice Block will only be able to roll numbers from one to three. It is Waluigi's favorite item. | 5 Coins |
File:MP3 BowserPhone.gif | Bowser Phone | When used, the player will call Bowser. Bowser will then ask who is calling him, the player chooses one of the players (can be the player itself). Bowser will then perform his events to that player as if the player landed on a Bowser Space. | 10 Coins |
File:MP3 BowserSuit.gif | Bowser Suit | The player who uses this will get a dress that resembles Bowser. The player then gets to roll the Dice Block. Any players who the masqueraded player passes will lose twenty Coins to the masqueraded player. | 10 Coins |
File:MP3 LuckyLamp.gif | Lucky Lamp | When used, the Mushroom Jeanie will appear. She will then move the Star from its current location to somewhere else, essentially making it the counter-part of the Magic Lamp. | 10 Coins |
File:MP3 PlunderChest.gif | Plunder Chest | When the player uses this item, the player gets to choose an opponent to steal an item from. If the designated player has more than one item, the item stolen will be chosen randomly. This is Princess Peach's favorite item. | 10 Coins |
File:MP3 BooBell.gif | Boo Bell | The player who uses this item will summon Boo. Boo will then ask who the player wants Boo to steal from, and what to steal. | 15 Coins |
Items Purchaseable From Both | |||
File:SkeletonKey.JPG | Skeleton Key | This item will be activated automatically when any player who possesses it passes special gates. When activated, it will ask the player passing if they want to use it or not. This item may be used at the start of a player's turn, during which the key will ask the player if the player wants to discard it or not. This is Luigi's favorite item. | 5 Coins |
File:MP3 ItemBag.gif | Item Bag | When a player purchases this item, the player will then get to hit the bag that appears above the player one to three times (this depends on the amount of items the player has prior to hitting it). The player will receive an item each time the bag is hit. The items the player receives also depends from which salesman the bag was bought. | 30 Coins |
Rare Items (Obtained through an Item Space, a Hidden Block, or purchasing an Item Bag from Toad) | |||
File:MP3 WackyWatch.gif | Wacky Watch | When used, this rare item will set the game to such a time that there will be five turns left. Effectively, this can either increase or decrease the time a game is played. | N/A |
File:MP3 BarterBox.gif | Barter Box | When this rare item is used, the player who uses it will choose an opponent. What will then happen is that the player chosen and the player using the item will swap items. | N/A |
File:MP3 KoopaCard.gif | Koopa Kard | This item will activate automatically when a player who possesses it passes by a Koopa Bank. When activated, it will allow the player to earn all Coins deposited in the bank thus far. | N/A |
File:MP3 LuckyCharm.JPG | Lucky Charm | When a player uses this item, they will summon Game Guy. Game Guy will then take all of the player's Coins, and a Game Guy minigame will be initiated. This can also be used to force another player to play a Game Guy minigame. | N/A |
Minigames
- Main article: List of minigames in Mario Party 3
Quotes
- Main article: List of quotes in Mario Party 3
Staff
- Main article: List of Mario Party 3 staff
Gallery
References to other games
- Super Mario Bros. 3: Part of the music track "What Should We Do?!" (played in minigames like Treadmill Grill and Spotlight Swim) is a cover of Super Mario Bros. 3 castle theme.
Reception
Mario Party 3 received favorable reviews. It has a 74% rating from Metacritic, based on 12 reviews, and a 73% from Game Rankings based on 17 reviews. IGN gave it a 6.4 and GameSpot gave it a 7.5. In Japan, Famitsu magazine scored the game a 31 out of 40.
Mario Party 3 is the 25th best selling game for the Nintendo 64, selling approximately 1.64 million copies, 1.02 million copies in Japan, and 624,468 copies in the US, as of December 31, 2009.
Trivia
This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles.
- This is the fourth game in the overall Mario series that Daisy participates in (after her return in NES Open Tournament Golf for the Nintendo Entertainment System and in Mario Tennis for the Nintendo 64). Additionally, it is the second game to feature Waluigi (after his debut appearance in Mario Tennis N64). Daisy and Waluigi are the first two additions to the Mario Party series installments overall.
- This is the first Mario Party game not to give Bowser the main antagonistic role, and also the only one without a Bowser themed board.
- This is the only Mario Party with 2 different Item Shop hosts that are randomly decided between themselves before purchasing an item.
- This is the Mario Party that has the most boards, 12, which is 3 more than the next highest of Mario Party 6.
- This is the first Mario Party game to have a file select screen.
- This is the first Mario Party game to have an actual story mode, as well as a boss battle at the end of the story mode.
- This is the final Mario game to be released on the Nintendo 64 internationally, six months before the release of Luigi's Mansion on the Nintendo Gamecube.
- This is the final installment of the Mario series overall which features Princess Peach and Princess Daisy in their classic appearances (though in Paper Mario: The Thousand Year Door, Peach wears her classic dress instead of her current dress), as well as Daisy's hair being longer, having tan skin and having a red crown. Peach's dress received a major temporary redesign starting with Super Mario Sunshine (which is a sundress) and finalized with Mario Party 4.
- This is also one of the final two games next to Mario Kart: Super Circuit to have the Mario franchise use its N64-era art direction, which had been in place since Super Mario 64 in 1996; within the next 12 months, the 3-D art direction of the Mario franchise would be revamped with Luigi's Mansion, Super Mario Sunshine, and Mario Party 4.
- This and Super Smash Bros. Melee are the only two Mario games to feature Princess Daisy in her old design in-game: Super Mario Land, her debut game, being released onto the original Game Boy, portrayed her sprites as being too nondescript to show any detail, and Mario Tennis 64, her first playable appearance, depicted her in a minidress with her old dress' colors.
External Links
- ^ When the character chosen duels Luigi they duel Luigi for "their" star stamp.
Nintendo 64 games | ||
---|---|---|
Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |