Fire (enemy): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 11: Line 11:
*Phone Battles (June 15, 2019). [https://youtu.be/Nwx9AgdYWbk?t=334 Donkey Kong Arcade Unboxing OG 1981 Mini Arcade, Game & Watch, Apple II & Atari 2600]. ''YouTube''. Retrieved July 14, 2021.</ref> are [[List of enemies|enemies]] that debuted in the [[100m]] level of ''[[Donkey Kong (game)|Donkey Kong]]''. In most versions, they are depicted as a slightly larger variant of the [[Fireball (Donkey Kong)|Fireball]] enemy that appears in other levels.
*Phone Battles (June 15, 2019). [https://youtu.be/Nwx9AgdYWbk?t=334 Donkey Kong Arcade Unboxing OG 1981 Mini Arcade, Game & Watch, Apple II & Atari 2600]. ''YouTube''. Retrieved July 14, 2021.</ref> are [[List of enemies|enemies]] that debuted in the [[100m]] level of ''[[Donkey Kong (game)|Donkey Kong]]''. In most versions, they are depicted as a slightly larger variant of the [[Fireball (Donkey Kong)|Fireball]] enemy that appears in other levels.
==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong''===
====''Donkey Kong''====
{{multiframe|[[File:DK Arcade Fire Sprite.png]] [[File:DK Blue Firefox.png]]|align=left}}
[[File:DK Arcade Fire Sprite.png|thumb]]
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. They exclusively appear in [[100m|100 m]], and as they are slightly larger than the [[Fireball (Donkey Kong)|Fireball]] enemies that appear in other levels, they are more difficult to jump over. Fires can climb [[ladder]]s, but cannot reverse directions during the climb. If [[Mario]] jumps over a Fire, he receives [[point]]s. If a [[Bolt (object)|bolt]] is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. In the arcade version, there can only be five or fewer Fires on the screen at the same time, lowered to four in the [[Nintendo Entertainment System]] port of the game.
[[File:DK Blue Firefox.png|thumb]]
[[File:DKGB Foxfire.png|frame|left]]
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. They exclusively appear in [[100m|100 m]], and as they are slightly larger than the [[Fireball (Donkey Kong)|Fireball]] enemies that appear in other levels, they are more difficult to jump over. Fires can climb [[ladder]]s, but cannot reverse directions during the climb. If [[Mario]] jumps over a Fire, he receives [[point]]s. If a [[Bolt (object)|bolt]] is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the [[Nintendo Entertainment System]] port of the game.
In the [[Donkey Kong (Game Boy)|Game Boy version]], Fires appear in the [[Construction Site|Start]], which is a recreation of the arcade original.
{{br}}
 
====''Donkey Kong'' (Game Boy)====
[[File:DKGB Foxfire.png|thumb]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]], Fires appear in the [[Construction Site|Start]], which is a recreation of the arcade original.
 
====''Donkey Kong 64''====
During the events of ''[[Donkey Kong 64]]'', Fires retain their role of enemies in a built-in port of the classic ''Donkey Kong'' game, playable through an arcade machine found inside [[Frantic Factory]].


Fireballs retain their role of enemies in ''[[Donkey Kong 64]]''{{'}}s built-in port of the ''Donkey Kong'' arcade game.
{{br|left}}
===Family BASIC===
===Family BASIC===
In the [[Family BASIC]] accessory to the [[Family Computer]], Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter [[mini-game]].
In the [[Family BASIC]] accessory to the [[Family Computer]], Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter [[mini-game]].


===''NES Remix'' series===
===''NES Remix'' series===
Fires appear in ''Donkey Kong'' related challenges in ''[[NES Remix]]'', ''[[NES Remix Pack]]'', and ''[[Ultimate NES Remix]]''.
Fires appear in ''Donkey Kong''-related challenges in ''[[NES Remix]]'', ''[[NES Remix Pack]]'', and ''[[Ultimate NES Remix]]''.


