Dr. Mario World: Difference between revisions
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|align=center|First area: Galoomba assistant<br>Special stage: 1000 coins, Dr. Roy | |align=center|First area: Galoomba assistant<br>Special stage: 1000 coins, Dr. Roy | ||
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|align=center| | |align=center|[[File:DMW World 22.png|125px]] | ||
|align=center|[[World 22 (Dr. Mario World)|World 22]] | |align=center|[[World 22 (Dr. Mario World)|World 22]] | ||
|World 22 in a cliff rock-themed world. When an area is cleared, red [[Koopa Troopa]]s, [[Fuzzy|Fuzzies]] and [[Stone Spike]]s appear. | |World 22 in a cliff rock-themed world. When an area is cleared, red [[Koopa Troopa]]s, [[Fuzzy|Fuzzies]] and [[Stone Spike]]s appear. |
Revision as of 12:46, December 1, 2020
Template:Infobox Dr. Mario World is a puzzle game in the Dr. Mario series for iOS and Android smartphones. The game was originally set to release on July 10, 2019[1], but ended up being released a day earlier on July 9.[2] It is a free to download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and was available initially in 59 countries/regions including Japan and the United States. The game supports multiple languages including Japanese and English.[3] Dr. Mario World is the second Mario game for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Mario series. Pre-registration for the game opened on July 1.[4] Like Super Mario Run, the game requires a constant internet connection to play.
Dr. Mario World takes advantage of the touchscreen controls of the smartphone, where players can drag capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in the single player as opposed to prior Dr. Mario titles in that players solve puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include four introduced colors of viruses: green, light-blue, purple, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. Dr. Mario World features the debut of playable Mario characters as doctors than prior Dr. Mario games. These doctors have special abilities which help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic Mario enemies. As well as having a single player mode, Dr. Mario World introduces a competitive versus mode, where players battle against opponents online in a gameplay style similar to the traditional Dr. Mario games.
Story
A virus outbreak has occurred in the Mushroom Kingdom, infecting Koopa Troopas, Toads, and Shy Guys, where Dr. Mario hunts down viruses to save the locals. Dr. Toad instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the 3rd (11th in version 1.10) level, Princess Peach notices that the Toads need her help while Bowser wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.
Gameplay
As with previous Dr. Mario games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, players may drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.[5] If a player uses a half of a capsule to eliminate viruses, the other half remains, and players can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminate viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut.[6]
Depending on the level, various obstacles may appear on the field, including Empty Blocks and Brick Blocks and viruses can be hidden inside of the Brick Blocks. Different-colored shells and exploders can also appear among the viruses which, when matched with capsules of the same color, clear out viruses on the same row and eliminate surrounding viruses, respectively. In the same manner of activating the aforementioned items, players can obtain a skill charger that fully fills out their doctor's skill meter. Viruses can be trapped in ice, which requires two clearings to destroy them, encased in bubbles, which shield them from capsules once before they disappear, or trapped in cages, being released only after clearing a lock on the field.[5]
Special items can be used prior to entering a stage and while in the middle of a stage which aids players to clear the stage. Dr. Toad gives out free items for a trial use, but after the single use, players need to purchase the items with diamonds or coins.
Game modes
Dr. Mario World has two main modes – stage mode and versus mode – a daily mode, and events. Stage mode serves as the game's single player mode, while versus mode serves as the game's multiplayer mode. Versus mode is unlocked when players have cleared Stage 5 (20 in old versions).
Stage mode
Stage mode is the mode players first start through and requires players to fulfill various objectives in order to clear stages. The most common objective is to eliminate viruses, though other objectives are include obtaining Virus Coins hidden in Brick Blocks. Stages are grouped into worlds, beginning with five – which are in order grass-, desert-, beach-, ghost-, and sky-themed – with more to be added in the future.[5] Each world has two areas, which have 20 stages in each area. Each world has its own set of challenge stages, in which players need to clear the stage before the time limit runs out. Unlike prior Dr. Mario games, players are limited to a certain amount of capsules per stage.[5]
In order to play a stage, the player needs to have at least one heart. A heart is regained automatically every 30 minutes, although players can purchase hearts with diamonds or clear a stage for a free heart. In the first 20 stages, players have an infinite number of hearts; afterwards, players are granted a max number of five hearts. Diamonds can also be used to obtain items, obtain new doctors and assistants, and to continue a stage should a player failed to clear the objective after running out of capsules or time (although only two continues are allowed per attempt).[5] Diamonds can be purchased through the app with real money.[5] When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. If a player retries a stage too many times, Dr. Toad uses a free hammer on a tile for the player.
Stage mode features Doctor's Orders, which are a list of extra objectives players can complete for bonus coins. Some objectives can be filled in both stage mode (which extends to Daily Booster and Skill Summit) and versus mode while others are exclusive to either. Once the Doctor's Orders objectives are completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive new ones, while skipping objectives takes 1 hour (8 hours prior to version 1.1.0).
Versus mode
In versus mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous Dr. Mario titles. The goal for players is to clear viruses in their grid to send viruses to their opponent's side; players lose if they obtain enough viruses that cross the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send a row of viruses to their opponent. The number of viruses is dependent on the doctor's attack power; the higher their attack is, the more viruses they can send, but their attack meter fills more slowly than weaker doctors. Players can view their opponent's grid, as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is, the likelier the attack will be defended against.
Players are sorted into tiers, which serves as the game's matchmaking feature. Players earn battle points if they win matches and lose battle points if they do not. When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. Players earn keys for a battle box if they win battles, and if they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, tickets for assistance, etc., including special assistants exclusive to higher tier battle boxes. Battle boxes can be open once every 10 hours after they have been opened, but by using diamonds, players can immediately obtain a new box to unlock.
