Light-Switch Mansion: Difference between revisions
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== Trivia == | |||
*This marks the first physical appearance of King Boo in a 2D [[Super Mario (franchise)|''Super Mario'']] game, not counting the cameo in ''New Super Luigi U''. | |||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Ghost Houses]] | [[Category:Ghost Houses]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] |
Revision as of 04:21, October 31, 2023
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Level | |
---|---|
Light-Switch Mansion | |
World | Fungi Mines |
Game | Super Mario Bros. Wonder |
Difficulty | ★★ |
Wonder Effect | Causes King Boo to appear, where he chases the players and sings "A Night at Boo's Opera" alongside other Boos and door enemies |
<< Directory of levels >> |
Light-Switch Mansion is a level in Super Mario Bros. Wonder. It is found in the Fungi Mines, in the first area of the world. The level is hidden by fog, but can be revealed if the player gets close to it. This level takes place in a haunted mansion, where lots of Boos are. There are also blocks that activate lights for a short time, revealing the locations of invisible blocks. This level contains two Wonder Seeds.
Layout
The player starts in an area where four Boos guard a door. This room has a timed block that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. This room is meant to teach the light mechanics to the players.
After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are door enemies that disguise themselves as normal purple doors but reveal their true forms when the player gets near. If the player stomps on them, they become stunned and the player can open up their purple door disguise, defeating them. Some of these enemies' doors lead to new areas. After the first two door enemies is a checkpoint.
After the first checkpoint is a bridge of invisible blocks that move once nearby interactive tulips are activated. There are then three rows of invisible blocks that are moving in spiral patterns, with a Talking Flower enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.
Past this checkpoint is a door that leads to a seemingly empty area where a Wonder Flower is. Upon collecting the Wonder Flower, King Boo appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more door enemies. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. Additionally, King Boo cannot be defeated. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.
10-flower coins
- 10-flower coin 1: Protected by invisible blocks early in the level. The player must collect it from the right side as the left side is blocked.
- 10-flower coin 2: In the background where the second door enemy is. The player must defeat the door enemy to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
- 10-flower coin 3: In the area where three rows of invisible blocks are moving is swirl formations. The coin itself is above the third row of blocks, close to Boos.
Enemies
Talking Flower quotes
- "Wheeeee! Hahahaha! I love this ride!" (said by a flower riding on the first row of spiraling invisible blocks)
- "Well? Were you scared?" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | La casa delle mille illusioni[?] | The house of the thousand illusions | |
Portuguese (NOA) | Acenda as luzes da casa mal-assombrada![?] | Turn on the lights of the haunted house! | |
Portuguese (NOE) | Depressa! Acende as luzes![?] | Quick! Turn on the lights! | |
Spanish | Luces en la casa encantada[?] | Lights in the Haunted House |
Trivia
- This marks the first physical appearance of King Boo in a 2D Super Mario game, not counting the cameo in New Super Luigi U.