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{{Italic title}}
{{quote|I said... Ladies and gentlemen! It's time for... <big>SHY GUYS FINISH LAST!</big> Welcome to the show! You'll laugh, you'll cry, you'll wish you were in the audience instead of onstage!|Shy Guy|Paper Mario: The Origami King}}
'''''Shy Guys Finish Last''''' is a game show introduced in ''[[Paper Mario: The Origami King]]''. It is has a very similar setup to its predecessor, ''[[Snifit or Whiffit]]'', from ''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]''. It is hosted by [[Shy Guy|Emcee Shy Guy]] to an audience of Shy Guys. The game itself is also quite similar to ''{{wp|Jeopardy!}}'', featuring four categories with three levels of difficulty. However, rather than knowledge, most of these challenges require memory, puzzle solving, and focus.


==History==
===''Paper Mario: The Origami King''===
[[File:ShyGuysFinishLastPMTOK.png|thumb|right|250px|The ''Shy Guys Finish Last'' logo as it appears in ''[[Paper Mario: The Origami King]]''.]]
The show makes its debut in ''[[Paper Mario: The Origami King]]'', essentially fulfilling the role of ''[[Snifit or Whiffit]]'' from the previous titles. It is accessed at the end of the [[Spring of Rainbows]]. [[Mario]], [[Olivia]], [[Kamek]], and [[Bowser Jr.]] must walk into a completely dark area with the exception of a light up sign in the center, simply reading, "Ladies and Gentlemen". As Olivia questions this, flashing lights to reveal the set of a game show to a cheering audience of [[Shy Guy]]s. The host introduces himself, also referring to himself as [[Emcee Shy Guy]]. He introduces the contestant, Mario, who is then given the chance to participate on the game show to receive an exclusive invitation to the Spring of Rainbows.
If Mario agrees to be a contestant, Kamek is asked to join the audience as a spectator. Emcee Shy Guy pulls up the board to reveal a chart with four categories: Ring Scramble, Race 'n' Place, Ninji Skills, and Bath Math. Each category has three levels of difficulty - the harder the challenge, the more points Mario receives if he completes it.
Backstage, the ''Snifit or Whiffit'' host talks to Mario in private, telling him he did a great job on the show and that they have prepared a special challenge for him, which also has a prize. Once again, Mario has the choice of accepting the challenge or bailing out. If he accepts, he will be taken to another stage, where the final challenge is played. If this challenge is completed, Mario is taken to his prize: the [[Sticker (Paper Mario: Sticker Star)#Radiator|Radiator]] (if the bonus round is cleared and the Radiator has already been collected, the reward will be [[coin]]s instead).
If Mario completes the challenges while a Wiggler Segment watches in the audience, it will inspire a new [[Wiggler's Diary]] entry.
The ''Snifit or Whiffit'' host and several Snifits also appear during the end parade.
==Challenges==
===''Paper Mario: The Origami King''===
====Pick-and-Choose Panic====
The first challenge in the show is a true/false quiz. The host will give Mario a statement, which he must identify as true or false by hitting a ''✔'' block for true and an ''✘'' block for false. Mario must answer three correctly to advance to the next challenge. The challenge is held in a room pumping poisonous gas, causing Mario's [[HP]] to drain every few seconds.
The questions asked are chosen at complete random, though there is a set number of possible questions. The answers to some of the questions also vary, as they have a true and false wording.
{| class="wikitable"
|-
! Statement !! True/False
|-
| Your host's name is [[Snifit]]. || True
|-
| Right now there are 30 Snifits in the studio audience. || True
|-
| My dinner last night was a delicious mushroom steak. || True
|-
| To swing the [[hammer]], you press {{button|3ds|Y}}. || False
|-
| To swing the hammer, you press {{button|3ds|B}}. || True
|-
| If you're low on [[HP]], you can't use the [[Paperize|paperization]] ability. || False
|-
| To use the [[Battle Spin]], you need five [[coins]]. || False
|-
| If you get all [[Poison Mushroom]]s in the Battle Spinner, all foes get [[Poison|poisoned]]. || False
|-
| A [[Jump]] sticker will cost you 3 [[coins]]. You can sell one for 2. || True
|-
| A Shiny Jump sticker is more expensive than a Jump sticker. || True
|-
| If you have an Iron Jump sticker, you can jump on enemies with spikes. || True
|-
| A Hammer sticker has a more powerful attack than a Shiny Hammer sticker. || False
|-
| If you use a Spike Helmet sticker, you can also stomp enemies with spikes. || False
|-
| You're at [[Decalburg]]'s sticker shop. A [[Mushroom]] sticker costs 15 coins. || True
|-
| If you use a Mushroom sticker, Mario's body gets big. || False
|-
| If you use a Mushroom sticker, your [[HP]] will be restored. || True
|-
| If you get a [[Super Star]], you temporarily become [[invisible]]. || False
|-
