Angry Spikes and Sinkin' Pipes: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 65: Line 65:
|SpaE=Spikes entre tuberías inestables
|SpaE=Spikes entre tuberías inestables
|SpaEM=Spikes Among Unstable Pipes
|SpaEM=Spikes Among Unstable Pipes
 
|PorA=Espigões no vale dos canos que afundam!
|PorAM=Spikes in the sinking pipes valley!
|PorE=Espigões e canos afundados
|PorEM=Spikes and sunken pipes
}}
}}


{{SMBW levels}}
{{SMBW levels}}
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

Revision as of 18:06, November 23, 2023

Level
Angry Spikes and Sinkin' Pipes
The Wonder Effect in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder
World Pipe-Rock Plateau
Game Super Mario Bros. Wonder
Difficulty ★★
Wonder Effect Causes Spikes to dance and throw Spike Balls rhythmically
<< Directory of levels >>

Angry Spikes and Sinkin' Pipes is a course in Pipe-Rock Plateau of Super Mario Bros. Wonder. It is unlocked after beating Wiggler Race Mountaineering!. This course houses two Wonder Seeds.

Layout

The level starts with a row of Marimba Blocks at the bottom, as well as three Spikes scattered throughout. The player then encounters a few platforms with individual Spikes on them, and another row of Marimba Blocks leading to the Checkpoint Flag. A few Piranha Plants then also appear alongside more Spikes and sinking pipes. After a specific Brick Block structure with a ? Block and a Red POW Block, the player can then stand on a sinking pipe with a Talking Flower atop it to fall down and touch the level's Wonder Flower and initiate the "Spikey Dance Number" Wonder Effect, after which they can enter a pipe to return to ground level. They can then jump on a few pipes to reach the Goal Pole.

10-flower coins

  • 10-flower coin 1: At the end of the initial row of Marimba Blocks, the player must weigh down the next sinking pipe to touch a tulip revealing a pipe. Entering the pipe sends the player to an area in the background with the 10-flower coin.
  • 10-flower coin 2: Just before the Checkpoint Flag, on a higher row of Marimba Blocks.
  • 10-flower coin 3: The player must stand on a specific sinking pipe to tempt the first Spike after the Checkpoint Flag into taking out another Spike and three Piranha Plants, then touch the tulip they were guarding to spawn the 10-flower coin.

Enemies and obstacles

Talking Flower quotes

  • "Score!" (if a Spike Ball hits the level's only glowing spot)
    • "That worked out."
  • "Love that sound!"
  • "Hey!" (after standing on the sinking pipe said Talking Flower is standing on)
    • "This pipe—it can't hold us!" (after the sinking pipe sinks further)
    • "I warned youuu!" (after falling into the secret area)
    • "Huh?" (after Wonder Effect is activated)
    • "What's this?"
    • "Oooh!"
    • "It's kinda catchy!"
    • "You ready?"
    • "Here we go!"
    • "OoooOOh!"
    • "Yeah!"
    • "Ohhhh..."
    • "my!"
    • "Aaaaall..."
    • "right!"
    • "Hehe. That was fun." (after the player obtains the Wonder Seed)
    • "Sometimes it's nice to space out." (after idling in the area containing the Wonder Seed)
    • "I'm a big fan myself."
    • "What's the matter?"
    • "You tired or something?"

Gallery

Names in other languages

Language Name Meaning Notes
Portuguese (NOA) Espigões no vale dos canos que afundam![?] Spikes in the sinking pipes valley!
Portuguese (NOE) Espigões e canos afundados[?] Spikes and sunken pipes
Spanish (NOE) Spikes entre tuberías inestables[?] Spikes Among Unstable Pipes