Paper Mario: The Thousand-Year Door: Difference between revisions
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While hiking up to the Steeple, they can't go on because a tree was cut down, but they do notice a key which unlocks the storeroom in the shop. Koops gets the key with his Shell Toss and Mario gets a [[Black Key]] hidden in the shack at the beginning of the path. The team returns to the shop in Twilight Town and unlock the storeroom and learn a new paper ability from one of the [[Black Chest Demons]]: tube mode. Now Mario and his team can get under the tree that was cut down and continue their hike to Creepy Steeple. | While hiking up to the Steeple, they can't go on because a tree was cut down, but they do notice a key which unlocks the storeroom in the shop. Koops gets the key with his Shell Toss and Mario gets a [[Black Key]] hidden in the shack at the beginning of the path. The team returns to the shop in Twilight Town and unlock the storeroom and learn a new paper ability from one of the [[Black Chest Demons]]: tube mode. Now Mario and his team can get under the tree that was cut down and continue their hike to Creepy Steeple. | ||
Upon reaching Creepy Steeple, Mario and his team must free a [[Boo]]'s friends to continue on. The Boos are imprisoned in the basement. After freeing them, one of them will ask Mario how many came out of the chest. Mario and his team will tell them 200. Mario and his team will be given an Ultra Shroom and a funny insult. If they talk to the Boo and tell him he's not going to be mean, a bunch of Boos will appear and if Mario and his team stay still too long, they'll be thrown out of the Steeple, (like what happens after a Sentinel catches Mario and his team snooping around Tubba Blubba's castle in [[Paper Mario]]) but if Mario and his team hit them with his [[Super Hammer]] twice, they'll merge into an [[Atomic Boo]] and defeating it will earn them a Lucky Start Badge. | Upon reaching Creepy Steeple, Mario and his team must free a [[Boo]]'s friends to continue on. The Boos are imprisoned in the basement. After freeing them, one of them will ask Mario how many came out of the chest. Mario and his team will tell them 200. Mario and his team will be given an Ultra Shroom and a funny insult. If they talk to the Boo and tell him he's not going to be mean, a bunch of Boos will appear and if Mario and his team stay still too long, they'll be thrown out of the Steeple, (like what happens after a Sentinel catches Mario and his team snooping around [[Tubba Blubba|Tubba Blubba's]] castle in [[Paper Mario]]) but if Mario and his team hit them with his [[Super Hammer]] twice, they'll merge into an [[Atomic Boo]] and defeating it will earn them a Lucky Start Badge. | ||
Note: After you enter the Steeple, you'll see a small, rectangular hole. Roll into a tube and go through the hole. Then you'll get to a hidden room. Open up the treasure chest in the room and you'll get the [[Maitre Delish]] cookbook. Then, after the chapter when you're in [[Rougeport]], give the book to [[Zess T.]] and you can cook two items at a time! | |||
After moving the stairs to the left, Mario and his team go up the stairs and Koops will grab the Steeple Key. After moving the stairs to the right, they'll unlock the door across from where the key was and go up to the tower to face the Boss. As Mario and his team deplete half the Boss' HP, it'll turn himself into a shadow form of Mario. After they defeat him, they'll get the [[#Ruby Star|Ruby Star]] and leave Creepy Steeple, but Mario will get up from the ground and learn the Boss stole his appearance, so Mario must get to the bottom of it all. | After moving the stairs to the left, Mario and his team go up the stairs and Koops will grab the Steeple Key. After moving the stairs to the right, they'll unlock the door across from where the key was and go up to the tower to face the Boss. As Mario and his team deplete half the Boss' HP, it'll turn himself into a shadow form of Mario. After they defeat him, they'll get the [[#Ruby Star|Ruby Star]] and leave Creepy Steeple, but Mario will get up from the ground and learn the Boss stole his appearance, so Mario must get to the bottom of it all. |
Revision as of 18:36, April 16, 2006
Story
Paper Mario: The Thousand-Year Door, known as Paper Mario: RPG in Japan, is a GameCube video game released in 2004. This is sequel to Paper Mario. In this game, Mario is hunting the 7 Crystal Stars to open the Thousand-Year Door, while Princess Peach has been kidnapped by a gang of aliens called X-Nauts.
Battle System
Badges
Badges are what Mario may need throughout the game. They can be purchased at the Lovely Howz or by Charlieton, traded for Star Pieces by Dazzle, won at the Pianta Parlor or found in one of the places Mario and company visit.
In battle: Some of the badges add new Jump or Hammer moves to Mario's commands. Badges can bestow Mario and his Partners new abilities in battle.
Outside of battle: Badges can also affect Mario and his partners on the field.
Action Command and Defending
Attacking enemies
While Mario and his partners are battling enemies, they can attack enemies with extra power using the Action Command.
Countdown: Tilt and hold the control stick left, then release when the red light flashes.
Tricky Timing: Pressing A just before landing on your opponent.
Aiming: Aligning a cursor in the center of the targeting reticule
Button Mania: Holding on to or repeatedly tapping a button or input an entire sequence.
Guarding
To perform a guard action command, press A or B when your opponent is about to strike you. Guarding will reduce the damage you take from enemy attacks and help you resist status effects. You must time it right, though.
Guard: To perform a Guard move, press A to dodge enemy attacks, reducing the damage they do, also protecting you from negative status effects.
Superguard: To perform a Superguard move, press B to dodge enemy attacks, negating the attack completely, damaging your opponent.
Leveling Up
Star Points
Every time Mario wins a battle, he'll earn Star Points. When Mario's Star Point Level gets up to 100, he'll choose whether to upgrade his HP, FP or BP. Choosing HP and/or FP will raise Mario's HP or FP by 5 and choosing BP will raise Mario's BP by 3.
Shine Sprites
When Mario and co. collect Shine Sprites, Mario can give 3 of them to Merlon and Merlon will power up Mario's partners, increasing their HP and teaching them new moves. Getting the Up Arrow in Hooktail Castle will allow Mario to power up his partners a second time, and Merlon will teach Mario's partners ultra-rank moves.
Star Power and the Audience
In the Prologue, Mario will earn a new Special Move, and every time Mario and company earn a Crystal Star, they will learn 7 Special Moves and the Special Moves can be used if Mario and company have plenty of Star Energy. After using a Special Move, Mario and company can replenish their Star Power by appealing to the audience and thrilling the crowd with the action command and stylish moves.
However, not everyone in the audience is an adoring fan. When the X Button appears during battle, that means an audience member is going to throw something onstage. If it's something that's hazardous to Mario's health-- for example: hammers, pebbles and old soda cans-- press X and Mario or his party member will attack the audience member, driving it out of the auditorium. If an audience member is about to throw something useful-- for example: items and coins-- Mario will just ignore the button prompt to receive his gift.
When Mario and his team's star rank goes up, their audience will get bigger.
- Level 0: Rising Star: 50 Seats.
- Level 10: B-List Star: 100 Seats.
- Level 20: A-List Star: 150 Seats.
- Level 30: Superstar: 200 Seats.
Bingo!
An icon will appear next to your Star Power Gauge whenever you nail an Action Command. If you have to matching icons and if you execute an additional Action Command, you can take the Bingo! wheel for a spin. Press the A button to match the third icon with to the first two.
Three Mushrooms: Recover All HP
Three Flowers: Recover All FP
Three Stars: Recover Star Power
Three Shine Sprites: Recover All HP, FP and Star Power
Three Poison Mushrooms: Lose Half of HP, FP and Star Power
Chapters
Prologue: A Rogue's Welcome
As you reach Rogueport, you'll meet up with Goomba named Goombella and she'll join your team. She'll take you to see Prof. Frankly and you'll head to the sewers, where the Thousand-Year Door awaits. When you reach the bottom floor of the sewers, you'll have to learn a new paper ability from a Black Chest Demon to reach the door. After you reach the Thousand-Year Door, stand on the pedestal and hold up the map. The magic will show you the location of one of the Crystal Stars
Chapter 1: Castle and Dragon
The first Crystal Star is found at Hooktail Castle. To get to Hooktail Castle, Mario and Goombella had to find the two stone keys at Shhwonk Fortress and compete with a Thwomp in a Super-Fun Quirk Quiz. After finding the stone keys, you'll have to fight off a Gold Fuzzy. As you leave Petalburg, a Koopa Troopa named Koops will join your team so he can avenge his father, Koopley's death. When you get to Hooktail Castle, you'll have to avoid Hooktail's traps to reach the tower, and even learn a new paper ability from one of the Black Chest Demons and run into Ms. Mowz, who will give you tips on how to defeat Hooktail. Upon reaching Hooktail's lair, you must fight her to get the Diamond Star, and even free Koops' dad, who was swallowed whole.
After the battle with Hooktail, Peach is kidnapped, as usual. Not by King Bowser, but the X-Nauts and its leader, Grodus. When an X-Naut tells Grodus Mario nabbed the first Crystal Star, Peach knows it was him. Grodus then knows Mario has the map and orders the Shadow Sirens to steal the map from Mario. Peach meets up with the main computer of the X-Naut HQ, TEC-XX, aka TEC.
At Bowser's Castle, Kammy will tell Bowser Mario's hunting the seven Crystal Stars and will also tell him Peach was captured. Bowser is outraged at this and leaves for Rogueport to kidnap her back.
Back in Petalburg, the residents are amazed to see that Koops went from a coward to a brave Koopa and that Hooktail has been slain. As they head for the Thousand-Year Door, they receive an e-mail from Peach. Peach tells him she's been kidnapped and the people who kidnapped her are after the map she sent Mario. Mario and his team stand before the door and present their map to it. The next Star's location has been marked on the team's map and visit Prof. Frankly for details.
Chapter 2: The Great Boggly Tree
The next Crystal Star is found at the Great Tree in Boggly Woods. Upon reaching the entrance to Boggly Woods, Mario, Goombella and Koops meet up with a Puni named Punio. Punio thinks Mario and his team are working for the X-Nauts, who have taken over the Great Tree. Mario and his teammates found out that the X-Nauts were behind Princess Peach's kidnapping and offer to Punio to help drive the X-Nauts out of the tree. When they reach Boggly Woods, they see the Shadow Sirens talking. Vivian is showing Beldam Flurrie's necklace. Marilyn notices Mario is on his way, but Beldam and Vivian ignore her.
As Mario, Goombella, Koops and Punio make it to the Great Tree, they notice the door is locked, so they enlist the help from the cloud spirit Flurrie to help them, only they must defeat the Shadow Sirens to rescue her necklace. After giving the necklace back to Flurrie, she joins the team. As they comb the great tree for the Emerald Star, they must fight off Yuxs, X-Nauts and even the Punies' rivals, the Jabbi Tribe, who have teamed up with Lord Crump, and of course, get the Super Boots to rescue the other Punies after Mario and his team fall into a trap set by Lord Crump. As the team makes it to the basement, they finally reach the Crystal Star, but Lord Crump steals it and activates a 5-minute self-destruct mechanism, which will destroy the Great Tree and its inhabitants! As Mario and his team catch up to Crump, Crump deactivates the detonator and summons Magnus Von Grapple to attack. After Mario and the team defeat Magnus, the X-Nauts are driven out of the tree and Mario and his team are given the Emerald Star as a reward.
At the X-Naut HQ, the X-Nauts tell Grodus Mario took the Emerald Star and TEC has Peach do a little dance in the computer room.
As Bowser and Kammy reach Petal Meadows, Bowser goes through one of the places Mario has visited in Super Mario Bros. and upon reaching Petalburg, they manage to find the Princess, only they discover it's actually a poster.
Back at the Great Tree, the Punies wave good-bye to Mario and his team and tell them to visit the tree anytime. As they move on, they receive another e-mail from Peach. Peach tells him that the X-Nauts are on the search for the Crystal Stars and tell Mario and his team to be careful. Mario and his team stand before the door and present their map to it. The next Star's location has been marked on the team's map and visit Prof. Frankly for details.
Chapter 3: Of Glitz and Glory
Mario and his team learn that the next Crystal Star is located in Glitzville and must locate Don Pianta's daughter Francesca and one of his mobsters, Frankie to get the tickets to the airship. After a little conflict, Francesca and Frankie were engaged and Mario got his ticket.
As Mario and his team reach Glitzville, they visit the Glitz Pit. Only then, Mario and company learn that the champ, Rawk Hawk has the Crystal Star, located on his champ's belt. Their task at getting the Crystal Star: fight their way to the top. Mario heads into Grubba's office and goes under the name "The Great Gonzales". As Mario and his team get up to rank 15, they find an egg being chased by the guy at the Hot Dog Stand. The egg decides to come along and help Mario and company. As Mario and his team get ready to battle the Armored Harriers, two Iron Clefts, they chicken out of the match and then, the egg hatches into a Yoshi Kid, who joins their team! During the rematch with the Iron Clefts, Yoshi manages to put a dent in their defenses by gulping one Iron Cleft and spitting it at its brother.
Mario and his team finally make it to the major league and keep receiving annonymous e-mails from a mysterious person named X, telling them that someone has been making the fighters disappear, and someone keeps sending Mario and his team threatening e-mails saying that Mario and his team shouldn't get their hands on the Crystal Star they're looking for. As Mario and his team rise to rank 8, X tells them to visit the juice bar and Mario will get his Super Hammer and find a Dubious Paper hidden in the minor league locker room.
After Mario and his team defeat an opponent at the Glitz Pit to raise their rank to 5, King Bowser shows up and challenges Mario and his team to fight! After Mario and his team raise the rank to 4, X tells them to go to the phone booth, where they will find the key to the Glitz Pit Storeroom. They'll have to sneak into the vent system to spy on Grubba.
As their rank reaches 1, Mario and his team must remove the Great Gonzales posters in the lobby using Flurrie's wind and find a key to the storeroom on the second floor. There, you'll find two of your fellow fighters, King K and Bandy Andy lying on the ground, injured. When you get ready for the champion match, the security guard will escort you to a minor-league locker room and lock you in there. You must blow away the Princess Peach poster to reach the major league locker room and flush yourself down the toilet to reach the designated major league locker room and visit the ring to face Rawk Hawk, who is responsible for sending security to lock Mario and his team in the minor league locker room and sending that poisoned cake before the rank 2 match.
When the Hawk is defeated, you'll receive an e-mail from X, telling you to find the ghost in the vent, which is actually Grubba. When Grubba goes away, comb his desk for clues to find the paper you found in the minor league locker room. You'll discover the paper is actually a blueprint for a machine powered by the Gold Star. Grubba will enter his room and rush into the ring, where his machine dwells. The machine turns him into Macho Grubba and you'll have to fight him for the Crystal Star. After you defeat him, Jolene will tell Mario and his team she was X all along, and it was because the loss of his younger brother, the first champ of the Glitz Pit, Prince Mush. Prince Mush comes out of Grubba's machine unharmed and Mario and his team are given the Gold Star as a reward.
At the X-Naut base, TEC tells Princess Peach to disguise herself as an X-Naut to find out what Grodus is planning. They learn Grodus is planning to use the treasure behind the Thousand-Year Door to take over the world.
Meanwhile, Bowser is searching for one of the Crystal Stars at the Great Tree in Boggly Woods.
Back at the Glitz Pit, Mario tells the fighters and Jolene he's retiring, but he's sure to make his comeback someday. As they head for the Thousand-Year Door, they receive another message from Peach, telling them that the X-Nauts are planning to use the treasure behind the Thousand-Year Door to conquer the world. Mario and his team stand before the door and present their map to it. The next Star's location has been marked on the team's map and visit Prof. Frankly for details.
Chapter 4: For Pigs the Bell Tolls
Mario and his team learn that the next Crystal Star is located in Twilight Town. They manage to find the gate to Twilight Town, hidden in Rogueport Sewers, but they can't enter. So, they visit the alley, directly behind Merlon's house and meet a resident from Twilight Town, named Darkly. Darkly writes Mario's name on his overalls and they go back to the pipe that leads to Twilight Town.
As the team reaches Twilight Town, Mayor Dour tells the team that the town is cursed and it may be coming from an ancient building called Creepy Steeple. Mario and his team are about to leave Twilight Town after talking to the shopkeeper's wife and hike up to the Steeple via Twilight Trail, but the gatekeeper won't let them leave without Dour's say-so, but of all the horror-- the team notice Mayor Dour turned into a pig due to the bell ringing (The bell's ringing is causing the curse)! After Mario and his team give one of their items (for example, a Life Shroom or a Peachy Peach) to a resident that lives next door to Mayor Dour, they return to the gate to discover the gatekeeper turned into a pig! The team see this as the perfect opportunity to hike up to Creepy Steeple.
While hiking up to the Steeple, they can't go on because a tree was cut down, but they do notice a key which unlocks the storeroom in the shop. Koops gets the key with his Shell Toss and Mario gets a Black Key hidden in the shack at the beginning of the path. The team returns to the shop in Twilight Town and unlock the storeroom and learn a new paper ability from one of the Black Chest Demons: tube mode. Now Mario and his team can get under the tree that was cut down and continue their hike to Creepy Steeple.
Upon reaching Creepy Steeple, Mario and his team must free a Boo's friends to continue on. The Boos are imprisoned in the basement. After freeing them, one of them will ask Mario how many came out of the chest. Mario and his team will tell them 200. Mario and his team will be given an Ultra Shroom and a funny insult. If they talk to the Boo and tell him he's not going to be mean, a bunch of Boos will appear and if Mario and his team stay still too long, they'll be thrown out of the Steeple, (like what happens after a Sentinel catches Mario and his team snooping around Tubba Blubba's castle in Paper Mario) but if Mario and his team hit them with his Super Hammer twice, they'll merge into an Atomic Boo and defeating it will earn them a Lucky Start Badge.
Note: After you enter the Steeple, you'll see a small, rectangular hole. Roll into a tube and go through the hole. Then you'll get to a hidden room. Open up the treasure chest in the room and you'll get the Maitre Delish cookbook. Then, after the chapter when you're in Rougeport, give the book to Zess T. and you can cook two items at a time!
After moving the stairs to the left, Mario and his team go up the stairs and Koops will grab the Steeple Key. After moving the stairs to the right, they'll unlock the door across from where the key was and go up to the tower to face the Boss. As Mario and his team deplete half the Boss' HP, it'll turn himself into a shadow form of Mario. After they defeat him, they'll get the Ruby Star and leave Creepy Steeple, but Mario will get up from the ground and learn the Boss stole his appearance, so Mario must get to the bottom of it all.
Back in Twilight Town, the Shadow Sirens are planning to grab that map from Mario and his team, and as usual, Beldam is blaming Vivian for losing something. The thing they were planning to use against Mario and his comrades was an item called the Superbombomb.
As Mario reaches Twilight Town, he runs into the Boss and will ask Mario to guess his name, but Mario guessed wrong so he had to fight the Boss. He wasn't able to deliver any damage to him, so he had to run away from the battle, but Mario will have to fight him when the Boss ambushes him. As he meets Vivian in Twilight Town, he finds the Superbombomb for her. He tells her not to feel bad about the Superbombomb being broken and Vivian will join the team. As Vivian hides Mario and herself with her Veil, the crows will explain about the Boss' name being hidden under Creepy Steeple.
Mario and Vivian head up to Creepy Steeple and go down the well to the basement. As Mario and Vivian reach the basement, they find The Letter "p" and when Vivian hides Mario with her veil while standing next to the parrot, they learn that the name of the Boss is Doopliss. As Mario and Vivian return to Twilight Town, they guess Doopliss' name and Doopliss will flee back to the Steeple.
As Mario and Vivian confront Doopliss at Creepy Steeple, Doopliss will convince Goombella, Koops, Flurrie and the Yoshi Kid to fight Mario and Vivian. Vivian discovers she was helping Mario and does a little time to think it over. During battle, after being attacked twice by Doopliss and his own teammate, Vivian will join Mario's team for real, because he was a lot nicer than Beldam and/or Marilyn. After Mario and Vivian defeat Doopliss, Mario will be given his appearance back and Doopliss will run off in humiliation. Mario tells his team that he was a lot nicer to Vivian than Beldam and/or Marilyn. Vivian thanks Mario for defending her and gives him the Ruby Star as a token of his kindness and as a reward for ending Doopliss' reign of terror over Twilight Town. Back in Twilight Town, Beldam and Marilyn notice Vivian isn't here and they notice Doopliss running.
At the X-Naut base, Princess Peach is competing with TEC in a Quiz Show and learns the treasure behind the Thousand-Year Door is the spirit of a 1000-year-old demon, and that Grodus wants to bring it back to life and the only thing required to seal the demon again is the seven Crystal Stars!
During Bowser's event, Bowser is flying to Glitzville on his Clown Copter, but the copter malfunctions and he lands in the ocean. He goes through the underwater world. He makes it back to Rougeport when he reaches the finish line.
Back in Twilight Town, the residents discover that the Mario wreaking havoc was a fake Mario and apologizes to Mario for the misunderstanding. Mario and his team are about to head for the Thousand-Year Door, until they receive a message from Peach, saying that the treasure is the soul of a 1000-year-old demon. Mario and his team stand before the door and present their map to it. The next Star's location has been marked on the team's map and visit Prof. Frankly for details.
Chapter 5: The Key to Pirates
Mario and his teammates learn that the next Crystal Star is located in Keelhaul Key and they head for the Rogueport Inn and ask Flavio if he could take them to Keelhaul Key. He'll answer "Yes" and when you get to the dock, Flavio tells Mario and his team that they'll need Admiral Bobbery to navigate. Mario and his team head up to the east side of town and go up onto the rooftops of the town. As they reach Bobbery's house, the stubborn Bob-Omb will refuse to travel with Mario and his team. The team heads to the Inn and ask Podley why Bobbery won't travel with them. Podley will tell them Bobbery blames himself for the death of his late wife, Scarlette and will give him the letter. Mario and his team head back to Bobbery's house and give the note to Bobbery. Bobbery agrees to travel with them. As the ship takes off for Keelhaul Key, an X-Naut hides behind a stack of crates and informs a soldier that infiltration was successful-- it's probably because one of Flavio's crewmates is actually/probably/obviously Lord Crump in disguise.
As the ship travels to Keelhaul Key, Embers attack and sink the ship. The ocean washes them up on Keelhaul Key, which is exactly where Mario and the team were heading too. 3 of Flavio's crewmates were missing and after Mario and his team find them on the bridge, they'll force you to flee from the spirits. Mario and his teammates continue across the bridge and take out the Embers circling the tree Bobbery climbed up too. After getting Bobbery down from the tree. He'll ask for some Chuckola Cola. Mario will head up to a deserted island just north of Keelhaul Key to get a coconut and give Flavio a coconut you found in one of the trees and he'll give Mario the Cola. When Mario and his team give Bobbery the cola, he'll die, but hitting him with the hammer will cause him to wake up. The Admiral will then, join Mario's team.
As Mario and his team return to the campsite, Flavio will join the team for a little while. As Mario, Flavio and the team reach the entrance to the Pirate's Grotto, Mario places the Skull Gem onto the hole. As they listen to Flavio's lyrics, they hit the red stone 3 times and the blue stone 4 times, causing a hole leading to the entrance. Mario tosses Bobbery into the hole and the wall blows up, creating an entrance to the Grotto.