==Profiles and statistics==
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
====''Donkey Kong''====
====''Donkey Kong''====
'''<big>おじゃま虫(ファイア)</big><br>
{{PEGMCE profile
'''{{hover|種族|しゅぞく}}''' ゴースト族<br>
|name=おじゃま虫(ファイア) (JP) / Fire (EN)
'''{{hover|性格|せいかく}}''' のんびり屋<br>
|shusshin=ゴースト族
'''{{hover|登場|とうじょう}}ゲーム''' ドンキー<br>
|seikaku=のんびり屋
'''<big>遅いけどばかにできない</big><br>
|tojo_gemu=ドンキー
マリオと出会って10年以上、いちばん長いつきあいのザコ敵キャラだ。ファイア系・ゴースト族の長老。動きはゆっくりだが、とにかくジャマ。タイミングをはかって、抜けよう。<ref name=Daijiten>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/JvlCwyh.jpeg page 49].</ref>
|desc='''<big>遅いけどばかにできない</big><br>
 
マリオと出会って10年以上、いちばん長いつきあいのザコ敵キャラだ。ファイア系・ゴースト族の長老。動きはゆっくりだが、とにかくジャマ。タイミングをはかって、抜けよう。<ref name=Daijiten>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/JvlCwyh.jpeg Page 49].</ref>
'''''<big>Fire</big>'''''<br>
|origin=Ghost clan
''Tribe: Ghost clan''<br>
|disposition=Easygoing
''Disposition: Easygoing''<br>
|game_appearances=Donkey
''Game appearances: Donkey''<br>
|eng_desc='''''<big>Slow but not ridiculous</big><br>
'''''<big>Slow but not ridiculous</big><br>
''He has been Mario's longest-standing enemy character for more than 10 years. He is an elder of the fire and ghost clan. He moves slowly, but he is a nuisance. Try to get out of the way at the right time.''
''He has been Mario's longest-standing enemy character for more than 10 years. He is an elder of the fire and ghost clan. He moves slowly, but he is a nuisance. Try to get out of the way at the right time.''
}}


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
'''<big>ファイア</big><br>
{{PEGMCE profile
'''{{hover|種族|しゅぞく}}''' ゴースト族<br>
|name=ファイア (JP) / Fire (EN)
'''{{hover|性格|せいかく}}''' 落ち着きがない<br>
|artwork=[[File:Firefox Perfect.png|120px]]
'''{{hover|登場|とうじょう}}ゲーム''' GBドンキー<br>
|shusshin=ゴースト族
'''<big>かわいい目をしたファイア</big><br>
|seikaku=落ち着きがない
GB版ドンキーのファイアは、マシュマロのような体にかわいい目をしている。でもこの姿に油断して触れてしまうと丸焦げに…。飛び越えるのは難しいのでハンマーで倒そう。<ref name=Daijiten2>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/SVoSXOo.jpeg page 176].</ref>
|tojo_gemu=GBドンキー
 
|desc='''<big>かわいい目をしたファイア</big><br>
'''''<big>Fire</big><br>
GB版ドンキーのファイアは、マシュマロのような体にかわいい目をしている。でもこの姿に油断して触れてしまうと丸焦げに…。飛び越えるのは難しいのでハンマーで倒そう。<ref name=Daijiten2>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/SVoSXOo.jpeg Page 176].</ref>
''Tribe: Ghost clan''<br>
|origin=Ghost clan
''Disposition: Restless''<br>
|disposition=Restless
''Game appearances: GB Donkey''<br>
|game_appearances=GB Donkey
'''''<big>Fire with cute eyes</big><br>
|eng_desc='''''<big>Fire with cute eyes</big><br>
''The Fire from the GB version of Donkey has a marshmallow-like body and cute eyes. But if you are careless and touch it, you will be burned to a crisp. It is difficult to jump over it, so use a hammer to knock it down.''
''The Fire from the GB version of Donkey has a marshmallow-like body and cute eyes. But if you are careless and touch it, you will be burned to a crisp. It is difficult to jump over it, so use a hammer to knock it down.''
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ファイアボール<ref>Family BASIC handbook.</ref><br>''Faiabōru''<br>ファイア<ref>Game Boy ''Donkey Kong'' Japanese instruction booklet, page 19.</ref><ref name=Daijiten/><br>''Faia''<br>おじゃま虫<ref>''Donkey Kong'' Famicom instruction booklet, page 4.</ref><br>''ojama mushi''
|Jap=ファイアボール<ref>Family BASIC handbook.</ref><br>''Faiabōru''<br>ファイア<ref>Game Boy ''Donkey Kong'' Japanese instruction booklet. Page 19.</ref><ref name=Daijiten/><br>''Faia''<br>おじゃま虫<ref>''Donkey Kong'' Famicom instruction booklet. Page 4.</ref><br>''ojama mushi''
|JapM=Fireball<br><br>Fire<br><br>trouble bug
|JapM=Fireball<br><br>Fire<br><br>trouble bug
|Dut=Fire<ref>Game Boy ''Donkey Kong'' Dutch Nintendo 3DS [[Virtual Console]] digital manual, tab 15: "Tips".</ref>
|Dut=Fire<ref>Game Boy ''Donkey Kong'' Dutch Nintendo 3DS [[Virtual Console]] digital manual, tab 15: "Tips".</ref>