Once every two to three months, the game is updated to add a new season, which adds new tiers.
Daily Booster
The Daily Booster, introduced in the version 1.3 update, replaces the Daily Gift. The player eliminates viruses to earn coins and doc tokens. Once all of them have been eliminated, everything on the stage is eliminated, and new viruses appear after a few seconds. If an object touches the bottom line, the game ends. The player gets four coins for every virus eliminated, and one doc token for every 45 viruses eliminated. It can be played for free once per day, and can be played again using diamonds, with the rewards being received at a tripled rate: each virus rewards twelve coins and each doc token is rewarded for every 15 viruses eliminated. Once a triple-reward game is finished, the player must wait until the next day to play this mode again.
Prior to version 1.3.5, a single music theme plays during both the Daily Booster rounds and the results screen. After that update, the theme that plays during the round has changed, with its old theme only played at the results screen.
Starting from version 1.4.0, the Daily Booster received a few changes. The following changes are made:
- Players start with 20 capsules instead of 30 or 33 capsules.
- Each round starts with more viruses and objects on the field compared to the previous updates.
- After all the viruses are eliminated in a round, two capsules are rewarded instead of five.
- Only two colors of viruses and objects are available. Since the change, only red and blue are available but as of version 2.1.0, any two colors between red, blue and yellow are randomly selected.
- The objective shown at the start of the first round will display infinite viruses instead of the number of viruses in the first round.
Skill Summit
The Skill Summit, introduced in the version 2.0 update, is placed next to Stage mode or Versus mode. This mode is only available after the player has finished Stage 20 in Stage Mode. In this mode, a few doctors are assigned as mentor doctors, and each stage will feature one of those doctors. Each stage in this game is called a summit, and there are four types of summits: Basic, Intermediate, Advanced and Special. For the first three types, players can choose a doctor of their own, but in the Special summits, players must have at least one of the two eligible mentor doctors before they can play that summit. In regards to the player's choice of doctor, players cannot choose the same doctor as the mentor doctor. For example, if the mentor of the stage is Dr. Baby Mario, the player will not be allowed to use that doctor. Similarly, variations of that doctor are prohibited, so in Dr. Baby Mario's case, Dr. Mario, Dr. Fire Mario or 8-bit Dr. Mario cannot be selected as the doctor.
Similar to stage mode, the player needs to have at least one heart before they can play a summit. In each summit, players are assigned various objectives and a limited amount of capsules to accomplish those objectives. Should a player run out of capsules before the objective(s) are completed, diamonds can be used to continue that summit for up to two times. Each summit plays similarly to a stage in stage mode, but the difference is that a mentor doctor is displayed at the top-left corner with a meter. This meter will fill each time a capsule is added to the stage, and once it is fully filled, the active capsule will be replaced by that mentor doctor's icon. The player must activate that mentor's skill before they can introduce more capsules to the stage, although other functions can still be used, such as utilizing capsules on the stage, use in-stage items or activating their doctor's skill if it is filled. The mentor's skills may differ from their doctor's skill, typically with reduced effect. For example, while Dr. Baby Peach's skill normally change the next three capsules to rainbow capsules, Dr. Baby Peach's skill as a mentor instead only change one next capsule to a rainbow capsule.
After clearing a summit, players will be awarded Kudos, which are functionally the same as clear stars in stage mode in that reaching specified benchmarks in the score will reward up to three of them. Each new kudos obtained will reward the player with 50 coins, for up to 150 coins. In addition to this, clearing a stage for the first time will reward a player with a heart, no matter the score. Rewards can be earned by reaching a specific number of kudos, which can include stage items, doc tokens, staff tickets, 10% score boost in Stage Mode or even a new doctor. Players are also rewarded if they cleared all stages in each type of summit, which can include +2 capsules boost in Stage Mode, +60% faster skill meter charge, Staff Tickets and 100 doc tokens. The Stage Mode boosts earned from Skill Summit are bonuses specifically for Stage Mode, and they last for 24 hours starting from the time each bonus is obtained, but it only takes effect in stages up to a specified World. The duration of the bonuses are cumulative, meaning that if the player has a bonus that is still active, obtaining another of that same type of bonus will extend the period for another 24 hours.
Each season of skill summit lasts for two weeks, after which new skill summits will replace the old summits and the rewards and kudos are refreshed.
Events
Clinic Event
For this event, the player needs to do the following steps for the event:
- Examine the patient.
- Eliminate the viruses.
- Clear all stages with three stars!
Once a step is cleared, the player earns rewards as well as a medal with the patient on it. The character depends on the current season:
- Season 1: Blue Toad
- Season 2: Goomba
- Season 3: Spike
- Season 4: Koopa Troopa
- Season 5: Piranha Plant
- Season 6: Green Toad
- Season 7: Paragoomba
- Season 8: Koopa Paratroopa
- Season 9: Shy Guy
- Season 10: Blooper
Collect Clear Stars
In Collect Clear Stars!, the player needs to collect stars and receive rewards. However, they do not count if they were previously earned.
Eliminate the viruses!
In Eliminate the viruses!, the player eliminates viruses in stages and receive rewards. They only count in stage mode.
Characters
Doctors
So far, Dr. Mario World features 42 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.[5] Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they reach Stage 11; if players pick one of the three characters, the other two characters become unavailable. As of version 2.0.0, Dr. Toad is earned as another doctor when players have beaten Stage 20. Players can purchase new doctors with coins, diamonds, staff tickets or doc tokens in the Staffing menu of the game (The exception is Dr. Dry Bowser, who is as of now only available as occasional in-app purchases), although the doctors are obtained randomly and duplicates may occur. If players receive duplicate characters, it goes towards that doctor's skill level and players stop earning duplicates if a particular character has a maxed out skill level that requires 30 duplicates of that available doctor. Reaching new skill levels will also make the skill meter fill faster for that doctor in stage mode.
