User:PanchamBro/sandbox: Difference between revisions

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Revision as of 03:53, January 6, 2021


Mario Kart Frustration

Character SMK MK64 SC DD AGP DS AGP2 Wii 7 AGPDX 8
Baby Daisy X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Check mark.svg
Baby Luigi X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Check mark.svg
Baby Mario X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Check mark.svg
Baby Peach X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Check mark.svg
Birdo X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Question.svg
Blinky X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Bowser Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Bowser Jr. X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg Check mark.svg* Question.svg
Colored Yoshis X mark.svg X mark.svg Check mark.svg2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Daisy X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg Check mark.svg* X mark.svg Check mark.svg* Check mark.svg* X mark.svg Check mark.svg
Diddy Kong X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Question.svg
Don-chan X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Question.svg
Donkey Kong X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Donkey Kong Jr. Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Dry Bones X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg Check mark.svg* X mark.svg X mark.svg Question.svg
Dry Bowser X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Question.svg
Fire Mario X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* Question.svg
Funky Kong X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Question.svg
Honey Queen X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg Question.svg
Ice Luigi X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* Question.svg
King Boo X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Question.svg
Koopa Troopa Check mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg X mark.svg Check mark.svg
Lakitu X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg Question.svg
Luigi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Mario Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Metal Mario X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg Question.svg
Mii X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg4* Check mark.svg* X mark.svg Question.svg
Mini Bomb Kart X mark.svg Check mark.svg1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Ms. Pac-Man X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Pac-Man X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg Check mark.svg Question.svg
Mametchi X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Paratroopa X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Peach Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Petey Piranha X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Question.svg
R.O.B. X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg X mark.svg X mark.svg Question.svg
Rosalina X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* Check mark.svg* Check mark.svg Check mark.svg
Shy Guy X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg3 X mark.svg X mark.svg Check mark.svg* X mark.svg Question.svg
Toad Check mark.svg Check mark.svg Check mark.svg Check mark.svg* Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Toadette X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg X mark.svg Check mark.svg
Waluigi X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg Check mark.svg* Check mark.svg Check mark.svg X mark.svg Check mark.svg* Check mark.svg
Wario X mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg* Check mark.svg* Check mark.svg
Wiggler X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg* X mark.svg Question.svg
Yoshi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg

1 - Only in VS and Battle Mode.
2 - Only in Single Pak VS
3 - Only in DS Download Play.
4 - As Mii Outfit A and Mii Outfit B.

* - Is an unlockable character.

Question.svg - characters yet to be announced to confirm or deny in the future Mario Kart games.

Check mark.svg - playable character

X mark.svg - non-playable character

Fancy Super Smash Bros.

Title, original release and system Synopsis and Ratings

Supporters

Super Smash Bros.

North American boxart of Super Smash Bros.

Super Smash Bros. was the first installment in the Super Smash Bros. series, introduced in 1999 for the Nintendo 64. The game features eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its second-party developers.

Up to four people can play in multiplayer (Versus) mode, with the specific rules of each match being predetermined by the players. There are two different types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each person has a set amount of lives, and when they are gone, the player is eliminated.

This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other single player modes exist such as Training and several mini-games, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms".

There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for Samus, and Sector Z for Fox) and the unlockable Mushroom Kingdom, based around motifs from the original Super Mario Bros. (from which the English-language name of the Smash series comes), even containing original sprites and the original version of the Overworld theme from that game.

Super Smash Bros. Melee

North American box art for Super Smash Bros. Melee

Super Smash Bros. Melee was the second installment in the Super Smash Bros. series, released in 2001 for the Nintendo GameCube. It had a larger budget and development team than Super Smash Bros. did and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the best-selling game on the GameCube. Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.

It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of heal items in between battles.

There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (e.g. all characters are giant by default, the speed is faster than normal, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match.

In place of Super Smash Bros.' character profiles, Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.

Super Smash Bros. Brawl

Super Smash Bros. Brawl box art

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series, released in 2008 for Wii. Super Smash Bros. Brawl is also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection and offer the ability for players to construct their own original stages. The game features a total of 39 playable characters and 41 stages.

Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the Nintendo GameCube controller), while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.

Super Smash Bros. Brawl features a new Adventure Mode titled "The Subspace Emissary". This mode features unique character storylines along with numerous side scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, The Subspace Emissary allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter. Like its predecessor, Super Smash Bros. Brawl introduces several new playable characters. Among them are Sonic the Hedgehog and Solid Snake, the series' first ever third-party fighters.

Super Smash Bros. for Nintendo 3DS / Wii U

Logo EN - Super Smash Bros. Wii U 3DS.png

Super Smash Bros. for Nintendo 3DS / Wii U is the upcoming fourth installment in the Super Smash Bros. series. At E3 2011, it was confirmed that a new Super Smash Bros. title was in development for the Nintendo 3DS and the Wii U, with the two versions being cross-compatible with each other in some way. Sreenshots and further information for the game was be revealed at E3 2013. The games were revealed to be titled simply Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The 3DS version will feature cel-shaded graphics and stages based on games for handheld consoles, while the Wii U version will feature HD graphics and stages based on games from home consoles. At the time, the only playable characters revealed were Mario, Bowser, Donkey Kong, Link, Pikachu, Kirby, Samus, Fox, and Pit, as well as three new fighters: Villager, Wii Fit Trainer, and Mega Man, the series' third third-party character. However, several more characters have been revealed since, including Luigi, Captain Olimar, and a forth newcomer: Rosalina. Both versions of the game will have the same amount of playable characters and may not be released at the same time.

Subpages
Log · Contributions · Block Log · Uploads · Edit Count · Sandbox · Signature