Kleaver's Kiln: Difference between revisions
m (Bot: Automated text replacement (-(\|[\n ]*)song([\n ]*=) +\1track\2)) |
LinkTheLefty (talk | contribs) mNo edit summary |
||
Line 11: | Line 11: | ||
}} | }} | ||
'''Kleaver's Kiln''', also named '''Kleever's Kiln''',<ref>''Nintendo Magazine System'' (Australia) issue 47, page 49.</ref> is the boss level of [[Krem Cauldron]], the second world of ''[[Donkey Kong Land 2]]''. The [[Kong]]s must defeat [[Kleever|Kleaver]] in order to reach the third world, [[Krazy Kremland]]. | '''Kleaver's Kiln''', also named '''Kleever's Kiln''',<ref>''Nintendo Magazine System'' (Australia) issue 47, page 49.</ref> is the boss level of [[Krem Cauldron]], the second world of ''[[Donkey Kong Land 2]]''. The [[Kong]]s must defeat [[Kleever|Kleaver]] in order to reach the third world, [[Krazy Kremland]]. | ||
==Overview== | ==Overview== | ||
The battle arena looks very similar to its ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' counterpart, [[Kleever's Kiln]]. There is a ledge on each side and a large pool of lava in between. | The battle arena looks very similar to its ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' counterpart, [[Kleever's Kiln]]. There is a ledge on each side and a large pool of lava in between. | ||
Line 19: | Line 18: | ||
After taking a second hit, Kleaver horizontally charges himself at the Kongs, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air, and a [[kannon]] appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. After hitting him with a kannonball, the cycle repeats. | After taking a second hit, Kleaver horizontally charges himself at the Kongs, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air, and a [[kannon]] appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. After hitting him with a kannonball, the cycle repeats. | ||
Upon taking his fourth hit, Kleaver is defeated, and the Kongs obtain a [[Banana | Upon taking his fourth hit, Kleaver is defeated, and the Kongs obtain a [[Banana Coin]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=げきとつ!ボス・クリーバー | ||
|JapR=Gekitotsu! Bosu Kurībā | |JapR=Gekitotsu! Bosu Kurībā | ||
|JapM=Clash! Boss | |JapM=Clash! Boss Kleaver | ||
}} | }} | ||
Revision as of 16:06, September 8, 2022
- This article is about the level in Donkey Kong Land 2. For the similarly-named level in Donkey Kong Country 2: Diddy's Kong Quest, see Kleever's Kiln.
Level | |
---|---|
Kleaver's Kiln | |
![]() | |
Level code | 2 - BOSS |
World | Krem Cauldron |
Game | Donkey Kong Land 2 |
Boss | Kleaver |
Music track | Crocodile Cacophony |
<< Directory of levels >> |
Kleaver's Kiln, also named Kleever's Kiln,[1] is the boss level of Krem Cauldron, the second world of Donkey Kong Land 2. The Kongs must defeat Kleaver in order to reach the third world, Krazy Kremland.
Overview
The battle arena looks very similar to its Donkey Kong Country 2: Diddy's Kong Quest counterpart, Kleever's Kiln. There is a ledge on each side and a large pool of lava in between.
At the start of the battle, Kleever slashes in a fixed position for a few seconds. He then shoots two individual fireballs at Diddy Kong or Dixie Kong, followed by a barrel. The active Kong can jump on the barrel to release a kannonball, which they must throw at Kleaver to attack him. Six Krockheads emerge from the lava individually, and the Kongs must jump from them to reach the rightmost part of the stage. Kleaver follows the Kongs across the lava pit, then resumes his previous attack pattern.
After taking a second hit, Kleaver horizontally charges himself at the Kongs, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air, and a kannon appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. After hitting him with a kannonball, the cycle repeats.
Upon taking his fourth hit, Kleaver is defeated, and the Kongs obtain a Banana Coin.
Names in other languages
Language | Name | Meaning | Notes |
---|
References
- ^ Nintendo Magazine System (Australia) issue 47, page 49.