Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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(Undo revision 3087622 by Yoshi master9999 (talk))
Tag: Undo
Tag: Mobile edit
Line 673: Line 673:
|wep1type=Burn
|wep1type=Burn
|wep1dmg=100 DMG
|wep1dmg=100 DMG
|wep2=Pyroclast
|wep2type=burn
|wep2dmg=20 dmg
|tech1=Protection
|tech1=Protection
|tech1dmg=50% DMG Reduction
|tech1dmg=50% DMG Reduction
|tech2=Shield
|tech2dmg=100% DMG Reduction
|tech3=Pyroclast
|tech3dmg=20 DMG
|notes=The Ultimate Boss!
|notes=The Ultimate Boss!
}}}}</onlyinclude>
}}}}</onlyinclude>

Revision as of 22:29, January 7, 2021

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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

This section is a stub. Please consider expanding it to include any missing information. Specifics: 2

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