Room 2-Key+: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Ll]evelbox" to "{{level infobox")
m (Text replacement - "{{MVDKMMA Levels}}" to "{{MVDKMMA levels}}")
 
Line 31: Line 31:
*[[Coin]]s: 10
*[[Coin]]s: 10
*[[10-Coin|Large Coins]]: 1
*[[10-Coin|Large Coins]]: 1
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 06:16, May 10, 2022

This article is about the level designated "2-Key+" in American and Japanese regions. For the level designated "2-Key+" in other regions, see Room 3-Key+.
Level
Room 2-Key+
Room2-Key+ MvsDK MMA.png
Level code 2-Key+
World Sandstone Stroll (Plus Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 2-Key+ (titled Room 1-Key+ in the British English version) is the eighth Plus Mode course of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!.

The course features three Mini Marios, one of which is a Key Mini Mario, needed to unlock the Goal Door.

Overview[edit]

All Mini Marios start in the bottom left part of the course. The Key Mini Mario starts behind one of the other Mini Marios at the bottom, while the third Mini Mario starts on a platform right above them. The course has a tall layout and, aside from Pink Blocks, contains several Yellow Springs and Split Pipes that can be used to reach upper platforms. Using these elements, the minis have to be guided to the Goal Door located on a girder platform just above the toys, also on the left side. The Key Mini Mario should be brought to the door first to unlock it, followed by the other two minis.

Mini Mario Card[edit]

The Mini Mario Card is near the top right of the course, on a girder that also contains a Yellow Spring. Guided by Pink Blocks, the minis can use several Yellow Springs and a yellow Split Pipe to reach and collect the card.

M-Token[edit]

The M-Token is at the top of the course, on the edge of a spike trap. Once they reach the top portion of the course, the minis can be guided to the token with Pink Blocks, but there should be a gap in the Pink Block formation right under the token to prevent the toys from walking to the spikes.

Statistics[edit]