Fortune-teller's Room: Difference between revisions

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|portrait=[[Madame Clairvoya]]
|portrait=[[Madame Clairvoya]]
|boo=[[List of Boos in Luigi's Mansion#Booigi|Booigi]]
|boo=[[List of Boos in Luigi's Mansion#Booigi|Booigi]]
}}{{LM mansion map}}
}}
The '''Fortune-teller's Room''' is a room first discovered in Area Two of [[Luigi's Mansion (location)|Luigi's Mansion]]. However, it cannot be cleared until Area Three.
The '''Fortune-teller's Room''' is a room first discovered in Area Two of [[Luigi's Mansion (location)|the mansion]] in ''[[Luigi's Mansion]]'' and [[Luigi's Mansion (Nintendo 3DS)|its remake]], though it cannot be cleared until Area Three. The room contains four candelabra, two of which are on high stands. The other two rest on small drawers in the back of the room. There is also the high pillar where Luigi receives the [[key]] to the [[Laundry Room]]. The room has an ornately decorated gold chair and table, on which the [[Crystal Ball|crystal ball]] sits. By shining his [[flashlight]] on the crystal ball, [[Luigi]] can have [[Madame Clairvoya]] materialize. She explains to Luigi that she can help him if he brings her five items that [[Mario]] dropped. Luigi has none of these items, so he simply lights the candelabras to obtain the [[Key]] to the [[Laundry Room (Luigi's Mansion)|Laundry Room]]. When Luigi brings her items, she gives him clues as to Mario's fate. After Luigi brings all five items to her, he captures Madame Clairvoya and gains the Key to the [[Safari Room]]. Before clearing the room, the [[Game Boy Horror]] can be used to select a block of [[cheese]] behind Madame Clairvoya's chair to make a [[Gold Mouse]] appear.


When [[Luigi]] first enters the Fortune-teller's Room, he finds a lone crystal ball in the center of the room. When he shines his [[flashlight]] on the [[Crystal Ball|crystal ball]], the ghost [[Madame Clairvoya]] materializes. She explains to him that she can help him if he brings her five items that [[Mario]] dropped. Luigi has none of these items, so he simply lights the candelabras to obtain the [[Key]] to the [[Laundry Room (Luigi's Mansion)|Laundry Room]]. When Luigi brings her items, she gives him clues as to Mario's fate. After Luigi brings all five items to her, he captures Madame Clairvoya and gains the Key to the [[Safari Room]].
The Fortune-teller's Room features two [[Purple Puncher]]s and a [[Blue Twirler]] during the [[blackout]].
 
==Description==
The Fortune-teller's Room contains four candelabra, two of which are on high stands. The other two rest on small drawers in the back of the room. There is also the high pillar where Luigi receives the Laundry Room Key. The main focus of the room is Madame Clairvoya's ornately decorated gold chair, along with her equally ornately decorated table, on which her crystal ball sits. Behind Madame Clairvoya's chair is a [[Gold Mouse]]-inducing piece of [[cheese]], which, like other pieces of cheese, only appears when the room is darkened.
 
==Ghosts in the Fortune-teller's Room==
*Madame Clairvoya (100 HP)
*One [[Gold Mouse]]
 
==Ghosts in the Fortune-teller's Room during the blackout==
*Two [[Purple Puncher]]s (20 HP each)
*One [[Blue Twirler]] (30 HP each)
*One Gold Mouse (if not found before the blackout)


==Names in other languages==
==Names in other languages==
{{LM mansion map}}
{{foreign names
{{foreign names
|Jpn=占い部屋
|Jpn=占い部屋

Revision as of 08:31, January 8, 2025

Fortune-teller's Room
Fortune-teller's Room from Luigi's Mansion
Area Area Three
Portrait ghosts Madame Clairvoya
Boo Booigi

The Fortune-teller's Room is a room first discovered in Area Two of the mansion in Luigi's Mansion and its remake, though it cannot be cleared until Area Three. The room contains four candelabra, two of which are on high stands. The other two rest on small drawers in the back of the room. There is also the high pillar where Luigi receives the key to the Laundry Room. The room has an ornately decorated gold chair and table, on which the crystal ball sits. By shining his flashlight on the crystal ball, Luigi can have Madame Clairvoya materialize. She explains to Luigi that she can help him if he brings her five items that Mario dropped. Luigi has none of these items, so he simply lights the candelabras to obtain the Key to the Laundry Room. When Luigi brings her items, she gives him clues as to Mario's fate. After Luigi brings all five items to her, he captures Madame Clairvoya and gains the Key to the Safari Room. Before clearing the room, the Game Boy Horror can be used to select a block of cheese behind Madame Clairvoya's chair to make a Gold Mouse appear.

The Fortune-teller's Room features two Purple Punchers and a Blue Twirler during the blackout.

Names in other languages

AnteroomBalcony (2F)FoyerFoyerMaster Bedroom (Luigi's Mansion)NurseryParlorStudyWardrobe RoomBall RoomBathroom (1F)BoneyardButler's RoomConservatoryDining RoomGraveyardHidden RoomKitchenLaundry RoomMirror RoomStorage RoomWashroom (1F)Astral HallBalcony (3F)Bathroom (2F)Billiards RoomBottom of the WellCourtyardFortune-teller's RoomNana's RoomObservatoryProjection RoomRec RoomSafari RoomTea RoomThe Twins' RoomWashroom (2F)ArmoryThe Artist's StudioBreaker RoomCellarCeramics StudioClockwork RoomCold StorageGuest RoomPipe RoomRoofSealed RoomSecret AltarSitting RoomTelephone RoomLuigi's Mansion Map. Yellow rooms are in Area One, blue rooms are in Area Two, green rooms are in Area Three, and red rooms are in Area Four. The Secret Altar is colored gray, as it is its own area.
Click an area to open the relevant article.
Language Name Meaning Notes
Japanese 占い部屋[?]
Uranai-heya
Fortune-telling Room
French Salle de Voyance[?] Clairvoyance Room
German Stube der Seherin[?] Room of the fortune-teller
Italian Stanza della veggente[?] Room of the Seer
Spanish El cuarto de la vidente[?] The Visionary's Room