User talk:Ray Trace: Difference between revisions
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== Obnoxiously flashy sprite palette cycles and how to deal with them == | == Obnoxiously flashy sprite palette cycles and how to deal with them == | ||
I've come up with a plan. The most "common" flash palette will be uploaded after being slowed down by a factor of 4, which will be noted in a description. To account for all of them, a separate image will be linked to from the description that displays a [https://www.marioboards.com/attachments/51682/ completely static chart] showing all the possible palette combinations and explains the "accurate" speed and frame order. This will avoid eye strain/epilepsy issues and gallery bloat while also avoiding missing information (as I find palette cycles to be another interesting not-quite-behind-the-scenes detail about how the game works on a visual level). Of course, this'd all be avoided if 80s Nintendo hadn't been so flash-happy, but that's what we have. By the way, one of the White Block images already existed, and three are linked on the White Block page itself for the purpose of a comparison. I'd request at least the first of them, but ideally all three be restored, with the previously mentioned slowdown implemented. By the way, what about [[Bull's-Eye Bill|Missile Bill]] and ones like them, which do flash, but only between about two visible colors, making them less problematic in that respect? I'm curious of your thoughts on that. Thank you for the concern (and for cutting down the work-load/potential eye issues for myself, lol). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:01, March 6, 2025 (EST) | I've come up with a plan. The most "common" flash palette will be uploaded after being slowed down by a factor of 4, which will be noted in a description. To account for all of them, a separate image will be linked to from the description that displays a [https://www.marioboards.com/attachments/51682/ completely static chart] showing all the possible palette combinations and explains the "accurate" speed and frame order. This will avoid eye strain/epilepsy issues and gallery bloat while also avoiding missing information (as I find palette cycles to be another interesting not-quite-behind-the-scenes detail about how the game works on a visual level; besides, we need to point out how one of the SMAS SMB3 invincibility flashes [https://www.spriters-resource.com/snes/smassmb3/sheet/203586/ looks suspiciously like Wario with red shoes]). Of course, this'd all be avoided if 80s Nintendo hadn't been so flash-happy, but that's what we have. By the way, one of the White Block images already existed, and three are linked on the White Block page itself for the purpose of a comparison. I'd request at least the first of them, but ideally all three be restored, with the previously mentioned slowdown implemented. By the way, what about [[Bull's-Eye Bill|Missile Bill]] and ones like them, which do flash, but only between about two visible colors, making them less problematic in that respect? I'm curious of your thoughts on that. Thank you for the concern (and for cutting down the work-load/potential eye issues for myself, lol). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:01, March 6, 2025 (EST) |
Latest revision as of 12:03, March 6, 2025
![]() ![]() I'll be more than happy to answer any questions related to homebrew/riivolution hacking (includes Mario Kart Wii, Super Smash Bros. Brawl, and general sound replacements). I get a ton of those regularly, so don't be shy to ask me if you have problems or if you're interested in installing homebrew on your Wii, as well as making model replacements. If you're also interested in porting assets for Source, as in Left 4 Dead 2, Team Fortress 2, or Gmod, I can help there too. ![]() I don't mind if you help participate in any my projects without contacting me first as long as you're not actively edit-sniping me as I write articles or add uploaded images to tables as I'm uploading them, because this creates edit conflicts and makes it even harder for me to save edits on articles I'm working on. However, it's generally still polite to ask first if it's ok to assist in my projects. The answer will be yes unless otherwise stated. I just don't want anyone edit-snipe police for me should someone else create articles out of red links that I was planning to create or create tables of items that I was about to create. Any help is very appreciated. ![]()
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Did you... just archive without moving your page[edit]I'm just going to punish you with a bunch of Wario spam Now until you archive AGAIN, everyone who accesses this talk page has to scroll through this junk!
Sincerely, Oh god WHY WHY did you do this to me??? English (United Kingdom) language for certain games on Switch[edit]Hey. I just came here after seeing one of PaperSplash's edits. In their edit they said that even though the English script for Princess Peach: Showtime! is just the same one it’s put on separate en_US and en_GB language files in different folders, so English (United Kingdom) was added but I removed it after. Eventually I thought of readding it but with a note somewhere. The only problem is I couldn’t put a note after “en_gb=y” explaining that. I tried what I could, but the note still wouldn’t show up. How should I add that note? CarlosYoshiBoi (talk) 19:35, February 4, 2025 (PST) Regarding sprites and all that[edit]I apologize if I come off as... dogmatic or anything in regards to my opinions on sprites and borders and all that. I do want to say, however, that I get a visceral feeling of revulsion when I see them cropped like that, not unlike what some people might get from trypophobia or something like that. It sounds really silly and I wish I didn't have that, but that tends to impair my judgement a bit after I see it. Again, I'm sorry, but I wanted to explain where that behavior comes from, and I'll try to keep my reactions under control from now on. Doc von Schmeltwick (talk) 09:23, February 10, 2025 (EST) Obnoxiously flashy sprite palette cycles and how to deal with them[edit]I've come up with a plan. The most "common" flash palette will be uploaded after being slowed down by a factor of 4, which will be noted in a description. To account for all of them, a separate image will be linked to from the description that displays a completely static chart showing all the possible palette combinations and explains the "accurate" speed and frame order. This will avoid eye strain/epilepsy issues and gallery bloat while also avoiding missing information (as I find palette cycles to be another interesting not-quite-behind-the-scenes detail about how the game works on a visual level; besides, we need to point out how one of the SMAS SMB3 invincibility flashes looks suspiciously like Wario with red shoes). Of course, this'd all be avoided if 80s Nintendo hadn't been so flash-happy, but that's what we have. By the way, one of the White Block images already existed, and three are linked on the White Block page itself for the purpose of a comparison. I'd request at least the first of them, but ideally all three be restored, with the previously mentioned slowdown implemented. By the way, what about Missile Bill and ones like them, which do flash, but only between about two visible colors, making them less problematic in that respect? I'm curious of your thoughts on that. Thank you for the concern (and for cutting down the work-load/potential eye issues for myself, lol). Doc von Schmeltwick (talk) 12:01, March 6, 2025 (EST) |