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===Galaxies=== | ===Galaxies=== | ||
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In ''Super Mario Galaxy 2'', levels are accessed linearly within worlds. This is a departure from the proceeding 3D Super Mario games and is comparable to the 2D ones. The player accesses worlds from the Starship Mario, a small planetoid that serves as the game’s hub. When Mario steps on a panel on the Starship Mario’s bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like the protagonist’s head – is a stand-in for Mario himself that can be moved between galaxies. Galaxies are unlocked unilaterally – collecting a Power Star within one unlocks paths to the nearest galaxies. With the exception of World S, the final galaxy of each world is a boss galaxy that features a fight against Bowser Jr. or Bowser. Defeating them unlocks the following world. The earliest worlds have the simplest, linear paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right). | |||
Departure from proceeding 3D games - the hub is not a sprawling area with individual level access points - it is more like a home. On the Grand World Map, its a stand-in for Mario himself, similar to sprite icons in past games, moving from galaxy to galaxy | Departure from proceeding 3D games - the hub is not a sprawling area with individual level access points - it is more like a home. On the Grand World Map, its a stand-in for Mario himself, similar to sprite icons in past games, moving from galaxy to galaxy | ||
Revision as of 00:21, May 16, 2021
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
Sandbox for current project
Setting

Super Mario Galaxy 2 is set in outer space. With the exception of the prologue staged in the Mushroom Kingdom, all levels – referred to as "galaxies" in this game – occur on distant, offworld lands. A galaxy is a cluster of planetary objects and other celestial bodies that can be traveled between. Most of these objects have their own gravitational pull. This prevents Mario from falling off their edge and mitigates the chances of the player getting lost.[1][2] There are few walls or ceilings on the planets to obstruct Mario's path, and if he keeps moving forward in one direction, he will return to his starting position. Most planets are spherical or at least have rounded edges to compliment this concept. Not all planets are structured like this: some are structured like traditional Super Mario courses and have their center of gravity below their mass.
Many galaxies take place on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. when Mario is on a 2D side-scrolling plane, the player cannot use towards the z-axis to make him fall off the side). There are galaxies entirely on 2D planes, but also ones that feature both 2D and traditional 3D segments. Which one is usually restricted to specific planets and conveyed through environmental context. Many galaxies feature switches mounted into the landscape that change the entire level when interacted with. Some shift which direction gravity is pulled from the floor to the ceiling. Others slow down time, or shift placement when Mario spins.
The theme of space is more subtle in Super Mario Galaxy 2 than it is in its predecessor. While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue skybox with fluffy clouds. The game does convey the outer space setting in ways distinctive from the first Super Mario Galaxy. As Starship Mario, the game's hub, travels through space, it passes asteroid belts, falling stars, and a supermassive black hole. Lumas, star children introduced in its predecessor, appear in nearly all galaxies and on the hub. The game's thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario's head and has a wooden bow like a seafaring vessel. Gulls fly alongside the ship, as if it on the open ocean. The whole game is framed from the perspective of an unseen narrator reading a storybook to the player, and many locations have Carrollian elements. A pair of robots have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses. There are planets that look like wooden blocks, candies, clouds, and musical intrsuments.
According to producer Shigeru Miyamoto, the integration of 2D levels derived from a desire to make Super Mario Galaxy 2 more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate Super Mario Galaxy 2 from its predecessor similarly to how The Legend of Zelda: Majora's Mask was differentiated from Ocarina of Time.[3] Many elements not present in the first Super Mario Galaxy informed the setting of the courses that feature them. For example, the first galaxy to feature the Spin Drill item, Spin-Dig Galaxy, visually alludes to construction sites and has enemies that tunnel through soil.[4]
Galaxies
- Main article: Galaxy
In Super Mario Galaxy 2, levels are accessed linearly within worlds. This is a departure from the proceeding 3D Super Mario games and is comparable to the 2D ones. The player accesses worlds from the Starship Mario, a small planetoid that serves as the game’s hub. When Mario steps on a panel on the Starship Mario’s bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like the protagonist’s head – is a stand-in for Mario himself that can be moved between galaxies. Galaxies are unlocked unilaterally – collecting a Power Star within one unlocks paths to the nearest galaxies. With the exception of World S, the final galaxy of each world is a boss galaxy that features a fight against Bowser Jr. or Bowser. Defeating them unlocks the following world. The earliest worlds have the simplest, linear paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right).
