Frantic Factory: Difference between revisions

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|[[File:Battle Arena Crown DK64 menu sprite.png]]
|[[File:Battle Arena Crown DK64 menu sprite.png]]
|[[Battle Crown]]
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|Donkey Kong must reach the end of a hallway adjacent to the R&D room's upper ledge. There, he must use [[Gorilla Grab]] to pull a lever. This opens two steel gates on the floor; one grants DK access to a [[Battle Arena Pad]] and the other just has four Banana Coins for Chunky. Once the gate is open, any Kong can access the Pad to transportto the "Arena Ambush" match, where they fights two Kritters and a Kasplat at a time. Defeat enough enemies to be awarded a Battle Crown.
|Donkey Kong must reach the end of a hallway adjacent to the R&D room's upper ledge. There, he must use [[Gorilla Grab]] to pull a lever. This opens two steel gates on the floor; one grants DK access to a [[Battle Arena Pad]] and the other just has four Banana Coins for Chunky. Once the gate is open, any Kong can access the Pad to transport to the "Arena Ambush" match, where they fight two Kritters and a Kasplat at a time. Defeating enough enemies grants the player a Battle Crown.
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|[[File:Nintendo Coin DK64 menu sprite.png]]
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|5 (Kasplat)
|5 (Kasplat)
|The Kasplat holding DK's blueprint is located on a high-up grate in the Production Room, just above the Tag barrel near Bananaport 4. DK can reach the Kasplat from the platform with Diddy's [[Kong Pad]]. Defeat the Kasplat to retrieve the blueprint.
|The Kasplat holding DK's blueprint is located on a high-up grate in the Production Room, just above the Tag barrel near Bananaport 4. DK can reach the Kasplat from the platform with Diddy's [[Kong Pad]].
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!colspan=4 style="background:#BE9966" align=center|[[File:DK64DiddyKongIcon.png|25px]] {{color-link|Diddy Kong|white}}
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|Tiny must Simian Slam on her Kong Switch in the Production Room to temporarily spawn a Bonus Barrel with the "[[Krazy Kong Klamor]]" mini-game. To reach the barrel, She must climb to the very top of the Production Room, then use her [[Ponytail Twirl]] to reach the ledge with the Bonus Barrel. Complete its mini-game for a Golden Banana.
|Tiny must Simian Slam on her Kong Switch in the Production Room to temporarily spawn a Bonus Barrel with the "[[Krazy Kong Klamor]]" mini-game. To reach the barrel, she must climb to the very top of the Production Room, then use her [[Ponytail Twirl]] to reach the ledge with the Bonus Barrel. Completing its mini-game grants Tiny a Golden Banana.
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Revision as of 02:10, September 12, 2023

Frantic Factory
Frantic Factory
Entrance requirement 15 Golden Bananas
Boss Mad Jack
Boss requirement 200 bananas
Trapped Kongs Chunky
<< List of levels >>

Frantic Factory is the third level of Donkey Kong 64. It is a rogue toy manufacturing factory in which Chunky Kong is held captive. The Kongs can access the level's lobby after unlocking the second padlock of K. Lumsy's cage. The level requires 15 Golden Bananas to enter, and the boss is Mad Jack. There is one room with a playable Donkey Kong arcade cabinet, and by completing it, the Kongs win the Nintendo Coin.