Mario and his teammates journey through the Grotto to find the Crystal Star. As Mario and his team trek deeper through the Grotto, they'll hear ghostly voices telling them to turn back. Could it be the ghost of the Pirate King Cortez? I'm thinking so! As they keep going, they learn a new paper ability: boat mode. As they trek through the grotto during boat mode, they manage to rescue dozens of shipwrecked Toads and they also manage to find the don's daughter, Francesca and son-in-law, Frankie. After freeing the Toads and the two Piantas, the team makes it to Cortez's lair and Cortez fights Mario and his teammates, thinking they are after his treasure. After they defeat Cortez, they'll tell him they don't want his treasure, just the Sapphire Star, although Mario and his teammates need to figure out a way to escape the island. After meeting with the Toads, they learn that one of the crewmates, namely Four-Eyes, is actually Lord Crump in disguise!
Mario, Flavio and the team enlist Cortez's help in defeating Lord Crump and the X-Nauts and Cortez will tell the team that the key component to running the Black Skull is the Skull Gem, which was stolen from Cortez by Flavio's ancestors. After the negotiations, the team gets ready to take on Lord Crump. While Cortez's ghostly minions and the stowaways deal with X-Nauts, Mario and his teammates engage into battle with Lord Crump. After they defeat the X-Nauts, Lord Crump is sent off to lick his wounds.
At the X-Naut base, TEC sends Peach into the labs to make a potion that'll make herself invisible and find out what Grodus is planning. The potion order is (from left to right): Red, Blue Orange and Green. After boiling the potion for 30 seconds, Peach drinks it and turns invisible, although she must remove her clothes to avoid getting caught. She heads into Grodus' office and gets information from a disk. TEC analyzes the information and Peach tells Mario about it.
In Twilight Town, Bowser and Kammy Koopa run into Lord Crump, who is searching for the Superbombomb and initiate a face-off between the X-Nauts and the Koopas. When Crump begins to attack the Koopas using the Superbombomb, the item is defective, but Bowser's fiery breath set it off.
Back at Keelhaul Key, Cortez ferries Mario and his teammates back to Rougeport. Mario gets an e-mail from Peach, telling them about what TEC is analyzing. Mario and his team stand before the door and present their map to it. The next Star's location has been marked on the team's map and visit Prof. Frankly for details.
Chapter 6: Three Days of Excess
Mario and his teammates learn that the next Crystal Star is located at the Poshley Sanctum in Poshley Heights and to get the tickets to the Excess Express, they must ask Don Pianta for them, only to find that he's sick and the reason is he misses his daughter. Mario and team return to Keelhaul Key via Black Skull to find them and give Francesca her missing wedding ring. After they return to Rogueport, Don wakes up and announces he's retiring and wants his daughter and son-in-law to run the business and gives Mario and his team the Train Tickets.
After they leave the Don's apartment, Shadow Siren Beldam overhears on their conversation on where the next Crystal Star is. Only then, Mario and his team knew they must get to the Crystal Star before the Shadow Sirens do.
- Day 1: Beginning their train voyage, Mario and his team notice a note lying on the ground telling them not to go to Poshley Heights or a sticky, yummy doom awaits it. Mario and his team had a sneaking suspicion that the Shadow Sirens might be behind it. They show the note to the conductor. Upon returning to their room, a crime is afoot-- The chef's Galley Pot is missing! Pennington, a detective thinks Mario and his team did it, but they manage to find the culprit in cabin 3, and find the Galley Pot in his drawer. Mario and his team return the pot and talk to Pennington about the note they found. Pennington will think Goldbob and his family are behind it all. Mario will go into Cabin 8 and talk to Bub, Goldbob's son, and he'll give Mario and crew a hint on what he wants for his birthday. Pennington thinks its a Gameboy Advance. Bub will give Mario and his team a second hint: it's someone's autograph. Mario and his team go into the engineer's suite to get the engineer's autograph and give it to Bub, then, Mario and his team will visit Pennington for their next assignment. The conductor will tell Mario he's one blanket short and left his in Cabin 4 and will also tell you there's a person without a ticket onboard the train, thinking the unticketed passenger may be the team's perpetrator. As the team visits Cabin 4, Vivian hides them with her Veil ability and a ghost appears and tells you he's looking for his diary, hidden in the baggage car. The ghost tells Mario and company he will give them the blanket in exchange for his ragged diary. The team does so and turn in for the night.
- Day 2: On Day 2, Mario and his teammates visit Pennington and the Ratooey businessman's briefcase is missing and so is the waitress' shell earrings and Toodles' gold ring! The businessman will tell the team that what was in his briefcase was a formula for Nitro Honey Syrup and if the syrup was mixed together with shells and gold, the results would be explosive. Pennington thinks that the person who stole the briefcase, the shell earrings and the gold ring would be the same person who left that threatening note in Mario's room on day 1. Mario and his comrades comb the train for clues and discover a piece of paper in Cabin 1, Zip T.'s room and show the paper to Pennington and the businessman. Mario and the team return to their room and notice another paper from the businessman's briefcase. Vivian hides the team with her Veil and Zip T. comes out of hiding. The team catches him and Pennington tells Mario and company that their culprit was pretending to be Zip T. Upon reaching the Riverside Station, Mario and the team return the briefcase and the jewelry to their rightful owners, while Pennington and the conductor discover that the person pretending to be Zip T. was none other than Doopliss, who tells them he'll leave the rest of the plans to Shadow Sirens Beldam and Marilyn. While exiting the train, the bridge controller will tell Mario and the team someone lifted the drawbridge and tells Mario and his team to flip the switch and lower the drawbridge. As they enter the station, they must search for the elevator key to gain access to the basement, where the switch lies, also, they have to get the Ultra Boots. As they reach the bridge control room, they see strange black creatures guarding the switch. They fend off the creatures and flip the switch. After that, they board the train and turn in for the night.
- Day 3: After Mario and his team wake up, they notice something strange is going on, so they visit the engineer to find out what's going on, only they notice the creatures from the Riverside Station are attacking the train! The engineer enlists Mario and the team to check on the passengers while he maintains control of the train. Mario and the team see there aren't any passengers aboard the train, so they check in the baggage car to see that the creatures have boarded the train through the window! Mario and teammates fend off the creatures to rescue the conductor and waitresss and the creatures flee through the window. Mario and his team go through the window and fight off a giant creature called a Smorg to rescue the passengers. After they defeat the Smorg, the team finally makes it to Poshley Heights and upon reaching the Sanctum, they discover that Pennington lives there-- he's the sanctum manager and reveals to the team that his detective thing was a hobby of his. Upon entering the Sanctum, they discover Beldam, Marilyn and Doopliss beat them to the Garnet Star! Pennington tells the team the star he put there was a red herring: a fake! Mario and his team manage to find the real Garnet Star hidden in the painting and return to Rogueport.
At the X-Naut HQ, an X-Naut tells Grodus Mario managed to get the real Crystal Star and tells him TEC is betraying him. TEC tells Princess Peach he has reached a conclusion to the data he analyzed: the X-Nauts plan to sacrifice her to the demon behind the Thousand-Year Door (that part is cut off while TEC talks to Peach) and also tells Peach that she's being held captive on the Moon. Peach tells Mario about it via communicator and gets captured by Grodus, who deletes TEC's memory of Peach.
During Bowser's event, Kammy tells Bowser that she's got the henchmen combing Rogueport Sewers. Bowser dashes through one of the castle courses in the first Mario Bros. game and upon reaching the finish line, he finds one of the Crystal Stars. Rawk Hawk tells Bowser and Kammy that the Great Gonzales (Mario) has the real Star and Bowser realizes he's getting nowhere on his search for Mario, Peach and the Crystal Stars.
Mario and his team return to Rogueport and receive an e-mail from Peach, but the rest is cut off due to TEC being deleted. Mario and his team stand before the door and present their map to it. The next Star's location has been marked on the team's map and visit Prof. Frankly for details.
Chapter 7: Mario Shoots the Moon
Mario and his teammates learn that the last Crystal Star is located on the Moon, which is also where Princess Peach is being held. Prof. Frankly tells the team the only way to get there was to use a cannon at Fahr Outpost. Mario and his team had to obtain an Ultra Hammer to get to Fahr Outpost.
As Mario and his team make it to Fahr Outpost, the Mayor tells them that they must get Goldbob's permission to use the cannon. The team had to return to Poshley Heights to get Goldbob's permission and had to keep saying "yes" to his questions. Mario and company are given Goldbob's permission, and the only thing they must do is search for General White and the mayor tells Mario and company he's in Petalburg.
As they get to Petalburg, they ask the koopa at the gate to Petal Meadows where the general is. He tells them that he's on a deserted island to the south. Mario and his team learn he's on Keelhaul Key and ask Pa-Patch for a clue: He's at some arena. Mario and his team head on up to Glitzville and ask the bartender where he is: he's at some huge tree. Mario and his team head for the Great Tree in Boggly Woods and ask the Puni at the gate where he is: somewhere dark. Mario and his team head to Twilight Town and ask the man at the rest house where he is.
It would seem Mario and his team had no luck searching for the general, until they found him back at Fahr Outpost, sleeping at his house. They manage to wake up the general and tell the mayor they found him. Mario will be led to the cannon and will be blasted into space! As they reach the moon, they manage to find a warp pipe leading to the X-Naut HQ and they manage to fight off two Elite X-Nauts at the front gate. After taking out the X-Nauts, they had to go through many difficult tasks to get to the Crystal Star, like going through electric floors to retrieve items, compete in another Super-Fun Quirk Quiz and even play a crane game after Mario and his team found a cog in the Teleportation room. After getting the keys to the elevators and the card keys to the factory, Mario and his team seem to be ready to face the boss: Magnus Von Grapple 2.0, an upgraded version of Magnus Von Grapple and is a lot tougher than the Magnus Von Grapple Mario and his team battled back at the Great Tree. After Mario and his team defeat Magnus, it will explode, shooting Lord Crump into space. Mario and his team will earn the final Crystal Star.
During Bowser's event, Bowser will arrive at Poshley Heights, searching for one of the Crystal Stars. After he and Kammy break into the Poshley Sanctum, they manage to get one of the Crystal Stars, only Pennington tells them it is a red herring. A Paragoomba will fly into the Sanctum and inform Bowser Mario is heading for the Thousand-Year Door. Because of what the Paragoomba told them, Bowser and Kammy are determined to get their hands/claws on the treasure.
Back at the X-Naut Fortress, Mario and his team notice the doors are locked and they can't get out, so they go to the computer room on Sublevel 4. There, they meet TEC. TEC is running on a backup generator after Grodus deleted his memory and he will tell them Peach was taken to the Palace of Shadow and will start to go haywire. He will unlock the teleportation room on Sublevel 2. After Mario and his team escape the fortress, the fortress will be destroyed. After they go through the teleporter, they wind up in Rogueport Sewers. Prof. Frankly meets Mario and co. there and Mario and co. tell him they got the final Crystal Star, but they weren't able to rescue the Princess, since Grodus took her and took off for the Thousand-Year Door.
Chapter 8: The Thousand-Year Door
Now that you have received all 7 Crystal Stars, the time has come to open the Thousand-Year Door and enter the Palace of Shadow to rescue Princess Peach from Grodus.
As Mario and his team enter the Palace, they run into some Bombshell Bills blocking their path. After taking out the Blasters, they continue through a spiked floor maze, avoiding the spikes, they cross a room with firebars and as they enter the next room and examine the Dark Bones lying on the ground, the room starts to flood with Dry Bones (similar to what happened in Hooktail Castle) After they chase and defeat the Dark Bones, they continue into another room full of Bombshell Bill Blasters. After defeating the Bill Blasters, they continue their way into the palace and into a maze. Mario follows the torch's path: bottom, bottom, top, top, bottom, top, bottom. After getting through the maze, they reach... outside of the palace? Well, actually they are outside what seems to be a tower.
