Double Pain: Difference between revisions

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'''Double Pain''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. When it is worn, all damage dealt to [[Mario]], whether through enemies or items, is doubled, with no positive effects added whatsoever. This applies to the damage that Mario would have normally received without Double Pain, as affected by [[guard]]ing and badges that increase his [[defense]]. It does not affect Mario's [[Partner|partners]].
'''Double Pain''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. When it is worn, all damage dealt to [[Mario]], whether through enemies or items, is doubled, with no positive effects added whatsoever. This applies to the damage that Mario would have normally received without Double Pain, as affected by [[guard]]ing and badges that increase his [[defense]]. It does not affect Mario's [[Partner|partners]].


Only one copy of Double Pain is obtainable in the game's original release. However, unique behavior was implemented for wearing multiple copies at once. The amount of damage taken is multiplied by the number of Double Pain badges worn plus one<ref>{{cite|author=Aldrich, Jonathan "jdaster64"|date=January 6, 2013|url=supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/|title=Badges, Part 3: Effects and Stacking.|publisher=supermariofiles.wordpress.com|accessdate=September 5, 2020|archive=web.archive.org/web/20210307141850/https://supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/}}</ref>&mdash;in other words, each badge increments the damage multiplier&mdash;so two copies triple the damage taken. This was implemented in the remake, where additional copies can now be found and equipped.
Only one copy of Double Pain is obtainable in the game (even despite the remake's updated badge description). However, unique behavior was implemented to the original version of the game for wearing multiple copies at once. The amount of damage taken is multiplied by the number of Double Pain badges worn plus one<ref>{{cite|author=Aldrich, Jonathan "jdaster64"|date=January 6, 2013|url=supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/|title=Badges, Part 3: Effects and Stacking.|publisher=supermariofiles.wordpress.com|accessdate=September 5, 2020|archive=web.archive.org/web/20210307141850/https://supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/}}</ref>&mdash;in other words, each badge increments the damage multiplier&mdash;so two copies triple the damage taken.


Double Pain also multiplies the damage incurred by a [[Poison Mushroom]] [[Bingo!]]. In the game's original release, where this Bingo! halves Mario's [[Heart Point]]s, this interaction always causes an instant KO. In the remake, due to the Bingo! damage being reduced to a third, an additional Double Pain is needed to guarantee such an outcome.
Double Pain also multiplies the damage incurred by a [[Poison Mushroom]] [[Bingo!]]. In the game's original release, where this Bingo! halves Mario's [[Heart Point]]s, this interaction always causes an instant KO. In the remake, due to the Bingo! damage being reduced to a third, an additional Double Pain is needed to guarantee such an outcome.

Revision as of 06:21, June 20, 2024

Double Pain
Paper Mario The Thousand-Year Door
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Badge Point BP 0 0
Price {{{price}}} Coin36
(GCN)
Coin60
(NS)
Effect Mario takes multiplied damage.
Description(s)
Double the damage Mario takes. (Paper Mario: The Thousand-Year Door, Nintendo GameCube)
Double the damage Mario takes from enemies. Wearing two or more of these badges further increases the damage taken. (Paper Mario: The Thousand-Year Door, Nintendo Switch)

Double Pain is a badge in Paper Mario: The Thousand-Year Door and its remake. When it is worn, all damage dealt to Mario, whether through enemies or items, is doubled, with no positive effects added whatsoever. This applies to the damage that Mario would have normally received without Double Pain, as affected by guarding and badges that increase his defense. It does not affect Mario's partners.

Only one copy of Double Pain is obtainable in the game (even despite the remake's updated badge description). However, unique behavior was implemented to the original version of the game for wearing multiple copies at once. The amount of damage taken is multiplied by the number of Double Pain badges worn plus one[1]—in other words, each badge increments the damage multiplier—so two copies triple the damage taken.

Double Pain also multiplies the damage incurred by a Poison Mushroom Bingo!. In the game's original release, where this Bingo! halves Mario's Heart Points, this interaction always causes an instant KO. In the remake, due to the Bingo! damage being reduced to a third, an additional Double Pain is needed to guarantee such an outcome.

Locations

Double Pain can be bought from Charlieton for 36 coins in the original version and 60 coins in the remake.

Names in other languages

Language Name Meaning Notes
Japanese ニバイダメージ[?]
Nibai Damēji
Double Damage
Dutch Dubbeldwars[?] From dubbel en dwars ("twice over"). Dwars also means "stubbornly disobedient".
French Double dégâts[?] Double damage
German Autsch![?] Ouch!
Italian Doppiodanno[?] Double damage
Spanish Doble Daño[?] Double Damage

References

  1. ^ Aldrich, Jonathan "jdaster64" (January 6, 2013). Badges, Part 3: Effects and Stacking.. supermariofiles.wordpress.com. Retrieved September 5, 2020. (Archived March 7, 2021, 14:18:50 UTC via Wayback Machine.)