Skateboarding - Park: Difference between revisions
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!Action | !rowspan=2|Action | ||
!Solo Joy-Con (Motion) | !rowspan=2|Solo Joy-Con (Motion) | ||
!Non-motion | !colspan=2 style="border-bottom:0!important"|Non-motion | ||
! | |- | ||
!style="border:0!important"|[[File:Joy-Con Icon.svg|20px|alt=Dual Joy-Cons]] / [[File:Nintendo Switch Pro Controller.svg|35px|alt=Nintendo Switch Pro Controller]] | |||
!style="border-top:0!important"|[[File:Joy-Con horizontal L-R hybrid.png|40px|alt=Solo Joy-Con non-motion]] | |||
|- | |- | ||
|style="text-align:center"|Move | |style="text-align:center"|Move |
Revision as of 17:15, August 2, 2024
Skateboarding - Park | |
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Appears in | Mario & Sonic at the Olympic Games Tokyo 2020 |
Type | Acrobatics |
Circuits | Chapter 3: The Search for Tails |
Skateboarding - Park is an event in Mario & Sonic at the Olympic Games Tokyo 2020 where the goal is to get the highest number of points within 90 seconds.
The starting record for the game is 581.183 points, which is listed as "Best Record" as the event was debuting in these Olympics Games and that no world records are tracked in this sport discipline.
Gameplay
The skater skates around in a bowl with various ramps, curves and quarterpipes in order to perform tricks to increase the score.
The format differs somewhat from those of real-life major skateboard park events: There is only one run per skater, and the skater cannot choose to end their current run early without quitting the event. While a typical real life event cannot go higher than 200 points (Two perfect runs of 100 points each), in this game the scores can reach up to more than 600. The scores are given in three decimals.
The park also does not have stairs or fences, and runs can be ended if the timer runs out while the skater is in mid-air.
The combo system involves performing tricks in quick succession as opposed to in one go, making the combo system resemble the Skate games rather than Tony Hawk's.
Controls
The non-motion controls resemble those of the Tony Hawk's Pro Skater games, the biggest difference being that forwards thrust is by tilting up as opposed to holding .
Action | Solo Joy-Con (Motion) | Non-motion | |
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/ | File:Joy-Con horizontal L-R hybrid.png | ||
Move | Twist / left or right | (Up, left or right) | |
Ollie (Jump) / Ramp trick | Swing / up | / | |
Landing Boost | Swing / down | ||
Flip | While twisting / left or right, swing up | Hold left or right while on the ground + / | |
Grind balance | Twist / left or right | left or right | |
Manual | Tilt / back | Hold partially down | |
Switch stance | / | ||
Super Trick | Hold / + Swing / up | Hold + / | Hold + |
Gallery
Official render for the game of Sonic riding a skateboard
E3 promo screenshot of Mario skating in the event