Dreadmill: Difference between revisions
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|type=Single-player mini-game | |type=Single-player mini-game | ||
|track=Heart-Pumping | |track=Heart-Pumping | ||
|time=60 seconds (Shroom City mode)<br>40 seconds (Mini-Game Attack mode) | |||
|sample=[[File:MPA Mini-Game Theme 3.oga]] | |sample=[[File:MPA Mini-Game Theme 3.oga]] | ||
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The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally. | The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally. | ||
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must | In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must reach the end as fast as possible. | ||
==Controls== | ==Controls== |
Revision as of 14:57, May 20, 2024
Dreadmill | |||
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Appears in | Mario Party Advance | ||
Type | Single-player mini-game | ||
Time limit | 60 seconds (Shroom City mode) 40 seconds (Mini-Game Attack mode) | ||
Music track | Heart-Pumping | ||
|
Dreadmill is a single-player minigame found in Mario Party Advance. Its name is a portmanteau of the words "dread" and "treadmill."
Introduction
The character falls onto the treadmill from above. When they land, they immediately are conveyed into a set of spikes, and they run forward as they are hit.
Gameplay
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.
In the Shroom City and Mini-Game Attack modes, the player must reach the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must reach the end as fast as possible.
Controls
- – Run
In-game text
Race for the goal, but watch out for those spikes along the way!
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ベルコンレース[?] Berukonrēsu |
Conveyor Belt Race | |
French | Course Vive[?] | Live Race | |
German | Laufband[?] | Treadmill | |
Italian | Sulle spine[?] | Literally "On the spikes" (it's a pun on the saying tenere qualcuno sulle spine, keep somebody hanging) | |
Spanish | Cinta móvil[?] | Mobile ribbon |
Minigames from Mario Party Advance | |
---|---|
Single-player minigames | Amplifried • Barrel Peril • Big Popper • Bill Bounce • Bob-OOOM! • Boo-Bye • Broom Zoom • Bunny Belt • Chomp Walker • Cloud Climb • Dreadmill • Flingshot • Flippin' Out • Floor It! • Forest Jump • Go-go Pogo • Grabbit • Koopa Krunch • Melon Folley • On the Spot • Outta My Way • Pest Aside • Reel Cheep • See Monkey? • Shell Stack • Sled Slide • Sort Stack • Spooky Spike • Stompbot XL • Switch Way? |
Duel minigames | Chain Saw • Chicken! • Hammergeddon • Koopa Kurl • Slammer • Stair Scare • Tank-Down • Volleybomb |
Bowser minigames | Crushed Ice • Koopa Kappa • Mush Rush • Peek-n-Sneak • Splatterball • Trap Floor |
Gambling minigames | Drop 'Em • Match 'Em • Pair 'Em • Stop 'Em • Watch 'Em • Scratch 'Em |