Image | Name | Abilities | ||||
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Skill Level 1 | Skill Level 2 | Skill Level 3 | Skill Level 4 | Skill Level 5 | ||
Dr. Mario |
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Dr. Bowser |
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Dr. Peach |
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Dr. Luigi |
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Dr. Yoshi |
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Dr. Toad |
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Dr. Toadette |
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Dr. Bowser Jr. |
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Dr. Ludwig |
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Dr. Wendy |
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Dr. Waluigi |
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Dr. Wario |
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Dr. Daisy |
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Dr. Baby Mario |
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Dr. Baby Luigi |
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Dr. Baby Peach |
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Dr. Baby Daisy |
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Dr. Rosalina |
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Dr. Luma |
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Dr. Donkey Kong |
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Dr. Diddy Kong |
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Dr. Baby Rosalina |
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Dr. Kamek |
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Dr. Dry Bowser |
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Dr. Fire Mario |
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Dr. Fire Peach |
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Dr. Larry |
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Dr. Roy |
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Dr. Fire Luigi |
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Dr. Fire Rosalina |
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Dr. Nabbit |
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Dr. Lakitu |
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Dr. Goomba Tower |
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Dr. Koopa Troopa |
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Dr. Dolphin |
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Dr. Baby Wario |
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8-Bit Dr. Mario |
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Dr. Lemmy |
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Dr. Blooper |
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Dr. Boo |
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Dr. King Boo |
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Dr. Morton |
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More doctors are planned to be added via software updates.
Doctor stats
The following are the stats for all doctors in Versus mode. The bomb displays how many rows of viruses the doctors can send to their opponents, the speed lists how many viruses or capsules are required to be eliminated for the meter to fill, and the defense represents the chance a doctor has to block against the bomb displayed. The rate skill meters are charged are hidden and differ from each doctor.
Assistants
So far, Dr. Mario World features 62 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up with play or by obtaining duplicates from the Staffing menu. Goomba is earned as the first assistant when players reach Stage 20.
Image | Name | Abilities | ||||
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Skill Level 1 | Skill Level 2 | Skill Level 3 | Skill Level 4 | Skill Level 5 | ||
Goomba |
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Blooper |
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Lakitu |
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Cheep Cheep |
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Spiny |
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Swoop |
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Bullet Bill |
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Paragoomba |
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Sumo Bro |
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Hammer Bro |
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Koopa Paratroopa |
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Crowber |
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Buzzy Beetle |
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Koopa Troopa |
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Shy Guy |
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Bob-omb |
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Huckit Crab |
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Piranha Plant |
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Pokey |
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Spike |
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Peepa |
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Spiny Cheep Cheep |
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Clampy |
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Para-Beetle |
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Amp |
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Boom Boom |
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Pom Pom |
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Sledge Bro |
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Scaredy Rat |
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Porcupuffer |
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Monty Mole |
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Mechakoopa |
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Fuzzy |
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Thwomp |
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Boomerang Bro |
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Chain Chomp |
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Fly Guy |
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Dolphin |
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Octoomba |
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Bomb Boo |
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Honey Queen |
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Star Bunny |
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Goombrat |
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Wiggler |
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Scuttlebug |
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Boo |
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Penguin |
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Dry Bones |
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Ant Trooper |
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Bony Beetle |
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Stingby |
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Parabomb |
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Urchin |
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Yellow Shy Guy |
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Sushi |
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Fish Bone |
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Broozer |
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Galoomba |
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King Bob-omb (obtainable only from battle boxes in versus mode, tier 3 and above) |
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Banzai Bill (obtainable only from battle boxes in versus mode, tier 5 and above) |
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King Boo (obtainable only from battle boxes in versus mode, tier 7 and above) |
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Whomp King (obtainable only from battle boxes in versus mode, tier 9 and above) |
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More assistants are planned to be added via software updates.
Viruses
While the red, blue, and yellow viruses return from previous Dr. Mario titles, Dr. Mario World introduces four more colors of viruses: green, light-blue, pink, and purple.
Red virus
Other characters
Worlds
There are twenty worlds total in the base game for Dr. Mario World. Each world is sorted into two areas, with each area containing 20 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. New worlds are planned to be added in an update. When the player clears the first area of a world, they earn a coin or assistant reward. When a player clears the second area of a world, represented by a Goal Pole, they earn a staff ticket for use in the Staffing menu that can unlock new doctors or assistants, as well as a silver medal. If they earn all stars in a world, they earn a gold medal for that world; and clearing a special stage in a world rewards a platinum medal, 1000 coins and a doctor. In every special stage, there are blue, yellow, and pink viruses, except in World 13, where the red virus replaces the pink one. Several of the worlds' designs take some inspiration from the New Super Mario Bros. series.
More worlds are planned to be added in future updates.
