Big Mr. I.: Difference between revisions

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|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
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'''Big Mr. I''' (originally parsed as '''Big Mr. I.''')<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pages 54&ndash;55</ref> is a large [[Mr. I]] that first appeared as a boss in ''[[Super Mario 64]]'' and has since made subsequent appearances in the [[Mario Party (series)|''Mario Party'' series]].
'''Big Mr. I''' (originally parsed as '''Big Mr. I.''')<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Pages 54&ndash;55</ref> is a large [[Mr. I]] that first appeared as a boss in ''[[Super Mario 64]]'' and has since made subsequent appearances in the [[Mario Party (series)|''Mario Party'' series]].
 
==History==
==History==
===''Super Mario 64'' / ''Super Mario 64 DS''===
===''Super Mario 64'' / ''Super Mario 64 DS''===
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{{br|left}}


===''Mario Party'' series===
===''Mario Party 8''===
====''Mario Party 3''====
In ''[[Mario Party 3]]'', Big Mr. I is featured in the Battle minigame [[Eye Sore]]. The objective of the [[minigame]] is to run around Big Mr. I fifteen times until he finally disappears. As the characters run around Big Mr. I, he will gradually shrink. Players should avoid bumping into Big Mr. I or one of the many [[Lava Bubble|Podoboo]]s that pop up, for they will stun the player for a few valuable seconds.
 
====''Mario Party 8''====
In ''[[Mario Party 8]]'', Big Mr. I appears as the third Mr. I in the Duel minigame [[Eyebrawl]] along with what appears to be a double or a duplicate. The objective is to use the [[Wii#Wii Remote|Wii Remote]] to rotate the pointer onscreen around him until he becomes dizzy enough and disappears. During the ending, the surviving Mr. I summons smaller Mr. I's to haunt the loser.
In ''[[Mario Party 8]]'', Big Mr. I appears as the third Mr. I in the Duel minigame [[Eyebrawl]] along with what appears to be a double or a duplicate. The objective is to use the [[Wii#Wii Remote|Wii Remote]] to rotate the pointer onscreen around him until he becomes dizzy enough and disappears. During the ending, the surviving Mr. I summons smaller Mr. I's to haunt the loser.


==Description==
==Description==
===Abilities===
Big Mr. I has the same powers as the rest of his species, such as shooting bubbles/balls of light, turning invisible, and levitating. In ''Mario Party 8'', it is also shown that he can summon numerous Mr. I's to scare the losing player.
Big Mr. I has the same powers as the rest of his species, such as shooting bubbles/balls of light, turning invisible, and levitating. In ''[[Mario Party 2]]'', he is capable of rolling into players, which no other Mr. I has displayed. In ''Mario Party 8'', it is shown that he can summon numerous Mr. I's to scare the losing player.
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{{MP8}}
[[Category:Mario Party 3 characters]]
[[Category:Mario Party 8 characters]]
[[Category:Mario Party 8 characters]]
[[Category:Super Mario 64 bosses]]
[[Category:Super Mario 64 bosses]]
[[de:Riesen-Glubschi]]
[[de:Riesen-Glubschi]]
[[it:Mega Mr. O]]
[[it:Mega Mr. O]]

Revision as of 15:30, September 6, 2022

Big Mr. I.
MP8 Big Mr I.jpg
Big Mr. I in Mario Party 8
Species Mr. I
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)

Big Mr. I (originally parsed as Big Mr. I.)[1] is a large Mr. I that first appeared as a boss in Super Mario 64 and has since made subsequent appearances in the Mario Party series.

History

Super Mario 64 / Super Mario 64 DS

Big Mr. I. in Super Mario 64
Big Mr. I in Super Mario 64
Big Mr. I. in Super Mario 64 DS
Big Mr. I in Super Mario 64 DS

In Super Mario 64, Big Mr. I can be found in Big Boo's Haunt. However, to reach him, Mario has to go up to the attic, which leads to the balcony. Then Mario must go to the balcony on the second floor, grab the Vanish Cap, and run into the Boo painting in the attic. He will then be in a room with Big Mr. I and his Boo ally, and he must get his attention. Once he does, Mario must run around Big Mr. I once either clockwise or counterclockwise, causing Big Mr. I to get dizzy and spin around uncontrollably until he disappears and turns into a Power Star. He appears again in the game's Nintendo DS remake, Super Mario 64 DS, with the same role and abilities. In this version, Luigi is required to defeat Big Mr. I since Luigi is the only player character who can turn invisible. Big Mr. I, along with the Big Bully, Big Boo, and Chill Bully, does not speak to the player character or have the boss theme play during his fight.

Mario Party 8

In Mario Party 8, Big Mr. I appears as the third Mr. I in the Duel minigame Eyebrawl along with what appears to be a double or a duplicate. The objective is to use the Wii Remote to rotate the pointer onscreen around him until he becomes dizzy enough and disappears. During the ending, the surviving Mr. I summons smaller Mr. I's to haunt the loser.

Description

Big Mr. I has the same powers as the rest of his species, such as shooting bubbles/balls of light, turning invisible, and levitating. In Mario Party 8, it is also shown that he can summon numerous Mr. I's to scare the losing player.

Names in other languages

Language Name Meaning Notes
Japanese おおめだま[?]
Ō medama
Giant eyeball
Italian Mega Mr. O[?] Mega Mr. I
Korean 거대눈깔이[?]
Geodae Nunkkari
Huge Mr. I
Spanish Donojo[?] Mr. Eye

References

  1. ^ M. Arakawa. Super Mario 64 Player's Guide. Pages 54–55