As they continue their way through the corridors of the Palace, they run into Gloomtail, Hooktail's older brother! After defeating Gloomtail, something expels from Gloomtail's belly-- a Star Key. Mario and co. backtrack through the corridor of the Palace and outside the riddle tower. Mario tosses Bobbery down the mouths of two Chomp Statues, revealing warp pipes leading to the two switches that open the path to the Riddle Tower. As they enter the riddle tower, they head up to level 3 and put the Star Key into the slot. After doing so, they search for 8 palace keys. After getting the keys, they place the keys into the slots and a secret path in the corridors that led them to Gloomtail is opened. Before they can enter the secret path, the Shadow Sirens ambush them along with... Professor Frankly?! Well, that's not Prof. Frankly, because the Prof. Frankly they were with when Mario and co. opened the door was actually Doopliss!
After Mario and co. defeat the Shadow Sirens, they head down the stairs into the secret path. Flurrie blows open a path to the next room with her Gale Force and Yoshi carries the team across. They go into the next room and Koops uses his Shell Toss to create a floor to fill the gap to get across. They wind up outside a room and hit the small green block to make the huge green block vanish and Yoshi gets them across and the team falls to hit a small, purple hammer and ride the elevator to the next room, with Yoshi carrying them. Mario crosses the gap with his spring jump and they head to the next room. As they get there, they have Bobbery blow up a switch to create a floor, allowing Mario and co. to cross a gap. They jump on a wheel and have Koops snag a palace key which opens a door at the top of the stairs to the next room. Mario rolls up into a tube and climbs the stairs. Mario and his team hit 4 switches from right to left: Blocks 2, 4, 5 and 7, activating the wheel and allowing Mario and co. to get to the next room, where they have to blow away paper and smash a huge, gray block and smash a wooden floor to get to the next area. Mario and co. cross the floor carefully and down the stairs and to the next room. Mario activates plane mode and heads into the next room, where a palace key awaits. Mario hits the red switch and has Yoshi carry them to the column, allowing them to cross it and get the palace key. Mario heads back to the previous room, jumps off the floor, jumps on a trampoline and activates plane mode, allowing Mario and co. to get to the Boss.
As they get there, they meet up with Grodus, who thanks them for opening the Thousand-Year Door and Grodus wants to finish them once and for all. After Mario and. co. defeat Grodus, they see Peach trapped in a barrier. Grodus threatens to kill Peach if Mario and co. ever got any closer. Just then, a rumbling sound is heard and who should drop from the ceiling but King Bowser and Kammy Koopa?! Mario and his team defeat them and when they discover Grodus is gone, they hear Peach screaming! Grodus is taking her to the demon's crypt! They follow Grodus into the demon's crypt, only to discover they are too late! Grodus has already awakened the Shadow Queen from her deep sleep and the Queen has possessed Peach's body! Grodus orders the Queen to attack, but the Queen destroys Grodus' body. The Shadow Sirens arrive and took full credit for the awakening of the Queen. The Shadow Queen asked Mario and co. to be her eternal slaves, but Mario and company refused and engaged into battle with the Queen, but the Shadow Queen found Peach's body too weak and used her true form to destroy Mario and company, not to mention having to devour the souls of Mario's audience to restore all of her HP. The Crystal Stars scattered throughout to where they were found and let everyone know Mario and his team were in trouble and sent their positive thoughts and wishes to them. Peach managed to break out of the evil Queen's control and replenished Mario and his team's HP, FP and Star Power. Mario and co. defeated the Shadow Queen and released Peach from her control. After the Queen was defeated, it was sent back to her grave. Prof. Frankly arrives and shows Mario and his team the real treasure behind the door.
After the Prof. shows Mario and his team the treasure, Mario, Luigi, Peach and Toadsworth depart for home and wave good-bye to the team and Punio and Petuni come along and gives Mario and Peach fresh mushrooms for the trip home. At the Mario house, Mario receives an e-mail from Goombella, telling him that she's Prof. Frankly's lab assistant, Koops is running for mayor in Petalburg, Flurrie is a top-class actress alongside Doopliss and they're filming a movie about Mario's adventure (with Doopliss playing the role of Mario), Yoshi goes solo at the Glitz Pit as the Great Gonzalez Jr., Vivian is reunited with her sisters, who have ended their villain activities and said they won't be mean to her again, Bobbery is sailing the seas with Cortez, Ms. Mowz is back running the Lovely Howz of Badges, Lord Crump and the X-Nauts couldn't do any evil activites anymore and Grodus is still alive, only his head is intact and who knows-- maybe the X-Nauts will plan revenge against Mario, and TEC is alive as well. Peach and Toadsworth visit the Mario house and show the Bros. another treasure map and decide to hunt for the real treasure.
Chapter 9: The Pit of 100 Trials
If you wish, you can take on the enemies found in the 100 basement floor area known as the Pit of 100 Trials, but be careful as you venture into the pits, the enemies located on levels 50-99 are pretty tough! The enemy located on Level 100 is Bonetail, the Boss. After defeating Bonetail, you'll get the Return Postage Badge.
Mario's teammates
Goombella
A female goomba who studied at Goom U. She joins Mario's team after Mario defeats Lord Crump. She has the same ability to uncover an enemy's stats, like Goombario has.
Attacks
- Headbonk (0 FP)
- Tattle (0 FP)
- Multi-bonk (3 FP)
- Rally Wink (0 FP)
Koops
A timid koopa who lives in Petalburg. To prove to Petalburg he is not a coward, he joins Mario's team to avenge his dad, Koopley's death. He has the same ability Kooper has outside of battle, using his shell toss move to flip switches, grab items and attack enemies.
Attacks
- Shell Toss (0 FP)
- Power Shell (3 FP)
- Shell Shield (4 FP)
- Shell Slam (6 FP)
Madam Flurrie
She can blow wind at enemies to make them dizzy and blow fake walls away, revealing secret passages. She also dreams of becoming an actress.
Attacks
- Body Slam (0 FP)
- Gale Force (4 FP)
- Lip Lock (3 FP)
- Dodgy Fog (4 FP)
Yoshi Kid
Call him by any name you wish and people will call him by that name. Press X to ride on his back like most Yoshies and hit A to fly briefly over places that have no solid ground, which is the same ability Parakarry possesses in Paper Mario.
Attacks
- Ground Pound (0 FP)
- Gulp (4 PF)
- Mini-Egg (3 PF)
- Stampede (6 FP)
Vivian
One of the Shadow Sirens. At first, worked for Grodus, but joined Mario's team to help Mario get his name, appearance and teammates back, because Mario treated her a lot nicer than Beldam and/or Marilyn. She can hide Mario from enemy attacks, in which that is the same ability Lady Bow has, but she won't turn Mario invisible, she'll pull him into the shadows.
Attacks
- Shade Fist (0 FP)
- Veil (1 FP)
- Fiery Jinx (6 FP)
- Infatuate (4 HP)
Admiral Bobbery
A retired admiral who refused to help Mario at Keelhaul Key, but decided to help him after Mario gave him his late wife's letter. After Mario saves him from Cortez's underlings and gives him Chuckola Cola, he joins Mario's team. He has the same ability Bombette has outside of battle: with his bomb attack, he can destroy fake walls, flip switches and attack enemies.
Attacks
- Bomb (0 FP)
- Bomb Squad (3 FP)
- Hold Fast (4 FP)
- Bob-Ombast (9 FP)
Ms. Mowz
A cat burglar/badge hunter and the assistant shopkeeper at the Lovely Howz of Badges. Mario and his teammates encounter her at Hooktail Castle, the Great Boggly Tree, and the Glitz Pit Storeroom. She joins Mario's team after Mario gets the Attack FX B badge in Hooktail's lair and gives it to Ms. Mowz. She can also seek out hidden items and penetrate enemy's defenses like Watt does.
Attacks
- Slap (0 FP)
- Kiss Thief (2 FP)
- Tease (3 FP)
- Smooch (10 FP)
Crystal Stars
Diamond Star
- Found in: Hooktail Castle
- Power: Earth Tremor
- Boss Required to Defeat: Hooktail
- Difficulty Overall: Easy (If properly equipped)
- Notes: Koopley, Koops' dad, found this Crystal Star in Hooktail's stomach.
Emerald Star
- Found in: The Great Tree in Boggly Woods
- Power: Clock Out
- Boss Required to Defeat: Magnus Von Grapple
- Difficulty Overall: Easy-Medium
- Notes: Hidden in one of the vases in Basement Level 5.
Gold Star
- Found in: Glitzville's Glitz Pit
- Power: Power Lift
- Boss Required to Defeat: Rawk Hawk and Macho Grubba
- Difficulty Overall: Medium-Hard
- Notes: This Crystal Star was found on the Glitz Pit Champ's Belt. Grubba had the real one and used it to power his strengthening machine.
Ruby Star
- Found in: Creepy Steeple
- Power: Art Attack
- Boss Required to Defeat: Doopliss
- Difficulty Overall: Medium
- Notes: Was kept by Doopliss, a sneaky Duplighost. You must defeat him to get this Crystal Star.
Sapphire Star
- Found in: Pirate's Grotto in Keelhaul Key
- Power: Sweet Feast
- Boss Required to Defeat: Cortez
- Difficulty Overall: Hard
- Notes: This Crystal Star was one of Cortez's treasures. He didnt think it was of much value.
Garnet Star
- Found in: The painting in the Poshley Sanctum
- Power: Showstoppers
- Boss Required to defeat: No boss, just some Dark Boos.
- Difficulty Overall: Hard
- Notes: This Crystal Star was found in the painting at the Poshley Sanctum while a red herring-- a fake one-- was put out in the open to fool the Shadow Sirens and Bowser and his followers.
Crystal Star
- Found in: X-Naut Base on the Moon
- Power: Supernova
- Boss Required to defeat: Magnus Von Grapple 2.0
- Difficulty Overall: Hard- Very hard
- Notes: The X-Nauts already grabbed this Star in Rogueport and Mario and his team had to fight Magnus 2.0 to get it and in order to open the Thousand-Year Door.
Special Moves
Sweet Treat
- Boss Defeated: N/A
- Crystal Star Received: N/A
- Power Obtained: Prologue
- What It Does: Replenishes HP and FP.
- To use power: Tilt the control stick repeatedly. Watch out for the Poison Mushrooms!
- Power Needed: 1
Earth Tremor
- Boss Defeated: Hooktail
- Crystal Star Received: Diamond Star
- Power Obtained: Chapter 1
- What It Does: If successful, this power creates earthquakes against all enemies.
- To use power: Press A as the stars light up.
- Power Needed: 2
Clock Out
- Boss Defeated: Magnus Von Grapple
- Crystal Star Received: Emerald Star
- Power Obtained: Chapter 2
- What It Does: If successful, puts enemies to sleep temporarily.
- To use power: If the A, B or X buttons appear above the enemy, tap the button above the enemy to fill the gauge.
- Power Needed: 2
Power Lift
- Boss Defeated: Macho Grubba
- Crystal Star Received: Gold Star
- Power Obtained: Chapter 3
- What It Does: Boosts attack and defense power for a short time.
- To use power: Choose the attack and defense arrows using the control stick and the Action command. Just watch out for the poison mushrooms.
- Power Needed: 3
Art Attack
- Boss Defeated: Doopliss
- Crystal Star Received: Ruby Star
- Power Obtained: Chapter 4
- What It Does: Circles around enemies and does unlimited damage.
- To use power: Use the control stick to circle around the enemy during battle.
