Koops
The second to join Mario's party in Paper Mario: The Thousand-Year Door, Koops is a Koopa Troopa from Petalburg. Very much like Kooper from the original Paper Mario, he can retreat into his shell and use it as a weapon against foes, and Mario can also launch him at switches or distant objects to hit them or retrieve them. However, he differs from Kooper in that Mario can hold Koops' shell in place.
Koops first meets Mario in Petalburg. He doesn't say much, but before Mario leaves to another part of town, he stops him, then his shyness overcomes his and he goes back. When Mario goes off to Hooktail's castle, he stops him again and is firm that he wants to join Mario's party in order to avenge his 'dead' father, but not before Koopie Koo finds out. She begs him not to go, but he says he has to be a strong Koopa for her. She gets mad, withdraws into her shell, and shoots at Mario and Koops.
Inside the castle, Koops finds a skeleton that he believes is his father's. Reading the note the corpse was grasping reveals it was actually Kolorado's father. Koops is slightly embarrassed, but then wonders if any of the other skeletons is his father.
When Mario and Koops first meet up with Hooktail, the dragon remarks that they look similar to one that passed by here recently. The battle then starts. Once the fight is finished, a near-dead Hooktail spits up Koopley, who was living in Hooktail's stomach for ten years. After a touching reunion, Koopley reveals he found the Crystal Star in Hooktail's stomach, and allows Mario to take it.
Koops and Koopie Koo are planning to get married, and Koops plans to run for mayor.
Attacks and Stats
Attack | Flower Points Needed | Effect | To Attack | Koops' Hit Points | Attack Power | Move Ranks |
---|---|---|---|---|---|---|
Shell Toss | 0 | Attacks single ground enemy. | Tilt Control Stick to the left until the star lights up. | Level 1: 10 Level 2: 15 Level 3: 25 |
Level 1: 1/2 Level 2: 2/3 Level 3: 3/5 |
Initial |
Power Shell | 3 | Attacks all ground enemies. | Hold Control Stick to the left to fill the gauge. | Level 1: 10 Level 2: 15 Level 3: 25 |
Level 1: 1/2 Level 2: 2/3 Level 3: 3/5 |
Initial |
Shell Shield | 4 | Creates a Koopa Shell to protect Mario for a few turns | Press A when the arrow hits OK. | Level 2: 15 Level 3: 25 |
N/A | Super Rank |
Shell Slam | 6 | Attacks all ground enemies and penetrate their defense. | Repeatedly tilt the Control Stick to the left to fill the gauge. | Level 3: 25 | Level 1: N/A Level 2: N/A Level 3: 0-6 |
Ultra Rank |