Simian Swing: Difference between revisions

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==Bonus Level(s)==
==Bonus Level(s)==
*After passing the checkpoint, the heroes will notice a few bananas floating under a treetop. They should jump down to them and land right next to a hidden barrel. Once they jump in it, the barrel will shoot them to another barrel, which will shoot them up to a cave, leading to the [[Bonus Level]]. Here, they will be able to exchange their [[Kong Token]]s and for lives. They should hit the button nearby, and it will shoot out the coins they collected, which must be caught to be turned into [[Extra Life Balloon]]s. Once they Kongs are done with this bonus, they can exit by using a barrel to the left of them.


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Revision as of 20:44, February 24, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:Level Simian Swing is the third level of the classic Game Boy game, Donkey Kong Land. It is also the third area of Gangplank Galleon Ahoy!.

In this short jungle level, the Kongs will have to swing on many ropes to cross very wide gaps and reach high ledges. Much of the level also takes place on the treetops of the jungle, and they Kongs must be careful to not fall off of them. Strangely, the monkeys will find a formation of bananas forming a ? mark near the end of the level. This likely marks the hidden cave under it that leads to a Bonus Level. The usual enemies appear in this level; Kremlings, Gnawties, Slippas, and Zingers, who will stop at nothing to end the heroes' quest.

Level Layout

Bonus Level(s)

  • After passing the checkpoint, the heroes will notice a few bananas floating under a treetop. They should jump down to them and land right next to a hidden barrel. Once they jump in it, the barrel will shoot them to another barrel, which will shoot them up to a cave, leading to the Bonus Level. Here, they will be able to exchange their Kong Tokens and for lives. They should hit the button nearby, and it will shoot out the coins they collected, which must be caught to be turned into Extra Life Balloons. Once they Kongs are done with this bonus, they can exit by using a barrel to the left of them.