Mini Mayhem: Difference between revisions
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[[Category:Mario vs. Donkey Kong: Minis March Again! worlds]] | [[Category:Mario vs. Donkey Kong: Minis March Again! worlds]] |
Revision as of 17:11, April 2, 2023
- This article is about Floor 1 in American and Japanese regions. For Floor 1 in other regions, see Sandstone Stroll.
- Not to be confused with Minion Mayhem.
Mini Mayhem | |
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Game | Mario vs. Donkey Kong: Minis March Again! |
<< List of worlds >> |
Mini Mayhem, subtitled Floor 1 (Ground Floor or Floor G in the British English version), is the first floor in Mario vs. Donkey Kong: Minis March Again!. Being the first floor, all the levels here are relatively simple and easy, allowing the player to adjust to the game mechanics. The floor most notably introduces Pink Blocks, Yellow Springs and Ladders. The only enemies to appear here are Circus Kongs, one in Room 1-7 and two other in Room 1-SP. The Mini Mayhem Construction Kit is available by default in the Construction Zone, unlike other Construction Kits, which must be unlocked by completing their respective floors.
The backdrop depicts a blue sky and green hills all painted onto a metal wall, with fake clouds hung from strings scrolling across the roof. The soundtrack of this floor is reused from Mushroom Mayhem, the first floor in Mario vs. Donkey Kong 2: March of the Minis.
Normal Mode
Levels
Level | Description | Enemies and obstacles encountered |
---|---|---|
Room 1-1 | A course that introduces Pink Blocks. | Spikes |
Room 1-2 | A similar course with Pink Blocks. | Spikes |
Room 1-3 | Another course with Pink Blocks. | Spikes |
Room 1-4 | A course where Pink Blocks must be placed like a staircase. | Spikes |
Room 1-5 | A course that introduces the Yellow Spring. | Spikes |
Room 1-6 | A course that contains a Ladder. | Spikes |
Room 1-7 | A course that introduces one Circus Kong. | Spikes, Circus Kong |
Room 1-Key | The first Key Mini Mario course in the game. | Spikes |
Floor 1 Donkey Kong | The first boss battle with Donkey Kong. The player must shoot him with Mini Marios when he shows up in one of the three windows. | Donkey Kong |
Room 1-SP | A course with long arrays of Coins placed on different levels. Two Circus Kongs guard the Goal Door. One of them has to be stunned and passed by using Hammers to reach the goal. | Spikes, Circus Kongs |
New elements
This floor contains tutorial levels that showcase Pink Blocks, Springs, Ladders and the Key Mini Mario. The player can access and play them by tapping on the "?" icon in the bottom right corner of this floor's level select screen.
Pink Blocks | ||
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In-game description | American English version | British English version |
Pink blocks are a common tool you can use to help Mini Mario reach the exit.
Use your stylus and tap the pink blocks to suck them up. Then tap on a dotted box to place them back into play. |
Pink blocks are a common tool you can use to help mini toys reach the exit.
Use your stylus and touch the pink blocks to suck them up. Then touch a dotted box to place them back into play. | |
Tutorial overview | The player has to pick up three Pink Blocks from a grid and place them so that the mini successfully crosses a gap with spikes and reaches the Goal Door. | |
Springs | ||
In-game description | American English version | British English version |
If a Mini Mario walks into a spring, he will jump automatically on to the spring, which will launch him up in the air!
Use springs to overcome obstacles! |
When mini toys walk into a spring, they will automatically jump onto the spring, which will launch them up into the air!
Use springs to overcome obstacles! | |
Tutorial overview | The player has to simply activate the mini and let it walk into a Yellow Spring, which will bounce it to the Goal Door. | |
Ladders | ||
In-game description | American English version | British English version |
When Mini Mario encounters a ladder, he will climb or descend the ladder automatically, and then continue walking in the direction he was facing. | When mini toys encounter a ladder, they will climb or descend the ladder automatically, and then continue walking in the direction they were facing. | |
Tutorial overview | The player should simply activate the mini and wait for it to descend and climb two consecutive ladders in order to reach the Goal Door. | |
Key Mini Mario | ||
In-game description | American English version | British English version |
In the last regular stage on each floor, the door leading to Donkey Kong is locked!