Image | Name | Description | Clear rewards |
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World 1 | World 1 is a grassland world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 21, players have a limited amount of hearts and unlock Versus mode, as well as gaining a Goomba as an assistant. The world introduces ice as a hazard and the objective of finding coins hidden inside Brick Blocks. When an area is cleared, Toads appear, along with Dorrie in the second area. | First area: 500 coins Special stage: 1000 coins, Dr. Toad | |
World 2 | World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining Virus Coins from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating Lock Blocks exposes them. When an area is cleared, Spikes, Pokeys, and Stone-Eyes appear. | First area: 500 coins Special stage: 1000 coins, Dr. Yoshi | |
World 3 | World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, Huckit Crabs and Goombas appear. | First area: 500 coins Special stage: 1000 coins, Dr. Bowser Jr. | |
World 4 | World 4 is a haunted forest world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area introduces Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, Boos and Peepas appear. | First area: 500 coins Special stage: 1000 coins, Dr. Luigi | |
World 5 | World 5 is a cloud world. This world introduces clouds, which can hide viruses and become transparent in short time periods. When an area is cleared, Spinies, Paratroopas, and Lakitus appear. | First area: 500 coins Special stage: 1000 coins, Dr. Toadette | |
World 6 | World 6 is a mine mountain world. This world introduces crates to the player, which can be broken by either matching three capsule colors or popping a virus next to them. When an area is cleared, Bob-ombs and Monty Moles appear. | First area: Bob-omb assistant Special stage: 1000 coins, Dr. Waluigi | |
World 7 | World 7 is an amusement park world. This world introduces Ice Fans, which freeze up viruses when activated, which happens each time an object or a virus touching them is eliminated for a second time, switching from the "off mode" to the "on mode". When an area is cleared, Toads, Shy Guys, Fly Guys, and Koopa Troopas appear. | First area: Shy Guy assistant Special stage: 1000 coins, Dr. Baby Luigi | |
World 8 | World 8 is a space world themed after Super Mario Galaxy. This world introduces keys and doors, which the keys are needed to unlock doors for clearing an objective. The second area introduces Capsule Plus, which can be collected by capsule or virus matches to add the amount capsules remaining. When an area is cleared, Lumas, Octoombas, Star Bunnies, and Toads appear. | First area: Star Bunny assistant Special stage: 1000 coins, Dr. Luma | |
World 9 | World 9 is a jungle world resembling Soda Jungle from New Super Mario Bros. U. This world introduces flasks where it fills up when the player does not eliminate stage objects, and shoots out random objects when the flask is full. When an area is cleared, Goombrats, Scuttlebugs, and Wigglers appear. | First area: Goombrat assistant Special stage: 1000 coins, Dr. Diddy Kong | |
World 10 | World 10 is a snowy Christmas-themed world. Laser barriers are introduced, which alternate between on and off, depending on capsule drops. When an area is cleared, Penguins and Ice Bros appear. | First area: Penguin assistant Special stage: 1000 coins, Dr. Dry Bowser | |
World 11 | World 11 is a volcanic world. This world introduces barrels, which contain viruses and need several approximate capsule or virus matches to break. When an area is cleared, Dry Bones, Bone Goombas, and Lava Bubbles appear, along with Whomp in the second area. | First area: Dry Bones assistant Special stage: 1000 coins, Dr. Fire Peach | |
World 12 | World 12 is a candy world. When an area is cleared, Ant Troopers and Stingbies appear. | First area: Ant Trooper assistant Special stage: 1000 coins, Dr. Larry | |
World 13 | World 13 is an underground crystal cavern world resembling Tilted Tunnel from New Super Mario Bros. U. This world introduces Bubble Machines, which can trap a random virus into a Bubble if an object touching it is blasted. When an area is cleared, Bony Beetles, Bone Goombas, and Swoops appear. | First area: Bony Beetle assistant Special stage: 1000 coins, Dr. Fire Luigi | |
World 14 | World 14 is a cherry blossom world. When an area is cleared, Toads appear. | First area: Stingby assistant Special stage: 1000 coins, Dr. Peach | |
World 15 | World 15 is a sunset cloud world with floating platforms resembling Bouncy Cloud Boomerangs from New Super Mario Bros. U. When an area is cleared, Paratroopas, Parabombs, and Foos appear. | First area: Parabomb assistant Special stage: 1000 coins, Dr. Lakitu | |
World 16 | World 16 is a rocky archipelago world resembling Sparkling Waters from New Super Mario Bros. U. When an area is cleared, Huckit Crabs and Urchins appear. | First area: Urchin assistant Special stage: 1000 coins, Dr. Koopa Troopa | |
World 17 | World 17 is a night park world. When an area is cleared, Toads, Koopa Troopas, and Yellow Shy Guys appear. | First area: Yellow Shy Guy assistant Special stage: 1000 coins, Dr. Baby Peach | |
World 18 | World 18 is a colorful sea world. When an area is cleared, Cheep Cheeps, Deep Cheeps, and Sushis appear. | First area: Sushi assistant Special stage: 1000 coins, Dr. Dolphin | |
World 19 | World 19 is a sunken ship world. When an area is cleared, Dry Bones and Fish Bones appear. | First area: Fish Bone assistant Special stage: 1000 coins, Dr. Kamek | |
World 20 | World 20 is a world taking place in a spooky forest. This world introduces electric exploders, where matching three of the same color will send electric shocks to viruses. When an area is cleared, Broozers, Boos, Peepas and Swoops appear. | First area: Broozer assistant Special stage: 1000 coins, Dr. King Boo | |
World 21 | World 21 is an autumn-themed world. When an area is cleared, Goombrats, Wigglers and Galoombas appear. | First area: Galoomba assistant Special stage: 1000 coins, Dr. Roy | |
World 22 | World 22 in a cliff rock-themed world. When an area is cleared, red Koopa Troopas, Fuzzies and Stone Spikes appear. | First area: Fuzzy assistant Special stage: TBA |
Items and objects
Currencies
Image | Name | Description |
---|---|---|
