DK Portal: Difference between revisions
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{{item infobox | {{item infobox | ||
|image=[[File:DK64 DK Portal.png| | |image=[[File:DK64 DK Portal.png|200px]]<br>Screenshot from ''Donkey Kong 64'' | ||
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | |first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | ||
}} | }} |
Latest revision as of 23:56, December 27, 2024
DK Portal | |
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Screenshot from Donkey Kong 64 | |
First appearance | Donkey Kong 64 (1999) |
DK Portals[1] are objects in Donkey Kong 64. These tunnel-shaped transportation devices bear the DK symbol and allow the Kongs to travel from a level's lobby on DK Isles to the start of the level, and vice versa. Upon passing through one, the Kong spins and shrinks, then arrives at the destination before returning to their normal size. The DK Portal in every lobby is guarded by B. Locker, who will leave only after being shown a specific number of Golden Bananas. However, DK Portals do not require the Kong to walk into them to enter, since touching a DK Portal in any way, such as with Lanky's arm-stretching attack, activates it. Because of this, some Kongs are able to ignore B. Locker by simply reaching past him. The only level with no DK Portal is Hideout Helm, which has an ordinary tunnel behind a metal door as an entrance instead.
References[edit]
- ^ 1999. Donkey Kong 64 instruction booklet. Nintendo of America (American English). Page 17.