List of glitches in Mario Kart Wii
These are the glitches found in Mario Kart Wii.
Glitches
Template:Conjecturaltext
Rarely, when a player finishes a race and leaves the results screen, the top left corner will say, "The next match might have 13 players", although it should say 12. It is also possible, although unlikely, to say more than 13 players (i.e. "The next match might have 14 players"). The next match will never have more than 12 players, though.
Template:Conjecturaltext
This glitch works in all modes, but is easier if done in multiplayer mode, due to the selection of teams. The first player needs to start a team race. When going to the review teams screen, the player needs to go back and start a solo race. If player one selected the blue team, when racers trail or throw a fake item box, it will be blue rather than red. However, as with the normal, red item boxes, anybody can trip on these blue fake items in a solo race.
Template:Conjecturaltext
On the half pipe area of Bowser's Castle, players can boost up the right side of the half pipe on the right, and go through the un-textured wall onto the higher platform, as a shortcut.
Template:Conjecturaltext
In the Thwomp Desert tournament, if the player has the Pokey head rolling around the area, it may occasionally get jammed between three cacti, making it unable to roll around. When this happens, it will shake in place. This glitch makes the Pokey an easy target.
Template:Conjecturaltext
This can only be done in multiplayer. First, the player must play as a Mii in multiplayer. Only one player has to make it to the parade. It doesn't matter between players 1 and 2. The player, then, must play a new multiplayer game, and use the "Selecting the Same Character" glitch. Both players must make it to the parade now. If so, one player will seem to be wearing a hat with their Mii's head on it. If done with a princess, and the princess is on a bike, one princess will be normal, but the one with the hat is wearing the dress. (It is only able to be done with the real characters coming in first and second, though this is still unknown for the moment.)
Template:Conjecturaltext
In Coconut Mall, if the player jumps off a ramp/escalator in a certain manner, the players fly off the main track. Players can then travel into the parking lot, where, if they go to the right places, they can make laps count. There are five known ways to do this glitch.
Template:Conjecturaltext
In DK Mountain, the player should go to the area near the base of the volcano and use a Mushroom to clip through the edge of the fence and the halfpipe. If done correctly, the player should fly through the halfpipe and land on the other side. Tricking on the halfpipe while doing this usually results in the player going into a black area counted as out of bounds.
Template:Conjecturaltext
In DK's Jungle Parkway, have a Mushroom and get to the turn before the cannon. Use the right edge before the fences as a ramp and use your Mushroom. You will clip the fence and make it to the cannon.
Template:Conjecturaltext
The player should go to Ghost Valley 2 and align with the left edge of the wall at the starting line in a perfect angle and do a standing mini-turbo towards the edge while doing a wheelie. The player should clip the edge of the wall and fly to the other side.
Template:Conjecturaltext
If the player manages to get on top of the large rock to the left of the starting line in Grumble Volcano, each time he or she drives around it, the game will act as if the player completed a lap.
Template:Conjecturaltext
In Dry Dry Ruins or Koopa Cape, right when any player leaves the ruins or tunnel, if the players get hit by a Spiny Shell, if done correctly, the music from the ruins or tunnel will be playing throughout the entire course. If players are on lap one, the music will keep playing until they exit the ruins or tunnel yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.
Template:Conjecturaltext
In the second Spiky Topmen tournament, if the player pushes a Topman while it is very angled, as if it is going to land on its side, and it stops on one of the gaps that separate one of the outer rings, it will be in some fast, jittering, frozen animation. This glitch can also happen if the second Topman pushes the other Topmen, but both of these techniques are hard to do and are rare to see.
Template:Conjecturaltext
In Maple Treeway, go back slightly for about 8 seconds. Then use a Mushroom and go out of bounds. Face the fence to the left and use a Mushroom, clip the wall and use your last Mushroom right on it. You have just skipped a checkpoint. After the cannon, face the crossing road, and use the branch as a ramp to that road. This shortcut doesn't count the lap, but doing the glitch counts the lap. This isn't recommended in Nintendo Wi-Fi Connection.
Template:Conjecturaltext
At Mario Circuit, the player must run into the second tree behind the finish line, using a Mushroom. They will fly over part of the course and land just after the circuit's tunnel.