- Power Needed: 4
Sweet Feast
- Boss Defeated: Cortez
- Crystal Star Received: Sapphire Star
- Power Obtained: Chapter 5
- What It Does: Much like Sweat Treat, you'll replenish a lot more HP and FP.
- To use power: Hold the control stick to the left. Watch out for the Poison Mushrooms!
- Power Needed: 5
Showstoppers
- Boss Defeated: Smorg
- Crystal Star Received: Garnet Star
- Power Obtained: Chapter 6
- What It Does: If successful, destroys enemies in a single blow!
- To use power: Press the buttons that appear on the screen.
- Power Needed: 2
Supernova
- Boss Defeated: Magnus Von Grapple 2.0
- Crystal Star Received: Crystal Star
- Power Obtained: Chapter 7
- What It Does: Does a whole lot of damage to all enemies.
- To use power: Just press the A button repeatedly.
- Power Needed: 6
Badges
Notes: Wearing more than one of the badges you've already obtained boosts your attack power, but costs more FP.
Name of Badge | Badge Points Needed | Found In | Effect |
---|---|---|---|
All or Nothing | 4 | Palace of Shadow | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX B | 0 | Rogueport | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX G | 0 | Charlieton | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX P | 0 | Lovely Howz of Badges | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX R | 0 | Hooktail Castle | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX Y | 0 | Dazzle | Changes the sound effects from Mario's hammer and jump attacks. |
Bump Attack | 5 | Pit of 100 Trials | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Charge | 1 | The Great Tree | Boosts Mario's attack power using 1 FP. |
Charge P | 1 | Glitzville | Boosts Mario's Partner's attack power using 1 FP. |
Chill Out | 2 | Dazzle | Prevents enemies from making First Strikes. |
Close Call | 1 | Petal Meadows | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Close Call P | 1 | Lovely Howz of Badges | When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Damage Dodge | 2 | Rogueport Sewers | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
Damage Dodge P | 2 | Rogueport Sewers | The amount of damage Mario's Partner takes when he performs the action command while being attacked decreases by 1. |
Defend Plus | 5 | Twilight Town | Reduces the damage Mario receives per attack by 1. |
Defend Plus P | 5 | Rogueport Sewers | Reduces the damage Mario's Partner receives per attack by 1. |
Double Dip | 3 | Rougeport | For 4 FP, it lets you use 2 items in 1 round, if you want. |
Double Dip | 3 | Pit of 100 Trials | For 4 FP, it lets your partner use 2 items in 1 round, if you want. |
Feeling Fine | 3 | X-Naut Fortress | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Feeling Fine | 3 | X-Naut Fortress | Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments. |
Fire Drive | 3 | Mt. Lavalava | For 5 FP, it will assault all ground enemies and burn them. |
First Attack | 1 | Lovely Howz of Badges | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
Flower Finder | 3 | Dazzle | You win more flowers than usual after winning battles. |
Flower Saver | 6 | Dazzle | All of Mario's abilities cost 1 FP less than they normally would. |
Flower Saver | 6 | Dazzle | All of Mario's Partners' abilities cost 1 FP less than they normally would. |
FP Drain | 1 | Lovely Howz of Badges | Lowers Mario's attack power by 1, but regains 1 FP per attack. |
FP Plus | 3 | Pianta Parlor | Causes your maximum FP to go up by 5, as long as it's equipped. |
Hammer Throw | 1 | Twilight Trail | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Hammerman | 2 | Charlieton | Boosts Hammer's attack power by 1, but disables Mario's ability to jump. |
Happy Flower | 2 | Lovely Howz of Badges | Mario slowly regains FP as he battles enemies. |
Happy Heart | 2 | Dazzle | Mario slowly regains FP as he battles enemies. |
Happy Heart P | 2 | Dazzle | Mario's Partner slowly regains HP as he battles enemies. |
Head Rattle | 1 | Dazzle | For 2 FP, confuses enemies if executed superbly |
Heart Finder | 3 | Dazzle | You win more hearts than usual after winning battles. |
HP Drain | 3 | Rogueport | You win more hearts than usual after winning battles. |
HP Drain P | 3 | Poshley Heights | Reduces Mario's Partner's attack power by 1, but he regains 1 HP per attack. |
HP Plus | 3 | Hooktail Castle | Causes your maximum HP to go up by 5, as long as it's equipped. |
HP Plus P | 6 | Pianta Parlor | Causes your party's maximum HP to go up by 5, as long as it's equipped. |
Ice Power | 1 | Keelhaul Key | Makes Mario damage-proof when jumping on fire enemies. |
Ice Smash | 1 | Keelhaul Key | Makes Mario damage-proof when jumping on fire enemies. |
Item Hog | 3 | Dazzle | Makes it more likelier to make items appear after battle. |
Jumpman | 1 | Charlieton | Boosts Jump attacks's power by 1, but disables Mario's hammer ability. |
L Emblem | 0 | Poshley Sanctum | Changes Mario's clothes to Luigi's clothes. While combined with the W Emblem, it'll change Mario's clothes to Waluigi's clothes. |
Last Stand | 1 | Glitzville | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Last Stand P | 1 | Lovely Howz | When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | 7 | Pit of 100 Trials | Causes enemies' attacks against Mario miss more frequently. |
Lucky Start | 4 | Creepy Steeple | Makes something good happen when you first enter battle. |
Mega Rush | 1 | Charlieton | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
Mega Rush P | 1 | Petalburg | When Mario's Partner's HP drops really low and he's in "peril", his attack power goes up by 4. |
Money Money | 5 | Pianta Parlor | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | 1 | Shhwonk Fortress | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
P-Down, D-Up | 2 | Pirate's Grotto | Your attack power goes down by 1, but your defense power goes up by 1. |
P-Down, D-Up P | 2 | Boggly Woods | Your Partner's attack power goes down by 1, but your defense power goes up by 1. |
P-Up, D-Down | 2 | Riverside Station | Your attack power goes up by 1, but your defense power goes down by 1. |
P-Up, D-Down P | 2 | Palace of Shadow | Your Partner's attack power goes up by 1, but your defense power goes down by 1. |
Peekaboo | 3 | Traded by Merlow for 10 Star Pieces | Allows you to see the enemies' HP without using Goombario's "Tattle" ability. |
Piercing Blow | 1 | Lovely Howz of Badges | For 2 FP, deals damage to pierce an enemy's defense. |
Pity Flower | 3 | Pit of 100 Trials | When Mario takes damage, he occasionally recovers 1 FP. |
Power Bounce | 3 | Hooktail Castle | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
Power Jump | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
Power Plus | 6 | Dazzle | Mario's attack power for both his hammer and his jump go up by 1. |
Power Plus | 6 | Dazzle | Mario's Partner's attack power for both his hammer and his jump go up by 1. |
Power Rush | 1 | Lovely Howz of Badges | When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Rush | 1 | Lovely Howz of Badges | When Mario's Partner's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Smash | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
Pretty Lucky | 2 | Dazzle | Enemies will occasionally miss Mario when it's equipped. |
Pretty Lucky P | 2 | Lovely Howz of Badges | Enemies will occasionally miss Mario's Partner when it's equipped. |
Quake Hammer | 2 | Boggly Woods | For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor. |
Quick Change | 7 | Dazzle | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | 1 | Pianta Parlor | If you use an item in battle, you'll be given some coins. |
Return Postage | 7 | Pit of 100 Trials, after defeating Bonetail | Makes direct-attackers take 1/2 the damage they do. |
Shrink Stomp | 1 | Lovely Howz of Badges | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Simplifier | 1 | Lovely Howz of Badges | Makes action commands easy, but earns less star power. |
Sleep Stomp | 1 | Lovely Howz of Badges | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
Slow Go | 0 | Charlieton | Prevents Mario from running. |
Sleep Stomp | 1 | Lovely Howz of Badges | Makes enemies soft |
Spike Shield | 2 | Dry Dry Ruins | Allows Mario to safely jump on spiky enemies without getting hurt. |
Super Appeal | 2 | Lovely Howz of Badges | Gets more star power from the audience when Mario appeals |
Super Appeal P | 2 | Lovely Howz of Badges | Gets more star power from the audience when Mario's Partner appeals |
Timing Tutor | 1 | Charlieton | Teaches the timing sfor style commands. |
Tornado Jump | 2 | Creepy Steeple | Damages all midair enemies if executed superbly. |
Unsimplifier | 1 | Lovely Howz of Badges | Makes action commands hard, but earns more star power. |
W Emblem | 0 | Charlieton | Changes Mario's clothes into Wario's clothes. While combined with the L Emblem, it'll change Mario's clothes to Waluigi's clothes. |
Zap Tap | 3 | Pit of 100 Trials | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. |
Bestiary (Tattle Log)
Enemy names in Bold Print are bosses.
Tattle Number. | Name | HP | ATK | DEF | Location | Description |
---|---|---|---|---|---|---|
61 | Amazy Dayzee | 20 | 20 | 1 | Twilight Trail Pit of 100 Trials |
A mystical Dayzee that's almost never seen. Since it has so many HP, and because it's so quick to run away, this creature is almost impossible to beat. |
63 | Arantula | 16 | 7 | 0 | Pit of 100 Trials | A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it isn't poisonous. |
72 | Atomic Boo | 40 | 4 | 0 | Creepy Steeple | A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. |
93 | B. Bill Blaster | 10 | 0 | 4 | Palace of Shadow | A much tougher Bill Blaster. It's really strong, but if you don't beat it, it will keep shooting Bombshell Bills |
46 | Badge Bandit | 12 | 5 | 0 | Pit of 100 Trials | A bandit who steals badges. His HP and attack are high. Use your Guard well to keep your badges! |
77 | Bald Cleft | 2 | 1 | 2 | Shhwonk Fortress | Basically, a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire. |
44 | Bandit | 5 | 2 | 0 | Glitzville Pit of 100 Trials |
A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! |
121 | Beldam | 9/30 | 1/5 | 0 | Boggly Woods Palace of Shadow |
The eldest sister and leader of the Shadow Sirens, she uses magic to attack. Her personality stinks.
Leader of the three Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition. |
91 | Bill Blaster | 5 | 0 | 2 | Pirate's Grotto | A large black cannon that shoots Bullet Bills. Unknown wheater it is alive or not. |
98 | Blooper | 12 | 1 | 0 | Rogueport Sewers | A giant, squidlike thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. |
86 | Bob-Omb | 4 | 2 | 1 | Glitzville Pit of 100 Trials. |
A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. |
88 | Bob-Ulk | 10 | 4 | 2 | Pit of 100 Trials. | A really, really big Bob-Omb that explodes after 4 turns. Take it our before then or you'll be peeling your lips off the ceiling! |
94 | Bombshell Bill | 3 | 6 | 2 | Palace of Shadow. | A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP are low, so do it quickly! |
101 | Bonetail | 200 | 8 | 2 | Pit of 100 Trials | The oldest brother of Hooktail. He's just bones now and is incredibly tough... Maybe even the toughest? |
71 | Boo | 7 | 3 | 0 | Creepy Steeple Pit of 100 Trials |
A somewhat shy ghost that can make itself and its allies invisible. It may be a ghost, but it's pretty cute. |
25 | Boomerang Brother | 7 | 2 | 1 | Glitzille | A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! |
41 | Bowser | 30/70 | 3/7 | 1/2 | Glitzille Palace of Shadow |
First Battle: Mario's fated enemy. Bowser the Koopa King is a foe to be feared. His typical turf is NOT Glitzville. Second Battle: Mario's sworn enemy. He's a big galoot who's come to swipe Princess Peach and the Crystal Stars. |
84 | Bristle | 2 | 1 | 4 | Shhwonk Fortress Glitzille |
A petrified spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. |
87 | Bulky Bob-Omb | 6 | 2 | 1 | Pirate's Grotto Pit of 100 Trials |
A big pink Bob-Omb that explodes after 4 turns. That explosion is big, so take it out before then. |
92 | Bullet Bill | 2 | 4 | 1 | Pirate's Grotto | A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. |
31 | Buzzy Beetle | 5 | 3 | 4 | Creepy Steeple Pirate's Grotto Pit of 100 Trials |
It's well-protected and immune to fire or explosion, but if you flip it over, its defense drops to zero. |
89 | Chain Chomp | 7 | 6 | 5 | Palace of Shadow Pit of 100 Trials |
It's rough to damage this creature, but it has low HP, si it's possible to take it out with one decisive blow. |
79 | Cleft | 2 | 2 | 2 | Shhwonk Fortress Boggly Woods |
A spikey, rock-headed jerk that's impervious to fire attacks and has a solid body. |
105 | Cortez | 20 | 4 | 1 | Pirate's Grotto | A pirate spirit who stayed at Keelhaul Key to guard his treasure |
60 | Crazee Dayzee | 7 | 2 | 0 | Twilight Trail | This fleet-footed flower foe is super cute, and it sings one hypnotically sleepy lullaby. |
23 | Dark Bones | 20 | 5 | 2 | Palace of Shadow | It's the baddest of the Bones bunch, so its HP are really high. When its HP get down to 0, it might rise again. |
73 | Dark Boo | 8 | 5 | 0 | Poshley Sanctum Pit of 100 Trials |
A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! |
85 | Dark Bristle | 8 | 8 | 4 | Pit of 100 Trials | An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears. |
43 | Dark Craw | 20 | 6 | 0 | Glitzville Pit of 100 Trials |
A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. |
16 | Dark Koopa | 8 | 4 | 2 | Pit of 100 Trials | A Koopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it. |
19 | Dark Koopatrol | 25 | 5 | 2 | Glitzville Pit of 100 Trials |
A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devastating blows, so watch yourself! |
28 | Dark Lakitu | 13 | 5 | 0 | Pit of 100 Trials | A Lakitu on a dark cloud. It throws pipes at you that sometimes turn into Sky-Blue Spinies. |
17 | Dark Paratroopa | 8 | 4 | 2 | Pit of 100 Trials | A Paratroopa that lives in dark, damp places. In has a very hard shell, but you can flip it over by jumping on it. |
67 | Dark Puff | 3 | 2 | 0 | Boggly Woods Glitzville Pit of 100 Trials |
A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock! |
95 | Dark Wizzerd | 10 | 5 | 2 | Palace of Shadow Pit of 100 Trials |
A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. |
104 | Doopliss | 40 | 4/6 | 0 | Creepy Steeple Twilight Trail Palace of Shadow |
This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs.
A fiend who takes the shapes of Mario and friends, then attacks. Currently a member of the Shadow Sisters. |
22 | Dry Bones | 8 | 5 | 2 | Palace of Shadow Pit of 100 Trials |
A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up. |
20 | Dull Bones | 1 | 2 | 1 | Hooktail Castle Glitzville Palace of Shadow Pit of 100 Trials |
A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight. |
97 | Elite Wizzerd | 12 | 8 | 5 | Pit of 100 Trials | The top of the heap for the half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. |
109 | Elite X-Naut | 10 | 5 | 1 | X-Naut Fortress | The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs. |
74 | Ember | 8 | 3 | 0 | Keelhaul Key Pirate's Grotto |
These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead. |
26 | Fire Brother | 7 | 2 | 1 | Glitzville | A relative off the Hammer Bros. who can spit fire. It one of his blasts hit you, you may catch on fire! |
53 | Flower Fuzzy | 5 | 3 | 0 | Glitzville Keelhaul Key Pit of 100 Trials |
A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full. |
58 | Frost Piranha | 10 | 5 | 0 | Fahr Outpost Pit of 100 Trials |
A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you. |
50 | Fuzzy | 3 | 1 | 0 | Shhwonk Fortress Glitzville Pit of 100 Trials |
A parasite that sucks up its opponet's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. |
7 | Gloomba | 7 | 3 | 0 | Pit of 100 Trials | A Goomba that likes dark, damp places. It must look like that because it lives below ground. |
100 | Gloomtail | 80 | 8 | 2 | Palace of Shadow | Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous mega-breath attack! |
51 | Gold Fuzzy | 10 | 1 | 0 | Shhwonk Fortress | A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. |
1 | Goomba | 2 | 1 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle Glitzville Riverside Train Station |
The underling of underlings. No other distinguishing characteristics. |
52 | Green Fuzzy | 5 | 3 | 0 | Glitzville Keelhaul Key |
This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. |
39 | Green Magikoopa | 7 | 4 | 0 | Glitzville | A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. |
120 | Grodus | 50 | 7 | 1 | X-Naut Fortress (during the Peach intermissions) Palace of Shadow |
The nasty creature who kidnapped Princess Peach. He's also int world domination. Some hobby, huh? |
116 | Grodus X | 3 | 4 | 0 | Palace of Shadow | Much like the Mini-Yuxes, this enemy is an annoying magical protector of Grodus. When he has four of these, he's invincible! |
42 | Gus | 20 | 3 | 0 | Rogueport | A super-annoying guy with a big pointy spear that he tends to throw at people. Some think he's just a bunch of sass talk, but he's tough. |
24 | Hammer Brother | 7 | 4 | 1 | Glitzville Rogueport Sewers |
Well-known for their vicious and relentless hammer jobs, Hammer Bros. have a reputation for one of Mario's toughest enemies... |
099 | Hooktail | 20 | 5 | 1 | Hooktail Castle | This giant dragin attacks by munching, stomping, and breathing stinky, fiery breath. He hates things that make chirping noises, especially creatures that start with "cr" and end with "icket". |
78 | Hyper Bald Cleft | 3 | 2 | 2 | Glitzville | A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight. |
82 | Hyper Cleft | 4 | 3 | 3 | Twilight Trail Pit of 100 Trials |
A hyperactive Cleft that uses charge moves to boost its Attack power to nine. |
4 | Hyper Goomba | 8 | 2 | 0 | Twilight Trail | When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! |
5 | Hyper Paragoomba | 8 | 2 | 0 | Twilight Trail | When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! |
6 | Hyper Spiky Goomba | 8 | 3 | 0 | Twilight Trail | When this hyperactive spike-headed Hyper Goomba charges up, its Attack rises to nine, so heads up! |
69 | Ice Puff | 9 | 4 | 0 | Fahr Outpost Pit of 100 Trials |
Ruff Puff's chilly brother, it will sometimes freeze you with cold breath. |
80 81 |
Iron Cleft (Red: No. 80. Green: No. 81.) |
6 | 4 | ??? | Glitzville | Green: No attacks can pierce the defence of this hard, metallic Cleft. Since this one is wearing green shoes, it must be the younger brother. Red: No attacks can pierce the defence of this hard, metallic Cleft. Are they impossible to defeat??? |
12 | KP Koopa | 4 | 1 | 1 | Glitzville | A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa, but its abilities are the same. |
13 | KP Paratroopa | 4 | 1 | 1 | Glitzville | A Koopa Paratroopa who's dyed it shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings. |
40 | Kammy Koopa | 50 | 5 | 0 | Palace of Shadow | An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders. Remember that! |
10 | Koopa Troopa | 4 | 2 | 1 | Petal Meadows Shhwonk Fortress Hooktail Castle |
Koopa Troopas have been around forever. Jump on them to flip them over and drop their defense to zero. |
18 | Koopatrol | 6 | 4 | 2 | Rogueport Sewers | Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. |
27 | Lakitu | 5 | 2 | 0 | Glitzville Pit of 100 Trials |
A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny Egss, which slowly hatch into Spinies. |
75 | Lava Bubble | 6 | 4 | 0 | Pirate's Grotto Pit of 100 Trials |
This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage. |
119 | Lord Crump | 6/30 | 1/5 | 0 | Rogueport Great Tree Keelhaul Key X-Naut Fortress |
The X-Naut leader. He likes to attack with body slams. Always an interesting foe... |
103 | Macho Grubba aka Grubba |
60 | 4 | 0 | Glitzville | Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star |
76 | Magikoopa | 7 | 4 | 0 | Rogueport Sewers | A Koopa wizard that'll use all sorts of magic. It breaks apart into multiple copies, so beat it as quickly as you possibly can! |
117 | Magnus Von Grapple | 30 | 2 | 1 | Great Tree | A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. |
118 | Magnus Von Grapple 2.0 | 70 | 6 | 2 | X-Naut Fortress | The biggest upgrades seem to be the flying features. Watch out for the improved machine guns! |
122 | Marilyn | 12/40 | 2/7 | 0 | Boggly Woods Palace of Shadow |
She's one of the Shadow Sirens, which makes her Beldam's younger sister. She has strong Attack power, so it might be best to defeat her first.
Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first. |
115 | Mini-X-Yux | 1 | 0 | 0 | X-Naut Fortress | A protector of the X-Yux. You can't attack the main until you clear these things out. |
111 | Mini-Yux | 1 | 0 | 0 | Great Tree X-Naut Fortress |
Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. |
113 | Mini-Z-Yux | 2 | 0 | 0 | The Moon X-Naut Fortress |
A protector of the Z-Yux. There can be as many as four. They must be all defeated to make the Z-Yux vulnerable. |
83 | Moon Cleft | 6 | 5 | 5 | The Moon Pit of 100 Trials |
A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. |
56 | Pale Piranha | 4 | 2 | 0 | Boggly Woods Glitzville |
A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. |
33 | Parabuzzy | 5 | 3 | 4 | Pirate's Grotto Pit of 100 Trials |
A Buzzy with wings and high defense. It flies in the air, but it'll come down if you stomp on it. |
8 | Paraglooma | 7 | 3 | 0 | Pit of 100 Trials | A Gloomba with wings that may or may not get moldy. |
2 | Paragoomba | 2 | 1 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle |
A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really. |
11 | Paratroopa | 4 | 2 | 1 | Petal Meadows Shhwonk Fortress Hooktail Castle |
A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. |
76 | Phantom Ember | 10 | 5 | 0 | Palace of Shadow Pit of 100 Trials |
An angry spirit from beyond. Its flame attack will set you on fire. |
62 | Pider | 5 | 2 | 0 | Great Tree Glitzville Pit of 100 Trials |
A spidery creature that drops down on webs. It can shoot out three webs wads to attack consecutively. |
59 | Piranha Plant | 15 | 9 | 0 | Pit of 100 Trials | The strongest of the Piranha Plants. It likes to live... in pipes. |
55 | Poison Pokey | 8 | 4 | 0 | Riverside Train Station Pit of 100 Trials |
A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly. |
70 | Poison Puff | 15 | 8 | 0 | Pit of 100 Trials | A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt. |
54 | Pokey | 4 | 3 | 0 | Glitzville Pit of 100 Trials |
A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to come fight alongside it. |
57 | Putrid Piranha | 8 | 3 | 0 | Keelhaul Key | A poisonous Piranha Plant. It'll poison your allies. Use your guard effectibely to avoid poisoning. |
35 | RS Buzzy | 5 | 3 | 5 | Glitzville | The sturdies of all the Buzzy Beetles, a red spike top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. |
102 | Rawk Hawk | 40 | 3 | 1 | Glitzville | A champion fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAWWWWWKKKKK!" |
21 | Red Bones | 5 | 3 | 1 | Hooktail Castle Palace of Shadow |
The ugly, red Dull Bones is stronger than a normal Dull bones. Even if its HP drops to zero, it can come back to life. |
90 | Red Chomp | 6 | 5 | 3 | Glitzville Pit of 100 Trials |
A red, brutal Chomp-Chomp. Attack and defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping... |
37 | Red Magikoopa | 7 | 4 | 0 | Glitzville | This red-garbed Koopa wizard uses a wide variety of magic, including attack and defense boosting spells. |
68 | Ruff Puff | 7 | 4 | 0 | Riverside Train Station | A relative of the Dark Puff... or perhaps just a different-colored one. It charges up and shocks you with lightning. |
124 | Shadow Queen | 150 | 7 | 1 | Palace of Shadow | The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness! |
14 | Shady Koopa | 8 | 3 | 1 | Glitzville Pit of 100 Trials |
When a Shady Koopa flips back up from its back, it attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. |
15 | Shady Paratroopa | 8 | 3 | 1 | Glitzville Pit of 100 Trials |
Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its attack. |
30 | Sky-Blue Spiny | 6 | 6 | 4 | Pit of 100 Trials | Spawned from a pipe thrown by Dark Lakitu it will charge at you. When it's balled but, your attacks won't work. |
106 | Smorg | 50 | 5 | 1 | Excess Express | A monster made of tons of smaller Smorgs. It uses Smorg tentacles to attack. |
48 | Spania | 3 | 1 | 0 | Rogueport Sewers, Pit of 100 Trials | A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reason, it looks really peeved. |
32 | Spiketop | 5 | 3 | 4 | Creepy Steeple Riverside Train Station Pit of 100 Trials |
This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it. |
9 | Spikey Gloomba | 7 | 4 | 0 | Pit of 100 Trials | A Gloomba with a painful-looking spike that likes damp places. |
3 | Spikey Goomba | 2 | 2 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle |
A Goomba that wears a spiked helmet. Slighty higher attack power than a typical Goomba. |
34 | Spikey Parabuzzy | 5 | 3 | 4 | Riverside Train Station Pit of 100 Trails |
A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to fins attacks that work. |
47 | Spinia | 3 | 1 | 0 | Rogueport Sewers Pit of 100 Trails |
A strange creature made of thin, papery boards. Still a completely mysterious species. |
29 | Spiny | 3 | 3 | 3 | Glitzville Pit of 100 Trials |
A spine-covered member of the Koopa tribe with extremely high defense. It cannot be damaged when it rolls |
49 | Spunia | 12 | 7 | 2 | Rogueport Sewers Pit of 100 Trials |
A creature with a body made up of springy discs. It may not look like much, but it's pretty tough. |
66 | Swampire | 20 | 6 | 0 | Pit of 100 Trials | A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. |
64 | Swooper | 6 | 3 | 0 | Glitzville Creepy Steeple |
A roosting creature that will hang from the ceiling until damaged. |
65 | Swoopula | 9 | 4 | 0 | Palace of Shadow Pit of 100 Trials |
An HP-sucking batlike thing. Its name comes from its swooping, bloodsucking attack. |
123 | Vivian | 10 | 1 | 0 | Boggly Woods | One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone. |
38 | White Magikoopa | 7 | 4 | 0 | Glitzville | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. |
96 | Wizzerd | 10 | 6 | 3 | Pit of 100 Trials | A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best ticklet of all time. |
107 | X-Naut | Regular: 4
Keelhaul Key: 6/10 |
Regular: 3
Keelhaul Key: 5 |
0 | Rougeport Great Tree Keelhaul Key X-Naut Fortress |
A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. |
108 | X-Naut PhD | 9 | 4 | 0 | X-Naut Fortress | An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw. |
114 | X-Yux | 10 | 3 | 1 | X-Naut Fortress | A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. |
110 | Yux | 3 | 2 | 0 | Great Tree X-Naut Fortress |
These pathetically ugly creatures were created in the X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks. |
112 | Z-Yux | 7 | 4 | 0 | The Moon X-Naut Fortress |
A genetic improvement to the origianl Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage. |
Trouble Center Sidequests
During this sidequest, you'll have to solve people's problems by accepting the troubles put up on the bulletin board at the Trouble Center in Rogueport. Until after you've cleared a Chapter, you can solve a person's trouble.
After Intro to Chapter 1, and after you beat Gus
Garf
- Title: Need a Key!
- Location: Rogueport, outside his house.
- Reward: 20 Coins
- Objective: Meet Garf outside his house and he'll tell you where he dropped his key: outside the Lovely Howz of Badges. Head to the Lovely Howz, grab the key and give it to Garf, or open his door, and collect your reward.
McGoomba
- Title: Safe Delivery...
- Location: Rogueport, in the alley.
- Reward: 20 Coins
- Objective: Talk to McGoomba in the Alley in Rogueport Plaza. He'll give you a package that's for Goomfrey. Give the package to Goomfrey, loitering outside Prof. Frankly's place, then return to McGoomba to claim your reward.
Arfur
- Title: Price Adjustment
- Location: Rogueport, outside the Toad Bros. Bazaar.
- Reward: 20 Coins
- Objective: Talk to Arfur and go to Plenn T.'s store to get the prices on 3 items: Tasty Tonic, Fire Flower and Sleepy Sheep. Tell Arfur your findings and collect your reward.
Goomther
- Title: Find this guy!
- Location: Rogueport, next to the noose.
- Reward: 20 Coins
- Objective: Goomther has been defrauded by Larson the Bandit. Talk to Goomther, then go in search of Larson. You'll first find him in the alley behind Merlon and Prof. Frankly's houses, and he'll flee. Talk to Goomther again and continue your search. You'll find him in the docks and he'll flee again. Corner him at his hideout in the alley, behind the inn and collect your reward.
Mousimilian
- Title: Hit me, please!
- Location: Rogueport, outside the Toad Bros. Bazaar.
- Reward: Information
- Objective: Mousimilian forgot his latest money-making scheme. Hit him a few times with your hammer to jog his memory. Once the therapy ends, he'll tell you that you can by Sleepy Sheep in the Rogueport shop and sell it in Petalburg for a two-coin profit.
Bomberto
- Title: I'm hungry!
- Location: Rogueport Harbor.
- Reward: 11 Coins
- Objective: Give him some food from your inventory and he'll scarf it down and collect your reward.
After clearing Chapter 1
Koopook
- Title: Try to find me!
- Location: Hooktail Castle, on the Fifth Floor right near the room where you met Ms. Mowz.
- Reward: Special Card
- Objective: Have Koops as your partner, visit Hooktail Castle and trek to the Fifth Floor, right where you found Ms. Mowz, then talk to him and claim your reward.
Mayor Kroop
- Title: Listen to me!
- Location: Petaburg, Kroop's residence
- Reward: Turtley Leaf.
- Objective: Listen to Kroop's musings and claim your reward.
Plenn T.
- Title: Order me an item!
- Location: Toad Bros. Bazaar
- Reward: Ultra Shroom.
- Objective: Purchase 5 Courage Shells at the store in Petalburg, then give them to Plenn T. and claim your reward.
After clearing Chapter 2
Puni Elder
- Title: Emergency Shroom!
- Location: Great Tree
- Reward: 60 Coins.
- Objective: Give the Puni Elder a Life Shroom and claim your reward.
Lahla
- Title: Play with me
- Location: Rougeport, the Pianta Parlor
- Reward: 10 Piantas.
- Objective: Talk to Lahla and claim your reward.
Pine T. Jr.
- Title: Help my Daddy!
- Location: Rougeport Sewers, the entrance to the Pit of 100 Trials
- Reward: Silver Card.
- Objective: Fight your way to the 18th floor, revive Pine T. Sr. and locate an emergency exit, or if you wish fight your way to level 100 and take on Bonetail, and claim your reward.
After clearing Chapter 3
Jolene
- Title: Help Wanted!
- Location: Glitzville's Glitz Pit
- Reward: 30 Coins.
- Objective: Get rid of the Battle Trunks in the Storeroom, sell the Battle Trunks to Goomther, then go back to the Glitz Pit, talk to Jolene and claim your reward.
Merlee
- Title: Heartful Cake Recipe...
- Location: Rogueport Sewers
- Reward: 30 Coins.
- Objective: Talk to Merlee, then visit Toce T. in Petalburg, next to Koops' house. She'll tell you the recipe for the Heartful Cake is Cake Mix and Ruin Powder. Pick up the Cake Mix at the Pianta Parlor, then return to Merlee's place, give Merlee the Cake Mix and claim your reward.
Bub-ulber
- Title: The food I want
- Location: Petalburg
- Reward: Dried Flowers.
- Objective: Talk to Bub-Ulber, then head up to the Hot Dog Stand in Glitzville and purchase two Hot Dogs, then pick up the Cake Mix and Zess T. will cook up a Mousse Cake. Give Bub-Ulber the Mousse Cake and collect your reward.
After clearing Chapter 4
???
- Title: Elusive Badge!
- Location: Rogueport, on the roof of Zess T.'s house.
- Reward: Attack FX Y Badge, and Ms. Mowz will join your party.
- Objective: Talk to the person (Ms. Mowz) who put the trouble up, then go to Hooktail's lair, blow away the wall with Flurrie to reveal a treasure chest holding the Attack FX Y Badge and give the badge to Ms. Mowz. She'll let you keep the Attack FX Y Badge and she'll join your party.
Mayor Dour
- Title: Newsletter...
- Location: Twilight Town.
- Reward: 30 Coins.
- Objective: Talk to Mayor Dour, then give the newsletter he gave to you to the Elder Puni at the Great Tree. She'll give you a newsletter to give to Mayor Kroop in Petalburg, who asks you to forward it back to Dour due to a nasty cold. Talk to Mayor Dour and claim your reward.
Zess T.
- Title: Seeking Legendary Book!
- Location: Rogueport.
- Reward: Honey Shroom.
- Objective: Roll under a passageway, near the entrance to Creepy Steeple, grab the Cookbook during Chapter 4 quest. After completing your Chapter 4 quest, accept Zess T.'s trouble and give her the cookbook.
After clearing Chapter 5
Eve
- Title: Tell that person...
- Location: Twilight Town, next door to the shop.
- Reward: Meteor Meal.
- Objective: Talk to Eve, then speak to Podley at the inn in Rogueport, then return to Eve's house to get your reward.
Goom Goom
- Title: Looking for a gal!
- Location: Pirate's Grotto.
- Reward: Couple's Cake.
- Objective: Trek into the Pirate's Grotto, and introduce Goom Goom to Goombella. Goombella will snub his advances and will be driven off. Collect the rejected Couple's Cake.
After clearing Chapter 6
Frankie
- Title: Important Thing!
- Location: Rogueport, in the park.
- Reward: Gold Card.
- Objective: Talk to Frankie and get his missing wedding ring from Garf's house. Give the ring to Frankie and collect your reward.
Chef Shimi
- Title: Get these ingredients!
- Location: Excess Express.
- Reward: 40 Coins.
- Objective: Chef Shimi is looking for 3 ingredients: a Mystic Egg, a Golden Leaf and Keel Mango.
- To get the Mystic Egg: Play Stump Petuni with Petuni.
- To get the Golden Leaf: Venture to Creepy Steeple and visit the northern corridor and hammer the tree.
- To get the Keel Mango: Whack a nearby palm tree.
After getting the ingredients, give them to Shimi and get your reward.
Toodles
- Title: I must have that book.
- Location: Poshley Heights.
- Reward: Platium Card.
- Objective: Visit Toodles' house to for your assignment: Toodles lent a book to Jolene in Glitzville and it's your job to get it. Take the train to Rogueport and ride the blimp to Glitzville. Visit the manager's office and get the wrestling magazine. Deliver the book to Toodles and get the Platinum Card.
Ratooey Buisnessman
- Title: Security Code...
- Location: Glitzville.
- Reward: Hot Sauce.
- Objective: The buisnessman from the Excess Express has forgotten the combination to his briefcase. Visit the following places: Kroop's house (2), Flurrie's house (6), Don Pianta's office (2) and Toodles' house (5). Tell him the code is 2625 and claim your reward.