Heart | Hearts serve as the players' energy meter in stage mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20, players have five hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive up to ten hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds. Extra hearts can be added to the total to exceed the 5-heart limit except through the 30-minute timer or receiving hearts from friends. | |
Coin | Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. In versus mode, players can earn coins after winning a match, earning more at higher tiers. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours prior to version 1.3.0, players are gifted with bonus coins or a bonus item for logging in. Since version 1.3.0, players can earn coins by eliminating viruses in Daily Booster. Players can earn bonus coins by completing Doctor's Orders and possibly earning them in battle boxes. | |
Diamond | Diamonds are the premium currency of Dr. Mario World. They can be used to purchase a wide variety of items, such as items that help out players in stage mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the shop or possibly obtaining them from battle boxes or flying boxes. Linking to a Nintendo account or a Facebook account the first time will also allow the player to claim 10 diamonds for each. | |
Staff ticket | Staff tickets are used to purchase random doctors and assistants under the Staffing menu. | |
Doc token (added in version 1.2.0) | 100 Doc tokens are used to purchase random doctors under the Doc Staffing menu. Players can earn Doc tokens by eliminating enough viruses in Daily Booster or possibly obtaining them from battle boxes. |
Stage items
Image | Name | Description |
---|---|---|
Capsule+ | Capsule+ adds extra capsules for players prior to starting the stage. | |
Skill Up | Skill Up fills up the skill meter prior to starting the stage. | |
Rainbow Start (added in version 1.4.0) | When used, the item grants full-sized Rainbow Capsules at the start of the stage. | |
Score+ | This item increases the players' score by 10% at the end of the stage. | |
Random! | For a price of 200 coins, players can randomly receive a Capsule+, Skill Up, or Score+ item prior to starting the stage. | |
Time+ | For a price of 10 diamonds, players can increase the time limit for challenge levels. | |
Hammer | Hammers can destroy any object on a single tile. | |
Capsule Swapper (added in version 1.4.0) | Capsule Swappers can make the player choose a matching color of the next capsule. | |
Skill filler | Skill fillers fill up the skill meter if tapped on while playing on a stage. | |
Boomerang (added in version 1.3.0) | Boomerangs can clear a selected row. | |
Capsule blaster (removed in version 1.4.0) | Capsule blasters clear the stage of all capsules. |
Stage objects
Image | Name | Description |
---|---|---|
Shell | When activated, shells destroy objects to the right and left of them in that order. Shells will not activate another shell. Empty Blocks will block a shell. | |
Exploder | When activated, exploders destroy all objects adjacent to them. | |
Skill charger | When activated, the doctor's skill meters are filled. | |
Brick Block | Matching next to Brick Blocks destroys them or reveal coins. They are also required to destroy to clear certain stages. | |
Empty Block | Empty Blocks serve as impermeable obstacles. They can be revealed when a Brick Block gets activated. | |
Hidden Virus | Viruses hidden in Brick Blocks need to be revealed in order to destroy them. | |
Handy Box | Matching next to a handy box reveals either a shell, exploder, a pop cannon (since version 1.4.0) or an electric exploder (since version 2.1.0). These can be created using Dr. Toadette or Dr. Lakitu's skill, or possibly generated when the Random! stage item is used. | |
Ice | Objects that are half-frozen require one match to remove the ice. Fully frozen objects require two matches to remove the ice. | |
Coin Block | Brick Blocks that contain three coins each. They are required to be collected to clear certain stages. | |
Bubble | Viruses and objects encased in bubbles float upward. They require a match when landed to pop and a second match to eliminate or activate them. They cannot pop if they are floating upward. | |
Virus Coin | Coins that are required to be collected to complete certain stages. They are found hidden inside viruses or various objects, and can only be collected if nothing is in front of them. | |
Lock Block | When activated, they expose viruses or objects hidden in cages. | |
Floatie Virus | Viruses in an inner tube teleport to another part of the stage when matched. They require three matches to eliminate. | |
Caged Coin | Coins that cannot be collected until the coin that unlocks the cage is collected. | |
Dust Virus | Viruses hidden in dust that get revealed when a capsule is placed next to them or when an object is destroyed next to it. If a capsule with like-colored dust viruses are matched, they are still eliminated despite not being revealed yet. Other objects might be hidden in dust instead of viruses. | |
Cloud | Clouds can hide viruses or objects, and will occasionally become transparent. When the cloud becomes transparent, the color of the virus or object gets revealed. | |
Crate | Takes up to four hits to destroy, depending on its current state. | |
Ice Fan | When an adjacent tile is matched, the fan turns on. Activating the ice fan again makes a random virus or certain objects (shell, exploder, skill charger or pop cannon) half-frozen, and fully-frozen if the affected object is already half-frozen. | |
Key | Keys are permanently enclosed objects within bubbles, and only float up towards a door in a vertical path. They unlock the doors which are required to clear the stage. Any obstacle obstructing the key's path must be disposed of in order to make it reach the door. Capsules placed on top of the key's bubble will float along and can be moved again while ascending. | |
Door | The door has to be united with the key to clear it from the stage. Likewise, any object obstructing the connection between both must be disposed of. | |
Colored Crate | A capsule match that share a color with the border of the crate are the only color that can destroy the crate. | |
Capsule Plus | Matching with this object adds up to the amount of capsules remaining depending on the number marked. Each time a capsule is added to the stage, its number is reduced by one, disappearing entirely if it reaches zero. | |
Flask | The flask fills when not eliminating stage objects after a capsule lands. The flask shoots out random objects (types of objects are different between stages) after the flask is full. Each empty flask requires five capsules to land unmatched to fully fill. It will not fill if it is not active, such as when frozen, locked or covered in dust. Small flasks that occupy one tile can shoot out one or two objects at once, medium flasks that occupy four (2x2) tiles can shoot out two or three objects at once, while large flasks that occupy nine (3x3) tiles can shoot out three or four objects at once. | |
Barrier | Switches back and forth between on and off after a capsule landed without making a match. Barriers can be destroyed when they are currently switched off, which can be done by making any kind of three-color match. | |
Barrel | Requires a match to damage it if unscathed, or broken entirely if damaged. Barrels contain viruses or objects in which the player can see if damaged. | |
Bubble Machine | When an adjacent tile is matched, the machine turns on. Activating the bubble machine again traps a random virus or certain objects (shell, exploder, skill charger or pop cannon) in a bubble. Initially, this object has six spinning wands, but is reduced to three starting from version 1.3.1. | |
Pop Cannon | When activated, cannonballs will fire above and below the cannon, destroying objects within that column. Empty Blocks will block cannonballs. | |
File:Nocoverart.png | Jar | The jar fills when not eliminating stage objects after a capsule lands. The jar shoots out the labeled objects after it is full. Each empty jar requires five capsules to land unmatched to fully fill. It will not fill if it is not active, such as when frozen, locked or covered in dust. Small jars that occupy one tile can shoot out one or two objects at once, medium jars that occupy four (2x2) tiles can shoot out two or three objects at once, while large jars that occupy nine (3x3) tiles can shoot out three or four objects at once. |
File:Nocoverart.png | Electric Exploder | When activated, these will shoot out three shockwaves that will destroy nearby objects. |
Asteroid | Asteroids block four-tiles worth (2x2) of viruses. When an adjacent row is matched, the asteroids get destroyed, revealing the viruses. |
Release
Virus Vid
- Main article: Virus Vid
To promote Dr. Mario World, Nintendo released a series of short videos on social media featuring the viruses performing various activities, beginning on June 18, 2019 and ending on July 10, 2019, on a daily basis.
Animal Crossing: Pocket Camp
To celebrate the release of Dr. Mario World, three T-shirts based on the blue, red, and yellow viruses were made available to players for free in Animal Crossing: Pocket Camp on July 19, 2019.
Pricing
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Tier Rank up Promo
Bundle | Japan | North America | Europe | Oceania |
---|---|---|---|---|
Tier 2 Rank Up Promo (40 diamonds) | US $1.99 | €2.29 | ||
Tier 3 Rank Up Promo (80 diamonds) | US $3.99 | €4.49 | ||
Tier 4 Rank Up Promo (200 diamonds) | US $9.99 | €10.99 | ||
Tier 5 Rank Up Promo (360 diamonds + 1 staff ticket) | US $19.99 | €21.99 | ||
Tier 6 Rank Up Promo (550 diamonds + 2 staff tickets) | US $29.99 | |||
Tier 7 Rank Up Promo (750 diamonds + 3 staff tickets) | US $39.99 | |||
Tier 8 Rank Up Promo (800 diamonds) | US $39.99 |
Special Packs
Bundle | Japan | North America | Europe | Oceania |
---|---|---|---|---|
Boomerang Pack (290 Diamonds, 4 Boomerangs) | US $24.99 | AU $38.99 | ||
Infinite Play Heart Pack (30 Diamonds, 30 minutes of infinite play) | US $2.99 | AU $4.49 |
Removed Special Packs
Bundle | Japan | North America | Europe | Oceania |
---|---|---|---|---|
Special Pack A (160 Diamonds, 1 Capsule+, 1 Skill Up, 1 Hammer) | US $14.99 | €16.99 | AU $22.99 | |
Special Pack B (380 Diamonds, 2 Capsule+, 1 Skill Up, 1 Hammer) | US $29.99 | €32.99 | AU $46.99 |
Diamonds
Amount | Japan | North America | Europe | Oceania |
---|---|---|---|---|
20 Diamonds | US $1.99 | €2.29 | AU $2.99 | |
53 Diamonds | US $4.99 | €5.49 | AU $7.99 | |
110 Diamonds | US $9.99 | €10.99 | AU $14.99 | |
250 Diamonds | US $19.99 | €21.99 | AU $30.99 | |
550 Diamonds | US $39.99 | €43.99 | AU $62.99 | |
1050 Diamonds | US $69.99 | €74.99 | AU $109.99 |
Updates
- Main article: Dr. Mario World update history
Reception
Critical reception
At launch, Dr. Mario World received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its overabundance of microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on sixteen reviews[7] and a score of 55.94% on GameRankings based on eight reviews.[8]
Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since Flight Control in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute Mario characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."[9] In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this Dr. Mario's priorities lie." He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.[10] In an even more negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired," and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such predatory practices.[11]
In stark contrast to other critics, Chris Scullion of Nintendo Life gave the game an 8/10, and praised mainly the multiplayer mode. While he agreed with other critics that the single-player mode was muddled with excessive microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.[12]
On the Google Play storefront, Dr. Mario World currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of a 4.5 out of 5.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
iOS | Chris Carter, Destructoid | 6/10 | "It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. Super Mario Run's "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen." |
iOS | Glen Fox, Gamezebo | 2/5 | "And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all." |
iOS | Ben Bertoli, IGN | N/A | "Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice." |
iOS | Chris Scullion, Nintendo Life | 8/10 | "Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad." |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 58 | ||
GameRankings | 55.94% |
Sales
Dr. Mario World has received 2 million downloads in the first 72 hours of its launch.[13] It additionally received $100,000 from its in-app purchases. While it had only half of the downloads Super Mario Run had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, Dr. Mario World's revenue is comparable to other games in its genre such as Candy Crush Friends Saga; Dr. Mario World generated 75% of the revenue compared to Candy Crush Friends Saga's $137,000 in the same markets.
