New Super Luigi U

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Template:Infobox New Super Luigi U (stylized New Super Luigi Bros. U) is an expansion pack for the Wii U title New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and, notably, Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[1] Because the game is titled New Super Luigi U, the game does not feature Mario himself at all, making this the only Mario platformer series game so far to do this. Challenge Mode and Boost Rush are not available.

The title was first released for download on the Wii U eShop for region price, as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be downloaded. Once downloaded, the player must select the icon on the top left corner of the file select screen to play. Support for the Wii U Pro Controller is also included in addition to Wii Remote and the GamePad controls in New Super Mario Bros. U. This game was also released at retail as a standalone game for region price; while this version of the game is more expensive than the DLC version, it does not require New Super Mario Bros. U to play.

Story

The story of New Super Luigi U is mostly the same as New Super Mario Bros. U. Luigi, Blue Toad, and Yellow Toad are with Princess Peach in Princess Peach's Castle having dinner together. Bowser suddenly arrives in his Airship, with a giant mechanical fist, that smashes and launches Luigi and the Toads away from the castle. Luigi and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the tree, passing a Bubble Baby Yoshi and Balloon Baby Yoshi, while they're at it, and look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting Luigi and the Toads to go on a new adventure and save Princess Peach. When they leave, Nabbit is seen following them, as he has decided to venture alongside them.

As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags, and the castle being surrounded by a thin tornado-like cloud that is made thicker, entirely obscuring the castle. After reaching Peach's Castle and defeating Bowser, the group moves onward; however, Bowser Jr. and Kamek appear, Kamek spreading his magic across the area. After heading to the castle exterior, Luigi sees Peach in a tower. Before he can save her, she is locked inside and Bowser appears, now at a giant size. Eventually, Bowser is defeated and Bowser Jr. runs away in fright. Luigi (or whoever delivered the final blow to Bowser) gets to Peach and bows down to her, and is then kissed by her, to their shock but delight (with the exception of Nabbit; in his case, Luigi goes to Peach as Nabbit watches in the background), as the clouds surrounding the castle disappear, restoring it to its former state.

Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging on to Bowser Jr.'s Koopa Clown Car while Blue Toad watches. He then turns back to the others, who are cheering, with Luigi delivering a final victory pose.

Gameplay

File:NSMBU and NSLU comparison.jpg
Comparison of the jump physics in both games.

The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like Items, Power-Ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.

The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to 1-Ups at the end of each stage.


Characters

Playable

Bosses

Supporting

Changes

File:NSLU Acorn Plains.png
The game features changed design and assets.

The world map itself is unchanged from New Super Mario Bros. U, but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and the 100-seconds time bonus are added to the timer after going to the boss door in the towers and castles. Items in red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Stars. There are no Checkpoint Flags. Many elements of the game are colored green to emphasize Luigi, and most of the levels have hidden Luigis in walls and platforms.

File:Mii slu.jpg
A Mii being used in Flying Squirrel Ovation.

After the game is completed, a Mario Block appears at the beginning of levels. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down Classic Controller ZL Button on the GamePad/File:WiiU COntroller Pro White.png or B Button on the Wii Remote while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.

Worlds

There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.

Luigi sightings

File:NSLU 1-3 sight.png
A jumping Luigi silhouette can be seen on the third column in Rolling Yoshi Hills.
Main article: List of Luigi sightings in New Super Luigi U

In every level within New Super Luigi U there is one Luigi image hidden somewhere within the level. These images range from 8-bit Super Mario Bros.-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.

Staff

Main article: List of New Super Luigi U staff

Gallery

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Reception

New Super Luigi U was mostly received positively by critics. The game holds a 77 average on Metacritic based on 59 reviews[2], and a 75.92% on GameRankings based on 36 reviews[3]. GameSpot's Peter Brown gave it an 8.5/10, stating, "Though the world map, themes, power-ups, and visual assets are 'old,' Luigi's physics and the level design at large rise to the top."[4] Chris Carter of Destructoid gave the game an 8/10. He praises the game's design, stating that, "There are a lot of new concepts and designs this time around, and even if a large portion of them are re-used assets, they're remixed in a way that makes its own mark on the franchise."[5] Vince Ingenito of IGN gave the downloadable content a 7.3/10, citing that, "Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game," but criticizing that it, "[it] still feels more like an addendum to NSMBU [...] rather than something that stands out on its own."[6]

Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."[7]. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."[8] GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."[9]

Development

During the development process of both New Super Mario Bros. U and New Super Mario Bros. 2, the developers began to think of ideas for downloadable content for the two games. Both teams thought of expanding the secondary modes, New Super Mario Bros. 2 being Coin Rush, and New Super Mario Bros. U expanding on Boost Rush; in the end it was decided that 2 would be the game to receive content first, since it was being released first. However, during the development of the Coin Rush courses the team decided to scrap the idea of additional Boost Rush course packs and began to think of other ideas. The team then began experimenting with the idea of shorter but more difficult courses to replace the ones in the original game.[10].

Originally, the downloadable content was being made with Mario in mind. However, when the Year of Luigi came up during a meeting, it was decided that Luigi would be the focus instead.[11] When it was decided to make Luigi the main character, the developers also decided that Mario would be kept out of the game. When deciding on a new fourth playable character, the original idea was to use three Toads, but when testing this it was deemed too confusing; the idea to use Nabbit as the fourth character then came up, reusing his ability to pass by enemies; around that time, the team had also been talking about adding something for beginners, and the idea to use Nabbit was kept.[12]

References to other games

References in later games

Trivia

Mario's cap seen on Peach's table.
Promotional Luigi pin, for The Year of Luigi
The Luigi pin.
  • Even though Nabbit helps Luigi in multiplayer mode, Nabbit still steals items from the Toad Houses, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
  • Mario himself does not appear but he is referenced twice; in the intro, in which his hat is on the table, and in the level Broozers and Barrels, which features a Mario-based snowman at the beginning of the stage. This makes New Super Luigi U the only game so far where Luigi appears, but Mario doesn't.
  • US and Canada Club Nintendo members who purchased New Super Luigi U from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.[13]

External links

References

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