After clearing Chapter 7
Goldbob
- Title: Delivery, please!
- Location: Poshley Heights.
- Reward: 64 Coins.
- Objective: Goldbob wants you to deliver a package to General White. Go to Fahr Outpost and speak to the Bob-omb in the General's house. He'll tell you he's in Rogueport. Podley will tell you he's in Glitzville. Go to Glitzville and chat with the Juice Bar owner. Return to Poshley Heights and talk to Goldbob, then return to Fahr Outpost to wake up the General. Give the package to the General and return to Poshley Heights to claim your reward.
Gob
- Title: I can't speak!
- Location: Fahr Outpost, behind the inn.
- Reward: 20 Coins.
- Objective: Give him honey candy and he'll be able to speak again.
Toadia
- Title: I wanna meet Luigi!
- Location: Poshley Heights, right near the Sanctum
- Reward: Choco Cake.
- Objective: Grab the L Emblem from the Poshley Sanctum, put it on, speak to Toadia and watch the chaos start.
After clearing all Chapters
Doe T.
- Title: Roust these cads!
- Location: Boggly Woods.
- Reward: 20 Coins.
- Objective: Kill all the enemies in the Boggly Woods blocking Doe T.'s path to the Great Tree.
Bub
- Title: Help me make up.
- Location: Poshley Heigts
- Reward: 3 Coins.
- Objective: Bub needs you to deliver either a Shroom Cake, a Keel Mango or a Fright Mask to his mom, as well as a touching apology. Give the gift to Sylvia, then return to Bub to get your reward.
Swob
- Title: Erase that graffiti!
- Location: Fahr Outpost, next to the cannon statue.
- Reward: Snow Bunny.
- Objective: Talk to Swob in Fahr Outpost and then, go to Level 50 of the Pit of 100 Trials and use Bobbery to blow up the graffiti. Return to Fahr Outpost to claim your reward.
Bosses
Mini-Bosses/Minor Bosses
Prologue
Lord Crump (1)
HP 6, Attack 1, Defense 0
Gus
HP 20, Attack 3, Defense 0
Tattle: That's Gus. He's super-annoying and tries to take tolls from everyone. All in all, he's pretty tough. Oh, and I've told you a million times...that pointy spear of his gurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic.
Blooper
HP 12, Attack 1, Defense 0
Tattle: That's a Blooper... and a really super-humongous one, too! EWWWW! It's all slimy!!! I just can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! It attacks with tentacles and ink. Once you damage both it's tentacles it'll fall down... And then it's attack time! By the Way, the tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper.
Chapter 1
Gold Fuzzy and the Fuzzy Horde
- Gold Fuzzy HP 10, Attack 1, Defense 0
- Fuzzy Horde HP 20, Attack 1, Defense 0
Tattle (Gold Fuzzy): That's a Gold Fuzzy. Whoa, those are super-rare! I'm serious! Wow! Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though... How does this thing hide? Look at it! It's so gaudy!
Tattle (Fuzzy Horde): It's a Fuzzy Horde! Look at 'em all! What a mob scene! It's crazy! Fuzzies come at you all at once and attack in order. Sys here not to freak out! It also says that if you use good timing to defend, you won't take much damage. I'm thinking it might just be faster to whip the ringleader, though, y'know?
Red Bones and the Dull Bones Quadruplets
- Red Bones: HP 5, Attack 2, Defense 1
- Dull Bones: HP 1, Attack 2, Defense 1
Tattle (Red Bones): That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Unlike your average Dull Bones, even if you pound it to 0 HP and it crumbles... It totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more!
Chapter 2
Shadow Sirens (1)
- Vivian HP 10, Attack 1, Defense 0
- Marilyn HP 12, Attack 2, Defense 0
- Beldam HP 9, Attack 1, Defense 0
Tattle (Vivian): That's Vivian. She's the youngest of the three Shadow Sirens. She doesn't seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?
Tattle (Marilyn): That's Marilyn. She's a Shadow Siren, Beldam's younger sister. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh?" Other than that, she doesn't have any particularly outstanding characteristics.
Tattle (Beldam): That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?
Chapter 3
Armored Harriers (Two Iron Clefts)
HP 6, Attack 4, Defense ???
Tattle: That's an Iron Cleft. That guy is SCARY. Period! What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one... Running away may not be a bad idea at this point.
Bowser (1)
HP 30, Attack 3, Defense 1
Tattle: That's Bowser! But what's he doing here?!? My mind just blew a fuse! Max HP is 30, Attack is 3, and Defense is 1. He's uglier than I expected. He's got a poisonous bite, so watch out! It'll make your HP decrease gradually. Also, if he ground-pounds you, you won't be able to use one of your commands! Just focus your attention on beating him down, Mario!
Rawk Hawk
HP 40, Attack 3, Defense 1
Tattle: That's Rawk Hawk! He flips, flaps, and slaps! ...That's what the book says. He's really good at aerial maneuvers, but other than that, he's pretty...meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!
Chapter 4
Atomic Boo
HP 40, Attack 4, Defense 0
Tattle: That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And, when we attack, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the night... Creeeeeepy...
Chapter 5
Lord Crump (2) and X-Naut Infantry
- Lord Crump HP 30, Attack 3, Defense 0
- X-Nauts HP 6/10, Attack 5, Defense 0
Tattle (Crump): That's Lord Cump. Not this guy again... Ugh. He just attacks normally, so don't worry much about him... But... those X-Nauts around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader, though, they won't have the focus to attack. Get Crump!
Tattle (X-Nauts): That's an X-Naut platoon. Crump commands them all. Where'd they come from? They're gonna come at us with coordinated group maneuvers, I'm sure. ...But they're pretty wimpy, so we should be able to handle it, don'tcha think?
Chapter 6
None
Chapter 7
None
Chapter 8
Dark Bones and the Dry Bones Quadruplets
- Dark Bones HP 20, Attack 5, Defense 2
- Dry Bones HP 8, Attack 5, Defense 2
Tattle (Dark Bones): That's a Dark Bones. It's the baddest of the Bones gang. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up, though. Its HP is high so it's hard to take it down. Like any other Bones, it sometimes builds friends if it feels outnumbered. It's a tough enemy. You better take it and it's buddies out all at once.
Gloomtail
HP 80, Attack 8, Defense 2
Tattle: That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance... He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is, it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those.
Shadow Sirens (2)
- Doopliss HP 40, Attack 6, Defense 0
- Marilyn HP 40, Attack 7, Defense 0
- Beldam HP 30, Attack 5, Defense 0
Tattle (Doopliss): That's Doopliss. He's a shapeshifter, and even turned into you once, Mario! He may turn into one of us and attack. When he does, he'll have our abilities! Hey, how do you think he became one of the Shadow Sirens? Isn't that...weird? How do you think he stands Beldam's abuse? You think he's all right in the head?
Tattle (Marilyn): That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough...
Tattle (Beldam): That's Beldam. She's the leader of the Shadow Sirens. Her special move is a blizzard blast. If it hits you, you'll totally freeze. She has lots of other tricks up her sleeves, too. I wonder what that plan was that she mentioned? What do you think they're up to?
Sir Grodus and his Grodus Xs
- Sir Grodus: HP 50, Attack 7, Defense 1
- Grodus X: HP 3, Attack 4, Defense 0
Tattle (Grodus): That's Grodus! He's the head of the X-Nauts who kidnapped Peach. But... when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach!
Tattle (Grodus X): That's a Grodus X. It protects Grodus. This guy is no problem on his own, but Grodus's Defense goes up for each of them. When he has four surrounding him, we won't be able to damage him at all. So let's dish out some hurt to them while we pound on Grodus. Got it?
Bowser (2) and Kammy Koopa
- Bowser: HP 70, Attack 7, Defense 2
- Kammy Koopa: HP 50, Attack 5, Defense 0
Tattle (Bowser (2)): That's Bowser, genius. You've only fought this guy like, a bazillion times. He'll keep kidnapping Peach, and you'll keep fighting him, until the end of time, I think. Max HP is 70, Attack is 7, and Defense is 2. In addition to his fire breath, he jumps on you and bites. If you get jumped on, you'll be unable to use a command for a little while. Oh, and his bite sometimes poisons you as well. I don't know what Bowser's doing here, but we gotta defeat him quick!
Tattle (Kammy Koopa): That's Kammy Koopa. She's an old evil witch who's always helping Bowser out. She uses her magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her?
Optional
Bonetail
HP 200, Attack 8, Defense 2
Tattle: That's Bonetail. He's the older brother of Hooktail. ...So old he's just bones, in fact. Now THAT'S old. He has various breaths that might confuse us or put us to sleep. When his HP gets low, he'll recover...or reanimate, as the case may be. He's probably stronger than the last boss, seriously! Let's do this right!
Major Bosses
Chapter 1: Hooktail
HP: 30 (Has 20 HP, but eats some of the audience members to replenish 10 HP), Attack: 5, Defense: 1
Tattle: That Hooktail! It'll stomp and munch on you, and it has a more dgragonish attack: stinky, fiery breath! It's tricky, especially when it's losing, and it'll try to fool you into being merciful. Oh, yeah, and one more thing. It hates things that start with "cr" and end with "icket". Supposedly, there's something related to that somewhere in this castle. Did we find it?
Chapters 2 and 7: Magnus Von Grapple Robots
Regular Magnus (Chapter 2): HP: 30, Attack: 2, Defense: 1
Magnus 2.0 (Chapter 7): HP: 70, Attack: 6, Defense: 2
Tattle (Regular Magnus (Chapter 2)): That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. IT can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it's best to knock them down fast. The thing about this robot is I can't tell it looks cool, or really, REALLY stupid...
Tattle (Magnus 2.0 (Chapter 7)): Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. When those fists are flying, you may get attacked by the fists and body in one turn... Take care of those low-HP fists early on, trusts me. When the body's HP gets low, It'll fire machine guns and who know what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous, though...
Chapter 3: Macho Grubba
HP: 60, Attack: 4, Defense: 0
Tattle: That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. His attack pattern is simple: first he increases the number of times he can attack... Then he powers himself up with all sorts of crazy power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this meathead is that he used to be that chubby Grubba. I guess the crystal Stars really ARE powerful!
Chapter 4: Doopliss
HP: 40, Attack: 4, Defense: 0
Tattle: ...??? Wow, hoe totally bizarre... This thing isn't here. There's a monster in here that looks like this thing... But it doesn't have a name. It's apparently good at transforming itself and other things. Maybe it used that power to tun the villagers into pigs! This thing is a real jerk!
Chapter 5: Cortez
HP: 20, Attack: 4, Defense: 1
Tattle: That's Cortez! He's the dreaded pirate spirit who haunts the island! His HP may seem low, by he's a spirit so even when his HP hits 0, he'll come back. Plus, he has tons of different attacks. He's as tough and scary as he looks. I'd say just keep damaging him, and sooner or later he'll go down for good! Let's give this tormented spirit some eternal rest!
Chapter 6: Smorg
HP: 50, Attack: 5, Defense: 1
Tattle: That's a Smorg. Lots of Smorgs gathered to create this huge monster. It attacks with weird tentacles. Defeating the tentacles will drop the body's defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing so we can save those trapped passengers!
Chapter 8: Shadow Queen
HP: 150 (Left and Right Hands: 5; Dead Hands: 8)
Attack: 7 (Dead Hands: 6 Per Hit (Round 1), 3 Per Hit (Round 2))
Defense: 1
Tattle: Omigosh, what happened? I can't believe Peach just got possessd! That's AWFUL! Now she's...the shadow Queen. The demon that destroyed this town 1,000 years ago. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP... She might even try to drag us into darkness... I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON!!!