Fortunately one of the Mini Marios has the key! The Key Mini Mario must unlock the door before other Mini Marios can exit. |
In the last regular level on each floor, the door leading to Donkey Kong is locked!
Fortunately, one of the Mini Marios has the key! The Key Mini Mario must unlock the door before other Mini Marios can exit. | |
Tutorial overview | The player can activate one Mini Mario and wait for it to walk into the other to recruit it. After the minis do a short tour around the stage, the Key Mini Mario eventually reaches the locked Goal Door and unlocks it for both itself and the other Mini Mario. |
Plus Mode
- "Floor 1+" redirects here. For Floor 1+ in regions outside the Americas and Japan, see Sandstone Stroll § Plus Mode.
In Plus Mode, the floor is subtitled Floor 1+ (Ground Floor+ or Floor G+ in the British English version). Here, the rooms are slightly harder than the normal floor. There is also the addition of Shy Guys and Snifits as enemies, as well as Pipes, Split Pipes, conveyors, conveyor switches, Pop-up Gates and yellow Box Springs as objects. All of these elements, with the exception of Box Springs, are added to the Mini Mayhem Construction Kit once the floor is beaten on Plus Mode.
The backdrop is mostly the same as in Normal Mode, with the only difference being the orange-colored sky. The soundtrack is an original composition.
Levels
Level | Description | Enemies and obstacles encountered |
---|---|---|
Room 1-1+ | A course with Pink Blocks and Yellow Springs | Spikes |
Room 1-2+ | A course with a Circus Kong, a pair of Hammers and two Split Pipes | Spikes, Circus Kong |
Room 1-3+ | Another course with Pink Blocks and Yellow Springs | Spikes |
Room 1-4+ | A course with conveyors and a Pipe | Spikes |
Room 1-5+ | A course with several Ladders and a Yellow Spring | Spikes |
Room 1-6+ | A course that contains Snifits, whose bullets can be deflected with Pink Blocks. | Spikes, Snifits |
Room 1-7+ | A course with Shy Guys. One of them must be lured away from the Goal Door. | Spikes, Shy Guys |
Room 1-Key+ | A Key Mini Mario course where a Pop-up Gate is present. | Spikes |
Floor 1+ Donkey Kong | A more difficult version of Floor 1 Donkey Kong | Donkey Kong |
Room 1-SP+ | An extensive course with multiple pairs of Hammers that can be used to attack enemies. | Spikes, Shy Guys, Circus Kong |
Media
First music | File info |
Second music | File info |
Preview | File info |
Losing | File info |
Winning | File info |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | キノコおうこく[?] Kinoko Ōkoku |
Mushroom Kingdom | |
Italian | Vallata profumata[?] | Scented valley |
Mario vs. Donkey Kong: Minis March Again! | |
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Characters | Mario • Pauline • Donkey Kong • Toads |
Minis | Mini Mario • Mini Toad • Mini Peach • Mini Donkey Kong |
Floors | Mini Mayhem • Sandstone Stroll • Magnet Mania • Jungle Rumble • Rooftop • Basement |
Items and objects | Blue Spring • Box Spring • Cannon • Clock • Coin (large) • Color Switch • Conveyor Belt • Door • Girder • Hammer • Key • Key Door • Ladder • M-Token • Magnet • Mini Mario Card • Pink Block • Pokey Block • Pop-up Gate • Rotate Pipe • Shy Guy Block • Spike • Spin-bar magnet • Warp Pipe • Yellow Spring |
Enemies | Monkey robots (Capture Kong · Circus Kong) • Bird • Piranha Plant (fire) • Pokey • Polterguy • Snapjaw • Snifit • Spear Guy • Thwomp |
Miscellaneous | Media • Staff • Super Mini Mario World |