Revision as of 19:04, January 19, 2024

"Firefox" redirects here. For the similar fireball enemy also referred to as firefox, see Fireball (Donkey Kong). For Fox's up special move in the Super Smash Bros. series, see Fox McCloud.
Fire
A Fire from 100m from Donkey Kong, seemingly specifically for the Game Boy game.
Artwork of a Fire from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1981)
Latest appearance Ultimate NES Remix (2014)
Variant of Fireball (Donkey Kong)
Variants

Fires[1] (also known as fireballs,[2] firefoxes,[3] and foxfires)[4] are enemies that debuted in the 100m level of Donkey Kong. In most versions, they are depicted as a slightly larger variant of the Fireball enemy that appears in other levels.

History

Donkey Kong

Sprite of a Fire from Donkey Kong (Arcade) Blue Fire

Fires make their first appearance in the original Donkey Kong as enemies. They exclusively appear in 100 m, and as they are slightly larger than the Fireball enemies that appear in other levels, they are more difficult to jump over. Fires can climb ladders, but cannot reverse directions during the climb. If Mario jumps over a Fire, he receives points. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a hammer. Picking up a hammer causes the Fires to turn blue. In the arcade version, there can only be five or fewer Fires on the screen at the same time, lowered to four in the Nintendo Entertainment System port of the game.

Fire (compressed)

In the Game Boy version, Fires appear in the Start, which is a recreation of the arcade original.

Fireballs retain their role of enemies in Donkey Kong 64's built-in port of the Donkey Kong arcade game.

Family BASIC

In the Family BASIC accessory to the Family Computer, Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter mini-game.

NES Remix series

Fires appear in Donkey Kong-related challenges in NES Remix, NES Remix Pack, and Ultimate NES Remix.

Profiles and statistics

Perfect Ban Mario Character Daijiten

Donkey Kong

Template:PEGMCE profile

Donkey Kong (Game Boy)

Template:PEGMCE profile

Names in other languages

Language Name Meaning Notes
Japanese ファイアボール[5]
Faiabōru
ファイア[6][7]
Faia
おじゃま虫[8]
ojama mushi
Fireball

Fire

trouble bug
Dutch Fire[9] -
Italian Fuoco[10]
Fire[11]
Fiamma[12][13]
Fire
-
Flame
Spanish Fuego[citation needed] Fire

References

  1. ^ Game Boy Donkey Kong English instruction booklet, page 21.
  2. ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Coleco Adam, NES, and Atari 7800 ports.
  3. ^ Instruction manual for Atari 8-bit port.
  4. ^ Instruction manuals for MS-DOS and Apple II ports:
  5. ^ Family BASIC handbook.
  6. ^ Game Boy Donkey Kong Japanese instruction booklet. Page 19.
  7. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Daijiten
  8. ^ Donkey Kong Famicom instruction booklet. Page 4.
  9. ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 15: "Tips".
  10. ^ Donkey Kong Italian manual, pag. 21
  11. ^ Donkey Kong (Virtual Console) Italian e-manual, pag. 15
  12. ^ Donkey Kong (3DS - Virtual Console) Italian e-manual, pag. 8
  13. ^ NES Remix, Donkey Kong levels 7-1 and 7-2 "Colpisci la fiamma con il martello!" & "Supera la fiamma con un salto!"