Areas

Area Description
Frantic Factory lobby.
Lobby
The main entrance to Frantic Factory. It has a red rug with K. Rool's head, two tables with Bananaport Pads #1 and #2 adjacent to one another, and an employee card punch-in station. Above it is a time clock which reads "Krem Co". Two Robokremlings patrol the entrance. Bananaport Pad #1 leads to the Storage Room and Bananaport Pad #2 leads to the R&D room. Bananaport Pad #3 leads to a room with Snide's HQ, which can be accessed from the Testing room.
Frantic Factory production room.
Production Room
The largest room of Frantic Factory, the Production Room can be climbed by the Kongs using the various moving components activated when DK pulls the lever in the storage room power shed. There are various paths on the way to the top, both 4 pads, Diddy and Donkey's Kasplats, and four golden bananas at the top in various areas, and the assembly line inside the main core contains one of Donkey Kong's golden bananas and one of Lanky's balloons.
Frantic Factory storage room.
Storage Room
It is a floor beneath the Lobby. This is where Chunky is imprisoned at, and the room also has a power shack that controls the machinery in the Production Room (only accessible from the R&D). DK can shoot a coconut switch to enter the shed, where he can pull a lever to activate the production room. Both Candy's Music Shop and Cranky's Lab are on this floor. There is also a room behind a Chunky gate with a dirt pile, and a Barrel Cannon challenge that unlocks the Donkey Kong arcade game. The 1 pad is located here, which leads back to the lobby.
Frantic Factory testing department.
Testing Department
This room is located near the top of Frantic Factory: it is a very tall room with massive stacked toy blocks in the center. Diddy can Simian Spring on the blocks to find a Golden Banana on the top. At the top are windows, where the Moon can be seen from. Funky's Store is on this floor. There is a minigame where DK has to Simian Slam up to number sixteen in order, and a dart game for Tiny. Chunky's Kasplat is located here. Accessible from the Storage Room or pad 5, there is a room with the Donkey Kong arcade machine and an empty room behind a Chunky gate with the sole Stash Snatch bonus barrel in the game.
Frantic Factory R&D.
R&D
Located at the top of the factory, this is the research and development division appearing on the top level. It surrounds the higher part of the Testing area. It is a large area, with many rooms. Each Kong faces a challenge here: Donkey must go down to the power shack in the Storage Room to activate the production room. Lanky has to copy the burping Kremlings by Simian Slamming the appropriate notes on a six-key colored piano, Tiny has her first race with the Mini-Car, Diddy does the number challenge round, and Chunky fights the Toy Monster mini-boss. Small pits with metal grates circle the area. The 2 pad is located here, which leads back to the lobby. Lanky's Kasplat is located here.

Enemies

Collectibles

Sprite Name Location
The pause menu icon of a Banana Fairy from Donkey Kong 64 Banana Fairy
  1. The active Kong has to be in the Testing Room and hop on an ABC block platform to reach a passageway. Near the start is the first Banana Fairy.
  2. Tiny Kong must complete a darts game in a room near the Testing Room, and collect a Golden Banana. A cutscene then shows that the second Banana Fairy has appeared outside of Funky's Store.
The pause menu icon of a Battle Crown from Donkey Kong 64 Battle Crown Donkey Kong must reach the end of a hallway adjacent to the R&D room's upper ledge. There, he must use Gorilla Grab to pull a lever. This opens two steel gates on the floor; one grants DK access to a Battle Arena Pad and the other just has four Banana Coins for Chunky. Once the gate is open, any Kong can access the Pad to transport to the "Arena Ambush" match, where they fight two Kritters and a Kasplat at a time. Defeating enough enemies grants the player a Battle Crown.
The pause menu icon of the Nintendo Coin from Donkey Kong 64 Nintendo Coin Donkey Kong must complete the Donkey Kong arcade game a second time, where he must rescue the Nintendo Coin instead of Pauline.

