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|align=left|Sinkin' Pipes always occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | |align=left|Sinkin' Pipes always occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br> | |style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}} | ||
|align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | |align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | ||
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|align=left|Thin, semisolid platforms made up of smaller sections. | |align=left|Thin, semisolid platforms made up of smaller sections. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BubbleMarioBubbleSMBW.png|100x100px]]<br>[[Bubble]] | ||
|align=left|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on. | |align=left|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on. | ||
|- | |- |
Revision as of 13:31, January 31, 2025
Locations
Setting
- Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
- Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
- Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
- Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one
Courses
Overview
- Different types of courses:
- Normal courses
- Small courses
- Badge Challenges
- Wiggler Race
- KO Arena
- Break Time!
Table
Characters
Playable characters
Name | In-game description | Abilities |
---|---|---|
Mario |
Mario works as a plumber with his little brother Luigi. | Can utilize normal power-ups |
Luigi |
While they may be twin brothers, Luigi is taller and slightly younger than Mario. | |
Peach |
Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. | |
Daisy |
Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! | |
Yellow Toad and Blue Toad |
Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats! | |
Toadette |
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! |
Non-playable characters
Name | Description | Locations |
---|---|---|
Prince Florian |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. | All courses |
Talking Flowers |
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. | All courses |
Poplins |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. | All courses |
Angler Poplin |
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. | Petal Isles |
Master Poplin |
A yellow Poplin who lives in their house in Shining Falls. | Shining Falls |
Loyal Poplin |
A green Poplin miner who lives in their house near the entrance to Fungi Mines. | Fungi Mines |
Professor Connect |
A robotic character that can be talked to to access online play. | All areas |
Captain Toad |
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. | Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles |
Ancient Dragon |
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. | Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage |
Items and objects
Items
These are collectibles, pickups, and health-restoring objects.
Name | Description |
---|---|
Wonder Seeds |
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses. |
Royal Seeds |
Giant seeds that are collected after defeating a boss. |
Wonder Tokens |
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series. |
Coins |
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected. |
Hidden Coins |
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers. |
Blue Coins |
Coins that are activated by a P Switch. |
Flower coins |
Purple flower-shaped coins that appear all throughout the Flower Kingdom. |
Small flower coins[1] [derived] |
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. During certain Wonder Effects, the small flower coins sprout eyes and flutter like butterflies. |
10-flower coins |
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file. |
1-Up Mushrooms |
A green mushroom with white spots. Grants Mario an extra life when collected. |
Keys |
Keys that are required to unlock Key Doors. |
Shells |
(inc. Koopa Shells, Swirlypod Shells[derived][2], Snortoise's shell, Buzzy Shells, curled Armads) |
Big shells[3] |
TBD |
POW Block |
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit. |
Jars |
Pots that can be picked up and thrown. They occasionally contain water. |
Standees |
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection. |
Power-ups
Wonder Flower
This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.
Name | Description |
---|---|
Hoppycat Mario |
TBW |
Goomba Mario |
TBW |
Balloon Mario |
TBW |
Spike-Ball Mario |
TBW |
Wubba Mario |
TBW |
Sproing Mario [derived] |
TBW |
Puffy Lift Mario [conjectural] |
TBW |
Metal Mario |
TBW |
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
Objects
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Blocks and containers | ||
! Block |
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below. | |
? Block |
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[4] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[1][derived] that launch skyward once struck. | |
? Capsule [derived] |
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below. | |
Atchi Muite Block[5] |
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks. | |
Brick Block |
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks. | |
Cactus box[5] [derived] |
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit. | |
Cloud Block |
Semisolid blocks that make up terrain high in the sky. | |
Crate |
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk. | |
Donut Block |
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds. | |
Dotted-Line Block |
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time. | |
Floor (block) |
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. | |
Hard block |
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects. | |
Hidden Character Block |
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |
Icy block |
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery. | |
Item Balloon |
Balloons that produce the item held in the item storage or an item for another player in online play. | |
Iron Block |
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects. | |
Jewel block |
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks. | |
Lifting Shabon |
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | |
Long ? Block |
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects. | |
Long Donut Block |
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors. | |
Long Rotating Block [conjectural] |
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones. | |
Marimba Block |
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across. | |
Peanut box |
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit. | |
Pumpkin box[5] [derived] |
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music. | |
Race Block[6] |
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | |
Red POW Block |
These POW Blocks cannot be picked up. When struck, they break other blocks and defeat enemies within their vicinity. Red POW Blocks can only be triggered once. | |
Rizumu Block[7] |
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music. | |
Rock Block |
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them. | |
Rotating Block |
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping. | |
