Dreadmill: Difference between revisions

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|type=Single-player mini-game
|type=Single-player mini-game
|track=Heart-Pumping
|track=Heart-Pumping
|time=60 seconds (Shroom City mode)<br>40 seconds (Mini-Game Attack mode)
|sample=[[File:MPA Mini-Game Theme 3.oga]]
|sample=[[File:MPA Mini-Game Theme 3.oga]]
}}
}}
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The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.


In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must make it to the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must make it to the end as fast as possible.
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must reach the end as fast as possible.


==Controls==
==Controls==

Revision as of 14:57, May 20, 2024

Dreadmill
The mini-game, Dreadmill from Mario Party Advance
Appears in Mario Party Advance
Type Single-player mini-game
Time limit 60 seconds (Shroom City mode)
40 seconds (Mini-Game Attack mode)
Music track Heart-Pumping
Music sample

Dreadmill is a single-player minigame found in Mario Party Advance. Its name is a portmanteau of the words "dread" and "treadmill."

Introduction

The character falls onto the treadmill from above. When they land, they immediately are conveyed into a set of spikes, and they run forward as they are hit.

Gameplay

The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.

In the Shroom City and Mini-Game Attack modes, the player must reach the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must reach the end as fast as possible.

Controls

  • +Control Pad – Run

In-game text

Race for the goal, but watch out for those spikes along the way!

Names in other languages

Language Name Meaning Notes
Japanese ベルコンレース[?]
Berukonrēsu
Conveyor Belt Race
French Course Vive[?] Live Race
German Laufband[?] Treadmill
Italian Sulle spine[?] Literally "On the spikes" (it's a pun on the saying tenere qualcuno sulle spine, keep somebody hanging)
Spanish Cinta móvil[?] Mobile ribbon