World 14-3 (Super Mario Maker for Nintendo 3DS)

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This article is about World 14-3 in Super Mario Maker for Nintendo 3DS. For World 14-3 in Super Mario Maker, see Underwater Automation.
Level
World 14-3
W14-3 SMM3DS.png
Level code 14-3
Game Super Mario Maker for Nintendo 3DS
Game style Super Mario Bros. style
Theme(s) Main area: Underground
Sub area: Underwater
Time limit 500 seconds
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World 14-3 is the third level of World 14 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS.

Course Layout[edit]

The course starts out with three coins and a Warp Pipe. After the player goes through the Warp Pipe, they can hit the nearby ? Block to get a Super Mushroom. The whole entire course involves the player avoiding Skewers. The player must also avoid Cheep Cheeps at the beginning of the underwater part. The player continues on in a cave-like structure. There are many gaps to help the player get through without taking damage. The player can get three Pink Coins, a Super Mushroom on a Fire Flower inside a ? Block, and if the player waits a bit, a 1-Up Mushroom from a ? Block that cannot be hit until the Skewer takes out some Hard Blocks. After this, the player must go through the Warp Pipe back to the main area. Near the exit, the player can get the Checkpoint Flag. After this, two Brick Blocks and a ? Block containing a Super Mushroom on a Fire Flower. The player then avoids more Skewers, some Paragoombas, a Red Koopa Paratroopa. The player can also get a Pink Coin, but before a Skewer takes out the Hard Blocks. After this, a hall of Skewers with the last Pink Coin in the hall. There is another Skewer, which takes out a ? Block containing a Super Mushroom on a Fire Flower on the second fall. If the player got all five Pink Coins, they can go through the Key Door, and get two 1-Up Mushrooms on tracks. The player must then avoid some more Skewers, even some that bounce back from Note Blocks, and a Goomba. After this, the Goal Pole guarded by a Paragoomba is found. The player can get the top if they climb Brick Blocks.

Challenges[edit]

  • Goomba - Go through a Key Door and then reach the goal.
  • Bowser - Collect all 100 coins and then reach the goal.

Enemies[edit]