Template:Conjecturaltext
In the second Spiky Topman tournament, if the player falls off a certain area of the Galaxy Colosseum they can see a misplaced Item Box, all the way at the bottom of the pit.
Template:Conjecturaltext
In Mushroom Gorge, if the player tricks off one of the 2 mushrooms at the beginning of the course, they can grind around the mountain and gain a lap.
Template:Conjecturaltext
Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him or her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.
Template:Conjecturaltext
Near the end of Peach Beach, the player can clip one of the trees and go over to the other side of the course near the Cataquacks. This will count the lap.
Template:Conjecturaltext
In Maple Treeway, if the player is being chased by a Spiny Shell and it smashes down when the player goes into the cannon, the player should go through the cannon as normal, but the spiny shell sounds will still play. When the player lands, the spiny shell should then explode them.
Template:Conjecturaltext
This glitch works only for multiplayers and in 2-Player Wi-Fi. Each player has to select the character, then de-select him or her and move the cursor off. Then, the players press B to go back one screen. When returning to the characters screen, the player should notice how the ring around the selected character is flashing two colors. If the player observes what happens when one player actually selects the character, all the other players have the same animation running too. When a race finishes, the second player's vehicle is invisible.
Template:Conjecturaltext
This glitch is in Rainbow Road. To successfully do it, the player needs to use a Mushroom to get a speed boost just before the slope after the finish line. If done right, the character will soar over the slope. There's a similar glitch in Mario Kart 64.
Template:Conjecturaltext
The player must have extremely precise aim and timing to do this glitch. In Dry Dry Ruins, if the player throws a Fake Item Box at the first pillar falling down near the inside, the Fake Item Box will go through the pillar.
Template:Conjecturaltext
To perform this glitch, the player should stay at a course in Time Trials for two hours. Instead of counting after this time, the clock will stop completely, and reset.
Template:Conjecturaltext
In the second Spiky Topman tournament, if the player pushes a Topman to the outer ring of the Galaxy Colosseum (but not over the edge) and then the outer ring starts to fall, it will still try to attack the player while the ring falls. Therefore, the Topman will somehow transport itself from the falling outer ring back to the main stable platform.
Template:Conjecturaltext
This is noticeable on N64 Bowser's Castle and Rainbow Road. If a player finishes in a time of (eg. 3:30.000) and a COM player is (eg. a corner) away from finishing, the COM player might have finished in an unrealistic time of (eg. 4:05.000) or even later. This can be noticed on the other COM players and it can only be seen in Grand Prix. This also happens when checking on
Time Trial Records in the Mario Kart Channel, when checking on certain characters, their
displayed time is impossibly fast, such as 00:00:003, compared to their actual time.
Template:Conjecturaltext
Players need to be driving in the Tiny Titan in Time Trial mode on Coconut Mall. They should go up to any escalator going down and position their left or right tires on the railing, slightly above the floor. It may take some time, but soon the car will flip upside down. To correct this, simply accelerate.
Template:Conjecturaltext
When moving on towards the Kart or Bike selection screen (with the Selecting the Same Character glitch activated), if one player is on a bike and the other is in a kart, the players on the bike may look as though they're riding in a kart and vice versa. It does not affect the actual gameplay, and the players play as the character normally.
Template:Conjecturaltext
Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the sixth place and below animation while/or a racer(s) in sixth place or below will start doing the fifth place and above animation. Although it is more likely for the player in first place will do the wrong animation.
Template:Conjecturaltext
Players should do the "Selecting the Same Character" glitch, and choose either Peach, Daisy, or Rosalina. One player chooses a kart, while the other chooses a bike. One player has to get 3rd place or above, and the other take 4th place or below. At the victory ceremony, if one player keeps an eye on the princess in 4th place or below, the princess will be wearing a dress, while the other is wearing her biker suit, or vice versa.
Template:Conjecturaltext
The player must be on a Wifi Race and once the race has begun the player must find their router and disconnect the lead that looks like a charger then reconnect it. When that player goes back it will say they won but on the other players scoreboards the player that disconnected will be last.