| If you get a Super Star, you temporarily become [[invincible]]. || True
|-
| Mario has no siblings. || False
|-
| [[Kamek]] can fly through the sky. He rides a broom. || True
|-
| [[Wiggler#Paper Mario: Sticker Star|Wiggler]]'s body has four [[Wiggler Segment|segments]], not counting the head. || True
|-
| [[Bowser Jr.]]'s father is [[Bowser|King Bowser]], and his mother is [[Princess Peach]]. || False
|-
| Mario, [[Toads]], and [[Koopa Troopa]]s all wear shoes. || True
|-
| Koopa Troopas, [[Paratroopa]]s, and [[Lakitu]]s can all fly. || False
|-
| Kamek, Lakitu, and Bowser Jr. all wear glasses. || False
|-
| When Mario and [[Kersti]] first met, Kersti was stuck to a sign. || True
|-
| Some Toads were locked inside a cupboard in Decalburg. There were nine Toads inside that cupboard. || False
|-
| Straight up, Bowser's cooler than Mario! || True
|-
| This doesn't leave the room, but...King Bowser actually loathes Princess Peach. || False
|-
| This doesn't leave the room, but...Princess Peach is actually a man. || False
|}
====Big Bonking Snifit Bash====
Known as "'''Snifit Bash Up'''" in the British English version, the second challenge of the show is similar to that of a real life Whack-a-Mole game. Mario must hammer 20 "unpaid Snifit interns" ("young Snifits on work experience" in the British English version), which pop out of four holes in the floor. Occasionally, hearts will briefly pop out of the holes which restore 5 HP if hammered. This challenge is also held in a room pumping poison gas.
====Unrelentingly Exciting Shuffle Game====
The final challenge is a block shuffle game similar to that of a [[wikipedia:Shell game|shell game]]. The game starts out with three blocks, which are identical. However, only one contains a "✔"; the others have not only an "X" but a Snifit inside. Mario must hit the correct block three times to win. Hitting one of the Snifit blocks triggers a battle with a Snifit, in which the also fills with poison gas during the battle. After each battle, the blocks that once contained Snifits remain empty until the round is over. Selecting the correct block also gives Mario a heart to recover 5 HP. The speed at which the blocks shuffle also changes with each round, and in the final round, a fourth block is added. During the challenge, Mario always faces the direction of the correct block.
====Big-Bonking-Panic-Pick-And-Choose Snifit Bash====
The show's secret, optional bonus challenge is a combination of the first and second challenges. The room is again filled with poisonous gas. Mario is given a true or false statement (the sentences are unchanged from the first challenge), but he must hammer five Snifits before he can answer. Additionally, the question only remains on-screen while Mario is still bashing the Snifits, and will disappear as soon as he is able to answer. As with the first challenge, answering three questions correctly results in victory, allowing Mario to collect the bonus prize, which is the Radiator.
===''Paper Mario: Color Splash''===
====Primary Rounds====
# '''Spinning Card:''' Small square sections of a single card will spin at random until all portions have spun at least once. The player must identify the correct card.
# '''Kelp Cards:''' Three cards will enter the screen and cross from the left and right sides. Three strips of kelp block some of the player's view. The player must identify all three correct cards.
# '''Entwined Cards:''' Two cards will split into fourths, intertwine with each other, then reveal themselves as one big card. After two flips, the player must guess which two cards are correct.
# '''Paint That Card:''' A card will be painted in front of the player. They must remember which card it is and at what height to paint it to.
# '''Card Roulette:''' Three cards will stream across the screen in opposite directions and speeds in thirds, similar to the mini-game from ''[[Super Mario Bros. 3]]''. The player must identify all three.
# '''Falling Cards:''' Three cards fall from the top of the screen to the bottom. They are angled in different ways to make it unclear what the player is looking at.
# '''Card Recall:''' Four cards will be held in front of the player. They will then go away and only three will return. The player must identify the missing card.
====Bonus Rounds====
# '''Falling Cards 2:''' Three cards will fall in the same manner as in the "Falling Cards" round, but this time Cheep Cheeps and Bloopers swim across to block the player's view.
# '''Kelp Cards 2:''' Three cards will move side to side like in the "Kelp Cards" round, but this time there are five pieces of kelp blocking more of the player's view rather than three.
# '''Card Recall 2:''' Three cards will float in a circle, each being held by either a Cheep Cheep, Blooper, or Snifit. The player then must identify the specific card a specifically named character was holding.
{{br}}
{{PMTOK}}
[[Category:Fictional shows]]
[[Category:Events]]
[[Category:Paper Mario: The Origami King]]

