Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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m (Reverted edits by 47.187.196.82 (talk) to last revision by Waluigi Time)
Tag: Rollback
(→‎Enemy stats: add mega rabbis kong)
Tag: Mobile edit
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|notes=One shark feeding frenzy!
|notes=One shark feeding frenzy!
}}}}</onlyinclude>
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<onlyinclude>
|name=mega rabbit kong
|hp=3000
|move=? Cells
|pipe=none
|dash=none
|wep1=bwanarang
|wep1type=push
|wep1dmg=95 DMG
|tech1=pertected
|tech1dmg=100% dmg reduction
|notes=bigger! stronger! dummer?
}}}}</onlyinclude>


{{Bestiaries}}
{{Bestiaries}}

Revision as of 23:47, December 8, 2020

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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

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|name=mega rabbit kong |hp=3000 |move=? Cells |pipe=none |dash=none |wep1=bwanarang |wep1type=push |wep1dmg=95 DMG |tech1=pertected |tech1dmg=100% dmg reduction |notes=bigger! stronger! dummer? }}}}