Dr. Mario World has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in Dr. Mario World's genre; Toon Blast from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.[14] Dr. Mario World charted as the #1 free iPhone app in Japan and #6 in the US.
Mobile app store description
- Match 3 puzzle versus viruses!
■ Use your puzzle skills to eliminate pesky viruses!
- Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
- Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
- Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!
■ Paging Dr. Mario!
- A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
- Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
- Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
- Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.
■ Play together with friends and family around the world!
- You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
- In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
- Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!
Notes:
- This game is free to start, with optional in-game purchases.
- Persistent Internet and compatible smart device required. Data charges may apply.
- May contain advertising.
- For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.
Quotes
Bowser
- "My minions! Grrr... I'll take care of all these viruses!"
Dr. Toad
- "Oh no! Viruses have gotten everywhere! We'd better do something."
- "Let's eliminate the viruses!"
- "To eliminate a virus, you need to use a blue."
- "I'll show you how to do it!"
- "While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen."
- "If the capsule collides with a virus or another object, it will stop moving."
- "Once it stops moving, if blue colors match blue or blue, the virus will be eliminated!"
- "Tap a capsule to rotate it."
- "It can be helpful to rotate the capsule before moving it into the stage, too!"
- "Tap, hold, and drag the capsule to move it."
- "You can't move a capsule back toward the bottom of the screen, so be careful!"
- "OK! We eliminated all the viruses. Go, us!"
- "You have a blue of capsules. The number in the top right of the screen shows how many are left."
- "Eliminate all the viruses before you run out of capsules to clear the stage!"
- "If you run out of capsules... Well... Too bad. You'll have to try again!"
- "You'd better pay attention to how many capsules you have left!"
- "Look at that! Your next capsule has turned into a blue!"
- "Rainbow capsules are special. They can match with objects of any color."
- "After you make seven matches that eliminate viruses or capsules, one will appear."
- "There's a blue on both the left and right sides of the stage that shows how many matches you've made."
- "Use the rainbow capsule to eliminate a virus of any color!"
- "You can use items now!"
- "Tap an item to see what it does."
- "If you select an item before starting a stage, it will be used when the stage begins."
- "To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!"
- "That filled up your skill meter. Let's go ahead and use it!"
- "Tap the skill button!"
- "You now have access to all the items. I hope they'll help in your virus hunt!"
- "Now that all the viruses are gone, our friends are back!"
- "But wait! I see more viruses causing mischief up ahead. We've got to keep going!"
- "And now the virus hunt begins!"
- "Please select the doctor you want from among these three choices."
- "This item, the blue, will charge up your blue."
- "Let's try it out. First, match three pieces of the same color."
- "Look at that! You've still got half a capsule there."
- "You can tap and hold it to move it around, just like a full-sized capsule."
- "Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!"
- "Now you can use the blue! This'll let you clear out all the capsules on the stage at once." (removed in version 1.4.0)
- "You can now use the blue! Use it to change the color of your next capsule." (since version 1.4.0)
- "You can now use the blue! It'll fill your doctor's skill meter in an instant."
- "You can now use the blue! Select a row and you can clear it immediately." (since version 1.3.0)
- "Here, take this one. Come on, give it a try!"
- "You've entered a new area!"
- "From here on, we'll need the help of blue characters."
- "To add your new recruit to the team, tap the blue button."
- "Characters are divided into two categories: blue and blue."
- "Your doctor is your main character. You can choose one-and only one-at a time!"
- "Each doctor has their own unique blue."
- "Assistants? Well, they help doctors, of course. You can select two."
- "The assistants you choose have blue that aid the doctor in the fight against viruses."
- "Want to know what effect an assistant will have? Just tap the assistant to see."
- "Now it's your turn. Choose an assistant."
- "You've made your team! Let's try clearing a stage now."
- "blue, the blue menu, and other features are now unlocked!"
- "Welcome to versus mode! Here, you can compete with people from around the world in real-time, online battles."
- "Depending on the outcome of these matches...you'll gain or lose battle points."
- "As your battle points go up, you'll rise in tier, and be able to earn bigger rewards!"
- "Let's head on over to versus mode and give it a try!"
- "You battle by sending viruses to your opponent. But watch out! They can send viruses your way, too."
- "If the stage fills with enough viruses that they cross the bottom line, you'll blue the match."
- "Your blue will fill as you eliminate viruses."
- "Your attack meter is full! When that happens, you'll attack your opponent with viruses."
- "Look at that! Your attack was a success. Your opponent's stage got hit with a new row of viruses!"
- "How many rows you send depends on your doctor's blue."
- "The higher it is, the stronger the attack-but the longer it takes to charge up!"
- "Different doctors fill up their attack meters at different rates. Try out some doctors, and find the one that you like!"
- "Check out the map at the top right. It shows your opponent's stage."
- "This dotted line shows how far down the viruses have gotten on your opponent's stage."
- "Keep an eye on how your opponent is doing...and send over viruses at just the right time!"
- "Be careful! Your opponent's attack meter is full!"
- "What-? How did you DO that? You defended against their attack!"
- "Oh, right! I forgot. You have a chance to defend against any attack."
- "The higher your doctor's blue, the better chance you have to defend!"
- "Your blue is full! Let's try using a skill."
- "Each doctor has a skill of their own. There are lots of different ones!"
- "Well, that should do you. You're ready to try out what you've learned on a real opponent!"
- "How's the virus hunt going? I'd like to show you a little technique that might just help..."
- "Get good at this, and you'll be eliminating viruses like a pro!"
- "See how these viruses are surrounded by blocks?"
- "If you tap and hold a capsule, you can drag it between the blocks!"
- "See? No matter the obstacle, as long as there is space, you can put the capsule there."