Revision as of 11:29, July 28, 2020

“I said... Ladies and gentlemen! It's time for... SHY GUYS FINISH LAST! Welcome to the show! You'll laugh, you'll cry, you'll wish you were in the audience instead of onstage!”
Shy Guy, Paper Mario: The Origami King

Shy Guys Finish Last is a game show introduced in Paper Mario: The Origami King. It is has a very similar setup to its predecessor, Snifit or Whiffit, from Paper Mario: Sticker Star and Paper Mario: Color Splash. It is hosted by Emcee Shy Guy to an audience of Shy Guys. The game itself is also quite similar to Jeopardy!, featuring four categories with three levels of difficulty. However, rather than knowledge, most of these challenges require memory, puzzle solving, and focus.

History

Paper Mario: The Origami King

File:ShyGuysFinishLastPMTOK.png
The Shy Guys Finish Last logo as it appears in Paper Mario: The Origami King.

The show makes its debut in Paper Mario: The Origami King, essentially fulfilling the role of Snifit or Whiffit from the previous titles. It is accessed at the end of the Spring of Rainbows. Mario, Olivia, Kamek, and Bowser Jr. must walk into a completely dark area with the exception of a light up sign in the center, simply reading, "Ladies and Gentlemen". As Olivia questions this, flashing lights to reveal the set of a game show to a cheering audience of Shy Guys. The host introduces himself, also referring to himself as Emcee Shy Guy. He introduces the contestant, Mario, who is then given the chance to participate on the game show to receive an exclusive invitation to the Spring of Rainbows.

If Mario agrees to be a contestant, Kamek is asked to join the audience as a spectator. Emcee Shy Guy pulls up the board to reveal a chart with four categories: Ring Scramble, Race 'n' Place, Ninji Skills, and Bath Math. Each category has three levels of difficulty - the harder the challenge, the more points Mario receives if he completes it.

Backstage, the Snifit or Whiffit host talks to Mario in private, telling him he did a great job on the show and that they have prepared a special challenge for him, which also has a prize. Once again, Mario has the choice of accepting the challenge or bailing out. If he accepts, he will be taken to another stage, where the final challenge is played. If this challenge is completed, Mario is taken to his prize: the Radiator (if the bonus round is cleared and the Radiator has already been collected, the reward will be coins instead).

If Mario completes the challenges while a Wiggler Segment watches in the audience, it will inspire a new Wiggler's Diary entry.

The Snifit or Whiffit host and several Snifits also appear during the end parade.

Challenges

Paper Mario: The Origami King

Pick-and-Choose Panic

The first challenge in the show is a true/false quiz. The host will give Mario a statement, which he must identify as true or false by hitting a block for true and an block for false. Mario must answer three correctly to advance to the next challenge. The challenge is held in a room pumping poisonous gas, causing Mario's HP to drain every few seconds.

The questions asked are chosen at complete random, though there is a set number of possible questions. The answers to some of the questions also vary, as they have a true and false wording.