Roulette Block |
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released. | |
Shoot Block[8] |
Striking these blocks launches them skyward. They take out any enemies in their path. | |
Snow Block[9] [derived] |
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away. | |
Treasure chest |
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening. | |
Wonder POW Block[8] |
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario. | |
Trigger objects | ||
! Switch |
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage. | |
? Switch |
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear. | |
Beacon[10] |
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings. | |
Handle |
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies. | |
Light-Switch |
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on. | |
ON/OFF Switch |
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness. | |
P Switch |
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time. | |
Springboard object [conjectural] |
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells. | |
Timer-Switch |
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it. | |
Topple Rock[11] |
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas. | |
Wilted flower[12] |
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated. | |
Wow Bud |
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air. | |
Climbable and transportation objects | ||
Golden Propeller Flower [conjectural] |
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once. | |
Lakitu's Cloud |
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time. | |
Pole |
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks. | |
Propeller Flower |
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms. | |
Vine |
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed. | |
Doorways | ||
Door |
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned. | |
Key Door |
One-way doors that require keys. Key Doors can only be opened by keys of the same color. | |
Pipes | ||
Giant pipe |
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes. | |
Inchworm Pipe |
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps. | |
Jet Pipe |
These underwater pipes expel strong currents that push Mario. | |
Oseru Dokan[13] |
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them. | |
Pipe |
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room. | |
Sinkin' Pipe[14] |
Sinkin' Pipes always occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | |
Water-spouting pipe [conjectural] |
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | |
Platforms | ||
Bone Lift[15] |
Bone platforms that float on lava or hazardous ooze. | |
Bridge |
Thin, semisolid platforms made up of smaller sections. | |
Bubble |
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on. | |
Bumper |
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants. | |
Carpeted platform [conjectural] |
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect. | |
Chandelier platform [conjectural] |
Platforms that hang on chains and can emit light. | |
Cloud Lift |
Platforms resembling clouds. | |
Conveyor Belt |
Moving platforms that carry the player from one place to another without them having to move at all. | |
Downpour Cloud |
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively. | |
Dropdown Countdown Lift |
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while. | |
Fountain |
A structure that generates water where a player in their Elephant form can collect water and store in their trunk. | |
Flatbed Ferry |
TBW | |
Fossilized dragon[16] |
A giant, rolling wheel with an Ancient Dragon fossil and a gap. | |
Goo |
Slime that players and Wubbas can swim through. | |
Hip Tree[17][18] |
Semisolid tree platforms that rise or lower when ground-pounded. | |
Hollow log platform [conjectural] |
A lift variant that releases Hoppycats. | |
Lift |
Moving platforms often found floating or traveling along tracks. | |
Linking Lift |
Green lifts that can be extended using puzzle piece-like blocks. (inc. Linking Block[5][derived]) | |
Mienai Ashiba[19] |
TBW | |
Mushroom Platform |
Large mushrooms of varying colors that serve as platforms. | |
Mushroom Trampoline |
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World. | |
ON/OFF floor [conjectural] |
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below. | |
ON/OFF Zip Track [conjectural] |
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit. | |
Puffy Lift |
Elongated platforms that players slowly fall through unless they jump out, much like quicksand. | |
Pump Lift[17][18] |
An accordion-like lift that moves when the player lands on it. | |
Pushable wall [conjectural] |
Walls that can be pushed while the player is in Elephant form to avoid being crushed. | |
Rhythm floor [conjectural] |
Platforms with arrows that give the player a jump boost when launched at the beat. | |
Rhythm platform [conjectural] |
A platform that raises when the player jumps to the beat. | |
Sankaku Trampoline[18] |
TBW | |
Semisolid Platform |
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. | |
Ship (Wonder Effect) [conjectural] |
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way. | |
Totchī[18] |
Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs. | |
Zip Track |
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of. | |
Goals | ||
Checkpoint Flag |
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it. | |
Goal (Wiggler Race)[20] |
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races. | |
Goal Pole |
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect. | |
Goal Pole (secret) |
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal. | |
Other objects | ||
Arrow Sign |
Points in a specific direction, guiding the player to certain locations. | |
Cloud Cover |
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. | |
Coin blaster [conjectural] |
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins. | |
Current |
Strong underwater forces that push the player(s) in various directions. | |
ON/OFF wall [conjectural] |
Red and blue barriers that are activated by an ON/OFF Switch. | |
Shrub [conjectural] |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws. | |
Sign |
TBW | |
Water |
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. |
References
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
- ^ "When in Elephant form, you can carry big shells." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
- ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
- ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
- ^ Cite error: Invalid
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- ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
- ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
- ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ Cite error: Invalid
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tag; no text was provided for refs namedkai13
- ^ In-game name for Angry Spikes and Sinkin' Pipes.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
- ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
- ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedkai12