User:EleCyon/Sandbox/Merry Mini-Land Plus level drafts: Difference between revisions

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Revision as of 22:21, June 9, 2024

This is a list of level drafts for Mario vs. Donkey Kong's Merry Mini-Land Plus.

Level 4-1+

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Level
Level 4-1+
Screenshot of Merry Mini-Land Plus level 4-1+ from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 4-1+
World Merry Mini-Land Plus
Game Mario vs. Donkey Kong (Nintendo Switch)
Time limit 150
<< Directory of levels >>

Level 4-1+ is the first level of Merry Mini-Land Plus in the Nintendo Switch version of Mario vs. Donkey Kong. The target time for this level's Time Attack is 28.00.

Overview

In this level, the player must first tag the Mini-Mario at the bottom, then help it get through a simple maze of red and yellow Flower Fans which must be toggled with Color Switches. The player must be careful on when to use the Color Switches as to avoid dropping the Mini-Mario into a pit of spikes. Once the Mini-Mario is guided to a higher portion of the level, it can be led to the east side, which can be eventually dropped into the locked door below.

Present locations

  • Red: At the bottom-left corner of the level on a semisolid platform, next to a yellow upwards Flower Fan, collected by the Mini-Mario.
  • Yellow: In a smaller gap that can be accessed by the Mini-Mario, right past the two yellow Color Blocks and above the Locked Door. The Mini-Mario needs to be carried upwards with an activated Red Flower Fan to be able to reach this present.
  • Blue: Collected by the Mini-Mario within the first loop of red Flower Fans.



Level 4-2+

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Level
Level 4-2+
Screenshot of Merry Mini-Land Plus level 4-2+ from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 4-2+
World Merry Mini-Land Plus
Game Mario vs. Donkey Kong (Nintendo Switch)
Time limit 150
<< Directory of levels >>

Level 4-2+ is the second level of Merry Mini-Land Plus in the Nintendo Switch version of Mario vs. Donkey Kong. The target time for this level's Time Attack is 24.00.

Overview

The player is tasked on using Shy Guys carried upwards with Flower Fans as footholds for themselves and the Mini-Mario. The player can first jump to the yellow Color Switch and activate the first yellow Flower Fan so the first Shy Guy is carried upwards, then use it as a foothold to help Mini-Mario cross the spiked gap. Afterwards, the player must carry the second Shy Guy just above the second upwards red Flower Fan, then activate the red Color Switch to make it act as a foothold between two semisolid platforms.

Enemies

Present locations

  • Red: At the start of the level, just high above the first Shy Guy.
  • Yellow: On a high two-block wide formation which can be accessed by using the last yellow Flower Fan's gusts.
  • Blue: Collected by the Mini-Mario in a small gap, above a red Flower Fan which the player can use a second Shy Guy with. The Flower Fan must be activated otherwise the Mini-Mario will fall into spikes.