Golden Bananas

Donkey Kong's icon from Donkey Kong 64. white
# white
1 Donkey Kong must go to the Testing Room, stand on a Kong Pad, and complete a "Barrel Blast" challenge. After the challenge, a lever appears in a room with the Donkey Kong arcade cabinet; it is on the left side of a hallway that is accessible by climbing up a pole in the Storage Room. DK must go into the room and perform the Gorilla Grab move to pull a lever. This allows him to play the arcade game, starting with a single life. If he completes the game, DK wins a Golden Banana. Afterward, Squawks prompts DK to pay two Banana Coins to replay the arcade game. After he pays Squawks, DK plays the game again, but Pauline is now replaced by the Nintendo Coin and the game's difficulty increases. If Donkey Kong finishes the game again, he receives the Nintendo Coin.
2 In the Production Room, Donkey Kong must Simian Slam on a blue switch to open a gate in a hallway to the right of the Lobby. He must then climb up a pole to reach the Testing Room. DK then has to jump on a right-hand side toy block platform that carries him to a hallway's entrance. At the end of the hallway is a room consisting of a number square with blocks of numbers 1-16. DK must Simian Slam on a Kong Switch to elevate the blocks. He has sixty seconds to Simian Slam all sixteen blocks in ascending order. If done correctly, he is awarded a Golden Banana.
3 In the R&D room, DK has to head down a hallway closest to the Kasplat. He then has to jump in a pit to land on a steel platform in the Storage Room. On the platform is a small outhouse, which opens if DK shoots the Coconut Switch right of the building. Inside the outhouse, he should pull a lever to turn on the machines in the nearby Production Room. DK is awarded a Golden Banana if he does so.
4 After switching on the Production Room machinery, DK can enter the assembly line inside the factory's core from an opened gateway right by the Production Room entrance. Once inside, he has to jump inside a Kong Barrel to temporarily use his Strong Kong move. Using the move, DK can run on two conveyor belts while immune to the presses and hot surfaces. He can find a Golden Banana after the belts.
5 (Kasplat) The Kasplat holding DK's blueprint is located on a high-up grate in the Production Room, just above the Tag barrel near Bananaport 4. DK can reach the Kasplat from the platform with Diddy's Kong Pad.
Diddy Kong's icon from Donkey Kong 64. white
1 Diddy must Simian Slam on a Kong Switch in the Production Room and climb up the room until reaching a Kong Pad near two rotating cylinders. This is around the same areas as the pipe up to Lanky's Production Room Banana and DK's Kasplat. Diddy must use his Simian Spring on the pad to reach a Golden Banana in a small alcove.
2 Diddy must go to the giant ABC blocks in the Testing Room. He must Simian Spring on a few Kong Pads to reach the top of the ABC block tower, with a floating Bonus Barrel with the Peril Path Panic minigame. Completing this minigame awards Diddy a Golden Banana.
3 Diddy must go to the R&D room, climb up a ladder pole, and use his Guitar Gazump move on a nearby guitar Music Pad. This causes a glass door leading to a room with number blocks to open. Diddy must Chimpy Charge into the four number blocks to spell out the three numbers on the steel doors, one number at a time. If entered correctly, Diddy battles some enemies, temporarily with infinite Oranges and peanut ammo. The number combinations are: "3124", which summons two Mr. Dices and a Sir Domino, "4231", which summons two Robokremlings, and "1342", which summons a Robokremling and two Mechanical Zingers. If each foe is defeated, Diddy wins a Golden Banana.
4 Diddy must head down a passageway closest to the R&D area's Kasplat. At the end is a pit that leads him to a steel platform in the Storage Room. Diddy must Simian Slam on a Kong Switch to the right. This summons two floating vines and a Bonus Barrel, leading to a "Beaver Bother" minigame, for twenty seconds. Diddy must jump into the barrel and complete the mini-game for a Golden Banana.
5 (Kasplat) The blueprint held by a red-haired Kasplat is located on the right side of the "Production" room.
Lanky Kong's icon from Donkey Kong 64. white
1 After the Production Room machinery has been turned on, Lanky must head down there and hit his Kong Switch next to a platform moving up and down. He then has to climb up the room until reaching a pipe preceding to DK's Kasplat. Lanky must use his OrangStand move to climb on it to an alcove with the Golden Banana.
2 Lanky must go to the Storage Room and use his OrangStand move to climb up a water pipe. At the top is a Kong Switch, which he must Simian Slam to drop the cage imprisoning Chunky and gain a Golden Banana for doing so.
3 In the Testing Room, Lanky must use his Baboon Balloon move on a ledge left of the R&D entrance to momentarily float upwards to a Bonus Barrel with the "Batty Barrel Bandit" mini-game. If Lanky completes the mini-game, he wins a Golden Banana.