Statement True/False
Your host's name is Snifit. True
Right now there are 30 Snifits in the studio audience. True
My dinner last night was a delicious mushroom steak. True
To swing the hammer, you press Y Button. False
To swing the hammer, you press B Button. True
If you're low on HP, you can't use the paperization ability. False
To use the Battle Spin, you need five coins. False
If you get all Poison Mushrooms in the Battle Spinner, all foes get poisoned. False
A Jump sticker will cost you 3 coins. You can sell one for 2. True
A Shiny Jump sticker is more expensive than a Jump sticker. True
If you have an Iron Jump sticker, you can jump on enemies with spikes. True
A Hammer sticker has a more powerful attack than a Shiny Hammer sticker. False
If you use a Spike Helmet sticker, you can also stomp enemies with spikes. False
You're at Decalburg's sticker shop. A Mushroom sticker costs 15 coins. True
If you use a Mushroom sticker, Mario's body gets big. False
If you use a Mushroom sticker, your HP will be restored. True
If you get a Super Star, you temporarily become invisible. False
If you get a Super Star, you temporarily become invincible. True
Mario has no siblings. False
Kamek can fly through the sky. He rides a broom. True
Wiggler's body has four segments, not counting the head. True
Bowser Jr.'s father is King Bowser, and his mother is Princess Peach. False
Mario, Toads, and Koopa Troopas all wear shoes. True
Koopa Troopas, Paratroopas, and Lakitus can all fly. False
Kamek, Lakitu, and Bowser Jr. all wear glasses. False
When Mario and Kersti first met, Kersti was stuck to a sign. True
Some Toads were locked inside a cupboard in Decalburg. There were nine Toads inside that cupboard. False
Straight up, Bowser's cooler than Mario! True
This doesn't leave the room, but...King Bowser actually loathes Princess Peach. False
This doesn't leave the room, but...Princess Peach is actually a man. False

Big Bonking Snifit Bash

Known as "Snifit Bash Up" in the British English version, the second challenge of the show is similar to that of a real life Whack-a-Mole game. Mario must hammer 20 "unpaid Snifit interns" ("young Snifits on work experience" in the British English version), which pop out of four holes in the floor. Occasionally, hearts will briefly pop out of the holes which restore 5 HP if hammered. This challenge is also held in a room pumping poison gas.

Unrelentingly Exciting Shuffle Game

The final challenge is a block shuffle game similar to that of a shell game. The game starts out with three blocks, which are identical. However, only one contains a "✔"; the others have not only an "X" but a Snifit inside. Mario must hit the correct block three times to win. Hitting one of the Snifit blocks triggers a battle with a Snifit, in which the also fills with poison gas during the battle. After each battle, the blocks that once contained Snifits remain empty until the round is over. Selecting the correct block also gives Mario a heart to recover 5 HP. The speed at which the blocks shuffle also changes with each round, and in the final round, a fourth block is added. During the challenge, Mario always faces the direction of the correct block.

Big-Bonking-Panic-Pick-And-Choose Snifit Bash

The show's secret, optional bonus challenge is a combination of the first and second challenges. The room is again filled with poisonous gas. Mario is given a true or false statement (the sentences are unchanged from the first challenge), but he must hammer five Snifits before he can answer. Additionally, the question only remains on-screen while Mario is still bashing the Snifits, and will disappear as soon as he is able to answer. As with the first challenge, answering three questions correctly results in victory, allowing Mario to collect the bonus prize, which is the Radiator.

Paper Mario: Color Splash

Primary Rounds

  1. Spinning Card: Small square sections of a single card will spin at random until all portions have spun at least once. The player must identify the correct card.
  2. Kelp Cards: Three cards will enter the screen and cross from the left and right sides. Three strips of kelp block some of the player's view. The player must identify all three correct cards.
  3. Entwined Cards: Two cards will split into fourths, intertwine with each other, then reveal themselves as one big card. After two flips, the player must guess which two cards are correct.
  4. Paint That Card: A card will be painted in front of the player. They must remember which card it is and at what height to paint it to.
  5. Card Roulette: Three cards will stream across the screen in opposite directions and speeds in thirds, similar to the mini-game from Super Mario Bros. 3. The player must identify all three.
  6. Falling Cards: Three cards fall from the top of the screen to the bottom. They are angled in different ways to make it unclear what the player is looking at.
  7. Card Recall: Four cards will be held in front of the player. They will then go away and only three will return. The player must identify the missing card.

Bonus Rounds

  1. Falling Cards 2: Three cards will fall in the same manner as in the "Falling Cards" round, but this time Cheep Cheeps and Bloopers swim across to block the player's view.
  2. Kelp Cards 2: Three cards will move side to side like in the "Kelp Cards" round, but this time there are five pieces of kelp blocking more of the player's view rather than three.
  3. Card Recall 2: Three cards will float in a circle, each being held by either a Cheep Cheep, Blooper, or Snifit. The player then must identify the specific card a specifically named character was holding.