Departure from proceeding 3D games - the hub is not a sprawling area with individual level access points - it is more like a home. On the Grand World Map, its a stand-in for Mario himself, similar to sprite icons in past games, moving from galaxy to galaxy
Simplified "world" layout comparable to those of Super Mario Bros. 3 and Yoshi's Island (rather unilateral: not as complex as Super Mario World or Super Mario Land 2)
Organization of levels becomes a little more complex with each world, but it always begins with a normal galaxy and ends with a boss castle galaxy; no worlds can be skipped over to reach the credits
Bonus "World S", similar in concept to Star Road or World 9 from NSMBW
Normal galaxies have two normal missions, a prankster comet, and two "needle in hay stack" styled Green Stars unlocked once all normal Power Stars have been collected
Galaxies | |||||||||||
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01. Sky Station Galaxy![]() ![]() ![]() |
Missions | 02. Yoshi Star Galaxy![]() ![]() ![]() ![]() |
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A grassy galaxy under a blue sky. Planets feature observation decks and windmill-like structures. It is implied to be near Mario's home world, and Yoshi's House is on the starting planet. Unlock criterion: complete the prologue |
Lush planets embedded with fossils and bone-shaped rocks. Lakitus and Spinies are common in this galaxy, and their king appears as a boss. Yoshi is sealed away here during his attempt to help the Lumas. Unlock criterion: complete "Peewee Piranha's Temper Tantrum" | ||||||||||
03. Spin-Dig Galaxy![]() ![]() ![]() |
Missions | 04. Fluffy Bluff Galaxy![]() ![]() |
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Mining facilities in the center of a giant, cavernous planet. The soil on the planets is soft and be tunneled through with the Spin Drill. Diggas are prominently featured enemies. The Toad Brigade first appears in this galaxy. Unlock criteria: collect 3 Power Stars and complete "Saddle Up with Yoshi" |
Conical, alpine planets in a sea of clouds. Waterfalls and fountains are at the base of the mountains. The traversable terrain narrows higher up the bluffs. It is in this galaxy that Mario first encounters the Chimp. Unlock criterion: complete "Digga-Leg's Planet" | ||||||||||
05. Flip-Swap Galaxy (![]() ![]() ![]() |
Missions | 06. Rightside Down Galaxy![]() ![]() |
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A linear, athletic galaxy lined with Flip-Swap Panels. Electric rails and dark voids that continuously expel Chomps appear in the the latter-half of the galaxy. A blue Star Bunny here teaches Mario spinning techniques. Unlock criteria: collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Luma 300 Star Bits |
A complex made out of wooden blocks. Both walls and ceilings of Rightside Down have their own gravity conveyed by colored walls. The crate-burning minigame occurs here. Unlock criterion: complete "Digga-Leg's Planet" | ||||||||||
07. Bowser Jr.'s Fiery Flotilla![]() ![]() ![]() |
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A linear battle facility overseen by Bowser Jr. It features an airship-like structure, a gate lined with puzzle blocks, and a sun-like planet covered in lava. The course leads to a rocky planetoid where Mario fights Bowser Jr.'s dragon, Gobblegut. Unlock criteria: collect 7 Power Stars and complete a mission in Fluffy Bluff | |||||||||||
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08. Puzzle Plank Galaxy![]() ![]() ![]() |
Missions | 09. Hightail Falls Galaxy![]() ![]() ![]() |
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A galaxy similar to a carpenter's workshop with large insect enemies. Some platforms are equipped with Grinders that saw through them when Mario is in proximity. Unlock criterion: complete "Gobblegut's Aching Belly" |
Wooden bridges and walls surrounded by waterfalls. Some platforms collapse when stepped on. The Dash Pepper is found here, as is a hidden planet covered in Kleptoads. Unlock criterion: complete a mission in Puzzle Plank | ||||||||||
10. Boulder Bowl Galaxy![]() ![]() ![]() |
Missions | 11. Cosmic Cove Galaxy![]() ![]() |
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Mining sites. Planets are composed of craggy rock and have destructible elments on their surfaces: crystals, stone pillars, wooden fences, and an iron bridge. The Rock Mushroom occurs here, and Rollodillo is found on a metal sphere. Unlock criterion: complete a mission in Puzzle Plank |
An ocean galaxy inhabited by Penguins. The pools contain coral reefs and various aquatic enemies. A switch on the main planet freezes its surface and makes certain areas above water more accessible. Unlock criterion: complete a mission in Hightail Falls or Boulder Bowl | ||||||||||
12. Wild Glide Galaxy![]() ![]() |
Missions | 13. Honeybloom Galaxy (![]() ![]() ![]() |
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A lush, jungle planet inhabited by tropical birds. Mario glides with Fluzzard in this galaxy, and is given instructions by an overeager Jibberjay. A competitive flock challengs Mario and Fluzzard to a race. Unlock criterion: complete a mission in Hightail Falls or Boulder Bowl |
Green scrublands with hexigonal rocks, mountain streams, grape vines, and carnivorous plants. The Bee Mushroom occurs here. Various platforms are only tangible to Mario in his bee form. Honeybees appear here in search of a Power Star for their queen. Unlock criteria: complete a mission in Hightail Falls or Boulder Bowl and feed the Luma 700 Star Bits | ||||||||||
14. Bowser's Lava Lair![]() ![]() ![]() |
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nihil Unlock criteria: collect 14 Power Stars and complete a mission in Cosmic Cove, Wild Glide, or Honeybloom | |||||||||||
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15. Tall Trunk Galaxy![]() ![]() ![]() |
Missions | 16. Cloudy Court Galaxy![]() ![]() |
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nihil Unlock criterion: complete "Bowser's Big Lava Power Party" |
nihil Unlock criterion: complete "Bowser's Big Lava Power Party" | ||||||||||
17. Haunty Halls Galaxy![]() ![]() ![]() |
Missions | 18. Freezy Flake Galaxy![]() ![]() ![]() |
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nihil Unlock criteria: complete a mission in Tall Trunk or Freezy Flake |
nihil Unlock criterion: complete a mission in Cloudy Court or Haunty Halls | ||||||||||
19. Rolling Masterpiece Galaxy![]() ![]() |
Missions | 20. Beat Block Galaxy (![]() ![]() ![]() ![]() |
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nihil Unlock criterion: complete a mission in Freezy Flake |
nihil Unlock criterion: complete "A Glimmer of Bulb Berry" and feed the Luma 1000 Star Bits | ||||||||||
21. Bowser Jr.'s Fearsome Fleet![]() ![]() ![]() ![]() |
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nihil Unlock criteria: collect 28 Power Stars and complete "Bowser's Big Lava Power Party" | |||||||||||
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22. Supermassive Galaxy![]() ![]() |
Missions | 23. Flipsville Galaxy![]() ![]() ![]() |
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nihil Unlock criterion: complete "Bowser Jr.'s Mighty Megahammer" |
nihil Unlock criterion: complete a mission in Supermassive or Sweet Mystery | ||||||||||
24. Starshine Beach Galaxy![]() ![]() ![]() |
Missions | 25. Chompworks Galaxy![]() ![]() |
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nihil Unlock criterion: complete a mission in Flipsville or Honeyhop |
nihil Unlock criterion: complete a mission in Flipsville or Honeyhop | ||||||||||
26. Sweet Mystery Galaxy (![]() ![]() ![]() ![]() |
Missions | 27. Honeyhop Galaxy![]() ![]() |
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nihil Unlock criteria: complete "Bowser Jr.'s Mighty Megahammer" and feed the Luma 1200 Star Bits |
nihil Unlock criterion: complete a mission in Supermassive | ||||||||||
28. Bowser's Gravity Gauntlet![]() ![]() ![]() |
