Handaconda: Difference between revisions
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
Additionally, due to the fact that Olivia is trapped, no [[Magic Circle]]s can be used at this point in the battle. However, with each successful hit, Handaconda's grip is loosened. Once it is loose enough, Olivia is released, initiating the second phase of the battle. | Additionally, due to the fact that Olivia is trapped, no [[Magic Circle]]s can be used at this point in the battle. However, with each successful hit, Handaconda's grip is loosened. Once it is loose enough, Olivia is released, initiating the second phase of the battle. | ||
Handaconda transforms the Magic Circles into Rock, Paper and Scissors icons, and all attack spaces disappear. When Mario stands on one of these spaces, he will activate the [[1,000-Fold Arms]] and challenge Handaconda to a game of Rock, Paper, Scissors, using the symbol he is standing on. If both tie, Handaconda's hand will get bigger. If Handaconda wins, it will attack for 24 damage and Mario must block. If Mario wins, he initiates a rush attack with the 1,000-Fold Arms, in the process shrinking Handaconda's hand if it grew earlier. In addition, the closer Mario is to Handaconda during Rock Paper Scissors, the more damage the rush attack will deal per hit, but the less reaction time Mario gets to block. If Mario does not end up on an icon, Handaconda will use its phase one attack pattern. | Handaconda transforms the Magic Circles into Rock, Paper and Scissors icons, and all attack spaces disappear. When Mario stands on one of these spaces, he will activate the [[1,000-Fold Arms]] and challenge Handaconda to a game of Rock, Paper, Scissors, using the symbol he is standing on. If both tie, Handaconda's hand will get bigger. If Handaconda wins, it will attack for 24 damage (36 if hand is large) and Mario must block. If Mario wins, he initiates a rush attack with the 1,000-Fold Arms, in the process shrinking Handaconda's hand if it grew earlier. In addition, the closer Mario is to Handaconda during Rock Paper Scissors, the more damage the rush attack will deal per hit, but the less reaction time Mario gets to block. If Mario does not end up on an icon, Handaconda will use its phase one attack pattern. | ||
{{PMTOK}} | {{PMTOK}} | ||
[[Category:Paper Mario: The Origami King Bosses]] | [[Category:Paper Mario: The Origami King Bosses]] |
Revision as of 07:04, August 1, 2020
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Template:Character-infobox Handaconda is a giant black papery arm that appears as a boss in Paper Mario: The Origami King, fought in Bowser's Castle. After Mario retrieves the Key to Bowser's Castle, Handaconda snatches Olivia from him. Later, Handaconda ambushes Mario while in a hallway.
Battle
During the first phase of the battle, Mario must use hammer attacks from the second-closest ring until Olivia is freed. If the Attack panel to be used is placed in the closest ring, Handaconda will simply push it away. If it is too far, Handaconda will bat away what is coming towards it; if the attack is a physical attack, it will use Asp Grasp to deal 10 damage to Mario.
When Handaconda attacks, if Mario is on the closest panel, it will use Bopperhead, dealing 31 damage. If not, it will instead use Cobra Throw, dealing 7-9 damage.
Additionally, due to the fact that Olivia is trapped, no Magic Circles can be used at this point in the battle. However, with each successful hit, Handaconda's grip is loosened. Once it is loose enough, Olivia is released, initiating the second phase of the battle.
Handaconda transforms the Magic Circles into Rock, Paper and Scissors icons, and all attack spaces disappear. When Mario stands on one of these spaces, he will activate the 1,000-Fold Arms and challenge Handaconda to a game of Rock, Paper, Scissors, using the symbol he is standing on. If both tie, Handaconda's hand will get bigger. If Handaconda wins, it will attack for 24 damage (36 if hand is large) and Mario must block. If Mario wins, he initiates a rush attack with the 1,000-Fold Arms, in the process shrinking Handaconda's hand if it grew earlier. In addition, the closer Mario is to Handaconda during Rock Paper Scissors, the more damage the rush attack will deal per hit, but the less reaction time Mario gets to block. If Mario does not end up on an icon, Handaconda will use its phase one attack pattern.