Moon (Super Mario Maker 2): Difference between revisions

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| Forest || Water is turned into [[Poison (obstacle)|poison]]
| Forest || Water is turned into [[Poison (obstacle)|poison]]
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| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater
| Sky || Low gravity for all players and Spinies, which gives it a “space”-vibe; all other enemies behave as if underwater
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Revision as of 03:08, May 14, 2021

Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It is a crescent moon with a face, similar to 3-Up Moons, the moon found in the Space Zone of Super Mario Land 2: 6 Golden Coins and the moon seen in the world map of the Star World. It serves as an alternate form of the Angry Sun.

Description

When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds. An 8-bit drum beat, differing slightly depending on whether the game style is Super Mario Bros. or Super Mario Bros. 3, plays while walking in a Goomba's Stiletto (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed.

In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a POW Block or a Lucky Star.

The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.

Level effects

Themes

Theme Night-time effect
Ground Causes many different behavior changes in certain items and enemies (see below)
Underground Level is flipped upside-down
Underwater Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the ON/OFF Switch
Ghost House
Airship Cosmetic thunder and rain effects (except in the Super Mario Bros. style); all enemies behave as if underwater but Spinies, which act in low gravity
Castle Characters swim in the air, everything else behaves as normal
Desert Strong winds blow (direction and frequency depends on game style, see below)
Snow All walkable surfaces have reduced traction
Forest Water is turned into poison
Sky Low gravity for all players and Spinies, which gives it a “space”-vibe; all other enemies behave as if underwater

Night-time Ground theme effects

Items

Item Night-time Ground theme effect
Super Mushroom/Big Mushroom Continuously bounces while trying to avoid the player, like a Super Star.
Fire Flower Travels along the ground while trying to avoid the player, like a Rotten Mushroom while the player is under the effects of a Super Star.
Super Leaf Floats upwards.
Cape Feather Descends more slowly and in a wider motion.
Propeller Mushroom Moves around in bursts, erratically changing its direction.
1-Up Mushroom Replaced with Rotten Mushroom.
Link's bomb Grows legs and walks in the direction it was thrown. It'll stop once it is jumped on or touches a wall.
SMB2 Mushroom Bounces whenever the player jumps.
Frog Suit Bounces back and forth.
Power Balloon Flies around in a circular motion before disappearing.
Super Acorn Bounces forwards at various heights and speeds.

Enemies

Item Night-time Ground theme effect
Goomba/Wiggler Floats in the air, behaving as if it is underwater.
Chain Chomp Has longer chains.
Boo Exhibits opposite behavior than normal, chasing the player only while being looked at.
Boo Buddies Chase the player (while still spinning) if not looked at and stop (both moving and rotating) if looked at.
Thwomp Slowly moves perpendicularly to its direction so it can hit the player, though only while not being looked at, similar to Boos.
Stretch Stops moving (and does not disappear) if the player is facing them.
Spike Ball Targets the player while rolling. The ones thrown by Spikes in the Super Mario Bros. and Super Mario Bros. 3 styles will also follow the player in the air.
Pokey Floats through the air in a wave-like pattern, and chases the player if winged.
Mechakoopa Periodically flies into the air using jet boosters on its feet.

Night-time Desert theme effects

Styles Wind direction and frequency
Template:SMMstyle Blow left periodically
Template:SMMstyle Blow right periodically
Template:SMMstyle Makes the periodic wind constantly alternate between left and right
Template:SMMstyle Blow right constantly

Gallery

Sprites

Screenshots

Names in other languages

Language Name Meaning Notes
Japanese [?]
Tsuki
Moon
Chinese 月亮[?]
Yuèliang
Moon
German Mond[?] Moon
Italian Luna[?] Moon
Spanish Luna[?] Moon