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nihil Unlock criteria: collect 40 Power Stars and complete a mission in Starshine Beach or Chompworks | |||||||||||
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29. Space Storm Galaxy![]() ![]() |
Missions | 30. Slipsand Galaxy![]() ![]() ![]() |
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nihil Unlock criterion: complete "Breaking into Bowser's Castle" |
nihil Unlock criterion: complete a mission in Space Storm | ||||||||||
31. Shiverburn Galaxy![]() ![]() ![]() |
Missions | 32. Boo Moon Galaxy![]() ![]() |
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nihil Unlock criterion: complete a mission in Space Storm |
nihil Unlock criterion: complete a mission in Space Storm | ||||||||||
33. Upside Dizzy Galaxy![]() ![]() |
Missions | 34. Fleet Glide Galaxy (![]() ![]() ![]() |
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nihil Unlock criterion: complete a mission in Space Storm |
nihil Unlock criteria: complete a mission in Space Storm and feed the Luma 1500 Star Bits | ||||||||||
35. Bowser Jr.'s Boom Bunker![]() ![]() ![]() |
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nihil Unlock criteria: collect 55 Power Stars and complete a mission in Space Storm | |||||||||||
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36. Melty Monster Galaxy![]() ![]() ![]() |
Missions | 37. Clockwork Ruins Galaxy![]() ![]() ![]() ![]() |
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nihil Unlock criterion: complete "Bowser Jr.'s Boomsday Machine" |
nihil Unlock criterion: complete a mission in Melty Monster | ||||||||||
38. Throwback Galaxy![]() ![]() ![]() |
Missions | 39. Battle Belt Galaxy![]() ![]() |
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nihil Unlock criteria: collect 60 Power Stars and complete a mission in Clockwork Ruins |
nihil Unlock criteria: collect 65 Power Stars and complete "Return of the Whomp King" | ||||||||||
40. Flash Black Galaxy (![]() ![]() ![]() |
Missions | 41. Slimy Spring Galaxy![]() ![]() |
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nihil Unlock criteria: complete a mission in Melty Monster and feed the Luma 1800 Star Bits |
nihil Unlock criterion: complete "Jumping Around in the Dark" | ||||||||||
42. Bowser's Galaxy Generator![]() ![]() ![]() |
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nihil Unlock criteria: collect 70 Power Stars and complete a mission in Battle Belt or Slimy Spring | |||||||||||
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43. Mario Squared Galaxy![]() ![]() |
Missions | 44. Rolling Coaster Galaxy![]() ![]() |
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nihil Unlock criterion: complete "Bowser's Fortified Fortress" |
nihil Unlock criteria: collect 75 Power Stars and complete a mission in Mario Squared | ||||||||||
45. Twisty Trials Galaxy![]() ![]() ![]() |
Missions | 46. Stone Cyclone Galaxy![]() ![]() |
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nihil Unlock criteria: collect 80 Power Stars and complete a mission in Rolling Coaster |
nihil Unlock criteria: collect 90 Power Stars and complete a mission in Twisty Trials | ||||||||||
47. Boss Blitz Galaxy![]() ![]() ![]() |
Missions | 48. Flip-Out Galaxy (![]() ![]() ![]() |
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nihil Unlock criteria: collect 100 Power Stars and complete a mission in Stone Cyclone |
nihil Unlock criteria: collect 110 Power Stars, complete a mission in Boss Blitz, and feed the Luma 2000 Star Bits | ||||||||||
49. Grandmaster Galaxy![]() ![]() ![]() |
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nihil Unlock criterion: collect 240 Power Stars |
Prankster Comets
No galaxy has more than one non-green Prankster Comet
Starship Mario
Hub terraformed to look like Mario's head by Lubba
Rouge group of Lumas live on it, inc. Lubba and Baby Luma
As Mario progresses, power-ups are added to the engine room. Cloud Flower and Yoshi Egg become usable. Visual mark of progress.
