Category:Status effects: Difference between revisions

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This is a list of the various positive and negative status effects found in the [[Mario (franchise)|''Mario'' franchise]] and related series.
A {{wp|Wikipedia:Container category|container category}} for the various positive and negative status effects in the [[Mario (franchise)|''Mario'' franchise]].


A status effect is a condition that affects gameplay and can only befall either enemies and bosses, or the characters the player is controlling. Being part of video game jargon this term only pertains to the video game titles of the ''Mario'' franchise. For conditions found in non-video games, or such that are part of the plot and don't directly affect gameplay, see [[:Category:Diseases]].
A status effect is a condition that affects gameplay and can only befall either enemies and bosses, or the characters the player is controlling. Being part of video game jargon this term only pertains to the video game titles of the ''Mario'' franchise. For conditions found in non-video games, or such that are part of the plot and don't directly affect gameplay, see [[:Category:Diseases]].


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 17:50, August 22, 2022

A container category for the various positive and negative status effects in the Mario franchise.

A status effect is a condition that affects gameplay and can only befall either enemies and bosses, or the characters the player is controlling. Being part of video game jargon this term only pertains to the video game titles of the Mario franchise. For conditions found in non-video games, or such that are part of the plot and don't directly affect gameplay, see Category:Diseases.