Wario Land: Super Mario Land 3: Difference between revisions

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==Reception==
==Reception==
The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
Although it didn't sell as well as its Mario Land predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
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Revision as of 10:00, June 24, 2009

It has been requested that this article be rewritten.

Template:Infobox Wario Land: Super Mario Land 3 is a game released for the Gameboy in 1994, and is a sequel to Super Mario Land 2: Six Golden Coins. However, "Super Mario Land 3" is a somewhat misleading title, as the game is not really about Mario at all, but rather about Wario. Mario does, however, make a cameo at the end of the game, stealing the statue Wario worked so hard to collect. However, Wario does get his own house or castle (and, at the highest amount, a whole planet.) as a reward for saving Kitchen Island.

Mt. Teapot, Course 7
Wario jumps in and out of a body of water while avoiding some common enemies: a Bird and a Pinwheel.

Desiring a castle of his own, Wario sets out to find a lost golden statue of Princess Toadstool that he intends to ransom to her for the money to buy his own castle. Along the way he gladly collects any other gold coins and treasures he finds. The game is spent navigating a number of levels to reclaim his lost treasures, and has a significant level of replayability due to the branched path many of the levels take.

Wario starts out on Rice Beach, a small area of Kitchen Island. On the map screen, the player will notice that Kitchen Island is shaped like a skull, and a skull theme is present throughout the game. The save points are skulls, as are the level exits, secret doors, etc.

Worlds

Enemies

Reception

Although it didn't sell as well as its Mario Land predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[1] Template:Sectionstub

Warioware Smooth Moves

A mirco game call Warioland is one of 9-Volt's and 18-Volt's games. In it, the player has Wario hold a Pirate Goom and throw it at blocks, Porcupine Fish, Pirate Gooms, Dropper, and Demon Bat are some of the enemys that appear.

Trivia

  • In the mircro game called Warioland, when Wario defeats an enemy by throwing, a coin pops out. In the original game, coins only appear out of enemies when Wario does a body slam into them.

References

Template:Mario Land Template:WarioGames