Stowaways
Another mark of progress - NPCs permently board the ship once specific criteria are met (what are they? Just finishing certain missions or are they tied to Power Stars?)
The NPCs share tricks on level progression and actions: some allude to late-game secrets, or are marks of progress for the player
As the Starship becomes more lively, the music becomes more flourished and complex
(include mini list for NPCs, unlock criteria, and their quotes - no pictures. The pictures for characters are in the following section)
No Piantas :< mw-collapsible mw-collapsed navbox mario border-collapse:collapse
No. | Name | Unlock criterion | Placement | Dialogue |
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01 | Yoshi | Complete "Saddle Up with Yoshi". | tip of nose | none |
02 | Yellow Toad | Complete "Digga-Leg's Planet". | below right ear | "Hey--everyone's waiting for you on the Starshroom! We found a ![]() |
03 | Banktoad | Accumulate 7 Power Stars. | small patch of white flowers on the deck | "Hello from your friendly Banktoad! I can help share your stash of ![]() |
04 | Mailtoad | Accumulate 13 Power Stars. | patch of red flowers on the deck | "Hello! I've held on to every ![]() |
05 | Star Bunny | Complete "Think Before You Shake". | under right ear lobe | "Shake ![]() |
06 | Honeybee | Complete "The Secret Wall Jump". | left of the middle engine | "Bet you'd like to know our secret… When we get ![]() |
07 | Penguin | Complete "Exploring the Cosmic Cavern". | back of the head, near the tea set | "Shake ![]() |
08 | Jibberjay | Complete "Jungle Fluzzard Race". | near the path above the left sideburn | "Listen up! Listen up! There's a trick to going fast with Fluzzard! Point ![]() |
09 | First Lumalee | Collect one Power Star in World 3. | Pipe Room in the left ear | "Lumalee! ♪ Lumalop! ♪ Welcome to the Luma Shop! Care to spin a Chance Cube for only 30 ![]() |
10 | Whittle | Complete "Tall Trunk's Big Slide". | behind the left ear | "Collect many ![]() ![]() |
11 | Gold Gearmo | Complete "C'mere, Goomba". | at tea set | "I kinda dig those ![]() |
12 | Silver Gearmo | Complete "C'mere, Topman". | at tea set | "I just love the way those li'l ![]() |
13 | Second Lumalee | Complete "The Magnificent Magma Sea". | Pipe Room in the left ear | "Care to spin 5 Chance Cubes for only 100 ![]() |
14 | Bob-omb Buddy | Complete "Return of the Whomp King". | near bridge, north of tea set | "Have you heard of this mythical, legendary world? It sounds like an amazing place, but I wonder how you get there…" |
15 | First Green Luma | Complete "Throwback Throwdown". | left of the stern, by the tree | "Seeking the cosmic jewels…it's been our lifelong pursuit… There is a saying that 'they can be found when all the stars have been collected…'" |
16 | Second Green Luma | Accumulate 120 Power Stars. | left of the stern, by the tree | "The universe is so full of joy… Have you ever seen a ![]() |
17 | Rosalina | Complete "The Perfect Run". | big patch of white flowers on the deck | "I want to give you my thanks." |
References
- ^ Michael `Jasper` Ashworth. "How Spherical Planets Bent the Rules in Super Mario Galaxy". YouTube. Published 29 Sep 2020. Accessed 27 Feb 2021.
- ^ Yoshiaki Koizumi. "Super Mario Galaxy: The Journey from Garden to Galaxy". Montreal International Games Summit (archived), Jan. 2007. Recorded by Eric St-Cyr. Compiled by Hover. YouTube. Published 24 Sep 2016. Accessed 27 Feb 2021.
- ^ Satoru Iwata (trans. Nintendo Treehouse). "Wii interviews: Super Mario Galaxy 2". Iwata Asks. Published 2010. Accessed 12 Apr 2021.
- ^ Chris Kohler. "Q&A: Nintendo's Shigeru Miyamoto on Mario, Zelda, Project Natal and More". Wired. Published 12 Jun 2009. Accessed 01 May 2021.