- "But be careful! If there's not enough space, you can't place a capsule!"
- "Use this trick to your advantage and take care of those viruses!"
- "Here's a little something to help you clear that tough stage!"
- "Wow, somebody doesn't look so good... It's got to be those pesky viruses!"
- "Give the patient an exam and see what you can do to make them feel better!"
Narrator
- "Viruses have invaded-everywhere!"
- "Both the Toads and Bowser's minions have been sent into a panic!"
- "Hunt down all the viruses and save everyone!"
- "The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins..."
Princess Peach
- "The Toads are in danger... I have to help!"
Gallery
- For this subject's image gallery, see Gallery:Dr. Mario World.
- Dr Luigi DMW.jpg
- Dr Peach DMW.jpg
- Dr Bowser DMW.jpg
- Dr Toad DMW.jpg
Pre-release and unused content
It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added.
Unused assets have been extracted from the game, showing Bone Goomba, Cooligan, Dino Piranha, Freezie, Ice Bro, Lava Bubble and Whomp assistants[15], and text strings for Magikoopa and King Kaliente assistants.[16]
There are also medals featuring Boo indicating future Clinic Events[17][18], a golden ticket to unlock costumes for characters[19], medals themed to Super Mario Galaxy, and a black, spiky, Fuzzy-looking creature wearing a surgical mask.[20]
Unused assistants
Unused medals
Boo Clinic event (Sparkly)
Miscellaneous
Fuzzy-like creature
References to other games
- Super Mario series: This game's six worlds, as well as World 9, World 10 and World 11, are commonly featured across the Super Mario platformers.
- Super Mario Bros.: The coin sound effect is directly taken from this game's NES version.
- Dr. Mario: Dr. Mario's sprites from this game are reused for a separate playable doctor, 8-Bit Dr. Mario. The music heard in the stage select and versus mode menu are the respective arrangements of the title screen from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game. Two arrangements of Fever is used in stage mode and in versus mode, while an arrangement of Chill is used for the stage mode's challenge stages.
- Tetris & Dr. Mario: The music heard during Dr. Toad's demo tutorial in World 1's first area is an arrangement of Music 1 from the Mixed Match mode from this game.
- Dr. Mario 64: The music in the Skill Summit menu uses an arrangement of Cube (Cough), and in Skill Summit stages uses an arrangement of Que Que (Sneeze).
- Super Mario Galaxy: A Star Bunny and Honey Queen appear as assistants. Dino Piranha's planet, the Starshroom, and the Comet Observatory appear on the World 8 map.
- New Super Mario Bros. Wii: Dr. Wendy's artwork is based on Wendy's artwork from this game, albeit mirrored.
- Donkey Kong Country Returns: One of Dr. Donkey Kong and Dr. Diddy Kong's artworks is based on Donkey and Diddy Kong's artwork from this game.
- New Super Mario Bros. U: Dr. Ludwig's artwork is based on Ludwig's artwork from this game, along with one of Dr. Morton's sprites being based on Morton's artwork from this game.
- Mario Party 10: Most of the characters' victory, losing, and idle animations are taken from this game.
- Super Smash Bros. Ultimate: One of Dr. Roy's sprites is based on Roy's official render from this game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドクターマリオ ワールド[?] Dokutā Mario Wārudo |
Dr. Mario World | |
Chinese | 瑪利歐醫生世界 (Traditional) 马力欧医生世界 (Simplified)[?] Mǎlì'ōu yīshēng shìjiè |
Dr. Mario World |
External links
References
- ^ Nintendo of America's Twitter, announcing the release date
- ^ Dr. Mario World Launches A Day Earlier Than Expected, Out Now On iOS And Android - Nintendo Life
- ^ Cite error: Invalid
<ref>
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- ^ Official Dr. Mario World Twitter (July 1, 2019)
- ^ a b c d e f g Nintendo Mobile (June 17, 2019). Welcome to Dr. Mario World. YouTube. Retrieved June 18, 2019.
- ^ Official website
- ^ Metacritic score for Dr. Mario World. Metacritic. Retrieved July 13, 2019.
- ^ GameRankings score for Dr. Mario World. GameRankings. Retrieved July 13, 2019.
- ^ Carter, Chris (July 10, 2019). "Review: Dr. Mario World". Destructoid. Retrieved July 13, 2019.
- ^ Bertoli, Ben (Last updated July 10, 2019). "Dr. Mario World is Fun, But Flawed". IGN. Retrieved July 13, 2019.
- ^ Fox, Glen (July 11, 2019). "Dr. Mario World Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs". Gamezebo. Retrieved July 13, 2019.
- ^ Scullion, Chris (July 11, 2019). "Dr. Mario World Review (Mobile)". Nintendo Life. Retrieved July 13, 2019.
- ^ (Jul 18, 2019) Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours. Sensor Tower. Retrieved July 19, 2019.
- ^ (Jul 19, 2019) Dr. Mario World's First Week Downloads Reach a Healthy Five Million Globally. Sensor Tower. Retrieved July 20, 2019.
- ^ https://drmarioworld.miraheze.org/wiki/Assistants
- ^ https://twitter.com/MarioJoe11/status/1154425661299286027
- ^ https://drmarioworld.miraheze.org/wiki/Medals
- ^ The Spriters Resouce
- ^ https://twitter.com/MarioJoe11/status/1178715531916042243
- ^ https://twitter.com/MarioJoe11/status/1178720092881850369
Mobile games and applications | |
---|---|
Super Mario franchise | Super Mario Run (2016) • Dr. Mario World (2019) • Mario Kart Tour (2019) |
Miscellaneous | Nintendo Music (2024) |