Switch It Up!: Difference between revisions

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|JapR=Suitchi on!
|JapR=Suitchi on!
|JapM=Switch On!
|JapM=Switch On!
|Ita=Attivare gli interrutori!
|Ita=Attivare gli interruttori!
|ItaM=Activate the switches!
|ItaM=Activate the switches!
|Spa=¿Activar o desactivar?
|Spa=¿Activar o desactivar?

Revision as of 02:30, August 29, 2024

Level
Switch It Up!
Switch It Up! level in Super Mario Maker
Level code 4-2
Game Super Mario Maker
Game style Super Mario World style
Theme(s) Castle
Time limit 300 seconds
<< Directory of levels >>

Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.

Layout

Mario dashing through the final stretch of the level

The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese スイッチオン![?]
Suitchi on!
Switch On!
Italian Attivare gli interruttori![?] Activate the switches!
Russian Переключи![?]
Perekluchi!
Switch it!
Spanish ¿Activar o desactivar?[?] Activate or Deactivate?