Wii Wario's Gold Mine: Difference between revisions
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Inside the mine, it is darker. Activity is going on with the mine carts from a black area coming out of nowhere and into some parts of the track, where they act as obstacles for the player. The minecarts are taking gold from one place to another endlessly, as this is a gold mine. At the exit of the mine is the start of the course again. | Inside the mine, it is darker. Activity is going on with the mine carts from a black area coming out of nowhere and into some parts of the track, where they act as obstacles for the player. The minecarts are taking gold from one place to another endlessly, as this is a gold mine. At the exit of the mine is the start of the course again. | ||
== | ==Course Layout== | ||
[[Image:Wgm.PNG|thumb|left|The area right before the downhill part.]] | [[Image:Wgm.PNG|thumb|left|The area right before the downhill part.]] | ||
[[Image:Warios Gold Mine Screenshot2.jpg|thumb|right|The area just after the half-pipe ramps]] | [[Image:Warios Gold Mine Screenshot2.jpg|thumb|right|The area just after the half-pipe ramps]] | ||
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After this area is a turn to the right that leads the player into another downhill uphill road that leads out of the gold mine. There is a small twisting path in the road and if the player may also be careless, he/she could fall off. After the twist is a turn to the right, where the cycle and lap begins again. | After this area is a turn to the right that leads the player into another downhill uphill road that leads out of the gold mine. There is a small twisting path in the road and if the player may also be careless, he/she could fall off. After the twist is a turn to the right, where the cycle and lap begins again. | ||
==Shortcuts== | ===Shortcuts=== | ||
There are two shortcuts in this course. The first is visible in the pre-course introduction. To use the shortcut, the player must follow the minecarts into a small tunnel with two dash panels. To exit the tunnel, he/she must follow it until the player reaches the exit of the cave, which in turn is the exit of the entire mine. At the exit is a Dash Panel Ramp, which the player can perform a trick on. | There are two shortcuts in this course. The first is visible in the pre-course introduction. To use the shortcut, the player must follow the minecarts into a small tunnel with two dash panels. To exit the tunnel, he/she must follow it until the player reaches the exit of the cave, which in turn is the exit of the entire mine. At the exit is a Dash Panel Ramp, which the player can perform a trick on. | ||
Revision as of 04:20, December 26, 2009
Wario's Gold Mine | ||
Based Upon | None | |
First Appearance | Mario Kart Wii | |
Cup(s) it Appears in | Flower Cup | |
Reappearances | None |
Wario's Gold Mine is a racecourse in Mario Kart Wii. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster game play of Wario Colosseum from Mario Kart: Double Dash!!. Segments of the track lack siding to allow players to unintentionally fall off. Additionally, this course employs Boost Pads. Swoopers may slow down the players if they run into them. During the climactic segments of the race, Minecarts appear with Wario's signature dark purple "W" on them to give the player a few intended obstacles as they reach the finish line.
Description
This course takes place in an industrial mine, as seen by pipes with smoke coming out of them. The time of the day is at sunset, as seen in the background of this course. Outside the mine, there is no activity going on except for the process of the smoke of the pipes. The entrance of the mine is filled with Swoopers as they act like obstacles for the player; simply just slowing him/her down.
Inside the mine, it is darker. Activity is going on with the mine carts from a black area coming out of nowhere and into some parts of the track, where they act as obstacles for the player. The minecarts are taking gold from one place to another endlessly, as this is a gold mine. At the exit of the mine is the start of the course again.
Course Layout
The track first starts out with a very slight turn to the right. After the turn comes a boost panel that shoots the player downhill at a speed to receive item boxes from below and back up again. After that, there is a slight turn left. The player can see a half-pipe with item boxes on top of that. Past that to the right is a straight path to the beginning of the actual mine. In the tunnel to the mine, it is still relatively straight, except there are Swoopers to act as moving obstacles for the player.
After the Swooper area is the inside of the mine. The player continues and turns right into another downhill road that goes uphill and into a ramp with a boost panel in it that launches the players to the other section of the mine. If the player is careless in this area, he/she may fall into the darkness below when there are no guardrails to protect the player from falling into the abyss. Mine carts are present, moving the same direction as the player. Any player who runs into the minecart will flip over and lose his/her item. Item boxes trail behind the minecart.
After this area is a turn to the right that leads the player into another downhill uphill road that leads out of the gold mine. There is a small twisting path in the road and if the player may also be careless, he/she could fall off. After the twist is a turn to the right, where the cycle and lap begins again.
Shortcuts
There are two shortcuts in this course. The first is visible in the pre-course introduction. To use the shortcut, the player must follow the minecarts into a small tunnel with two dash panels. To exit the tunnel, he/she must follow it until the player reaches the exit of the cave, which in turn is the exit of the entire mine. At the exit is a Dash Panel Ramp, which the player can perform a trick on.
The second is much trickier and is rarely used outside of time trials. At the start of the race, the player must immediately turn about a 60-degree angle right to land on the edge of the track, then aim at the pipes below the end of the track with a standstill mini-turbo. If used successfully, the player should bounce off the pipe and back onto the track. They should continue going backwards until they hit the rope between the first two posts going backwards on their left, then turn around, do another standstill mini-turbo, and finish the track the normal way. The world record is 0'35"405 by 4TB*MrBean, a hacker who had acually discovered the shortcut.
Competitions
In the December 2008 competition 1, the player races in Wario's Gold Mine. The player had to get past a rampaging Wiggler that was roaming around the course within 3 laps. Only Triple Mushrooms and Stars would appear in Item Boxes.
Trivia
- The Minecarts that appear in the course have an appearance similar to those in Donkey Kong 64.
- It is the first Wario course not to be set in a stadium or arena.
- When playing as a Mii, the big sign of Wario's head will be replaced by a random Mii head.