4 In an alcove of the R&D department, Lanky must stand on a Music Pad and use his Trombone Tremor move. A glass door then opens, and he can enter a room. Inside is a green switch that Lanky needs to Simian Slam on to. A red Kritter pops out of different colored barrels in a pattern, burping. Lanky must memorize which colored barrels it popped out of in order; he must then Simian Slam the differently colored piano keys in an identical color pattern. The piano has six keys, individually labelled from A to F. This process is done five times. After each turn, the Kritter pokes out of another colored barrel, and Lanky has to Simian Slam on another piano key. Lanky is rewarded a Golden Banana if he successfully plays the color pattern five times.
5 (Kasplat) The blue-haired Kasplat with the blueprint is in the upper region of the R&D Room.
Tiny Kong's icon from Donkey Kong 64. white
1 Tiny must Simian Slam on her Kong Switch in the Production Room to temporarily spawn a Bonus Barrel with the "Krazy Kong Klamor" mini-game. To reach the barrel, she must climb to the very top of the Production Room, then use her Ponytail Twirl to reach the ledge with the Bonus Barrel. Completing its mini-game grants Tiny a Golden Banana.
2 Tiny must head into the room with a Donkey Kong arcade cabinet and jump into a Kong Barrel to use her Mini-Monkey move. She must then climb up boxes and walk down a narrow pathway leading to an air duct. She then must walk through to find a Golden Banana, which will cause the bars to rise.
3 Tiny must navigate to a ledge with a Kong Barrel in the Testing Room, and she must jump into it to use her Mini Monkey move. She must then walk into a tunnel, turn back to normal size, and Simian Slam a Kong Switch to play a game of darts. She must then bring out her Feather Bow and shoot at the picture on the spinner corresponding with the one depicted on the "NEXT" poster. If done correctly, a check mark is added to the "ITEMS" poster on the left. If she hits the incorrect picture, each check mark are removed and she has to restart the game. Tiny has to correctly shoot at six pictures to win a Golden Banana. A Banana Fairy also appears outside of Funky's Store.
4 Tiny has to go into the R&D room and walk into a hallway near Bananaport Pad #2. At the end is a Kong Barrel, which Tiny must jump into to use her Mini Monkey move. She must then go into a small opening, with a Rare logo above it and then another one. Inside the second opening, Tiny is challenged by the Mini-Car to race two laps, while avoiding TNT Barrels. She has to collect at least ten coins and win the race for a Golden Banana.
5 (Kasplat) The purple-haired Kasplat with the blueprint is guarding a room, with a pole, next to the Storage Room.
Chunky Kong's icon from Donkey Kong 64. white
1 Chunky must go into the Production Room and hit a Kong Switch depicting him. This summons a Golden Banana at the rotating press atop the factory's core for 99 seconds. Chunky has to head up to where the second Bananaport Pad #4 is and board one of the machine's rotating platforms, then collect the Golden Banana while avoiding being flattened by the press.
2 Chunky must use his Primate Punch move an iron gate in the Storage Room to reach an area with a DK Dirt Pile and a ? Crate. He must destroy the crate and Simian Slam to reveal a Kong Switch. He must hit it to reveal a Golden Banana. Since the Banana is high up, Chunky must Primate Punch on a wall switch to activate some moving lifts. He must move across them to obtain the Golden Banana.
3 Chunky must Primate Punch an iron gate adjacent to the room with the Donkey Kong arcade cabinet. This room contains a Bonus Barrel leading to a "Stash Snatch" minigame. Chunky must complete the mini-game to receive a Golden Banana.
4 In the R&D room, Chunky must climb up a wooden rope next to a Kasplat and punch down an iron gate. He then has to stand on a Music Pad and perform his Triangle Trample move. This causes a glass door to grant access to an empty room with a toy chest. Chunky has to Primate Punch on the chest's wall switch to fight a Mr. Dice, then two blocks, and then two Sir Dominoes. Afterward, a bunch of enemies come out of the toy chest and attach to one another, forming the Toy Monster. A Kong Barrel then appears for Chunky to use his Hunky Chunky move, temporarily with infinite Crystal Coconuts. Using this move, Chunky can battle the Toy Monster. Once the Toy Monster is hit numerous times, the enemies forming it are defeated, they detach, and then collapse. Chunky then receives a Golden Banana.
5 (Kasplat) The blueprint is hoarded by a green-haired Kasplat in the Testing Room, left of the ABC block tower.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese マッドファクトリー[?]
Maddo Fakutorī
Mad Factory
French Usine Pas Fine[?] Unkind Factory
German Fabrik Fatal[?] Fatal Factory
Italian La Fabbrica Frenetica[?] The Frenetic Factory
Spanish Fábrica Frenética[?] Frenetic Factory

Trivia

  • This is the only level that contains a Barrel Cannon course to not have a unique music track.
  • A clock in the room across from the starting point is labeled "Krem Co.", a name which also appears on the factory in Mekanos where KAOS is fought in Donkey Kong Country 3: Dixie Kong's Double Trouble!
  • The door to this level's lobby has no collision programmed. Therefore, the Kongs can reach this level early by walking right through the door if they can find a way around the platform at the bottom of Crocodile Isle that K. Lumsy would raise at the same time as he opens the level and Gloomy Galleon.