Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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(Undo revision 3087622 by Yoshi master9999 (talk)) Tag: Undo |
Tag: Mobile edit |
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|wep1type=Burn | |wep1type=Burn | ||
|wep1dmg=100 DMG | |wep1dmg=100 DMG | ||
|wep2=Pyroclast | |||
|wep2type=burn | |||
|wep2dmg=20 dmg | |||
|tech1=Protection | |tech1=Protection | ||
|tech1dmg=50% DMG Reduction | |tech1dmg=50% DMG Reduction | ||
|notes=The Ultimate Boss! | |notes=The Ultimate Boss! | ||
}}}}</onlyinclude> | }}}}</onlyinclude> |
Revision as of 22:29, January 7, 2021
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy stats
This section is a stub. Please consider expanding it to include any missing information. Specifics: 2