Tornado Jump (badge): Difference between revisions

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|JapR=Tatsumaki Janpu
|JapR=Tatsumaki Janpu
|JapM=Tornado Jump
|JapM=Tornado Jump
|Spa=Salto Huracán
|Chi=
|SpaM=Hurricane Jump
|ChiR=
|ChiM=
|Dut=Stormsprong
|DutM=Storm Jump
|Fre=Saut Tornade
|Fre=Saut Tornade
|FreM=Tornado Jump
|FreM=Tornado Jump
|Ger=Orkansprung
|GerM=Hurricane Jump
|Ita=Salto Tornado
|Ita=Salto Tornado
|ItaM=Tornado Jump
|ItaM=Tornado Jump
|Ger=Orkansprung
|Kor=
|GerM=Hurricane Jump
|KorR=
|KorM=
|Spa=Salto Huracán
|SpaM=Hurricane Jump
}}
}}



Revision as of 03:08, June 6, 2024

Tornado Jump
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door.Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
BP needed 2
Sell price 50 coins
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
The Thousand-Year Door description Wear this to use Tornado Jump. 3 FP are required to use this attack, which can damage all midair enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. (GameCube)
Wear this to use Tornado Jump. 3 FP are required to use this attack, which can deal additional damage to all midair enemies through successful Action Commands. Wearing two or more of these badges increases the Attack power, but the move will require more FP. (Switch)

Tornado Jump is a badge in Paper Mario: The Thousand-Year Door. It is found inside the well near the Creepy Steeple, inside a room filled with Buzzy Beetles, can be bought from the Pianta Parlor with the Gold Card for sixty-seven pianta tokens, and rarely dropped after battle by Lakitus, Dark Lakitus, and Ruff Puffs. If Mario equips the badge, he gains the ability to use the Tornado Jump, a jump attack that costs three FP. The move acts like a normal jump attack, though the first hit (assuming the Action Command is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.

Drop Rates

Badge rates in Paper Mario: The Thousand-Year Door
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door.
Tornado Jump
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Hold rate Drop rate
Dark Lakitu 0/200 2/300
Lakitu 0/200 2/300
Ruff Puff 0/200 2/300
Spiny #1 (Glitz Pit, Spike Storm) 0/200 2/300

Names in other languages

Language Name Meaning Notes
Japanese タツマキジャンプ[?]
Tatsumaki Janpu
Tornado Jump
Dutch Stormsprong[?] Storm Jump
French Saut Tornade[?] Tornado Jump
German Orkansprung[?] Hurricane Jump
Italian Salto Tornado[?] Tornado Jump
Spanish Salto Huracán[?] Hurricane Jump